Files
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

460 lines
14 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Lua functions
local pairs, ipairs = pairs, ipairs
local next, select, type, unpack = next, select, type, unpack
local tonumber, tostring = tonumber, tostring
local abs, ceil, floor, fmod, modf = math.abs, math.ceil, math.floor, math.fmod, math.modf
local byte, format, gmatch, gsub, strupper, strsub = string.byte, string.format, string.gmatch, string.gsub, strupper, strsub
local utf8sub = string.utf8sub
local tinsert, tremove, wipe = table.insert, table.remove, table.wipe
--WoW API / Variables
local CreateFrame = CreateFrame
local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight
E.ShortPrefixValues = {}
E.ShortPrefixStyles = {
["CHINESE"] = {{1e8, "Y"}, {1e4, "W"}},
["ENGLISH"] = {{1e12, "T"}, {1e9, "B"}, {1e6, "M"}, {1e3, "K"}},
["GERMAN"] = {{1e12, "Bio"}, {1e9, "Mrd"}, {1e6, "Mio"}, {1e3, "Tsd"}},
["KOREAN"] = {{1e8, ""}, {1e4, ""}, {1e3, ""}},
["METRIC"] = {{1e12, "T"}, {1e9, "G"}, {1e6, "M"}, {1e3, "k"}}
}
E.GetFormattedTextStyles = {
["CURRENT"] = "%s",
["CURRENT_MAX"] = "%s - %s",
["CURRENT_PERCENT"] = "%s - %.1f%%",
["CURRENT_MAX_PERCENT"] = "%s - %s | %.1f%%",
["PERCENT"] = "%.1f%%",
["DEFICIT"] = "-%s"
}
function E:BuildPrefixValues()
if next(E.ShortPrefixValues) then wipe(E.ShortPrefixValues) end
E.ShortPrefixValues = E:CopyTable(E.ShortPrefixValues, E.ShortPrefixStyles[E.db.general.numberPrefixStyle])
E.ShortValueDec = format("%%.%df", E.db.general.decimalLength or 1)
for _, style in ipairs(E.ShortPrefixValues) do
style[2] = E.ShortValueDec..style[2]
end
local gftDec = tostring(E.db.general.decimalLength or 1)
for style, str in pairs(E.GetFormattedTextStyles) do
E.GetFormattedTextStyles[style] = gsub(str, "%d", gftDec)
end
end
--Return short value of a number
function E:ShortValue(v)
local abs_v = v < 0 and -v or v
for i = 1, #E.ShortPrefixValues do
if abs_v >= E.ShortPrefixValues[i][1] then
return format(E.ShortPrefixValues[i][2], v / E.ShortPrefixValues[i][1])
end
end
return format("%.0f", v)
end
function E:IsEvenNumber(num)
return num % 2 == 0
end
-- http://www.wowwiki.com/ColorGradient
function E:ColorGradient(perc, ...)
if perc >= 1 then
return select(select("#", ...) - 2, ...)
elseif perc <= 0 then
return ...
end
local num = select("#", ...) / 3
local segment, relperc = modf(perc*(num - 1))
local r1, g1, b1, r2, g2, b2 = select((segment*3) + 1, ...)
return r1 + (r2 - r1)*relperc, g1 + (g2 - g1)*relperc, b1 + (b2 - b1)*relperc
end
--Return rounded number
function E:Round(num, idp)
if idp and idp > 0 then
local mult = 10 ^ idp
return floor(num * mult + 0.5) / mult
end
return floor(num + 0.5)
end
--Truncate a number off to n places
function E:Truncate(v, decimals)
return v - (v % (0.1 ^ (decimals or 0)))
end
--RGB to Hex
function E:RGBToHex(r, g, b)
r = r <= 1 and r >= 0 and r or 1
g = g <= 1 and g >= 0 and g or 1
b = b <= 1 and b >= 0 and b or 1
return format("|cff%02x%02x%02x", r*255, g*255, b*255)
end
--Hex to RGB
function E:HexToRGB(hex)
local rhex, ghex, bhex = strsub(hex, 1, 2), strsub(hex, 3, 4), strsub(hex, 5, 6)
return tonumber(rhex, 16), tonumber(ghex, 16), tonumber(bhex, 16)
end
--From http://wow.gamepedia.com/UI_coordinates
function E:FramesOverlap(frameA, frameB)
if not frameA or not frameB then return end
local sA, sB = frameA:GetEffectiveScale(), frameB:GetEffectiveScale()
if not sA or not sB then return end
local frameALeft, frameARight, frameABottom, frameATop = frameA:GetLeft(), frameA:GetRight(), frameA:GetBottom(), frameA:GetTop()
local frameBLeft, frameBRight, frameBBottom, frameBTop = frameB:GetLeft(), frameB:GetRight(), frameB:GetBottom(), frameB:GetTop()
if not (frameALeft and frameARight and frameABottom and frameATop) then return end
if not (frameBLeft and frameBRight and frameBBottom and frameBTop) then return end
return ((frameALeft*sA) < (frameBRight*sB)) and ((frameBLeft*sB) < (frameARight*sA)) and ((frameABottom*sA) < (frameBTop*sB)) and ((frameBBottom*sB) < (frameATop*sA))
end
function E:GetScreenQuadrant(frame)
local x, y = frame:GetCenter()
local screenWidth = GetScreenWidth()
local screenHeight = GetScreenHeight()
if not (x and y) then
return "UNKNOWN", frame:GetName()
end
local point
if (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y > (screenHeight / 3)*2 then
point = "TOP"
elseif x < (screenWidth / 3) and y > (screenHeight / 3)*2 then
point = "TOPLEFT"
elseif x > (screenWidth / 3)*2 and y > (screenHeight / 3)*2 then
point = "TOPRIGHT"
elseif (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y < (screenHeight / 3) then
point = "BOTTOM"
elseif x < (screenWidth / 3) and y < (screenHeight / 3) then
point = "BOTTOMLEFT"
elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3) then
point = "BOTTOMRIGHT"
elseif x < (screenWidth / 3) and (y > (screenHeight / 3) and y < (screenHeight / 3)*2) then
point = "LEFT"
elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3)*2 and y > (screenHeight / 3) then
point = "RIGHT"
else
point = "CENTER"
end
return point
end
function E:GetXYOffset(position, override)
local default = E.Spacing
local x, y = override or default, override or default
if position == "TOP" then
return 0, y
elseif position == "TOPLEFT" then
return x, y
elseif position == "TOPRIGHT" then
return -x, y
elseif position == "BOTTOM" then
return 0, -y
elseif position == "BOTTOMLEFT" then
return x, -y
elseif position == "BOTTOMRIGHT" then
return -x, -y
elseif position == "LEFT" then
return -x, 0
elseif position == "RIGHT" then
return x, 0
elseif position == "CENTER" then
return 0, 0
end
end
function E:GetFormattedText(style, min, max, dec)
if max == 0 then max = 1 end
if style == "CURRENT" or ((style == "CURRENT_MAX" or style == "CURRENT_MAX_PERCENT" or style == "CURRENT_PERCENT") and min == max) then
return format(E.GetFormattedTextStyles.CURRENT, E:ShortValue(min, dec))
else
local useStyle = E.GetFormattedTextStyles[style]
if not useStyle then return end
if style == "DEFICIT" then
local deficit = max - min
return (deficit > 0 and format(useStyle, E:ShortValue(deficit, dec))) or ""
elseif style == "CURRENT_MAX" then
return format(useStyle, E:ShortValue(min, dec), E:ShortValue(max, dec))
elseif style == "PERCENT" or style == "CURRENT_PERCENT" or style == "CURRENT_MAX_PERCENT" then
if dec then useStyle = gsub(useStyle, "%d", tonumber(dec) or 0) end
local perc = min / max * 100
if style == "PERCENT" then
return format(useStyle, perc)
elseif style == "CURRENT_PERCENT" then
return format(useStyle, E:ShortValue(min, dec), perc)
elseif style == "CURRENT_MAX_PERCENT" then
return format(useStyle, E:ShortValue(min, dec), E:ShortValue(max, dec), perc)
end
end
end
end
function E:ShortenString(str, numChars, dots)
local bytes = #str
if bytes <= numChars then
return str
else
local len, pos = 0, 1
while pos <= bytes do
len = len + 1
local c = byte(str, pos)
if c > 0 and c <= 127 then
pos = pos + 1
elseif c >= 192 and c <= 223 then
pos = pos + 2
elseif c >= 224 and c <= 239 then
pos = pos + 3
elseif c >= 240 and c <= 247 then
pos = pos + 4
end
if len == numChars then
break
end
end
if len == numChars and pos <= bytes then
return strsub(str, 1, pos - 1)..(dots and "..." or "")
else
return str
end
end
end
function E:AbbreviateString(str, allUpper)
local newString = ""
for word in gmatch(str, "[^%s]+") do
word = utf8sub(word, 1, 1) --get only first letter of each word
if allUpper then word = strupper(word) end
newString = newString..word
end
return newString
end
function E:WaitFunc(elapsed)
local total = #E.WaitTable
local i = 1
while i <= total do
local data = E.WaitTable[i]
if data[1] > elapsed then
data[1] = data[1] - elapsed
i = i + 1
else
tremove(E.WaitTable, i)
if data[3] then
if data[3] > 1 then
data[2](unpack(data[4], 1, data[3]))
else
data[2](data[4])
end
else
data[2]()
end
total = total - 1
end
end
if #E.WaitTable == 0 then
self:Hide()
end
end
E.WaitTable = {}
E.WaitFrame = CreateFrame("Frame", "ElvUI_WaitFrame", UIParent)
E.WaitFrame:SetScript("OnUpdate", E.WaitFunc)
--Add time before calling a function
function E:Delay(delay, func, ...)
if type(delay) ~= "number" then
error(format("Bad argument #1 to 'Delay' (number expected, got %s)", delay ~= nil and type(delay) or "no value"), 2)
elseif type(func) ~= "function" then
error(format("Bad argument #2 to 'Delay' (function expected, got %s)", func ~= nil and type(func) or "no value"), 2)
end
local argCount = select("#", ...)
tinsert(E.WaitTable, {
delay,
func,
argCount > 0 and argCount,
argCount == 1 and (...) or argCount > 1 and {...}
})
E.WaitFrame:Show()
return true
end
function E:StringTitle(str)
return gsub(str, "(.)", strupper, 1)
end
E.TimeThreshold = 3
E.TimeColors = { --aura time colors
[0] = "|cffeeeeee", --days
[1] = "|cffeeeeee", --hours
[2] = "|cffeeeeee", --minutes
[3] = "|cffeeeeee", --seconds
[4] = "|cfffe0000", --expire (fade timer)
[5] = "|cff909090", --mmss
[6] = "|cff707070", --hhmm
}
E.TimeFormats = { -- short / indicator color
[0] = {"%dd", "%d%sd|r"},
[1] = {"%dh", "%d%sh|r"},
[2] = {"%dm", "%d%sm|r"},
[3] = {"%ds", "%d%ss|r"},
[4] = {"%.1fs", "%.1f%ss|r"},
[5] = {"%d:%02d", "%d%s:|r%02d"}, --mmss
[6] = {"%d:%02d", "%d%s:|r%02d"}, --hhmm
}
for _, x in pairs(E.TimeFormats) do
x[3] = gsub(x[1], "s$", "") -- 1 without seconds
x[4] = gsub(x[2], "%%ss", "%%s") -- 2 without seconds
end
E.TimeIndicatorColors = {
[0] = "|cff00b3ff",
[1] = "|cff00b3ff",
[2] = "|cff00b3ff",
[3] = "|cff00b3ff",
[4] = "|cff00b3ff",
[5] = "|cff00b3ff",
[6] = "|cff00b3ff",
}
local DAY, HOUR, MINUTE = 86400, 3600, 60 --used for calculating aura time text
local DAYISH, HOURISH, MINUTEISH = HOUR * 23.5, MINUTE * 59.5, 59.5 --used for caclculating aura time at transition points
local HALFDAYISH, HALFHOURISH, HALFMINUTEISH = DAY/2 + 0.5, HOUR/2 + 0.5, MINUTE/2 + 0.5 --used for calculating next update times
-- will return the the value to display, the formatter id to use and calculates the next update for the Aura
function E:GetTimeInfo(s, threshhold, hhmm, mmss)
if s < MINUTE then
if s >= threshhold then
return floor(s), 3, 0.51
else
return s, 4, 0.051
end
elseif s < HOUR then
if mmss and s < mmss then
return s/MINUTE, 5, 0.51, s%MINUTE
else
local minutes = floor((s/MINUTE)+.5)
if hhmm and s < (hhmm * MINUTE) and 60 < minutes then
return s/HOUR, 6, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH), minutes%MINUTE
else
return ceil(s / MINUTE), 2, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH)
end
end
elseif s < DAY then
if mmss and s < mmss then
return s/MINUTE, 5, 0.51, s%MINUTE
else
local minutes = floor((s/MINUTE)+.5)
if hhmm and s < (hhmm * MINUTE) and 60 < minutes then
return s/HOUR, 6, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH), minutes%MINUTE
else
local hours = floor((s/HOUR)+.5)
return ceil(s / HOUR), 1, hours > 1 and (s - (hours*HOUR - HALFHOURISH)) or (s - HOURISH)
end
end
else
local days = floor((s/DAY)+.5)
return ceil(s / DAY), 0, days > 1 and (s - (days*DAY - HALFDAYISH)) or (s - DAYISH)
end
end
--Money text formatting, code taken from Scrooge by thelibrarian (http://www.wowace.com/addons/scrooge/)
local COLOR_COPPER, COLOR_SILVER, COLOR_GOLD = "|cffeda55f", "|cffc7c7cf", "|cffffd700"
local ICON_COPPER = "|TInterface\\MoneyFrame\\UI-CopperIcon:12:12|t"
local ICON_SILVER = "|TInterface\\MoneyFrame\\UI-SilverIcon:12:12|t"
local ICON_GOLD = "|TInterface\\MoneyFrame\\UI-GoldIcon:12:12|t"
function E:FormatMoney(amount, style, textonly)
local coppername = textonly and L["copperabbrev"] or ICON_COPPER
local silvername = textonly and L["silverabbrev"] or ICON_SILVER
local goldname = textonly and L["goldabbrev"] or ICON_GOLD
local value = abs(amount)
local gold = floor(value / 10000)
local silver = floor(fmod(value / 100, 100))
local copper = floor(fmod(value, 100))
if not style or style == "SMART" then
local str = ""
if gold > 0 then str = format("%d%s%s", gold, goldname, (silver > 0 or copper > 0) and " " or "") end
if silver > 0 then str = format("%s%d%s%s", str, silver, silvername, copper > 0 and " " or "") end
if copper > 0 or value == 0 then str = format("%s%d%s", str, copper, coppername) end
return str
end
if style == "FULL" then
if gold > 0 then
return format("%d%s %d%s %d%s", gold, goldname, silver, silvername, copper, coppername)
elseif silver > 0 then
return format("%d%s %d%s", silver, silvername, copper, coppername)
else
return format("%d%s", copper, coppername)
end
elseif style == "SHORT" then
if gold > 0 then
return format("%.1f%s", amount / 10000, goldname)
elseif silver > 0 then
return format("%.1f%s", amount / 100, silvername)
else
return format("%d%s", amount, coppername)
end
elseif style == "SHORTINT" then
if gold > 0 then
return format("%d%s", gold, goldname)
elseif silver > 0 then
return format("%d%s", silver, silvername)
else
return format("%d%s", copper, coppername)
end
elseif style == "CONDENSED" then
if gold > 0 then
return format("%s%d|r.%s%02d|r.%s%02d|r", COLOR_GOLD, gold, COLOR_SILVER, silver, COLOR_COPPER, copper)
elseif silver > 0 then
return format("%s%d|r.%s%02d|r", COLOR_SILVER, silver, COLOR_COPPER, copper)
else
return format("%s%d|r", COLOR_COPPER, copper)
end
elseif style == "BLIZZARD" then
if gold > 0 then
return format("%s%s %d%s %d%s", gold, goldname, silver, silvername, copper, coppername)
elseif silver > 0 then
return format("%d%s %d%s", silver, silvername, copper, coppername)
else
return format("%d%s", copper, coppername)
end
end
-- Shouldn't be here; punt
return self:FormatMoney(amount, "SMART")
end