88 lines
2.3 KiB
Lua
88 lines
2.3 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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--Lua functions
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local tinsert = tinsert
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local ToggleFrame = ToggleFrame
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local GetCursorPosition = GetCursorPosition
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local PADDING = 10
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local BUTTON_HEIGHT = 16
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local BUTTON_WIDTH = 135
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local function OnClick(btn)
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btn.func()
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btn:GetParent():Hide()
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end
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local function OnEnter(btn)
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btn.hoverTex:Show()
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end
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local function OnLeave(btn)
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btn.hoverTex:Hide()
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end
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function E:DropDown(list, frame, xOffset, yOffset)
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if not frame.buttons then
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frame.buttons = {}
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frame:SetFrameStrata("DIALOG")
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frame:SetClampedToScreen(true)
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tinsert(UISpecialFrames, frame:GetName())
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frame:Hide()
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end
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xOffset = xOffset or 0
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yOffset = yOffset or 0
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for i = 1, #frame.buttons do
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frame.buttons[i]:Hide()
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end
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for i = 1, #list do
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if not frame.buttons[i] then
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frame.buttons[i] = CreateFrame("Button", nil, frame)
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frame.buttons[i].hoverTex = frame.buttons[i]:CreateTexture(nil, "OVERLAY")
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frame.buttons[i].hoverTex:SetAllPoints()
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frame.buttons[i].hoverTex:SetTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]])
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frame.buttons[i].hoverTex:SetBlendMode("ADD")
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frame.buttons[i].hoverTex:Hide()
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frame.buttons[i].text = frame.buttons[i]:CreateFontString(nil, "BORDER")
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frame.buttons[i].text:SetAllPoints()
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frame.buttons[i].text:FontTemplate()
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frame.buttons[i].text:SetJustifyH("LEFT")
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frame.buttons[i]:SetScript("OnEnter", OnEnter)
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frame.buttons[i]:SetScript("OnLeave", OnLeave)
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end
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frame.buttons[i]:Show()
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frame.buttons[i]:Height(BUTTON_HEIGHT)
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frame.buttons[i]:Width(BUTTON_WIDTH)
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frame.buttons[i].text:SetText(list[i].text)
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frame.buttons[i].func = list[i].func
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frame.buttons[i]:SetScript("OnClick", OnClick)
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if i == 1 then
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frame.buttons[i]:Point("TOPLEFT", frame, "TOPLEFT", PADDING, -PADDING)
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else
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frame.buttons[i]:Point("TOPLEFT", frame.buttons[i-1], "BOTTOMLEFT")
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end
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end
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frame:Height((#list * BUTTON_HEIGHT) + PADDING * 2)
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frame:Width(BUTTON_WIDTH + PADDING * 2)
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local UIScale = UIParent:GetScale()
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local x, y = GetCursorPosition()
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x = x/UIScale
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y = y/UIScale
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frame:ClearAllPoints()
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frame:Point("TOPLEFT", UIParent, "BOTTOMLEFT", x + xOffset, y + yOffset)
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ToggleFrame(frame)
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end |