local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") --Lua functions --WoW API / Variables local CreateFrame = CreateFrame function UF:Construct_InfoPanel(frame) local infoPanel = CreateFrame("Frame", nil, frame) infoPanel:SetFrameLevel(7) --Health is 10 and filled power is 5 by default local thinBorders = self.thinBorders infoPanel:CreateBackdrop(nil, true, nil, thinBorders, true) return infoPanel end function UF:Configure_InfoPanel(frame, noTemplateChange) if not frame.VARIABLES_SET then return end local db = frame.db if frame.USE_INFO_PANEL then frame.InfoPanel:Show() frame.InfoPanel:ClearAllPoints() if frame.ORIENTATION == "RIGHT" and frame.unitframeType ~= "arena" then frame.InfoPanel:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.BORDER - frame.SPACING, frame.BORDER + frame.SPACING) if frame.USE_RAGEBAR and not frame.USE_INSET_RAGEBAR and not frame.RAGEBAR_DETACHED then frame.InfoPanel:Point("TOPLEFT", frame.Rage.backdrop, "BOTTOMLEFT", frame.BORDER, -(frame.SPACING*3)) elseif frame.USE_ENERGYBAR and not frame.USE_INSET_ENERGYBAR and not frame.ENERGYBAR_DETACHED then frame.InfoPanel:Point("TOPLEFT", frame.Energy.backdrop, "BOTTOMLEFT", frame.BORDER, -(frame.SPACING*3)) elseif frame.USE_POWERBAR and not frame.USE_INSET_POWERBAR and not frame.POWERBAR_DETACHED then frame.InfoPanel:Point("TOPLEFT", frame.Power.backdrop, "BOTTOMLEFT", frame.BORDER, -(frame.SPACING*3)) else frame.InfoPanel:Point("TOPLEFT", frame.Health.backdrop, "BOTTOMLEFT", frame.BORDER, -(frame.SPACING*3)) end else frame.InfoPanel:Point("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING) if frame.USE_RAGEBAR and not frame.USE_INSET_RAGEBAR and not frame.RAGEBAR_DETACHED then frame.InfoPanel:Point("TOPRIGHT", frame.Rage.backdrop, "BOTTOMRIGHT", -frame.BORDER, -(frame.SPACING*3)) elseif frame.USE_ENERGYBAR and not frame.USE_INSET_ENERGYBAR and not frame.ENERGYBAR_DETACHED then frame.InfoPanel:Point("TOPRIGHT", frame.Energy.backdrop, "BOTTOMRIGHT", -frame.BORDER, -(frame.SPACING*3)) elseif frame.USE_POWERBAR and not frame.USE_INSET_POWERBAR and not frame.POWERBAR_DETACHED then frame.InfoPanel:Point("TOPRIGHT", frame.Power.backdrop, "BOTTOMRIGHT", -frame.BORDER, -(frame.SPACING*3)) else frame.InfoPanel:Point("TOPRIGHT", frame.Health.backdrop, "BOTTOMRIGHT", -frame.BORDER, -(frame.SPACING*3)) end end if (not noTemplateChange) then local thinBorders = self.thinBorders if db.infoPanel.transparent then frame.InfoPanel.backdrop:SetTemplate("Transparent", nil, nil, thinBorders, true) else frame.InfoPanel.backdrop:SetTemplate(nil, true, nil, thinBorders, true) end end else frame.InfoPanel:Hide() end end