local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule("Skins") local AS = E:GetModule("AddOnSkins") if not AS:IsAddonLODorEnabled("TellMeWhen") then return end local _G = _G local unpack = unpack -- TellMeWhen 1.2.5b1 -- https://www.curseforge.com/wow/addons/tellmewhen/files/448968 S:AddCallbackForAddon("TellMeWhen", "TellMeWhen", function() if not E.private.addOnSkins.TellMeWhen then return end TELLMEWHEN_ICONSPACING = E.Border if TELLMEWHEN_VERSION == "1.2.4" then hooksecurefunc("TellMeWhen_Group_Update", function(groupID) local group = TellMeWhen_Settings.Groups[groupID] if not group.Enabled then return end local currentSpec = TellmeWhen_GetActiveTalentGroup() if (currentSpec == 1 and not group.PrimarySpec) or (currentSpec == 2 and not group.SecondarySpec) then return end local groupName = "TellMeWhen_Group" .. groupID for row = 1, group.Rows do for column = 1, group.Columns do local iconID = (row - 1) * group.Columns + column local iconName = groupName .. "_Icon" .. iconID local icon = _G[iconName] if icon and not icon.isSkinned then icon:SetTemplate("Default") icon:GetRegions():SetTexture(nil) _G[iconName .. "Texture"]:SetTexCoord(unpack(E.TexCoords)) _G[iconName .. "Texture"]:SetInside() _G[iconName .. "Count"]:FontTemplate() _G[iconName .. "Highlight"]:SetTexture(1, 1, 1, 0.3) _G[iconName .. "Highlight"]:SetInside() E:RegisterCooldown(_G[iconName .. "Cooldown"]) icon.isSkinned = true end end end end) else hooksecurefunc("TellMeWhen_Group_Update", function(groupID) local group = _G["TellMeWhen_Group" .. groupID] if not group.Enabled then return end for row = 1, group.Rows do for column = 1, group.Columns do local iconID = (row - 1) * group.Columns + column local iconName = group.groupName .. "_Icon" .. iconID local icon = _G[iconName] if icon and not icon.isSkinned then _G[iconName]:StyleButton() icon:SetTemplate("Default") icon:GetRegions():SetTexture(nil) _G[iconName .. "Icon"]:SetTexCoord(unpack(E.TexCoords)) _G[iconName .. "Icon"]:SetInside() _G[iconName .. "Count"]:FontTemplate() E:RegisterCooldown(_G[iconName .. "Cooldown"]) icon.isSkinned = true end end end end) end end)