local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") --Lua functions local _G = _G local tinsert = tinsert --WoW API / Variables function UF:Construct_PetFrame(frame) frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT") frame.Health.frequentUpdates = true frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT") frame.Name = self:Construct_NameText(frame) frame.Portrait3D = self:Construct_Portrait(frame, "model") frame.Portrait2D = self:Construct_Portrait(frame, "texture") frame.Buffs = self:Construct_Buffs(frame) frame.Debuffs = self:Construct_Debuffs(frame) frame.Castbar = self:Construct_Castbar(frame, L["Pet Castbar"]) frame.Castbar.SafeZone = nil frame.Castbar.LatencyTexture:Hide() frame.ThreatIndicator = self:Construct_Threat(frame) frame.HealCommBar = self:Construct_HealComm(frame) frame.AuraWatch = self:Construct_AuraWatch(frame) frame.AuraBars = self:Construct_AuraBarHeader(frame) frame.HappinessIndicator = self:Construct_Happiness(frame) frame.InfoPanel = self:Construct_InfoPanel(frame) frame.MouseGlow = self:Construct_MouseGlow(frame) frame.TargetGlow = self:Construct_TargetGlow(frame) frame.Fader = self:Construct_Fader() frame.Cutaway = self:Construct_Cutaway(frame) frame.customTexts = {} frame:Point("BOTTOM", E.UIParent, "BOTTOM", 0, 118) E:CreateMover(frame, frame:GetName().."Mover", L["Pet Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,pet,generalGroup") frame.unitframeType = "pet" end function UF:Update_PetFrame(frame, db) frame.db = db do frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.HAPPINESS_SHOWN = (db.happiness and db.happiness.enable) and frame.HappinessIndicator and frame.HappinessIndicator:IsShown() frame.HAPPINESS_WIDTH = frame.HAPPINESS_SHOWN and (db.happiness.width + (frame.BORDER*2)) or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.VARIABLES_SET = true end frame.colors = ElvUF.colors frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D) frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp") frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) _G[frame:GetName().."Mover"]:Size(frame:GetSize()) UF:Configure_InfoPanel(frame) --Health UF:Configure_HealthBar(frame) --Name UF:UpdateNameSettings(frame) --Power UF:Configure_Power(frame) --Portrait UF:Configure_Portrait(frame) --Threat UF:Configure_Threat(frame) --Auras UF:EnableDisable_Auras(frame) UF:Configure_Auras(frame, "Buffs") UF:Configure_Auras(frame, "Debuffs") --Fader UF:Configure_Fader(frame) --Cutaway UF:Configure_Cutaway(frame) --Castbar UF:Configure_Castbar(frame) --OverHealing UF:Configure_HealComm(frame) --AuraBars UF:Configure_AuraBars(frame) UF:Configure_Happiness(frame) --CustomTexts UF:Configure_CustomTexts(frame) UF:UpdateAuraWatch(frame) frame:UpdateAllElements("ForceUpdate") end tinsert(UF.unitstoload, "pet")