local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local NP = E:GetModule("NamePlates") --Lua functions --WoW API / Variables function NP:Update_HealerIcon(frame) local icon = frame.HealerIcon if frame.UnitType == "ENEMY_PLAYER" and self.Healers[frame.UnitName] then icon:ClearAllPoints() if frame.Health:IsShown() then icon:SetPoint("RIGHT", frame.Health, "LEFT", -6, 0) else icon:SetPoint("BOTTOM", frame.Name, "TOP", 0, 3) end icon:Show() else icon:Hide() end end function NP:Construct_HealerIcon(frame) local texture = frame:CreateTexture(nil, "OVERLAY") texture:SetPoint("RIGHT", frame.Health, "LEFT", -6, 0) texture:SetSize(40, 40) texture:SetTexture(E.Media.Textures.Healer) texture:Hide() return texture end