local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") --Lua functions --WoW API / Variables local CreateFrame = CreateFrame local GetInstanceInfo = GetInstanceInfo local InCombatLockdown = InCombatLockdown local RegisterStateDriver = RegisterStateDriver local UnregisterStateDriver = UnregisterStateDriver function UF:Construct_RaidFrames() self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave) self.RaisedElementParent = CreateFrame("Frame", nil, self) self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent) self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100) self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT") self.Power = UF:Construct_PowerBar(self, true, true, "LEFT") self.Power.frequentUpdates = false self.Portrait3D = UF:Construct_Portrait(self, "model") self.Portrait2D = UF:Construct_Portrait(self, "texture") self.Name = UF:Construct_NameText(self) self.Buffs = UF:Construct_Buffs(self) self.Debuffs = UF:Construct_Debuffs(self) self.AuraWatch = UF:Construct_AuraWatch(self) self.RaidDebuffs = UF:Construct_RaidDebuffs(self) self.DebuffHighlight = UF:Construct_DebuffHighlight(self) self.ResurrectIndicator = UF:Construct_ResurrectionIcon(self) self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self) self.MouseGlow = UF:Construct_MouseGlow(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.ThreatIndicator = UF:Construct_Threat(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self) self.HealCommBar = UF:Construct_HealComm(self) self.GPS = UF:Construct_GPS(self) self.Fader = UF:Construct_Fader() self.Cutaway = UF:Construct_Cutaway(self) self.customTexts = {} self.InfoPanel = UF:Construct_InfoPanel(self) self.unitframeType = "raid" UF:Update_StatusBars() UF:Update_FontStrings() self.db = UF.db.units.raid self.PostCreate = UF.Update_RaidFrames return self end function UF:RaidSmartVisibility(event) if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then self.blockVisibilityChanges = false return end if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end if not InCombatLockdown() then self.isInstanceForced = nil local _, instanceType, _, _, maxPlayers = GetInstanceInfo() if instanceType == "raid" or instanceType == "pvp" then local mapID = GetCurrentMapAreaID() if UF.instanceMapIDs[mapID] then maxPlayers = UF.instanceMapIDs[mapID] end UnregisterStateDriver(self, "visibility") if maxPlayers < 40 then self:Show() self.isInstanceForced = true self.blockVisibilityChanges = false if ElvUF_Raid.numGroups ~= E:Round(maxPlayers/5) and event then UF:CreateAndUpdateHeaderGroup("raid") end else self.blockVisibilityChanges = true self:Hide() end elseif self.db.visibility then RegisterStateDriver(self, "visibility", self.db.visibility) self.blockVisibilityChanges = false if ElvUF_Raid.numGroups ~= self.db.numGroups then UF:CreateAndUpdateHeaderGroup("raid") end end else self:RegisterEvent("PLAYER_REGEN_ENABLED") return end end function UF:Update_RaidHeader(header, db) header.db = db local headerHolder = header:GetParent() headerHolder.db = db if not headerHolder.positioned then headerHolder:ClearAllPoints() headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195) E:CreateMover(headerHolder, headerHolder:GetName().."Mover", L["Raid Frames"], nil, nil, nil, "ALL,RAID", nil, "unitframe,raid,generalGroup") headerHolder:RegisterEvent("PLAYER_LOGIN") headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA") headerHolder:SetScript("OnEvent", UF.RaidSmartVisibility) headerHolder.positioned = true end UF.RaidSmartVisibility(headerHolder) end function UF:Update_RaidFrames(frame, db) if not db then db = frame.db else frame.db = db end frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D) frame.colors = ElvUF.colors frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp") do if self.thinBorders then frame.SPACING = 0 frame.BORDER = E.mult else frame.BORDER = E.Border frame.SPACING = E.Spacing end frame.SHADOW_SPACING = 3 frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.CLASSBAR_YOFFSET = 0 frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.VARIABLES_SET = true end if not InCombatLockdown() then frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) else frame:SetAttribute("initial-width", frame.UNIT_WIDTH) frame:SetAttribute("initial-height", frame.UNIT_HEIGHT) end UF:Configure_InfoPanel(frame) --Health UF:Configure_HealthBar(frame) --Name UF:UpdateNameSettings(frame) --Power UF:Configure_Power(frame) --Portrait UF:Configure_Portrait(frame) --Threat UF:Configure_Threat(frame) --Auras UF:EnableDisable_Auras(frame) UF:Configure_Auras(frame, "Buffs") UF:Configure_Auras(frame, "Debuffs") --RaidDebuffs UF:Configure_RaidDebuffs(frame) --Raid Icon UF:Configure_RaidIcon(frame) --Resurrect Icon UF:Configure_ResurrectionIcon(frame) --Debuff Highlight UF:Configure_DebuffHighlight(frame) --OverHealing UF:Configure_HealComm(frame) --GPS Arrow UF:Configure_GPS(frame) --Raid Roles UF:Configure_RaidRoleIcons(frame) --Fader UF:Configure_Fader(frame) --Cutaway UF:Configure_Cutaway(frame) --Buff Indicators UF:UpdateAuraWatch(frame) --ReadyCheck UF:Configure_ReadyCheckIcon(frame) --CustomTexts UF:Configure_CustomTexts(frame) frame:UpdateAllElements("ForceUpdate") end UF.headerstoload.raid = true