local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") --Lua functions local _G = _G --WoW API / Variables local MAX_BOSS_FRAMES = MAX_BOSS_FRAMES local BossHeader = CreateFrame("Frame", "BossHeader", UIParent) BossHeader:SetFrameStrata("LOW") function UF:Construct_BossFrames(frame) frame.RaisedElementParent = CreateFrame("Frame", nil, frame) frame.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, frame.RaisedElementParent) frame.RaisedElementParent:SetFrameLevel(frame:GetFrameLevel() + 100) frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT") frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT") frame.Name = self:Construct_NameText(frame) frame.Portrait3D = self:Construct_Portrait(frame, "model") frame.Portrait2D = self:Construct_Portrait(frame, "texture") frame.InfoPanel = self:Construct_InfoPanel(frame) frame.Buffs = self:Construct_Buffs(frame) frame.Debuffs = self:Construct_Debuffs(frame) frame.DebuffHighlight = self:Construct_DebuffHighlight(frame) frame.Castbar = self:Construct_Castbar(frame) frame.RaidTargetIndicator = self:Construct_RaidIcon(frame) frame.Fader = self:Construct_Fader() frame.Cutaway = self:Construct_Cutaway(frame) frame.MouseGlow = self:Construct_MouseGlow(frame) frame.TargetGlow = self:Construct_TargetGlow(frame) frame:SetAttribute("type2", "focus") frame.customTexts = {} BossHeader:Point("BOTTOMRIGHT", E.UIParent, "RIGHT", -105, -165) E:CreateMover(BossHeader, BossHeader:GetName().."Mover", L["Boss Frames"], nil, nil, nil, "ALL,PARTY,RAID", nil, "unitframe,boss,generalGroup") frame.mover = BossHeader.mover frame.unitframeType = "boss" end function UF:Update_BossFrames(frame, db) frame.db = db do frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.VARIABLES_SET = true end frame.colors = ElvUF.colors frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D) frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp") frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) UF:Configure_InfoPanel(frame) --Health UF:Configure_HealthBar(frame) --Name UF:UpdateNameSettings(frame) --Power UF:Configure_Power(frame) --Portrait UF:Configure_Portrait(frame) --Auras UF:EnableDisable_Auras(frame) UF:Configure_Auras(frame, "Buffs") UF:Configure_Auras(frame, "Debuffs") --Castbar UF:Configure_Castbar(frame) --Raid Icon UF:Configure_RaidIcon(frame) UF:Configure_DebuffHighlight(frame) UF:Configure_CustomTexts(frame) --Fader UF:Configure_Fader(frame) --Cutaway UF:Configure_Cutaway(frame) frame:ClearAllPoints() if frame.index == 1 then if db.growthDirection == "UP" then frame:Point("BOTTOMRIGHT", BossHeaderMover, "BOTTOMRIGHT") elseif db.growthDirection == "RIGHT" then frame:Point("LEFT", BossHeaderMover, "LEFT") elseif db.growthDirection == "LEFT" then frame:Point("RIGHT", BossHeaderMover, "RIGHT") else --Down frame:Point("TOPRIGHT", BossHeaderMover, "TOPRIGHT") end else if db.growthDirection == "UP" then frame:Point("BOTTOMRIGHT", _G["ElvUF_Boss"..frame.index-1], "TOPRIGHT", 0, db.spacing) elseif db.growthDirection == "RIGHT" then frame:Point("LEFT", _G["ElvUF_Boss"..frame.index-1], "RIGHT", db.spacing, 0) elseif db.growthDirection == "LEFT" then frame:Point("RIGHT", _G["ElvUF_Boss"..frame.index-1], "LEFT", -db.spacing, 0) else --Down frame:Point("TOPRIGHT", _G["ElvUF_Boss"..frame.index-1], "BOTTOMRIGHT", 0, -db.spacing) end end if db.growthDirection == "UP" or db.growthDirection == "DOWN" then BossHeader:Width(frame.UNIT_WIDTH) BossHeader:Height(frame.UNIT_HEIGHT + ((frame.UNIT_HEIGHT + db.spacing) * (MAX_BOSS_FRAMES -1))) elseif db.growthDirection == "LEFT" or db.growthDirection == "RIGHT" then BossHeader:Width(frame.UNIT_WIDTH + ((frame.UNIT_WIDTH + db.spacing) * (MAX_BOSS_FRAMES -1))) BossHeader:Height(frame.UNIT_HEIGHT) end frame:UpdateAllElements("ForceUpdate") end UF.unitgroupstoload.boss = {MAX_BOSS_FRAMES}