local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") --Lua functions --WoW API / Variables function UF:Construct_RaidIcon(frame) local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY") tex:SetTexture(E.Media.Textures.RaidIcons) tex:Size(18) tex:Point("CENTER", frame.Health, "TOP", 0, 2) tex.SetTexture = E.noop return tex end function UF:Configure_RaidIcon(frame) local RI = frame.RaidTargetIndicator local db = frame.db if db.raidicon.enable then frame:EnableElement("RaidTargetIndicator") RI:Show() RI:Size(db.raidicon.size) local attachPoint = self:GetObjectAnchorPoint(frame, db.raidicon.attachToObject) RI:ClearAllPoints() RI:Point(db.raidicon.attachTo, attachPoint, db.raidicon.attachTo, db.raidicon.xOffset, db.raidicon.yOffset) else frame:DisableElement("RaidTargetIndicator") RI:Hide() end end