local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule("Skins") local B = E:GetModule("Bags") --Lua functions local _G = _G local unpack = unpack --WoW API / Variables local GetCurrentGuildBankTab = GetCurrentGuildBankTab local GetGuildBankItemLink = GetGuildBankItemLink local GetItemQualityColor = GetItemQualityColor S:AddCallbackForAddon("Blizzard_GuildBankUI", "Skin_Blizzard_GuildBankUI", function() if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.gbank then return end GuildBankFrame:Width(639) GuildBankFrame:StripTextures() GuildBankFrame:CreateBackdrop("Transparent") GuildBankFrame.backdrop:Point("TOPLEFT", 11, -12) GuildBankFrame.backdrop:Point("BOTTOMRIGHT", 0, 8) S:HookScript(GuildBankFrame, "OnShow", function(self) S:SetUIPanelWindowInfo(self, "width", nil, 35) S:SetBackdropHitRect(self) S:Unhook(self, "OnShow") end) GuildBankFrame.inset = CreateFrame("Frame", nil, GuildBankFrame) GuildBankFrame.inset:SetTemplate("Default") GuildBankFrame.inset:Point("TOPLEFT", 19, -64) GuildBankFrame.inset:Point("BOTTOMRIGHT", -8, 62) GuildBankEmblemFrame:StripTextures(true) S:HandleCloseButton((select(13, GuildBankFrame:GetChildren())), GuildBankFrame.backdrop) S:HandleButton(GuildBankFrameDepositButton) S:HandleButton(GuildBankFrameWithdrawButton) S:HandleButton(GuildBankInfoSaveButton) S:HandleButton(GuildBankFramePurchaseButton) GuildBankInfoScrollFrame:StripTextures() S:HandleScrollBar(GuildBankInfoScrollFrameScrollBar) GuildBankTransactionsScrollFrame:StripTextures() S:HandleScrollBar(GuildBankTransactionsScrollFrameScrollBar) S:HandleTab(GuildBankFrameTab1) S:HandleTab(GuildBankFrameTab2) S:HandleTab(GuildBankFrameTab3) S:HandleTab(GuildBankFrameTab4) for i = 1, 6 do local tab = _G["GuildBankTab"..i] local button = _G["GuildBankTab"..i.."Button"] local texture = _G["GuildBankTab"..i.."ButtonIconTexture"] tab:StripTextures(true) button:StripTextures() button:SetTemplate() button:StyleButton() button:GetCheckedTexture():SetTexture(1, 1, 1, 0.3) button:GetCheckedTexture():SetInside() texture:SetInside() texture:SetTexCoord(unpack(E.TexCoords)) texture:SetDrawLayer("ARTWORK") end local buttonMap = {} for column = 1, NUM_GUILDBANK_COLUMNS do _G["GuildBankColumn"..column]:StripTextures() for index = 1, NUM_SLOTS_PER_GUILDBANK_GROUP do local button = _G["GuildBankColumn"..column.."Button"..index] local icon = _G["GuildBankColumn"..column.."Button"..index.."IconTexture"] local texture = _G["GuildBankColumn"..column.."Button"..index.."NormalTexture"] local count = _G["GuildBankColumn"..column.."Button"..index.."Count"] if texture then texture:SetTexture(nil) end button:StyleButton() button:SetTemplate("Default", true) icon:SetInside() icon:SetTexCoord(unpack(E.TexCoords)) icon:SetDrawLayer("OVERLAY") count:SetDrawLayer("OVERLAY") buttonMap[#buttonMap + 1] = button end end hooksecurefunc("GuildBankFrame_Update", function() if GuildBankFrame.mode ~= "bank" then GuildBankFrame.inset:Point("BOTTOMRIGHT", -29, 62) return else GuildBankFrame.inset:Point("BOTTOMRIGHT", -8, 62) GuildBankColumn1:Point("TOPLEFT", 20, -70) end local tab = GetCurrentGuildBankTab() local _, link, quality for i = 1, MAX_GUILDBANK_SLOTS_PER_TAB do link = GetGuildBankItemLink(tab, i) if link then _, _, quality = GetItemInfo(link) if quality and quality > 1 then buttonMap[i]:SetBackdropBorderColor(GetItemQualityColor(quality)) else buttonMap[i]:SetBackdropBorderColor(unpack(E.media.bordercolor)) end else buttonMap[i]:SetBackdropBorderColor(unpack(E.media.bordercolor)) end end end) GuildBankLimitLabel:ClearAllPoints() GuildBankLimitLabel:Point("BOTTOMLEFT", GuildBankMoneyLimitLabel, "TOPLEFT", -1, 11) -- Add Guild Bank sort button - Works for Guild, Personal, Realm bank local sortButton sortButton = CreateFrame("Button", "GuildBankFrameSortButton", GuildBankFrame) sortButton:Size(21) sortButton:SetTemplate() sortButton:Point("BOTTOMRIGHT", -8, 37) sortButton:SetNormalTexture(E.Media.Textures.Broom) sortButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords)) sortButton:GetNormalTexture():SetInside() sortButton:SetPushedTexture(E.Media.Textures.Broom) sortButton:GetPushedTexture():SetTexCoord(unpack(E.TexCoords)) sortButton:GetPushedTexture():SetInside() sortButton:SetDisabledTexture(E.Media.Textures.Broom) sortButton:GetDisabledTexture():SetTexCoord(unpack(E.TexCoords)) sortButton:GetDisabledTexture():SetInside() sortButton:GetDisabledTexture():SetDesaturated(true) sortButton:StyleButton(nil, true) sortButton.ttText = L["Sort Bags"] sortButton:SetScript("OnEnter", B.Tooltip_Show) sortButton:SetScript("OnLeave", GameTooltip_Hide) sortButton:SetScript("OnClick", function() B:CommandDecorator(B.SortBags, "guild")() end) if E.db.bags.disableGuildSort then sortButton:Disable() end GuildBankFrameDepositButton:Point("RIGHT", GuildBankFrameSortButton, "LEFT", -3, -4) GuildBankFrameWithdrawButton:Point("RIGHT", GuildBankFrameDepositButton, "LEFT", -3, 0) GuildBankFrameTab1:Point("BOTTOMLEFT", 11, -22) GuildBankFrameTab2:Point("LEFT", GuildBankFrameTab1, "RIGHT", -15, 0) GuildBankFrameTab3:Point("LEFT", GuildBankFrameTab2, "RIGHT", -15, 0) GuildBankFrameTab4:Point("LEFT", GuildBankFrameTab3, "RIGHT", -15, 0) -- Log + Money Log tabs GuildBankMessageFrame:Size(575, 302) GuildBankMessageFrame:Point("TOPLEFT", 27, -72) GuildBankTransactionsScrollFrame:Size(591, 318) GuildBankTransactionsScrollFrame:Point("TOPRIGHT", GuildBankFrame, "TOPRIGHT", -29, -64) GuildBankTransactionsScrollFrameScrollBar:Point("TOPLEFT", GuildBankTransactionsScrollFrame, "TOPRIGHT", 3, -19) GuildBankTransactionsScrollFrameScrollBar:Point("BOTTOMLEFT", GuildBankTransactionsScrollFrame, "BOTTOMRIGHT", 3, 19) -- Info tab GuildBankInfo:Point("TOPLEFT", 26, -72) GuildBankInfoScrollFrame:Size(575, 302) GuildBankInfoScrollFrameScrollBar:Point("TOPLEFT", GuildBankInfoScrollFrame, "TOPRIGHT", 12, -11) GuildBankInfoScrollFrameScrollBar:Point("BOTTOMLEFT", GuildBankInfoScrollFrame, "BOTTOMRIGHT", 12, 11) GuildBankTabInfoEditBox:Width(575) GuildBankInfoSaveButton:Point("BOTTOMLEFT", GuildBankFrame, "BOTTOMLEFT", 19, 35) -- Popup S:HandleIconSelectionFrame(GuildBankPopupFrame, NUM_GUILDBANK_ICONS_SHOWN, "GuildBankPopupButton", "GuildBankPopup") S:SetBackdropHitRect(GuildBankPopupFrame) S:HandleScrollBar(GuildBankPopupScrollFrameScrollBar) GuildBankPopupFrame:Point("TOPLEFT", GuildBankFrame, "TOPRIGHT", 24, 0) local nameLable, iconLable = select(5, GuildBankPopupFrame:GetRegions()) nameLable:Point("TOPLEFT", 24, -18) iconLable:Point("TOPLEFT", 24, -60) GuildBankPopupEditBox:Point("TOPLEFT", 32, -35) GuildBankPopupScrollFrame:CreateBackdrop("Transparent") GuildBankPopupScrollFrame.backdrop:Point("TOPLEFT", 91, -10) GuildBankPopupScrollFrame.backdrop:Point("BOTTOMRIGHT", -19, 5) GuildBankPopupScrollFrame:Point("TOPRIGHT", -30, -66) GuildBankPopupScrollFrameScrollBar:Point("TOPLEFT", GuildBankPopupScrollFrame, "TOPRIGHT", -16, -29) GuildBankPopupScrollFrameScrollBar:Point("BOTTOMLEFT", GuildBankPopupScrollFrame, "BOTTOMRIGHT", -16, 24) GuildBankPopupButton1:Point("TOPLEFT", 24, -82) GuildBankPopupCancelButton:Point("BOTTOMRIGHT", -28, 35) GuildBankPopupOkayButton:Point("RIGHT", GuildBankPopupCancelButton, "LEFT", -3, 0) -- Reposition GuildBankTab1:Point("TOPLEFT", GuildBankFrame, "TOPRIGHT", E.PixelMode and -3 or -1, -36) GuildBankTab2:Point("TOPLEFT", GuildBankTab1, "BOTTOMLEFT", 0, 7) GuildBankTab3:Point("TOPLEFT", GuildBankTab2, "BOTTOMLEFT", 0, 7) GuildBankTab4:Point("TOPLEFT", GuildBankTab3, "BOTTOMLEFT", 0, 7) GuildBankTab5:Point("TOPLEFT", GuildBankTab4, "BOTTOMLEFT", 0, 7) GuildBankTab6:Point("TOPLEFT", GuildBankTab5, "BOTTOMLEFT", 0, 7) GuildBankColumn1:Point("TOPLEFT", 25, -70) GuildBankColumn2:Point("TOPLEFT", GuildBankColumn1, "TOPRIGHT", -14, 0) GuildBankColumn3:Point("TOPLEFT", GuildBankColumn2, "TOPRIGHT", -14, 0) GuildBankColumn4:Point("TOPLEFT", GuildBankColumn3, "TOPRIGHT", -14, 0) GuildBankColumn5:Point("TOPLEFT", GuildBankColumn4, "TOPRIGHT", -14, 0) GuildBankColumn6:Point("TOPLEFT", GuildBankColumn5, "TOPRIGHT", -14, 0) GuildBankColumn7:Point("TOPLEFT", GuildBankColumn6, "TOPRIGHT", -14, 0) GuildBankColumn1Button8:Point("TOPLEFT", GuildBankColumn1Button1, "TOPRIGHT", 6, 0) GuildBankColumn2Button8:Point("TOPLEFT", GuildBankColumn2Button1, "TOPRIGHT", 6, 0) GuildBankColumn3Button8:Point("TOPLEFT", GuildBankColumn3Button1, "TOPRIGHT", 6, 0) GuildBankColumn4Button8:Point("TOPLEFT", GuildBankColumn4Button1, "TOPRIGHT", 6, 0) GuildBankColumn5Button8:Point("TOPLEFT", GuildBankColumn5Button1, "TOPRIGHT", 6, 0) GuildBankColumn6Button8:Point("TOPLEFT", GuildBankColumn6Button1, "TOPRIGHT", 6, 0) GuildBankColumn7Button8:Point("TOPLEFT", GuildBankColumn7Button1, "TOPRIGHT", 6, 0) end)