local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") --Lua functions --WoW API / Variables local CreateFrame = CreateFrame local GetInstanceInfo = GetInstanceInfo local InCombatLockdown = InCombatLockdown local RegisterStateDriver = RegisterStateDriver local UnregisterStateDriver = UnregisterStateDriver function UF:Construct_RaidpetFrames() self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave) self.RaisedElementParent = CreateFrame("Frame", nil, self) self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent) self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100) self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT") self.Name = UF:Construct_NameText(self) self.Portrait3D = UF:Construct_Portrait(self, "model") self.Portrait2D = UF:Construct_Portrait(self, "texture") self.Buffs = UF:Construct_Buffs(self) self.Debuffs = UF:Construct_Debuffs(self) self.AuraWatch = UF:Construct_AuraWatch(self) self.RaidDebuffs = UF:Construct_RaidDebuffs(self) self.DebuffHighlight = UF:Construct_DebuffHighlight(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.MouseGlow = UF:Construct_MouseGlow(self) self.ThreatIndicator = UF:Construct_Threat(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.HealCommBar = UF:Construct_HealComm(self) self.Fader = UF:Construct_Fader() self.Cutaway = UF:Construct_Cutaway(self) self.customTexts = {} self.unitframeType = "raidpet" UF:Update_StatusBars() UF:Update_FontStrings() self.db = UF.db.units.raidpet self.PostCreate = UF.Update_RaidpetFrames return self end --I don"t know if this function is needed or not? But the error I pm'ed you about was because of the missing OnEvent so I just added it. function UF:RaidPetsSmartVisibility(event) if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then return end if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end if not InCombatLockdown() then local _, instanceType = GetInstanceInfo() if instanceType == "raid" then UnregisterStateDriver(self, "visibility") self:Show() elseif self.db.visibility then RegisterStateDriver(self, "visibility", self.db.visibility) end else self:RegisterEvent("PLAYER_REGEN_ENABLED") return end end function UF:Update_RaidpetHeader(header, db) header.db = db local headerHolder = header:GetParent() headerHolder.db = db if not headerHolder.positioned then headerHolder:ClearAllPoints() headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 574) E:CreateMover(headerHolder, headerHolder:GetName().."Mover", L["Raid Pet Frames"], nil, nil, nil, "ALL,RAID10,RAID25,RAID40", nil, "unitframe,raidpet,generalGroup") headerHolder.positioned = true headerHolder:RegisterEvent("PLAYER_LOGIN") headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA") headerHolder:SetScript("OnEvent", UF.RaidPetsSmartVisibility) end UF.RaidPetsSmartVisibility(headerHolder) end function UF:Update_RaidpetFrames(frame, db) if not db then db = frame.db else frame.db = db end frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D) frame.colors = ElvUF.colors frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp") do if self.thinBorders then frame.SPACING = 0 frame.BORDER = E.mult else frame.BORDER = E.Border frame.SPACING = E.Spacing end frame.SHADOW_SPACING = 3 frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.height frame.USE_POWERBAR = false frame.POWERBAR_DETACHED = false frame.USE_INSET_POWERBAR = false frame.USE_MINI_POWERBAR = false frame.USE_POWERBAR_OFFSET = false frame.POWERBAR_OFFSET = 0 frame.POWERBAR_HEIGHT = 0 frame.POWERBAR_WIDTH = 0 frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.CLASSBAR_YOFFSET = 0 frame.BOTTOM_OFFSET = 0 frame.VARIABLES_SET = true end if not InCombatLockdown() then frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) else frame:SetAttribute("initial-width", frame.UNIT_WIDTH) frame:SetAttribute("initial-height", frame.UNIT_HEIGHT) end --Health UF:Configure_HealthBar(frame) --Name UF:UpdateNameSettings(frame) --Portrait UF:Configure_Portrait(frame) --Threat UF:Configure_Threat(frame) --Auras UF:EnableDisable_Auras(frame) UF:Configure_Auras(frame, "Buffs") UF:Configure_Auras(frame, "Debuffs") --RaidDebuffs UF:Configure_RaidDebuffs(frame) --Raid Icon UF:Configure_RaidIcon(frame) --Debuff Highlight UF:Configure_DebuffHighlight(frame) --OverHealing UF:Configure_HealComm(frame) --Fader UF:Configure_Fader(frame) --Cutaway UF:Configure_Cutaway(frame) --BuffIndicator UF:UpdateAuraWatch(frame, true) --2nd argument is the petOverride --CustomTexts UF:Configure_CustomTexts(frame) frame:UpdateAllElements("ForceUpdate") end --Added an additional argument at the end, specifying the header Template we want to use UF.headerstoload.raidpet = {nil, nil, "SecureGroupPetHeaderTemplate"}