local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule("Skins") --Lua functions local _G = _G local unpack = unpack local tonumber = tonumber local match = string.match --WoW API / Variables S:AddCallback("Skin_Alerts", function() if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.alertframes then return end S:RawHook("AchievementAlertFrame_GetAlertFrame", function() local frame = S.hooks.AchievementAlertFrame_GetAlertFrame() if frame and not frame.isSkinned then local name = frame:GetName() frame:DisableDrawLayer("OVERLAY") frame:CreateBackdrop("Transparent") frame.backdrop:Point("TOPLEFT", frame, 0, -6) frame.backdrop:Point("BOTTOMRIGHT", frame, 0, 6) S:SetBackdropHitRect(frame) _G[name.."Background"]:SetTexture(nil) _G[name.."Unlocked"]:SetTextColor(1, 1, 1) local icon = _G[name.."Icon"] icon:DisableDrawLayer("BACKGROUND") icon:DisableDrawLayer("OVERLAY") icon.texture:ClearAllPoints() icon.texture:Point("LEFT", frame, 13, 0) icon.texture:SetTexCoord(unpack(E.TexCoords)) icon:CreateBackdrop("Default") icon.backdrop:SetOutside(icon.texture) frame.isSkinned = true if tonumber(match(name, ".+(%d+)")) == MAX_ACHIEVEMENT_ALERTS then S:Unhook("AchievementAlertFrame_GetAlertFrame") end end return frame end, true) local frame = DungeonCompletionAlertFrame1 frame:DisableDrawLayer("BORDER") frame:DisableDrawLayer("OVERLAY") frame:CreateBackdrop("Transparent") frame.backdrop:Point("TOPLEFT", frame, 0, -6) frame.backdrop:Point("BOTTOMRIGHT", frame, 0, 6) S:SetBackdropHitRect(frame) frame.dungeonTexture:ClearAllPoints() frame.dungeonTexture:Point("LEFT", frame, 13, 0) frame.dungeonTexture:Size(42) frame.dungeonTexture:SetTexCoord(unpack(E.TexCoords)) frame.dungeonTexture.backdrop = CreateFrame("Frame", "$parentDungeonTextureBackground", frame) frame.dungeonTexture.backdrop:SetTemplate("Default") frame.dungeonTexture.backdrop:SetOutside(frame.dungeonTexture) frame.dungeonTexture.backdrop:SetFrameLevel(0) frame.glowFrame:DisableDrawLayer("OVERLAY") end)