local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local NP = E:GetModule("NamePlates") --Lua functions --WoW API / Variables function NP:Update_Elite(frame) local db = self.db.units[frame.UnitType].eliteIcon if not db then return end local icon = frame.Elite if db.enable then local elite, boss = frame.EliteIcon:IsShown(), frame.BossIcon:IsShown() if boss then icon:SetTexCoord(0, 0.15, 0.62, 0.94) icon:Show() elseif elite then icon:SetTexCoord(0, 0.15, 0.35, 0.63) icon:Show() else icon:Hide() end else icon:Hide() end end function NP:Configure_Elite(frame) local db = self.db.units[frame.UnitType].eliteIcon if not db then return end local icon = frame.Elite icon:Size(db.size) icon:ClearAllPoints() if frame.Health:IsShown() then icon:SetParent(frame.Health) icon:Point(db.position, frame.Health, db.position, db.xOffset, db.yOffset) else icon:SetParent(frame) icon:Point(db.position, frame, db.position, db.xOffset, db.yOffset) end end function NP:Construct_Elite(frame) local icon = frame.Health:CreateTexture(nil, "OVERLAY") icon:SetTexture(E.Media.Textures.Nameplates) icon:Hide() return icon end