--[[ # Element: PvP Icon Handles the visibility and updating of an indicator based on the unit's PvP status. ## Widget PvPIndicator - A `Texture` used to display faction, FFA PvP status icon. ## Notes This element updates by changing the texture. ## Examples -- Position and size local PvPIndicator = self:CreateTexture(nil, 'ARTWORK', nil, 1) PvPIndicator:SetSize(30, 30) PvPIndicator:SetPoint('RIGHT', self, 'LEFT') -- Register it with oUF self.PvPIndicator = PvPIndicator --]] local _, ns = ... local oUF = ns.oUF local UnitFactionGroup = UnitFactionGroup local UnitIsPVP = UnitIsPVP local UnitIsPVPFreeForAll = UnitIsPVPFreeForAll local FFA_ICON = [[Interface\TargetingFrame\UI-PVP-FFA]] local FACTION_ICON = [[Interface\TargetingFrame\UI-PVP-]] local function Update(self, event, unit) if(unit ~= self.unit) then return end local element = self.PvPIndicator --[[ Callback: PvPIndicator:PreUpdate(unit) Called before the element has been updated. * self - the PvPIndicator element * unit - the unit for which the update has been triggered (string) --]] if(element.PreUpdate) then element:PreUpdate(unit) end local status local factionGroup = UnitFactionGroup(unit) if(UnitIsPVPFreeForAll(unit)) then element:SetTexture(FFA_ICON) element:SetTexCoord(0, 0.65625, 0, 0.65625) status = 'ffa' elseif(factionGroup and factionGroup ~= 'Neutral' and UnitIsPVP(unit)) then element:SetTexture(FACTION_ICON .. factionGroup) element:SetTexCoord(0, 0.65625, 0, 0.65625) status = factionGroup end if(status) then element:Show() else element:Hide() end --[[ Callback: PvPIndicator:PostUpdate(unit, status) Called after the element has been updated. * self - the PvPIndicator element * unit - the unit for which the update has been triggered (string) * status - the unit's current PvP status or faction accounting for mercenary mode (string)['ffa', 'Alliance', 'Horde'] --]] if(element.PostUpdate) then return element:PostUpdate(unit, status) end end local function Path(self, ...) --[[Override: PvPIndicator.Override(self, event, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * ... - the arguments accompanying the event --]] return (self.PvPIndicator.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local function Enable(self) local element = self.PvPIndicator if(element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent('UNIT_FACTION', Path) return true end end local function Disable(self) local element = self.PvPIndicator if(element) then element:Hide() self:UnregisterEvent('UNIT_FACTION', Path) end end oUF:AddElement('PvPIndicator', Path, Enable, Disable)