local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB --Lua functions local pairs, ipairs = pairs, ipairs local next, select, type, unpack = next, select, type, unpack local tonumber, tostring = tonumber, tostring local abs, ceil, floor, fmod, modf = math.abs, math.ceil, math.floor, math.fmod, math.modf local byte, format, gmatch, gsub, strupper, strsub = string.byte, string.format, string.gmatch, string.gsub, strupper, strsub local utf8sub = string.utf8sub local tinsert, tremove, wipe = table.insert, table.remove, table.wipe --WoW API / Variables local CreateFrame = CreateFrame local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight E.ShortPrefixValues = {} E.ShortPrefixStyles = { ["CHINESE"] = {{1e8, "Y"}, {1e4, "W"}}, ["ENGLISH"] = {{1e12, "T"}, {1e9, "B"}, {1e6, "M"}, {1e3, "K"}}, ["GERMAN"] = {{1e12, "Bio"}, {1e9, "Mrd"}, {1e6, "Mio"}, {1e3, "Tsd"}}, ["KOREAN"] = {{1e8, "억"}, {1e4, "만"}, {1e3, "천"}}, ["METRIC"] = {{1e12, "T"}, {1e9, "G"}, {1e6, "M"}, {1e3, "k"}} } E.GetFormattedTextStyles = { ["CURRENT"] = "%s", ["CURRENT_MAX"] = "%s - %s", ["CURRENT_PERCENT"] = "%s - %.1f%%", ["CURRENT_MAX_PERCENT"] = "%s - %s | %.1f%%", ["PERCENT"] = "%.1f%%", ["DEFICIT"] = "-%s" } function E:BuildPrefixValues() if next(E.ShortPrefixValues) then wipe(E.ShortPrefixValues) end E.ShortPrefixValues = E:CopyTable(E.ShortPrefixValues, E.ShortPrefixStyles[E.db.general.numberPrefixStyle]) E.ShortValueDec = format("%%.%df", E.db.general.decimalLength or 1) for _, style in ipairs(E.ShortPrefixValues) do style[2] = E.ShortValueDec..style[2] end local gftDec = tostring(E.db.general.decimalLength or 1) for style, str in pairs(E.GetFormattedTextStyles) do E.GetFormattedTextStyles[style] = gsub(str, "%d", gftDec) end end --Return short value of a number function E:ShortValue(v) local abs_v = v < 0 and -v or v for i = 1, #E.ShortPrefixValues do if abs_v >= E.ShortPrefixValues[i][1] then return format(E.ShortPrefixValues[i][2], v / E.ShortPrefixValues[i][1]) end end return format("%.0f", v) end function E:IsEvenNumber(num) return num % 2 == 0 end -- http://www.wowwiki.com/ColorGradient function E:ColorGradient(perc, ...) if perc >= 1 then return select(select("#", ...) - 2, ...) elseif perc <= 0 then return ... end local num = select("#", ...) / 3 local segment, relperc = modf(perc*(num - 1)) local r1, g1, b1, r2, g2, b2 = select((segment*3) + 1, ...) return r1 + (r2 - r1)*relperc, g1 + (g2 - g1)*relperc, b1 + (b2 - b1)*relperc end --Return rounded number function E:Round(num, idp) if idp and idp > 0 then local mult = 10 ^ idp return floor(num * mult + 0.5) / mult end return floor(num + 0.5) end --Truncate a number off to n places function E:Truncate(v, decimals) return v - (v % (0.1 ^ (decimals or 0))) end --RGB to Hex function E:RGBToHex(r, g, b) r = r <= 1 and r >= 0 and r or 1 g = g <= 1 and g >= 0 and g or 1 b = b <= 1 and b >= 0 and b or 1 return format("|cff%02x%02x%02x", r*255, g*255, b*255) end --Hex to RGB function E:HexToRGB(hex) local rhex, ghex, bhex = strsub(hex, 1, 2), strsub(hex, 3, 4), strsub(hex, 5, 6) return tonumber(rhex, 16), tonumber(ghex, 16), tonumber(bhex, 16) end --From http://wow.gamepedia.com/UI_coordinates function E:FramesOverlap(frameA, frameB) if not frameA or not frameB then return end local sA, sB = frameA:GetEffectiveScale(), frameB:GetEffectiveScale() if not sA or not sB then return end local frameALeft, frameARight, frameABottom, frameATop = frameA:GetLeft(), frameA:GetRight(), frameA:GetBottom(), frameA:GetTop() local frameBLeft, frameBRight, frameBBottom, frameBTop = frameB:GetLeft(), frameB:GetRight(), frameB:GetBottom(), frameB:GetTop() if not (frameALeft and frameARight and frameABottom and frameATop) then return end if not (frameBLeft and frameBRight and frameBBottom and frameBTop) then return end return ((frameALeft*sA) < (frameBRight*sB)) and ((frameBLeft*sB) < (frameARight*sA)) and ((frameABottom*sA) < (frameBTop*sB)) and ((frameBBottom*sB) < (frameATop*sA)) end function E:GetScreenQuadrant(frame) local x, y = frame:GetCenter() local screenWidth = GetScreenWidth() local screenHeight = GetScreenHeight() if not (x and y) then return "UNKNOWN", frame:GetName() end local point if (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y > (screenHeight / 3)*2 then point = "TOP" elseif x < (screenWidth / 3) and y > (screenHeight / 3)*2 then point = "TOPLEFT" elseif x > (screenWidth / 3)*2 and y > (screenHeight / 3)*2 then point = "TOPRIGHT" elseif (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y < (screenHeight / 3) then point = "BOTTOM" elseif x < (screenWidth / 3) and y < (screenHeight / 3) then point = "BOTTOMLEFT" elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3) then point = "BOTTOMRIGHT" elseif x < (screenWidth / 3) and (y > (screenHeight / 3) and y < (screenHeight / 3)*2) then point = "LEFT" elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3)*2 and y > (screenHeight / 3) then point = "RIGHT" else point = "CENTER" end return point end function E:GetXYOffset(position, override) local default = E.Spacing local x, y = override or default, override or default if position == "TOP" then return 0, y elseif position == "TOPLEFT" then return x, y elseif position == "TOPRIGHT" then return -x, y elseif position == "BOTTOM" then return 0, -y elseif position == "BOTTOMLEFT" then return x, -y elseif position == "BOTTOMRIGHT" then return -x, -y elseif position == "LEFT" then return -x, 0 elseif position == "RIGHT" then return x, 0 elseif position == "CENTER" then return 0, 0 end end function E:GetFormattedText(style, min, max, dec) if max == 0 then max = 1 end if style == "CURRENT" or ((style == "CURRENT_MAX" or style == "CURRENT_MAX_PERCENT" or style == "CURRENT_PERCENT") and min == max) then return format(E.GetFormattedTextStyles.CURRENT, E:ShortValue(min, dec)) else local useStyle = E.GetFormattedTextStyles[style] if not useStyle then return end if style == "DEFICIT" then local deficit = max - min return (deficit > 0 and format(useStyle, E:ShortValue(deficit, dec))) or "" elseif style == "CURRENT_MAX" then return format(useStyle, E:ShortValue(min, dec), E:ShortValue(max, dec)) elseif style == "PERCENT" or style == "CURRENT_PERCENT" or style == "CURRENT_MAX_PERCENT" then if dec then useStyle = gsub(useStyle, "%d", tonumber(dec) or 0) end local perc = min / max * 100 if style == "PERCENT" then return format(useStyle, perc) elseif style == "CURRENT_PERCENT" then return format(useStyle, E:ShortValue(min, dec), perc) elseif style == "CURRENT_MAX_PERCENT" then return format(useStyle, E:ShortValue(min, dec), E:ShortValue(max, dec), perc) end end end end function E:ShortenString(str, numChars, dots) local bytes = #str if bytes <= numChars then return str else local len, pos = 0, 1 while pos <= bytes do len = len + 1 local c = byte(str, pos) if c > 0 and c <= 127 then pos = pos + 1 elseif c >= 192 and c <= 223 then pos = pos + 2 elseif c >= 224 and c <= 239 then pos = pos + 3 elseif c >= 240 and c <= 247 then pos = pos + 4 end if len == numChars then break end end if len == numChars and pos <= bytes then return strsub(str, 1, pos - 1)..(dots and "..." or "") else return str end end end function E:AbbreviateString(str, allUpper) local newString = "" for word in gmatch(str, "[^%s]+") do word = utf8sub(word, 1, 1) --get only first letter of each word if allUpper then word = strupper(word) end newString = newString..word end return newString end function E:WaitFunc(elapsed) local total = #E.WaitTable local i = 1 while i <= total do local data = E.WaitTable[i] if data[1] > elapsed then data[1] = data[1] - elapsed i = i + 1 else tremove(E.WaitTable, i) if data[3] then if data[3] > 1 then data[2](unpack(data[4], 1, data[3])) else data[2](data[4]) end else data[2]() end total = total - 1 end end if #E.WaitTable == 0 then self:Hide() end end E.WaitTable = {} E.WaitFrame = CreateFrame("Frame", "ElvUI_WaitFrame", UIParent) E.WaitFrame:SetScript("OnUpdate", E.WaitFunc) --Add time before calling a function function E:Delay(delay, func, ...) if type(delay) ~= "number" then error(format("Bad argument #1 to 'Delay' (number expected, got %s)", delay ~= nil and type(delay) or "no value"), 2) elseif type(func) ~= "function" then error(format("Bad argument #2 to 'Delay' (function expected, got %s)", func ~= nil and type(func) or "no value"), 2) end local argCount = select("#", ...) tinsert(E.WaitTable, { delay, func, argCount > 0 and argCount, argCount == 1 and (...) or argCount > 1 and {...} }) E.WaitFrame:Show() return true end function E:StringTitle(str) return gsub(str, "(.)", strupper, 1) end E.TimeThreshold = 3 E.TimeColors = { --aura time colors [0] = "|cffeeeeee", --days [1] = "|cffeeeeee", --hours [2] = "|cffeeeeee", --minutes [3] = "|cffeeeeee", --seconds [4] = "|cfffe0000", --expire (fade timer) [5] = "|cff909090", --mmss [6] = "|cff707070", --hhmm } E.TimeFormats = { -- short / indicator color [0] = {"%dd", "%d%sd|r"}, [1] = {"%dh", "%d%sh|r"}, [2] = {"%dm", "%d%sm|r"}, [3] = {"%ds", "%d%ss|r"}, [4] = {"%.1fs", "%.1f%ss|r"}, [5] = {"%d:%02d", "%d%s:|r%02d"}, --mmss [6] = {"%d:%02d", "%d%s:|r%02d"}, --hhmm } for _, x in pairs(E.TimeFormats) do x[3] = gsub(x[1], "s$", "") -- 1 without seconds x[4] = gsub(x[2], "%%ss", "%%s") -- 2 without seconds end E.TimeIndicatorColors = { [0] = "|cff00b3ff", [1] = "|cff00b3ff", [2] = "|cff00b3ff", [3] = "|cff00b3ff", [4] = "|cff00b3ff", [5] = "|cff00b3ff", [6] = "|cff00b3ff", } local DAY, HOUR, MINUTE = 86400, 3600, 60 --used for calculating aura time text local DAYISH, HOURISH, MINUTEISH = HOUR * 23.5, MINUTE * 59.5, 59.5 --used for caclculating aura time at transition points local HALFDAYISH, HALFHOURISH, HALFMINUTEISH = DAY/2 + 0.5, HOUR/2 + 0.5, MINUTE/2 + 0.5 --used for calculating next update times -- will return the the value to display, the formatter id to use and calculates the next update for the Aura function E:GetTimeInfo(s, threshhold, hhmm, mmss) if s < MINUTE then if s >= threshhold then return floor(s), 3, 0.51 else return s, 4, 0.051 end elseif s < HOUR then if mmss and s < mmss then return s/MINUTE, 5, 0.51, s%MINUTE else local minutes = floor((s/MINUTE)+.5) if hhmm and s < (hhmm * MINUTE) and 60 < minutes then return s/HOUR, 6, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH), minutes%MINUTE else return ceil(s / MINUTE), 2, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH) end end elseif s < DAY then if mmss and s < mmss then return s/MINUTE, 5, 0.51, s%MINUTE else local minutes = floor((s/MINUTE)+.5) if hhmm and s < (hhmm * MINUTE) and 60 < minutes then return s/HOUR, 6, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH), minutes%MINUTE else local hours = floor((s/HOUR)+.5) return ceil(s / HOUR), 1, hours > 1 and (s - (hours*HOUR - HALFHOURISH)) or (s - HOURISH) end end else local days = floor((s/DAY)+.5) return ceil(s / DAY), 0, days > 1 and (s - (days*DAY - HALFDAYISH)) or (s - DAYISH) end end --Money text formatting, code taken from Scrooge by thelibrarian (http://www.wowace.com/addons/scrooge/) local COLOR_COPPER, COLOR_SILVER, COLOR_GOLD = "|cffeda55f", "|cffc7c7cf", "|cffffd700" local ICON_COPPER = "|TInterface\\MoneyFrame\\UI-CopperIcon:12:12|t" local ICON_SILVER = "|TInterface\\MoneyFrame\\UI-SilverIcon:12:12|t" local ICON_GOLD = "|TInterface\\MoneyFrame\\UI-GoldIcon:12:12|t" function E:FormatMoney(amount, style, textonly) local coppername = textonly and L["copperabbrev"] or ICON_COPPER local silvername = textonly and L["silverabbrev"] or ICON_SILVER local goldname = textonly and L["goldabbrev"] or ICON_GOLD local value = abs(amount) local gold = floor(value / 10000) local silver = floor(fmod(value / 100, 100)) local copper = floor(fmod(value, 100)) if not style or style == "SMART" then local str = "" if gold > 0 then str = format("%d%s%s", gold, goldname, (silver > 0 or copper > 0) and " " or "") end if silver > 0 then str = format("%s%d%s%s", str, silver, silvername, copper > 0 and " " or "") end if copper > 0 or value == 0 then str = format("%s%d%s", str, copper, coppername) end return str end if style == "FULL" then if gold > 0 then return format("%d%s %d%s %d%s", gold, goldname, silver, silvername, copper, coppername) elseif silver > 0 then return format("%d%s %d%s", silver, silvername, copper, coppername) else return format("%d%s", copper, coppername) end elseif style == "SHORT" then if gold > 0 then return format("%.1f%s", amount / 10000, goldname) elseif silver > 0 then return format("%.1f%s", amount / 100, silvername) else return format("%d%s", amount, coppername) end elseif style == "SHORTINT" then if gold > 0 then return format("%d%s", gold, goldname) elseif silver > 0 then return format("%d%s", silver, silvername) else return format("%d%s", copper, coppername) end elseif style == "CONDENSED" then if gold > 0 then return format("%s%d|r.%s%02d|r.%s%02d|r", COLOR_GOLD, gold, COLOR_SILVER, silver, COLOR_COPPER, copper) elseif silver > 0 then return format("%s%d|r.%s%02d|r", COLOR_SILVER, silver, COLOR_COPPER, copper) else return format("%s%d|r", COLOR_COPPER, copper) end elseif style == "BLIZZARD" then if gold > 0 then return format("%s%s %d%s %d%s", gold, goldname, silver, silvername, copper, coppername) elseif silver > 0 then return format("%d%s %d%s", silver, silvername, copper, coppername) else return format("%d%s", copper, coppername) end end -- Shouldn't be here; punt return self:FormatMoney(amount, "SMART") end