local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:GetModule("DataTexts") --Lua functions local min = math.min local join = string.join --WoW API / Variables local GetCombatRating = GetCombatRating local CR_CRIT_TAKEN_MELEE = CR_CRIT_TAKEN_MELEE local CR_CRIT_TAKEN_RANGED = CR_CRIT_TAKEN_RANGED local CR_CRIT_TAKEN_SPELL = CR_CRIT_TAKEN_SPELL local STAT_RESILIENCE = STAT_RESILIENCE local displayNumberString = "" local lastPanel local function OnEvent(self) lastPanel = self local melee = GetCombatRating(CR_CRIT_TAKEN_MELEE) local ranged = GetCombatRating(CR_CRIT_TAKEN_RANGED) local spell = GetCombatRating(CR_CRIT_TAKEN_SPELL) local minResilience = min(melee, ranged) minResilience = min(minResilience, spell) self.text:SetFormattedText(displayNumberString, minResilience) end local function ValueColorUpdate(hex) displayNumberString = join("", STAT_RESILIENCE, ": ", hex, "%d|r") if lastPanel ~= nil then OnEvent(lastPanel) end end E.valueColorUpdateFuncs[ValueColorUpdate] = true DT:RegisterDatatext("Resilience", {"COMBAT_RATING_UPDATE"}, OnEvent, nil, nil, nil, nil, STAT_RESILIENCE)