local E, L, V, P, G = unpack(select(2, ...)) -- Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule("Skins") --Lua functions local _G = _G local unpack = unpack --WoW API / Variables local GetInventoryItemID = GetInventoryItemID local GetItemInfo = GetItemInfo local GetItemQualityColor = GetItemQualityColor S:AddCallbackForAddon("Blizzard_InspectUI", "Skin_Blizzard_InspectUI", function() if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.inspect then return end InspectFrame:StripTextures(true) InspectFrame:CreateBackdrop("Transparent") InspectFrame.backdrop:Point("TOPLEFT", 11, -12) InspectFrame.backdrop:Point("BOTTOMRIGHT", -32, 76) S:SetUIPanelWindowInfo(InspectFrame, "width") S:SetBackdropHitRect(InspectFrame) S:SetBackdropHitRect(InspectPVPFrame, InspectFrame.backdrop) S:SetBackdropHitRect(InspectTalentFrame, InspectFrame.backdrop) InspectPVPFrameHonor:SetHitRectInsets(0, 120, 0, 0) InspectPVPFrameArena:SetHitRectInsets(0, 120, 0, 0) S:HandleCloseButton(InspectFrameCloseButton, InspectFrame.backdrop) S:HandleTab(InspectFrameTab1) S:HandleTab(InspectFrameTab2) S:HandleTab(InspectFrameTab3) InspectPaperDollFrame:StripTextures() local slots = { "HeadSlot", "NeckSlot", "ShoulderSlot", "BackSlot", "ChestSlot", "ShirtSlot", "TabardSlot", "WristSlot", "HandsSlot", "WaistSlot", "LegsSlot", "FeetSlot", "Finger0Slot", "Finger1Slot", "Trinket0Slot", "Trinket1Slot", "MainHandSlot", "SecondaryHandSlot", "RangedSlot" } for _, slot in ipairs(slots) do local icon = _G["Inspect"..slot.."IconTexture"] local frame = _G["Inspect"..slot] frame:StripTextures() frame:SetFrameLevel(frame:GetFrameLevel() + 2) frame:CreateBackdrop("Default") frame.backdrop:SetAllPoints() frame:StyleButton() icon:SetTexCoord(unpack(E.TexCoords)) icon:SetInside() end local styleButton do local function awaitCache(button) if InspectFrame.unit then styleButton(button) end end styleButton = function(button) if button.hasItem then local itemID = GetInventoryItemID(InspectFrame.unit, button:GetID()) if itemID then local _, _, quality = GetItemInfo(itemID) if not quality then E:Delay(0.1, awaitCache, button) return elseif quality then button.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality)) return end end end button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor)) end end hooksecurefunc("InspectPaperDollItemSlotButton_Update", styleButton) S:HandleRotateButton(InspectModelRotateLeftButton) S:HandleRotateButton(InspectModelRotateRightButton) InspectPVPFrame:StripTextures() for i = 1, MAX_ARENA_TEAMS do local frame = _G["InspectPVPTeam"..i] frame:StripTextures() frame:CreateBackdrop("Transparent") frame.backdrop:Point("TOPLEFT", 9, -6) frame.backdrop:Point("BOTTOMRIGHT", -24, -5) -- _G["InspectPVPTeam"..i.."StandardBar"]:Kill() S:SetBackdropHitRect(frame) end InspectTalentFrame:StripTextures() S:HandleCloseButton(InspectTalentFrameCloseButton, InspectFrame.backdrop) for i = 1, MAX_TALENT_TABS do local headerTab = _G["InspectTalentFrameTab"..i] headerTab:StripTextures() headerTab:CreateBackdrop("Default", true) headerTab.backdrop:Point("TOPLEFT", 2, -7) headerTab.backdrop:Point("BOTTOMRIGHT", 1, -1) S:SetBackdropHitRect(headerTab) headerTab:Width(i == 2 and 101 or 102) headerTab.SetWidth = E.noop headerTab:HookScript("OnEnter", S.SetModifiedBackdrop) headerTab:HookScript("OnLeave", S.SetOriginalBackdrop) end for i = 1, MAX_NUM_TALENTS do local talent = _G["InspectTalentFrameTalent"..i] if talent then local icon = _G["InspectTalentFrameTalent"..i.."IconTexture"] local rank = _G["InspectTalentFrameTalent"..i.."Rank"] talent:StripTextures() talent:SetTemplate("Default") talent:StyleButton() icon:SetInside() icon:SetTexCoord(unpack(E.TexCoords)) icon:SetDrawLayer("ARTWORK") rank:SetFont(E.LSM:Fetch("font", E.db.general.font), 12, "OUTLINE") end end InspectHeadSlot:Point("TOPLEFT", 19, -76) InspectHandsSlot:Point("TOPLEFT", 307, -76) InspectMainHandSlot:Point("TOPLEFT", InspectPaperDollFrame, "BOTTOMLEFT", 121, 131) InspectModelFrame:Size(237, 324) InspectModelFrame:Point("TOPLEFT", 63, -76) InspectModelRotateLeftButton:Point("TOPLEFT", 4, -4) InspectTalentFrameScrollFrame:StripTextures() InspectTalentFrameScrollFrame:CreateBackdrop("Transparent") InspectTalentFrameScrollFrame.backdrop:Point("TOPLEFT", -1, 1) InspectTalentFrameScrollFrame.backdrop:Point("BOTTOMRIGHT", 5, -4) InspectTalentFramePointsBar:StripTextures() InspectModelRotateRightButton:Point("TOPLEFT", InspectModelRotateLeftButton, "TOPRIGHT", 3, 0) InspectFrameTab1:Point("CENTER", InspectFrame, "BOTTOMLEFT", 54, 62) InspectFrameTab2:Point("LEFT", InspectFrameTab1, "RIGHT", -15, 0) InspectFrameTab3:Point("LEFT", InspectFrameTab2, "RIGHT", -15, 0) InspectTalentFrameBackgroundTopLeft:Point("TOPLEFT", 21, -77) InspectTalentFrameTab1:Point("TOPLEFT", 17, -40) InspectTalentFrameScrollFrame:Width(298) InspectTalentFrameScrollFrame:Point("TOPRIGHT", -66, -77) S:HandleScrollBar(InspectTalentFrameScrollFrameScrollBar) InspectTalentFrameScrollFrameScrollBar:Point("TOPLEFT", InspectTalentFrameScrollFrame, "TOPRIGHT", 8, -18) InspectTalentFrameScrollFrameScrollBar:Point("BOTTOMLEFT", InspectTalentFrameScrollFrame, "BOTTOMRIGHT", 8, 15) end)