local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") --Lua functions local _G = _G local tinsert = tinsert --WoW API / Variables local CreateFrame = CreateFrame local CastingBarFrame_OnLoad = CastingBarFrame_OnLoad local CastingBarFrame_SetUnit = CastingBarFrame_SetUnit function UF:Construct_PlayerFrame(frame) frame.ThreatIndicator = self:Construct_Threat(frame) frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT") frame.Health.frequentUpdates = true frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT") frame.Power.frequentUpdates = true frame.Energy = self:Construct_EnergyBar(frame, true, true, "LEFT") frame.Rage = self:Construct_RageBar(frame, true, true, "LEFT") frame.Name = self:Construct_NameText(frame) frame.Portrait3D = self:Construct_Portrait(frame, "model") frame.Portrait2D = self:Construct_Portrait(frame, "texture") frame.Buffs = self:Construct_Buffs(frame) frame.Debuffs = self:Construct_Debuffs(frame) frame.Castbar = self:Construct_Castbar(frame, L["Player Castbar"]) --Create a holder frame all "classbars" can be positioned into frame.ClassBarHolder = CreateFrame("Frame", nil, frame) frame.ClassBarHolder:Point("BOTTOM", E.UIParent, "BOTTOM", 0, 150) frame.AdditionalPower = self:Construct_AdditionalPowerBar(frame, nil, UF.UpdateClassBar) frame.ClassBar = "AdditionalPower" --frame.Runes = self:Construct_DeathKnightResourceBar(frame) --frame.ClassBar = "Runes" frame.MouseGlow = self:Construct_MouseGlow(frame) frame.TargetGlow = self:Construct_TargetGlow(frame) frame.RaidTargetIndicator = self:Construct_RaidIcon(frame) frame.RaidRoleFramesAnchor = self:Construct_RaidRoleFrames(frame) frame.RestingIndicator = self:Construct_RestingIndicator(frame) frame.CombatIndicator = self:Construct_CombatIndicator(frame) frame.PvPText = self:Construct_PvPIndicator(frame) frame.DebuffHighlight = self:Construct_DebuffHighlight(frame) frame.HealCommBar = self:Construct_HealComm(frame) frame.AuraBars = self:Construct_AuraBarHeader(frame) frame.InfoPanel = self:Construct_InfoPanel(frame) frame.PvPIndicator = self:Construct_PvPIcon(frame) frame.Fader = self:Construct_Fader() frame.Cutaway = self:Construct_Cutaway(frame) frame.customTexts = {} frame:Point("BOTTOMLEFT", E.UIParent, "BOTTOM", -413, 68) --Set to default position E:CreateMover(frame, frame:GetName().."Mover", L["Player Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,generalGroup") frame.unitframeType = "player" end function UF:Update_PlayerFrame(frame, db) frame.db = db do frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height -- Power frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) -- Energy frame.USE_ENERGYBAR = db.energy.enable frame.ENERGYBAR_DETACHED = db.energy.detachFromFrame frame.USE_INSET_ENERGYBAR = not frame.ENERGYBAR_DETACHED and db.energy.width == "inset" and frame.USE_ENERGYBAR frame.USE_MINI_ENERGYBAR = (not frame.ENERGYBAR_DETACHED and db.energy.width == "spaced" and frame.USE_ENERGYBAR) frame.USE_ENERGYBAR_OFFSET = db.energy.offset ~= 0 and frame.USE_ENERGYBAR and not frame.ENERGYBAR_DETACHED frame.ENERGYBAR_OFFSET = frame.USE_ENERGYBAR_OFFSET and db.energy.offset or 0 frame.ENERGYBAR_HEIGHT = not frame.USE_ENERGYBAR and 0 or db.energy.height frame.ENERGYBAR_WIDTH = frame.USE_MINI_ENERGYBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.ENERGYBAR_DETACHED and db.energy.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) -- Rage frame.USE_RAGEBAR = db.rage.enable frame.RAGEBAR_DETACHED = db.rage.detachFromFrame frame.USE_INSET_RAGEBAR = not frame.RAGEBAR_DETACHED and db.rage.width == "inset" and frame.USE_RAGEBAR frame.USE_MINI_RAGEBAR = (not frame.RAGEBAR_DETACHED and db.rage.width == "spaced" and frame.USE_RAGEBAR) frame.USE_RAGEBAR_OFFSET = db.rage.offset ~= 0 and frame.USE_RAGEBAR and not frame.RAGEBAR_DETACHED frame.RAGEBAR_OFFSET = frame.USE_RAGEBAR_OFFSET and db.rage.offset or 0 frame.RAGEBAR_HEIGHT = not frame.USE_RAGEBAR and 0 or db.rage.height frame.RAGEBAR_WIDTH = frame.USE_MINI_RAGEBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.RAGEBAR_DETACHED and db.rage.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.MAX_CLASS_BAR = frame.MAX_CLASS_BAR or UF.classMaxResourceBar[E.myclass] or 0 frame.USE_CLASSBAR = db.classbar.enable frame.CLASSBAR_SHOWN = frame[frame.ClassBar]:IsShown() frame.CLASSBAR_DETACHED = db.classbar.detachFromFrame frame.USE_MINI_CLASSBAR = db.classbar.fill == "spaced" and frame.USE_CLASSBAR frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0 frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2) - frame.PORTRAIT_WIDTH -(frame.ORIENTATION == "MIDDLE" and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET) --If formula for frame.CLASSBAR_YOFFSET changes, then remember to update it in classbars.lua too frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (frame.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (frame.BORDER-frame.SPACING))) frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and not frame.USE_MINI_RAGEBAR and not frame.USE_RAGEBAR_OFFSET and not frame.USE_MINI_ENERGYBAR and not frame.USE_ENERGYBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.VARIABLES_SET = true end frame.colors = ElvUF.colors frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D) frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp") frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) _G[frame:GetName().."Mover"]:Size(frame:GetSize()) UF:Configure_InfoPanel(frame) --Threat UF:Configure_Threat(frame) --Rest Icon UF:Configure_RestingIndicator(frame) --Combat Icon UF:Configure_CombatIndicator(frame) --Resource Bars UF:Configure_ClassBar(frame) --Health UF:Configure_HealthBar(frame) --Name UF:UpdateNameSettings(frame) --PvP UF:Configure_PVPIndicator(frame) --Power UF:Configure_Power(frame) --Energy UF:Configure_Energy(frame) --Rage UF:Configure_Rage(frame) --Portrait UF:Configure_Portrait(frame) --Auras UF:EnableDisable_Auras(frame) UF:Configure_Auras(frame, "Buffs") UF:Configure_Auras(frame, "Debuffs") --Castbar frame:DisableElement("Castbar") UF:Configure_Castbar(frame) if (not db.enable and not E.private.unitframe.disabledBlizzardFrames.player) then CastingBarFrame_OnLoad(CastingBarFrame, "player", true, false) CastingBarFrame_SetUnit(CastingBarFrame, "player", true, false) PetCastingBarFrame_OnLoad(PetCastingBarFrame) CastingBarFrame_SetUnit(PetCastingBarFrame, "pet", false, false) elseif not db.enable and E.private.unitframe.disabledBlizzardFrames.player or (db.enable and not db.castbar.enable) then CastingBarFrame_SetUnit(CastingBarFrame, nil) CastingBarFrame_SetUnit(PetCastingBarFrame, nil) end --Fader UF:Configure_Fader(frame) --Cutaway UF:Configure_Cutaway(frame) --Debuff Highlight UF:Configure_DebuffHighlight(frame) --Raid Icon UF:Configure_RaidIcon(frame) --OverHealing UF:Configure_HealComm(frame) --AuraBars UF:Configure_AuraBars(frame) --We need to update Target AuraBars if attached to Player AuraBars --mainly because of issues when using power offset on player and switching to/from middle orientation if E.db.unitframe.units.target.aurabar.attachTo == "PLAYER_AURABARS" and ElvUF_Target then UF:Configure_AuraBars(ElvUF_Target) end --PvP UF:Configure_PVPIcon(frame) UF:Configure_RaidRoleIcons(frame) --CustomTexts UF:Configure_CustomTexts(frame) E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height)) frame:UpdateAllElements("ForceUpdate") end tinsert(UF.unitstoload, "player") local function UpdateClassBar() local frame = _G.ElvUF_Player if frame and frame.ClassBar then frame:UpdateElement(frame.ClassBar) UF.ToggleResourceBar(frame[frame.ClassBar]) end end local f = CreateFrame("Frame") f:RegisterEvent("PLAYER_ENTERING_WORLD") f:SetScript("OnEvent", function(self, event) self:UnregisterEvent(event) if not E.db.unitframe.units.player.enable then return end UpdateClassBar() end)