local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") --Lua functions --WoW API / Variables local CreateFrame = CreateFrame function UF:Construct_Trinket(frame) local trinket = CreateFrame("Frame", nil, frame) trinket.bg = CreateFrame("Frame", nil, trinket) trinket.bg:SetTemplate(nil, nil, nil, self.thinBorders, true) trinket.bg:SetFrameLevel(trinket:GetFrameLevel() - 1) trinket:SetInside(trinket.bg) return trinket end function UF:Configure_Trinket(frame) if not frame.VARIABLES_SET then return end local db = frame.db local trinket = frame.Trinket trinket.bg:Size(db.pvpTrinket.size) trinket.bg:ClearAllPoints() if db.pvpTrinket.position == "RIGHT" then trinket.bg:Point("LEFT", frame, "RIGHT", db.pvpTrinket.xOffset, db.pvpTrinket.yOffset) else trinket.bg:Point("RIGHT", frame, "LEFT", db.pvpTrinket.xOffset, db.pvpTrinket.yOffset) end if db.pvpTrinket.enable and not frame:IsElementEnabled("Trinket") then frame:EnableElement("Trinket") elseif not db.pvpTrinket.enable and frame:IsElementEnabled("Trinket") then frame:DisableElement("Trinket") end end