local E, L = unpack(select(2, ...)); --Import: Engine, Locales local B = E:GetModule("Blizzard") --Lua functions local _G = _G --WoW API / Variables local numAlwaysUpFrames = 0 local pvpHolder = CreateFrame("Frame", "ElvUI_PvPHolder", E.UIParent) local function styleAlwaysUpFrame(id) local frame = _G["AlwaysUpFrame"..id] local text = _G["AlwaysUpFrame"..id.."Text"] local icon = _G["AlwaysUpFrame"..id.."Icon"] local dynamic = _G["AlwaysUpFrame"..id.."DynamicIconButton"] text:ClearAllPoints() text:Point("CENTER", frame, "CENTER", 0, 0) icon:ClearAllPoints() icon:Point("CENTER", text, "LEFT", -10, -9) dynamic:ClearAllPoints() dynamic:Point("LEFT", text, "RIGHT", 5, 0) if id == 1 then frame:ClearAllPoints() frame:Point("CENTER", pvpHolder, "CENTER", 0, 5) frame.SetPoint = E.noop end end local function repositionCaptureBar(id) local bar = _G["WorldStateCaptureBar"..id] bar:ClearAllPoints() bar:Point("TOP", pvpHolder, "BOTTOM", 0, -75) bar.SetPoint = E.noop end function B:WorldStateAlwaysUpFrame_Update() if numAlwaysUpFrames < NUM_ALWAYS_UP_UI_FRAMES then for id = numAlwaysUpFrames + 1, NUM_ALWAYS_UP_UI_FRAMES do styleAlwaysUpFrame(id) numAlwaysUpFrames = id end end end function B:PositionCaptureBar() pvpHolder:Size(30, 70) pvpHolder:Point("TOP", E.UIParent, "TOP", 0, -4) hooksecurefunc("WorldStateAlwaysUpFrame_Update", B.WorldStateAlwaysUpFrame_Update) hooksecurefunc(ExtendedUI["CAPTUREPOINT"], "create", repositionCaptureBar) if NUM_EXTENDED_UI_FRAMES > 0 then for id = 1, NUM_EXTENDED_UI_FRAMES do repositionCaptureBar(id) end end E:CreateMover(pvpHolder, "PvPMover", L["PvP"], nil, nil, nil, "ALL") end