local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") --Lua functions --WoW API / Variables function UF:Construct_ReadyCheckIcon(frame) local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY") tex:Size(12) tex:Point("BOTTOM", frame.Health, "BOTTOM", 0, 2) return tex end function UF:Configure_ReadyCheckIcon(frame) local ReadyCheckIndicator = frame.ReadyCheckIndicator local db = frame.db if (db.readycheckIcon.enable) then if not frame:IsElementEnabled("ReadyCheckIndicator") then frame:EnableElement("ReadyCheckIndicator") end local attachPoint = self:GetObjectAnchorPoint(frame, db.readycheckIcon.attachTo) ReadyCheckIndicator:ClearAllPoints() ReadyCheckIndicator:Point(db.readycheckIcon.position, attachPoint, db.readycheckIcon.position, db.readycheckIcon.xOffset, db.readycheckIcon.yOffset) ReadyCheckIndicator:Size(db.readycheckIcon.size) else frame:DisableElement("ReadyCheckIndicator") end end