local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") --Lua functions --WoW API / Variables function UF:Construct_ResurrectionIcon(frame) local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY") tex:SetTexture([[Interface\AddOns\ElvUI\media\textures\Raid-Icon-Rez]]) tex:Point("CENTER", frame.Health, "CENTER") tex:Size(30) tex:Hide() return tex end function UF:Configure_ResurrectionIcon(frame) local RI = frame.ResurrectIndicator local db = frame.db if db.resurrectIcon.enable then if not frame:IsElementEnabled("ResurrectIndicator") then frame:EnableElement("ResurrectIndicator") end RI:Size(db.resurrectIcon.size) local attachPoint = self:GetObjectAnchorPoint(frame, db.resurrectIcon.attachToObject) RI:ClearAllPoints() RI:Point(db.resurrectIcon.attachTo, attachPoint, db.resurrectIcon.attachTo, db.resurrectIcon.xOffset, db.resurrectIcon.yOffset) else if frame:IsElementEnabled("ResurrectIndicator") then frame:DisableElement("ResurrectIndicator") end end end