local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule("UnitFrames") local _, ns = ... local ElvUF = ns.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") --Lua functions local _G = _G local format = string.format --WoW API / Variables local CreateFrame = CreateFrame local GetInstanceInfo = GetInstanceInfo local InCombatLockdown = InCombatLockdown local RegisterStateDriver = RegisterStateDriver local UnregisterStateDriver = UnregisterStateDriver function UF:Construct_PartyFrames() self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave) self.RaisedElementParent = CreateFrame("Frame", nil, self) self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent) self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100) self.BORDER = E.Border self.SPACING = E.Spacing self.SHADOW_SPACING = 3 if self.isChild then self.Health = UF:Construct_HealthBar(self, true) self.MouseGlow = UF:Construct_MouseGlow(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.Name = UF:Construct_NameText(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.originalParent = self:GetParent() self.childType = "pet" if self == _G[self.originalParent:GetName().."Target"] then self.childType = "target" end self.unitframeType = "party"..self.childType else self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT") self.Power = UF:Construct_PowerBar(self, true, true, "LEFT") self.Power.frequentUpdates = false self.Portrait3D = UF:Construct_Portrait(self, "model") self.Portrait2D = UF:Construct_Portrait(self, "texture") self.InfoPanel = UF:Construct_InfoPanel(self) self.Name = UF:Construct_NameText(self) self.Buffs = UF:Construct_Buffs(self) self.Debuffs = UF:Construct_Debuffs(self) self.AuraWatch = UF:Construct_AuraWatch(self) self.RaidDebuffs = UF:Construct_RaidDebuffs(self) self.DebuffHighlight = UF:Construct_DebuffHighlight(self) self.ResurrectIndicator = UF:Construct_ResurrectionIcon(self) self.GroupRoleIndicator = UF:Construct_RoleIcon(self) self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self) self.MouseGlow = UF:Construct_MouseGlow(self) self.TargetGlow = UF:Construct_TargetGlow(self) self.ThreatIndicator = UF:Construct_Threat(self) self.RaidTargetIndicator = UF:Construct_RaidIcon(self) self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self) self.HealCommBar = UF:Construct_HealComm(self) self.GPS = UF:Construct_GPS(self) self.customTexts = {} self.Castbar = UF:Construct_Castbar(self) self.unitframeType = "party" end self.Fader = UF:Construct_Fader() self.Cutaway = UF:Construct_Cutaway(self) UF:Update_StatusBars() UF:Update_FontStrings() self.db = UF.db.units.party self.PostCreate = UF.Update_PartyFrames return self end function UF:Update_PartyHeader(header, db) header.db = db local headerHolder = header:GetParent() headerHolder.db = db if not headerHolder.positioned then headerHolder:ClearAllPoints() headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195) E:CreateMover(headerHolder, headerHolder:GetName().."Mover", L["Party Frames"], nil, nil, nil, "ALL,PARTY,ARENA", nil, "unitframe,party,generalGroup") headerHolder.positioned = true headerHolder:RegisterEvent("PLAYER_LOGIN") headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA") headerHolder:SetScript("OnEvent", UF.PartySmartVisibility) end UF.PartySmartVisibility(headerHolder) end function UF:PartySmartVisibility(event) if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then self.blockVisibilityChanges = false return end if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end if not InCombatLockdown() then local _, instanceType = GetInstanceInfo() if instanceType == "raid" or instanceType == "pvp" then UnregisterStateDriver(self, "visibility") self.blockVisibilityChanges = true self:Hide() elseif self.db.visibility then RegisterStateDriver(self, "visibility", self.db.visibility) self.blockVisibilityChanges = false end else self:RegisterEvent("PLAYER_REGEN_ENABLED") end end function UF:Update_PartyFrames(frame, db) if not db then db = frame.db else frame.db = db end frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D) frame.colors = ElvUF.colors frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp") do if self.thinBorders then frame.SPACING = 0 frame.BORDER = E.mult else frame.BORDER = E.Border frame.SPACING = E.Spacing end frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen? frame.UNIT_WIDTH = db.width frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height frame.USE_POWERBAR = db.power.enable frame.POWERBAR_DETACHED = db.power.detachFromFrame frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR) frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0 frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2))) frame.USE_PORTRAIT = db.portrait and db.portrait.enable frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE") frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width frame.CLASSBAR_YOFFSET = 0 frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0 frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame) frame.VARIABLES_SET = true end if frame.isChild then frame.USE_PORTAIT = false frame.USE_PORTRAIT_OVERLAY = false frame.PORTRAIT_WIDTH = 0 frame.USE_POWERBAR = false frame.USE_INSET_POWERBAR = false frame.USE_MINI_POWERBAR = false frame.USE_POWERBAR_OFFSET = false frame.POWERBAR_OFFSET = 0 frame.POWERBAR_HEIGHT = 0 frame.POWERBAR_WIDTH = 0 frame.BOTTOM_OFFSET = 0 local childDB = db.petsGroup if frame.childType == "target" then childDB = db.targetsGroup end frame.UNIT_WIDTH = childDB.width frame.UNIT_HEIGHT = childDB.height if not frame.originalParent.childList then frame.originalParent.childList = {} end frame.originalParent.childList[frame] = true if not InCombatLockdown() then if childDB.enable then frame:SetParent(frame.originalParent) RegisterUnitWatch(frame) frame:Size(childDB.width, childDB.height) frame:ClearAllPoints() frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset) else UnregisterUnitWatch(frame) frame:SetParent(E.HiddenFrame) end else if childDB.enable then frame:SetAttribute("initial-anchor", format("%s,%s,%d,%d", E.InversePoints[childDB.anchorPoint], childDB.anchorPoint, childDB.xOffset, childDB.yOffset)) frame:SetAttribute("initial-width", frame.UNIT_WIDTH) frame:SetAttribute("initial-height", frame.UNIT_HEIGHT) end end --Health UF:Configure_HealthBar(frame) UF:Configure_RaidIcon(frame) --Name UF:UpdateNameSettings(frame, frame.childType) else if not InCombatLockdown() then frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) else frame:SetAttribute("initial-width", frame.UNIT_WIDTH) frame:SetAttribute("initial-height", frame.UNIT_HEIGHT) end UF:Configure_InfoPanel(frame) UF:Configure_HealthBar(frame) UF:UpdateNameSettings(frame) UF:Configure_Power(frame) UF:Configure_Portrait(frame) UF:Configure_Threat(frame) UF:EnableDisable_Auras(frame) UF:Configure_Auras(frame, "Buffs") UF:Configure_Auras(frame, "Debuffs") UF:Configure_RaidDebuffs(frame) UF:Configure_Castbar(frame) UF:Configure_RaidIcon(frame) UF:Configure_DebuffHighlight(frame) UF:Configure_ResurrectionIcon(frame) UF:Configure_RoleIcon(frame) UF:Configure_HealComm(frame) UF:Configure_GPS(frame) UF:Configure_RaidRoleIcons(frame) UF:UpdateAuraWatch(frame) UF:Configure_ReadyCheckIcon(frame) UF:Configure_CustomTexts(frame) end --Fader UF:Configure_Fader(frame) --Cutaway UF:Configure_Cutaway(frame) frame:UpdateAllElements("ForceUpdate") end UF.headerstoload.party = {nil, "ELVUI_UNITPET, ELVUI_UNITTARGET"}