local E, L, V, P, G = unpack(ElvUI) local mod = E:GetModule("Enhanced_Blizzard") local S = E:GetModule("Skins") function mod:UpdateDressUpFrame() local mult = E.db.enhanced.blizzard.dressUpFrame.multiplier if ElvCharacterDB.Enhanced_DressUpResize then DressUpFrame:Size(384 * mult, 512 * mult) S:SetNextPrevButtonDirection(DressUpFrameResizeButton, "up") else DressUpFrame:Size(384, 512) S:SetNextPrevButtonDirection(DressUpFrameResizeButton) end DressUpFrame:GetLeft() -- update size S:SetUIPanelWindowInfo(DressUpFrame, "width") end --[[ local function DressUpSources(appearanceSources, mainHandEnchant, offHandEnchant) if not appearanceSources then return true end local mainHandSlotID = GetInventorySlotInfo("MAINHANDSLOT") local secondaryHandSlotID = GetInventorySlotInfo("SECONDARYHANDSLOT") for i = 1, #appearanceSources do if i ~= mainHandSlotID and i ~= secondaryHandSlotID then if appearanceSources[i] and appearanceSources[i] ~= 0 then DressUpModel:TryOn(appearanceSources[i]) end end end DressUpModel:TryOn(appearanceSources[mainHandSlotID], "MAINHANDSLOT", mainHandEnchant) DressUpModel:TryOn(appearanceSources[secondaryHandSlotID], "SECONDARYHANDSLOT", offHandEnchant) end function mod:SelectOutfit(outfitID, loadOutfit) local name if outfitID then name = C_TransmogCollection.GetOutfitName(outfitID) end if name then UIDropDownMenu_SetText(self, name) else outfitID = nil UIDropDownMenu_SetText(self, GRAY_FONT_COLOR_CODE.."TRANSMOG_OUTFIT_NONE"..FONT_COLOR_CODE_CLOSE) end self.selectedOutfitID = outfitID if loadOutfit then -- self:LoadOutfit(outfitID) end --self:UpdateSaveButton() --self:OnSelectOutfit(outfitID) end ]] function mod:DressUpFrame() if not E.db.enhanced.blizzard.dressUpFrame.enable then return end DressUpBackgroundTopLeft:SetAlpha(0) DressUpBackgroundTopRight:SetAlpha(0) DressUpBackgroundBotLeft:SetAlpha(0) DressUpBackgroundBotRight:SetAlpha(0) DressUpFrameCancelButton:ClearAllPoints() DressUpFrameCancelButton:Point("BOTTOMRIGHT", -40, 84) DressUpModel:ClearAllPoints() DressUpModel:Point("TOPLEFT", 20, -67) DressUpModel:Point("BOTTOMRIGHT", -41, 114) local resizeButton = CreateFrame("Button", "DressUpFrameResizeButton", DressUpFrame) S:HandleNextPrevButton(resizeButton, nil, nil, true) resizeButton:Size(26) resizeButton:Point("RIGHT", DressUpFrameCloseButton, "LEFT", 10, 0) resizeButton:SetScript("OnClick", function() if ElvCharacterDB.Enhanced_DressUpResize then ElvCharacterDB.Enhanced_DressUpResize = nil else ElvCharacterDB.Enhanced_DressUpResize = true end mod:UpdateDressUpFrame() end) local _, classFileName = UnitClass("player") DressUpFrame.ModelBackground = DressUpFrame:CreateTexture() DressUpFrame.ModelBackground:SetAllPoints(DressUpModel) DressUpFrame.ModelBackground:SetTexture("Interface\\AddOns\\ElvUI_Enhanced\\Media\\Textures\\backgrounds\\DressingRoom"..classFileName) DressUpFrame.ModelBackground:SetTexCoord(0.00195312, 0.935547, 0.00195312, 0.978516) DressUpFrame.ModelBackground:SetDesaturated(true) --[[ DressUpFrame.OutfitDropDown = CreateFrame("Frame", "DressUpFrameOutfitDropDown", DressUpFrame, "UIDropDownMenuTemplate") DressUpFrame.OutfitDropDown:Point("TOP", -23, -28) S:HandleDropDownBox(DressUpFrame.OutfitDropDown) DressUpFrame.OutfitDropDown:SetScript("OnShow", function(self) mod.SelectOutfit(self, nil, true) end) DressUpFrame.SaveButton = CreateFrame("Button", nil, DressUpFrame, "UIPanelButtonTemplate") DressUpFrame.SaveButton:Size(88, 22) DressUpFrame.SaveButton:Point("LEFT", DressUpFrame.OutfitDropDown, "RIGHT", -13, -3) DressUpFrame.SaveButton:SetText(SAVE) S:HandleButton(DressUpFrame.SaveButton) ]] self:UpdateDressUpFrame() end