local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule("Skins") --Lua functions local _G = _G local ipairs = ipairs local unpack = unpack --WoW API / Variables S:AddCallbackForAddon("Blizzard_RaidUI", "Skin_Blizzard_RaidUI", function() if E.private.skins.blizzard.enable and E.private.skins.blizzard.friends then RaidClassButton1:HookScript("OnShow", function() S:SetUIPanelWindowInfo(FriendsFrame, "width", nil, 21) end) RaidClassButton1:HookScript("OnHide", function() S:SetUIPanelWindowInfo(FriendsFrame, "width") end) end if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.raid then return end local StripAllTextures = { RaidGroup1, RaidGroup2, RaidGroup3, RaidGroup4, RaidGroup5, RaidGroup6, RaidGroup7, RaidGroup8 } for _, object in ipairs(StripAllTextures) do object:StripTextures() end RaidFrameRaidBrowserButton:Point("TOPLEFT", RaidFrame, 45, -33) S:HandleButton(RaidFrameRaidBrowserButton) S:HandleButton(RaidFrameReadyCheckButton) -- S:HandleButton(RaidFrameRaidInfoButton) -- skinned in Friends.lua for i = 1, MAX_RAID_GROUPS * 5 do S:HandleButton(_G["RaidGroupButton"..i], true) end for i = 1, 8 do for j = 1, 5 do local slot = _G["RaidGroup"..i.."Slot"..j] slot:StripTextures() slot:SetTemplate("Transparent") end end do local prevButton local button, icon, count, coords for index = 1, 13 do button = _G["RaidClassButton"..index] icon = _G["RaidClassButton"..index.."IconTexture"] count = _G["RaidClassButton"..index.."Count"] button:StripTextures() button:SetTemplate("Default") button:Size(22) button:ClearAllPoints() if index == 1 then button:Point("TOPLEFT", RaidFrame, "TOPRIGHT", -33, -44) elseif index == 11 then button:Point("TOP", prevButton, "BOTTOM", 0, -25) else button:Point("TOP", prevButton, "BOTTOM", 0, -5) end prevButton = button icon:SetInside() if index == 11 then icon:SetTexture("Interface\\RaidFrame\\UI-RaidFrame-Pets") icon:SetTexCoord(unpack(E.TexCoords)) elseif index == 12 then icon:SetTexture("Interface\\RaidFrame\\UI-RaidFrame-MainTank") icon:SetTexCoord(unpack(E.TexCoords)) elseif index == 13 then icon:SetTexture("Interface\\RaidFrame\\UI-RaidFrame-MainAssist") icon:SetTexCoord(unpack(E.TexCoords)) else coords = CLASS_ICON_TCOORDS[CLASS_SORT_ORDER[index]] icon:SetTexture("Interface\\WorldStateFrame\\Icons-Classes") icon:SetTexCoord(coords[1] + 0.02, coords[2] - 0.02, coords[3] + 0.02, coords[4] - 0.02) end count:FontTemplate(nil, 12, "OUTLINE") end end hooksecurefunc("RaidPulloutButton_OnDragStart", function(frame) if InCombatLockdown() then return end local scale = GetScreenHeightScale() local cursorX, cursorY = GetCursorPosition() frame:SetPoint("TOP", nil, "BOTTOMLEFT", cursorX * scale, cursorY * scale) end) local nSkinned = 0 hooksecurefunc("RaidPullout_GetFrame", function() if nSkinned < NUM_RAID_PULLOUT_FRAMES then nSkinned = NUM_RAID_PULLOUT_FRAMES local pfButton = _G["RaidPullout"..nSkinned] pfButton:CreateBackdrop("Transparent") pfButton.backdrop:Point("TOPLEFT", 9, -17) pfButton.backdrop:Point("BOTTOMRIGHT", -7, 7) _G["RaidPullout"..nSkinned.."MenuBackdrop"]:SetBackdrop(nil) end end) local MAX_RAID_AURAS = MAX_RAID_AURAS local pfButtonSubFrames = {"HealthBar", "ManaBar", "Target", "TargetTarget"} hooksecurefunc("RaidPullout_Update", function(pullOutFrame) for _, pfButton in ipairs(pullOutFrame.buttons) do if not pfButton.backdrop then local pfBName = pfButton:GetName() local pfTot = _G[pfBName.."TargetTargetFrame"] for _, sName in ipairs(pfButtonSubFrames) do local sBar = _G[pfBName..sName] sBar:StripTextures() sBar:SetStatusBarTexture(E.media.normTex) end pfButton:CreateBackdrop("Default") pfButton.backdrop:Point("TOPLEFT", E.PixelMode and 0 or -1, -(E.PixelMode and 10 or 9)) pfButton.backdrop:Point("BOTTOMRIGHT", E.PixelMode and 0 or 1, E.PixelMode and -2 or 0) pfTot:StripTextures() pfTot:CreateBackdrop("Default") pfTot.backdrop:Point("TOPLEFT", E.PixelMode and 10 or 9, -(E.PixelMode and 15 or 14)) pfTot.backdrop:Point("BOTTOMRIGHT", -(E.PixelMode and 10 or 9), E.PixelMode and 8 or 7) for i = 1, MAX_RAID_AURAS do S:HandleIcon(_G[pfBName.."Aura"..i.."Icon"]) _G[pfBName.."Aura"..i.."Border"]:Hide() end end end end) end)