--[[ # Element: Group Role Indicator Toggles the visibility of an indicator based on the unit's current group role (tank, healer or damager). ## Widget GroupRoleIndicator - A `Texture` used to display the group role icon. ## Notes A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set. ## Examples -- Position and size local GroupRoleIndicator = self:CreateTexture(nil, 'OVERLAY') GroupRoleIndicator:SetSize(16, 16) GroupRoleIndicator:SetPoint('LEFT', self) -- Register it with oUF self.GroupRoleIndicator = GroupRoleIndicator --]] local _, ns = ... local oUF = ns.oUF local UnitGroupRolesAssigned = UnitGroupRolesAssigned local function Update(self, event) local element = self.GroupRoleIndicator --[[ Callback: GroupRoleIndicator:PreUpdate() Called before the element has been updated. * self - the GroupRoleIndicator element --]] if(element.PreUpdate) then element:PreUpdate() end local isTank, isHealer, isDamage = UnitGroupRolesAssigned(self.unit) if(isTank or isHealer or isDamage) then local role = isTank and "tank" or isHealer and "healer" or isDamage and "dps" element:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\" .. role) element:Show() else element:Hide() end --[[ Callback: GroupRoleIndicator:PostUpdate(role) Called after the element has been updated. * self - the GroupRoleIndicator element * isTank, isHealer, isDamage - the role as returned by [UnitGroupRolesAssigned](http://wowprogramming.com/docs/api/UnitGroupRolesAssigned) --]] if(element.PostUpdate) then return element:PostUpdate(isTank, isHealer, isDamage) end end local function Path(self, ...) --[[ Override: GroupRoleIndicator.Override(self, event, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * ... - the arguments accompanying the event --]] return (self.GroupRoleIndicator.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate') end local function Enable(self) local element = self.GroupRoleIndicator if(element) then element.__owner = self element.ForceUpdate = ForceUpdate if(self.unit == 'player') then self:RegisterEvent('PLAYER_ROLES_ASSIGNED', Path, true) else self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path, true) end if(element:IsObjectType('Texture') and not element:GetTexture()) then element:SetTexture([[Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES]]) end return true end end local function Disable(self) local element = self.GroupRoleIndicator if(element) then element:Hide() self:UnregisterEvent('PLAYER_ROLES_ASSIGNED', Path) self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path) end end oUF:AddElement('GroupRoleIndicator', Path, Enable, Disable)