1 Commits

Author SHA1 Message Date
tina.schellander 4a1cf548ef fix(libs): restore ElvUI-namespaced Ace3 stack clobbered by sweep
The coa-ace3 sweep (commits 0c130e0..5ea6e44, before coa-elvui was added to
EXCLUDED_FORKS in coa-ace3 tools/sweep.py) overwrote ElvUI's customized,
-ElvUI-namespaced Ace3 libs with plain canonical ones. ElvUI registers libs
as AceLocale-3.0-ElvUI and the AceConfig-3.0-ElvUI family (plus -ElvUI
widgets that don't exist in canonical), so the clobber left them
unregistered: ElvUI failed to init (16 locale 'L' errors) and /ec would not
open. Restores ElvUI/Libraries/Ace3/AceLocale-3.0 and the
ElvUI_OptionsUI/Libraries/Ace3 stack to their pre-sweep state (5021fd1).
coa-elvui is now in EXCLUDED_FORKS, so this won't be re-clobbered.
2026-05-25 19:30:48 +02:00
28 changed files with 915 additions and 855 deletions
@@ -2,7 +2,7 @@
-- @class file
-- @name AceLocale-3.0
-- @release $Id$
local MAJOR,MINOR = "AceLocale-3.0", 6
local MAJOR,MINOR = "AceLocale-3.0-ElvUI", 6
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
@@ -12,6 +12,10 @@ if not AceLocale then return end -- no upgrade needed
local assert, tostring, error = assert, tostring, error
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GAME_LOCALE, geterrorhandler
local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
@@ -87,10 +91,6 @@ local writedefaultproxy = setmetatable({}, {
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
local activeGameLocale = GAME_LOCALE or gameLocale
local app = AceLocale.apps[application]
if silent and app and getmetatable(app) ~= readmetasilent then
@@ -107,11 +107,14 @@ function AceLocale:NewLocale(application, locale, isDefault, silent)
AceLocale.appnames[app] = application
end
if locale ~= activeGameLocale and not isDefault then
return -- nop, we don't need these translations
-- ElvUI block
if (not app[locale]) or (app[locale] and type(app[locale]) ~= 'table') then
-- app[locale] = setmetatable({}, silent and readmetasilent or readmeta) -- To find missing keys
app[locale] = setmetatable({}, readmetasilent)
end
registering = app -- remember globally for writeproxy and writedefaultproxy
registering = app[locale] -- remember globally for writeproxy and writedefaultproxy
-- end block
if isDefault then
return writedefaultproxy
@@ -125,9 +128,16 @@ end
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
function AceLocale:GetLocale(application, silent)
--- Modified by ElvUI to add `locale` as second arg
function AceLocale:GetLocale(application, locale, silent)
if type(locale) == "boolean" then
silent = locale
locale = gameLocale
end
if not silent and not AceLocale.apps[application] then
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
error("Usage: GetLocale(application[,locale[, silent]]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
return AceLocale.apps[application]
return AceLocale.apps[application][locale] or AceLocale.apps[application][gameLocale] -- Just in case the table doesn't exist it reverts to default
end
@@ -12,10 +12,10 @@ Very light wrapper library that combines all the AceConfig subcomponents into on
]]
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local cfgreg = LibStub("AceConfigRegistry-3.0-ElvUI")
local cfgcmd = LibStub("AceConfigCmd-3.0-ElvUI")
local MAJOR, MINOR = "AceConfig-3.0", 3
local MAJOR, MINOR = "AceConfig-3.0-ElvUI", 3
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfig then return end
@@ -27,7 +27,7 @@ if not AceConfig then return end
local pcall, error, type, pairs = pcall, error, type, pairs
-- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd)
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
@@ -14,9 +14,9 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
-- TODO: plugin args
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgreg = LibStub("AceConfigRegistry-3.0-ElvUI")
local MAJOR, MINOR = "AceConfigCmd-3.0", 14
local MAJOR, MINOR = "AceConfigCmd-3.0-ElvUI", 14
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigCmd then return end
@@ -37,10 +37,17 @@ local error, assert = error, assert
-- WoW APIs
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
@@ -394,7 +401,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
return
end
local strInput = strsub(info.input,inputpos);
local str = strsub(info.input,inputpos);
if tab.type=="execute" then
------------ execute --------------------------------------------
@@ -407,21 +414,21 @@ local function handle(info, inputpos, tab, depth, retfalse)
local res = true
if tab.pattern then
if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(strInput, tab.pattern) then
usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
do_final(info, inputpos, tab, "set", strInput)
do_final(info, inputpos, tab, "set", str)
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(strInput))
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
@@ -458,9 +465,9 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(strInput)
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
@@ -480,7 +487,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(strInput))
local str = strtrim(strlower(str))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
@@ -521,7 +528,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(strInput))
local str = strtrim(strlower(str))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
@@ -558,7 +565,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
--check that the opt is valid
local ok
for k in pairs(values) do
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
@@ -627,7 +634,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(strInput))
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
@@ -699,7 +706,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(strInput))
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
@@ -5,9 +5,9 @@
local LibStub = LibStub
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
local reg = LibStub("AceConfigRegistry-3.0-ElvUI")
local MAJOR, MINOR = "AceConfigDialog-3.0", 92
local MAJOR, MINOR = "AceConfigDialog-3.0-ElvUI", 79
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigDialog then return end
@@ -15,20 +15,25 @@ if not AceConfigDialog then return end
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate")
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
-- Lua APIs
local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe
local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
local strmatch, format = string.match, string.format
local error = error
local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs
local tostring, tonumber = tostring, tonumber
local assert, loadstring, error = assert, loadstring, error
local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs
local rawset, tostring, tonumber = rawset, tostring, tonumber
local math_min, math_max, math_floor = math.min, math.max, math.floor
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
local emptyTbl = {}
--[[
@@ -40,10 +45,39 @@ local function errorhandler(err)
return geterrorhandler()(err)
end
local function safecall(func, ...)
if func then
return xpcall(func, errorhandler, ...)
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...)
end
local width_multiplier = 170
@@ -147,7 +181,6 @@ local stringIsLiteral = {
width = true,
image = true,
fontSize = true,
tooltipHyperlink = true
}
--Is Never a function or method
@@ -189,8 +222,9 @@ local function GetOptionsMemberValue(membername, option, options, path, appName,
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options
local handler = group.handler
handler = group.handler or handler
for i = 1, #path do
group = GetSubOption(group, path[i])
@@ -208,21 +242,21 @@ local function GetOptionsMemberValue(membername, option, options, path, appName,
info.uiType = "dialog"
info.uiName = MAJOR
local a, b, c ,d
local a, b, c, d, e, f, g, h -- ElvUI adds e,f,g,h for default color
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
a,b,c,d = member(info, ...)
a,b,c,d,e,f,g,h = member(info, ...)
else
--Call the method
if handler and handler[member] then
a,b,c,d = handler[member](handler, info, ...)
a,b,c,d,e,f,g,h = handler[member](handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
return a,b,c,d
return a,b,c,d,e,f,g,h
else
--The value isnt a function to call, return it
return member
@@ -499,163 +533,137 @@ local function OptionOnMouseOver(widget, event)
local options = user.options
local path = user.path
local appName = user.appName
local tooltip = AceConfigDialog.tooltip
tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName)
if tooltipHyperlink then
tooltip:SetHyperlink(tooltipHyperlink)
tooltip:Show()
return
end
-- modified by ElvUI
if opt.descStyle and opt.descStyle ~= "tooltip" then return end
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
local descStyle = opt.descStyle
if descStyle and descStyle ~= "tooltip" then return end
local descText = type(desc) == "string"
local usageText = type(usage) == "string"
local userText = opt.type == "multiselect"
local softText = opt.softMin or opt.softMax
local bigText = opt.bigStep
local Min, Max, Step
tooltip:SetText(name, 1, .82, 0, 1, true)
if opt.type == "multiselect" then
tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
if softText then
Min = (opt.min and "|cFFCCCCCCMin:|r "..(opt.isPercent and (opt.min*100).."%" or opt.min)) or ""
Max = (opt.max and "|cFFCCCCCCMax:|r "..(opt.isPercent and (opt.max*100).."%" or opt.max)) or ""
softText = Min ~= "" or Max ~= ""
end
if type(desc) == "string" then
tooltip:AddLine(desc, 1, 1, 1, true)
end
if type(usage) == "string" then
tooltip:AddLine(usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
if bigText then
local dec = opt.step and format("%f", opt.step):gsub('%.?0-$','')
local num = dec and tonumber(dec)
Step = (num and num > 0 and "|cFFCCCCCCStep:|r "..dec) or ""
bigText = Step ~= ""
end
tooltip:Show()
if descText or usageText or userText or softText or bigText then
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
GameTooltip:SetText(name, 1, .82, 0, true)
if userText then
GameTooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
end
if descText then
GameTooltip:AddLine(desc, 1, 1, 1, true)
end
if usageText then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
end
if bigText or softText then
GameTooltip:AddLine(" ")
end
if bigText then
GameTooltip:AddLine(Step, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
end
if softText then
GameTooltip:AddDoubleLine(Min, Max)
end
GameTooltip:Show()
end
end
local function OptionOnMouseLeave(widget, event)
AceConfigDialog.tooltip:Hide()
GameTooltip:Hide()
end
local function GetFuncName(option)
if option.type == "execute" then
local type = option.type
if type == "execute" then
return "func"
else
return "set"
end
end
do
local InCombatLockdown = InCombatLockdown
local frame = AceConfigDialog.popup
if not frame or oldminor < 81 then
frame = CreateFrame("Frame", nil, UIParent)
AceConfigDialog.popup = frame
frame:Hide()
frame:SetPoint("CENTER", UIParent, "CENTER")
frame:SetSize(320, 72)
frame:EnableMouse(true) -- Do not allow click-through on the frame
frame:SetFrameStrata("TOOLTIP")
frame:SetFrameLevel(100) -- Lots of room to draw under it
frame:SetScript("OnKeyDown", function(self, key)
if key == "ESCAPE" then
if not InCombatLockdown() then
self:SetPropagateKeyboardInput(false)
end
if self.cancel:IsShown() then
self.cancel:Click()
else -- Showing a validation error
self:Hide()
end
elseif not InCombatLockdown() then
self:SetPropagateKeyboardInput(true)
end
end)
local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate")
border:SetAllPoints(frame)
frame:SetFixedFrameStrata(true)
frame:SetFixedFrameLevel(true)
local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
text:SetSize(290, 0)
text:SetPoint("TOP", 0, -16)
frame.text = text
local function newButton(newText)
local button = CreateFrame("Button", nil, frame)
button:SetSize(128, 21)
button:SetNormalFontObject(GameFontNormal)
button:SetHighlightFontObject(GameFontHighlight)
button:SetNormalTexture("Interface\\Buttons\\UI-DialogBox-Button-Up")
button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
button:SetPushedTexture("Interface\\Buttons\\UI-DialogBox-Button-Down")
button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
button:SetHighlightTexture("Interface\\Buttons\\UI-DialogBox-Button-Highlight")
button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
button:SetText(newText)
return button
end
local accept = newButton(ACCEPT)
accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
frame.accept = accept
local cancel = newButton(CANCEL)
cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0)
frame.cancel = cancel
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
local frame = AceConfigDialog.popup
frame:Show()
frame.text:SetText(message)
-- From StaticPopup.lua
-- local height = 32 + text:GetHeight() + 2;
-- height = height + 6 + accept:GetHeight()
-- We add 32 + 2 + 6 + 21 (button height) == 61
local height = 61 + frame.text:GetHeight()
frame:SetHeight(height)
frame.accept:ClearAllPoints()
frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
frame.cancel:Show()
local t = {...}
local tCount = select("#", ...)
frame.accept:SetScript("OnClick", function(self)
safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table)
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
for k in pairs(t) do
t[k] = nil
end
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
t.preferredIndex = STATICPOPUP_NUMDIALOGS
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
frame:Hide()
self:SetScript("OnClick", nil)
frame.cancel:SetScript("OnClick", nil)
del(info)
end)
frame.cancel:SetScript("OnClick", function(self)
end
t.OnCancel = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
frame:Hide()
self:SetScript("OnClick", nil)
frame.accept:SetScript("OnClick", nil)
del(info)
end)
end
for i = 1, select("#", ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
local function validationErrorPopup(message)
local frame = AceConfigDialog.popup
frame:Show()
frame.text:SetText(message)
-- From StaticPopup.lua
-- local height = 32 + text:GetHeight() + 2;
-- height = height + 6 + accept:GetHeight()
-- We add 32 + 2 + 6 + 21 (button height) == 61
local height = 61 + frame.text:GetHeight()
frame:SetHeight(height)
if not StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"]
t.text = message
t.button1 = OKAY
t.preferredIndex = STATICPOPUP_NUMDIALOGS
local dialog, oldstrata
t.OnAccept = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
frame.accept:ClearAllPoints()
frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16)
frame.cancel:Hide()
frame.accept:SetScript("OnClick", function()
frame:Hide()
end)
dialog = StaticPopup_Show("ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
local function ActivateControl(widget, event, ...)
@@ -678,7 +686,7 @@ local function ActivateControl(widget, event, ...)
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler
handler = group.handler or handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
@@ -742,6 +750,7 @@ local function ActivateControl(widget, event, ...)
end
end
local rootframe = user.rootframe
if not validated or type(validated) == "string" then
if not validated then
if usage then
@@ -756,12 +765,12 @@ local function ActivateControl(widget, event, ...)
end
-- show validate message
if user.rootframe.SetStatusText then
user.rootframe:SetStatusText(validated)
if not group.validatePopup and rootframe.SetStatusText then
rootframe:SetStatusText(validated)
else
validationErrorPopup(validated)
end
PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table
PlaySound("igPlayerInviteDecline")
del(info)
return true
else
@@ -794,14 +803,14 @@ local function ActivateControl(widget, event, ...)
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
local option_name, desc = option.name, option.desc
if type(option_name) == "function" then
option_name = option_name(info)
local name, desc = option.name, option.desc
if type(name) == "function" then
name = name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
confirmText = option_name
confirmText = name
if desc then
confirmText = confirmText.." - "..desc
end
@@ -879,6 +888,11 @@ end
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData("option")
local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
-- checks added by elvui
if type(min) == 'function' then min = min() end
if type(max) == 'function' then max = max() end
if min then
if step then
value = math_floor((value - min) / step + 0.5) * step + min
@@ -1083,11 +1097,6 @@ local function InjectInfo(control, options, option, path, rootframe, appName)
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
-- forward custom arg data directly
if control.SetCustomData and option.arg then
safecall(control.SetCustomData, control, option.arg)
end
end
local function CreateControl(userControlType, fallbackControlType)
@@ -1108,6 +1117,11 @@ local function sortTblAsStrings(x,y)
return tostring(x) < tostring(y) -- Support numbers as keys
end
-- added by ElvUI
local function sortTblByValue(x,y)
return x[2] < y[2]
end
--[[
options - root of the options table being fed
container - widget that controls will be placed in
@@ -1148,13 +1162,15 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
--Control to feed
local control
local name = GetOptionsMemberValue("name", v, options, path, appName)
if v.type == "execute" then
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
local iconControl = type(image) == "string" or type(image) == "number"
control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button")
control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button-ElvUI")
if iconControl then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
@@ -1197,6 +1213,11 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
elseif v.type == "toggle" then
control = CreateControl(v.dialogControl or v.control, "CheckBox")
control:SetLabel(name)
control.textWidth = GetOptionsMemberValue("textWidth",v,options,path,appName)
if control.textWidth and control.frame and control.text then
local textWidth = control.text:GetWidth()+30
control.customWidth = (textWidth>=width_multiplier and textWidth<=width_multiplier*1.5) and textWidth
end
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
@@ -1210,7 +1231,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
local image = GetOptionsMemberValue("image", v, options, path, appName)
local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
if type(image) == "string" or type(image) == "number" then
if type(image) == "string" then
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
@@ -1250,7 +1271,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
end
tsort(sorting, sortTblAsStrings)
end
for _, value in ipairs(sorting) do
for k, value in ipairs(sorting) do
local text = values[value]
local radio = gui:Create("CheckBox")
radio:SetLabel(text)
@@ -1278,13 +1299,15 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
control:DoLayout()
else
control = CreateControl(v.dialogControl or v.control, "Dropdown")
local sortByValue = GetOptionsMemberValue("sortByValue",v,options,path,appName)
local itemType = v.itemControl
if itemType and not gui:GetWidgetVersion(itemType) then
geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
itemType = nil
end
control:SetLabel(name)
control:SetList(values, sorting, itemType)
control:SetList(values, sorting, itemType, sortByValue)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
@@ -1296,14 +1319,20 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
local sortByValue = GetOptionsMemberValue("sortByValue", v, options, path, appName)
local valuesort = new()
if values then
for value, text in pairs(values) do
tinsert(valuesort, value)
tinsert(valuesort, (sortByValue and {value, text}) or value)
end
end
if sortByValue then
tsort(valuesort, sortTblByValue)
else
tsort(valuesort)
end
local controlType = v.dialogControl or v.control
if controlType then
@@ -1332,22 +1361,55 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
for s = 1, #valuesort do
local key = valuesort[s]
for i = 1, #valuesort do
local key = (sortByValue and valuesort[i][1]) or valuesort[i]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
local width = GetOptionsMemberValue("width",v,options,path,appName)
local dragdrop = GetOptionsMemberValue("dragdrop",v,options,path,appName)
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName)
for s = 1, #valuesort do
local value = valuesort[s]
for i = 1, #valuesort do
local value = (sortByValue and valuesort[i][1]) or valuesort[i]
local text = values[value]
if dragdrop then
local button = gui:Create("Button-ElvUI")
button:SetDisabled(disabled)
button:SetUserData("value", value)
button:SetUserData("text", text)
local state = v.stateSwitchGetText and v.stateSwitchGetText(button, text, value)
button:SetText(format("|cFF888888%d|r %s", i, state or text))
button.stateSwitchOnClick = v.stateSwitchOnClick
button.dragOnMouseDown = v.dragOnMouseDown
button.dragOnMouseUp = v.dragOnMouseUp
button.dragOnEnter = v.dragOnEnter
button.dragOnLeave = v.dragOnLeave
button.dragOnClick = v.dragOnClick
button.dragdrop = true
button.ActivateMultiControl = ActivateMultiControl
button.value = GetOptionsMemberValue("get",v, options, path, appName, value)
InjectInfo(button, options, v, path, rootframe, appName)
control:AddChild(button)
if width == "double" then
button:SetWidth(width_multiplier * 2)
elseif width == "half" then
button:SetWidth(width_multiplier / 2)
elseif (type(width) == "number") then
control:SetWidth(width_multiplier * width)
elseif width == "full" then
button.width = "fill"
else
button:SetWidth(width_multiplier)
end
else
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData("value", value)
@@ -1363,13 +1425,14 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
elseif width == "half" then
check:SetWidth(width_multiplier / 2)
elseif (type(width) == "number") then
check:SetWidth(width_multiplier * width)
control:SetWidth(width_multiplier * width)
elseif width == "full" then
check.width = "fill"
else
check:SetWidth(width_multiplier)
end
end
end
control:ResumeLayout()
control:DoLayout()
@@ -1379,7 +1442,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
del(valuesort)
elseif v.type == "color" then
control = CreateControl(v.dialogControl or v.control, "ColorPicker")
control = CreateControl(v.dialogControl or v.control, "ColorPicker-ElvUI")
control:SetLabel(name)
control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
@@ -1413,7 +1476,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
if type(image) == "string" or type(image) == "number" then
if type(image) == "string" then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
@@ -1433,29 +1496,31 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
end
control:SetImageSize(width, height)
end
local controlWidth = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not controlWidth and "fill"
local width = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill"
end
--Common Init
if control then
if control.width ~= "fill" then
local customWidth = control.customWidth or GetOptionsMemberValue("customWidth",v,options,path,appName)
if control.width ~= "fill" or customWidth then
if customWidth then
control:SetWidth(customWidth)
else
local width = GetOptionsMemberValue("width",v,options,path,appName)
local relWidth = GetOptionsMemberValue("relWidth",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif (type(width) == "number") then
control:SetWidth(width_multiplier * width)
elseif width == "relative" and relWidth then
control:SetRelativeWidth(relWidth)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
end
end
if control.SetDisabled then
local disabled = CheckOptionDisabled(v, options, path, appName)
control:SetDisabled(disabled)
@@ -1489,7 +1554,6 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local option = user.option
local path = user.path
local appName = user.appName
local tooltip = AceConfigDialog.tooltip
local feedpath = new()
for i = 1, #path do
@@ -1506,25 +1570,24 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
tooltip:SetOwner(button, "ANCHOR_NONE")
tooltip:ClearAllPoints()
if widget.type == "TabGroup" then
tooltip:SetPoint("BOTTOM",button,"TOP")
else
tooltip:SetPoint("LEFT",button,"RIGHT")
end
tooltip:SetText(name, 1, .82, 0, 1, true)
if type(desc) == "string" then
tooltip:AddLine(desc, 1, 1, 1, true)
GameTooltip:SetOwner(button, "ANCHOR_CURSOR")
if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP")
else
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
tooltip:Show()
GameTooltip:SetText(name, 1, .82, 0, 1)
GameTooltip:AddLine(desc, 1, 1, 1, 1)
GameTooltip:Show()
end
end
local function TreeOnButtonLeave(widget, event, value, button)
AceConfigDialog.tooltip:Hide()
GameTooltip:Hide()
end
@@ -1692,29 +1755,29 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR
elseif grouptype == "select" then
local selectGroup = gui:Create("DropdownGroup")
selectGroup:SetTitle(name)
InjectInfo(selectGroup, options, group, path, rootframe, appName)
selectGroup:SetCallback("OnGroupSelected", GroupSelected)
local select = gui:Create("DropdownGroup")
select:SetTitle(name)
InjectInfo(select, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
selectGroup:SetStatusTable(status.groups)
select:SetStatusTable(status.groups)
local grouplist, orderlist = BuildSelect(group, options, path, appName)
selectGroup:SetGroupList(grouplist, orderlist)
selectGroup:SetUserData("grouplist", grouplist)
selectGroup:SetUserData("orderlist", orderlist)
select:SetGroupList(grouplist, orderlist)
select:SetUserData("grouplist", grouplist)
select:SetUserData("orderlist", orderlist)
local firstgroup = orderlist[1]
if firstgroup then
selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
selectGroup.width = "fill"
selectGroup.height = "fill"
select.width = "fill"
select.height = "fill"
container:AddChild(selectGroup)
container:AddChild(select)
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
@@ -1942,19 +2005,17 @@ end
-- convert pre-39 BlizOptions structure to the new format
if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
local old = AceConfigDialog.BlizOptions
local newOpt = {}
local new = {}
for key, widget in pairs(old) do
local appName = widget:GetUserData("appName")
if not newOpt[appName] then newOpt[appName] = {} end
newOpt[appName][key] = widget
if not new[appName] then new[appName] = {} end
new[appName][key] = widget
end
AceConfigDialog.BlizOptions = newOpt
AceConfigDialog.BlizOptions = new
else
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
end
AceConfigDialog.BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap or {}
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData("path")
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
@@ -1976,17 +2037,15 @@ end
-- has to be a head-level note.
--
-- This function returns a reference to the container frame registered with the Interface
-- Options, as well as the registered ID. You can use the ID to open the options with
-- the API function `Settings.OpenToCategory`.
-- Options. You can use this reference to open the options with the API function
-- `InterfaceOptionsFrame_OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options.
-- @return The category ID to pass to Settings.OpenToCategory
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions
local BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap
local key = appName
for n = 1, select("#", ...) do
@@ -2000,6 +2059,7 @@ function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
if not BlizOptions[appName][key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[appName][key] = group
group:SetName(name or appName, parent)
group:SetTitle(name or appName)
group:SetUserData("appName", appName)
@@ -2012,42 +2072,8 @@ function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
local categoryName = name or appName
-- CoA-compat: the Settings.* API (GetCategory / RegisterCanvasLayoutCategory /
-- RegisterCanvasLayoutSubcategory / RegisterAddOnCategory) is a retail-only
-- (Dragonflight+) replacement for the WotLK-era InterfaceOptions_AddCategory.
-- On the 3.3.5-based CoA client Settings is nil, so fall back to the legacy API.
if Settings and Settings.GetCategory then
if parent then
local parentID = BlizOptionsIDMap[parent] or parent
local category = Settings.GetCategory(parentID)
if not category then
error(("The parent category '%s' was not found"):format(parent), 2)
end
local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName)
group:SetName(subcategory.ID, parentID)
else
if BlizOptionsIDMap[categoryName] then
error(("%s has already been added to the Blizzard Options Window with the given name: %s"):format(appName, categoryName), 2)
end
local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName)
if not (C_SettingsUtil and C_SettingsUtil.OpenSettingsPanel) then
-- override the ID so the name can be used in Settings.OpenToCategory
-- unfortunately with incoming API changes in 12.0 (and likely classic at some point) this override is no longer possible
category.ID = categoryName
end
group:SetName(category.ID)
BlizOptionsIDMap[categoryName] = category.ID
Settings.RegisterAddOnCategory(category)
end
else
group:SetName(name or appName, parent)
InterfaceOptions_AddCategory(group.frame)
end
return group.frame, group.frame.name
return group.frame
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
@@ -11,7 +11,7 @@
-- @release $Id$
local CallbackHandler = LibStub("CallbackHandler-1.0")
local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
local MAJOR, MINOR = "AceConfigRegistry-3.0-ElvUI", 20
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigRegistry then return end
@@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optnumberfunc={["nil"]=true,["number"]=true,["function"]=true,_="number"} -- added by ElvUI for range
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
@@ -75,6 +75,7 @@ local basekeys={
descStyle=optstring,
order=optmethodnumber,
validate=optmethodfalse,
validatePopup=optbool, --ElvUI
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
@@ -83,8 +84,7 @@ local basekeys={
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
tooltipHyperlink=optstringfunc,
icon=optstringnumberfunc,
icon=optstringfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
@@ -92,7 +92,18 @@ local basekeys={
func=optmethodfalse,
arg={["*"]=true},
width=optstringnumber,
relWidth=optnumber,
-- below here were created by ElvUI --
customWidth=optnumber,
textWidth=optmethodbool,
sortByValue=optmethodbool,
dragdrop=optmethodbool,
dragOnEnter=optmethodfalse,
dragOnLeave=optmethodfalse,
dragOnClick=optmethodfalse,
dragOnMouseUp=optmethodfalse,
dragOnMouseDown=optmethodfalse,
stateSwitchOnClick=optmethodfalse,
stateSwitchGetText=optmethodfalse,
}
local typedkeys={
@@ -102,7 +113,7 @@ local typedkeys={
dropdownControl=optstring,
},
description={
image=optstringnumberfunc,
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
@@ -122,7 +133,7 @@ local typedkeys={
childGroups=optstring,
},
execute={
image=optstringnumberfunc,
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
@@ -140,7 +151,7 @@ local typedkeys={
},
toggle={
tristate=optbool,
image=optstringnumberfunc,
image=optstringfunc,
imageCoords=optmethodtable,
control=optstring,
dialogControl=optstring,
@@ -149,12 +160,12 @@ local typedkeys={
tristate={
},
range={
min=optnumber,
softMin=optnumber,
max=optnumber,
softMax=optnumber,
min=optnumberfunc, --ElvUI
softMin=optnumberfunc, --ElvUI
max=optnumberfunc, --ElvUI
softMax=optnumberfunc, --ElvUI
step=optnumber,
bigStep=optnumber,
bigStep=optnumberfunc, --ElvUI
isPercent=optbool,
control=optstring,
dialogControl=optstring,
@@ -13,6 +13,10 @@ local pairs, next = pairs, next
-- WoW APIs
local UnitClass = UnitClass
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {}
@@ -84,25 +88,25 @@ elseif LOCALE == "frFR" then
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
elseif LOCALE == "koKR" then
L["choose"] = "기존 프로필"
L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
L["choose"] = "저장 중인 프로필"
L["choose_desc"] = "입력창에 새로운 이름을 입력하거나 저장 중인 프로필 중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
L["copy"] = "복사해 올 프로필"
L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
L["copy"] = "복사해오기"
L["copy_desc"] = "현재 사용 중인 프로필에 선택한 프로필의 설정을 복사합니다."
L["current"] = "현재 프로필:"
L["default"] = "기본값"
L["delete"] = "프로필 삭제"
L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간 절약하고 SavedVariables 파일 정리합니다."
L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
L["delete_confirm"] = "정말로 선택한 프로필을 삭제할까요?"
L["delete_desc"] = "저장 공간 절약 SavedVariables 파일 정리를 위해 데이터베이스에서 사용하지 않는 프로필을 삭제하세요."
L["delete_sub"] = "데이터베이스 프로필을 삭제합니다."
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있고, 각 캐릭터 별로 다른 설정을 할 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
L["new_sub"] = "새로운 프로필을 만듭니다."
L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 관리"
L["reset"] = "프로필 재설정"
L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
L["reset"] = "프로필 초기화"
L["reset_desc"] = "설정이 깨졌거나 처음부터 다시 설정을 원하는 경우, 현재 프로필을 기본값으로 초기화하세요."
L["reset_sub"] = "현재 프로필을 기본값으로 초기화합니다"
elseif LOCALE == "esES" or LOCALE == "esMX" then
L["choose"] = "Perfiles existentes"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
@@ -166,31 +170,31 @@ elseif LOCALE == "zhCN" then
elseif LOCALE == "ruRU" then
L["choose"] = "Существующие профили"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["choose_sub"] = "Выбор одного из уже доступных профилей."
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
L["copy"] = "Скопировать из"
L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
L["current"] = "Текущий профиль:"
L["default"] = "По умолчанию"
L["delete"] = "Удалить профиль"
L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
L["delete_sub"] = "Удаление профиля из базы данных."
L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
L["delete_sub"] = "Удаление профиля из БД"
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
L["new"] = "Новый"
L["new_sub"] = "Создание нового чистого профиля."
L["new_sub"] = "Создать новый чистый профиль"
L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями"
L["reset"] = "Сбросить профиль"
L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
L["reset"] = "Сброс профиля"
L["reset_desc"] = "Сбросить текущий профиль к стандартным настройкам, если ваша конфигурация испорчена или вы хотите настроить всё заново."
L["reset_sub"] = "Сброс текущего профиля на стандартный"
elseif LOCALE == "itIT" then
L["choose"] = "Profili Esistenti"
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
L["copy"] = "Copia Da"
L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
L["copy_desc"] = "Copia le impostazioni da un profilo esistente, nel profilo attivo in questo momento."
L["current"] = "Profilo Attivo:"
L["default"] = "Predefinito"
L["default"] = "Standard"
L["delete"] = "Cancella un Profilo"
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
@@ -31,21 +31,26 @@ local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
if not AceGUI then return end -- No upgrade needed
-- Lua APIs
local tinsert, wipe = table.insert, table.wipe
local tconcat, tinsert = table.concat, table.insert
local select, pairs, next, type = select, pairs, next, type
local error, assert = error, assert
local setmetatable, rawget = setmetatable, rawget
local math_max, math_min, math_ceil = math.max, math.min, math.ceil
local error, assert, loadstring = error, assert, loadstring
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
local math_max = math.max
-- WoW APIs
local UIParent = UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler, LibStub
--local con = LibStub("AceConsole-3.0",true)
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
-- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry
@@ -61,10 +66,39 @@ local function errorhandler(err)
return geterrorhandler()(err)
end
local function safecall(func, ...)
if func then
return xpcall(func, errorhandler, ...)
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...)
end
-- Recycling functions
@@ -88,38 +122,38 @@ do
AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor
function newWidget(widgetType)
if not WidgetRegistry[widgetType] then
function newWidget(type)
if not WidgetRegistry[type] then
error("Attempt to instantiate unknown widget type", 2)
end
if not objPools[widgetType] then
objPools[widgetType] = {}
if not objPools[type] then
objPools[type] = {}
end
local newObj = next(objPools[widgetType])
local newObj = next(objPools[type])
if not newObj then
newObj = WidgetRegistry[widgetType]()
newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
newObj = WidgetRegistry[type]()
newObj.AceGUIWidgetVersion = WidgetVersions[type]
else
objPools[widgetType][newObj] = nil
objPools[type][newObj] = nil
-- if the widget is older then the latest, don't even try to reuse it
-- just forget about it, and grab a new one.
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
return newWidget(widgetType)
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
return newWidget(type)
end
end
return newObj
end
-- Releases an instance to the Pool
function delWidget(obj,widgetType)
if not objPools[widgetType] then
objPools[widgetType] = {}
function delWidget(obj,type)
if not objPools[type] then
objPools[type] = {}
end
if objPools[widgetType][obj] then
if objPools[type][obj] then
error("Attempt to Release Widget that is already released", 2)
end
objPools[widgetType][obj] = true
objPools[type][obj] = true
end
end
@@ -135,9 +169,9 @@ end
-- OnAcquire function on it, before returning.
-- @param type The type of the widget.
-- @return The newly created widget.
function AceGUI:Create(widgetType)
if WidgetRegistry[widgetType] then
local widget = newWidget(widgetType)
function AceGUI:Create(type)
if WidgetRegistry[type] then
local widget = newWidget(type)
if rawget(widget, "Acquire") then
widget.OnAcquire = widget.Acquire
@@ -155,7 +189,7 @@ function AceGUI:Create(widgetType)
if widget.OnAcquire then
widget:OnAcquire()
else
error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
end
-- Set the default Layout ("List")
safecall(widget.SetLayout, widget, "List")
@@ -583,25 +617,25 @@ AceGUI.counts = AceGUI.counts or {}
-- This is used by widgets that require a named frame, e.g. when a Blizzard
-- Template requires it.
-- @param type The widget type
function AceGUI:GetNextWidgetNum(widgetType)
if not self.counts[widgetType] then
self.counts[widgetType] = 0
function AceGUI:GetNextWidgetNum(type)
if not self.counts[type] then
self.counts[type] = 0
end
self.counts[widgetType] = self.counts[widgetType] + 1
return self.counts[widgetType]
self.counts[type] = self.counts[type] + 1
return self.counts[type]
end
--- Return the number of created widgets for this type.
-- In contrast to GetNextWidgetNum, the number is not incremented.
-- @param widgetType The widget type
function AceGUI:GetWidgetCount(widgetType)
return self.counts[widgetType] or 0
-- @param type The widget type
function AceGUI:GetWidgetCount(type)
return self.counts[type] or 0
end
--- Return the version of the currently registered widget type.
-- @param widgetType The widget type
function AceGUI:GetWidgetVersion(widgetType)
return WidgetVersions[widgetType]
-- @param type The widget type
function AceGUI:GetWidgetVersion(type)
return WidgetVersions[type]
end
-------------
@@ -764,6 +798,7 @@ AceGUI:RegisterLayout("Flow",
usedwidth = 0
rowstart = frame
rowstartoffset = frameoffset
if child.DoLayout then
child:DoLayout()
@@ -806,8 +841,7 @@ local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
or colObj and (colObj["align" .. dir] or colObj.align)
or tableObj["align" .. dir] or tableObj.align
or "CENTERLEFT"
local val
child, cell = child or 0, cell or 0
local child, cell, val = child or 0, cell or 0, nil
if type(fn) == "string" then
fn = fn:lower()
@@ -821,7 +855,7 @@ local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
val = fn
end
return fn, math_max(0, math_min(val, cell))
return fn, max(0, min(val, cell))
end
-- Get width or height for multiple cells combined
@@ -830,7 +864,7 @@ local GetCellDimension = function (dir, laneDim, from, to, space)
for cell=from,to do
dim = dim + (laneDim[cell] or 0)
end
return dim + math_max(0, to - from) * (space or 0)
return dim + max(0, to - from) * (space or 0)
end
--[[ Options
@@ -876,7 +910,7 @@ AceGUI:RegisterLayout("Table",
repeat
n = n + 1
local col = (n - 1) % #cols + 1
local row = math_ceil(n / #cols)
local row = ceil(n / #cols)
local rowspan = rowspans[col]
local cell = rowspan and rowspan.child or child
local cellObj = cell:GetUserData("cell")
@@ -892,7 +926,7 @@ AceGUI:RegisterLayout("Table",
end
-- Colspan
local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
local colspan = max(0, min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
n = n + colspan
-- Place the cell
@@ -909,7 +943,7 @@ AceGUI:RegisterLayout("Table",
end
end
local rows = math_ceil(n / #cols)
local rows = ceil(n / #cols)
-- Determine fixed size cols and collect weights
local extantH, totalWeight = totalH, 0
@@ -934,16 +968,16 @@ AceGUI:RegisterLayout("Table",
f:ClearAllPoints()
local childH = f:GetWidth() or 0
laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
end
end
laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
laneH[col] = max(colObj.min or colObj[1] or 0, min(laneH[col], colObj.max or colObj[2] or laneH[col]))
else
-- Rel./Abs. width
laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
end
extantH = math_max(0, extantH - laneH[col])
extantH = max(0, extantH - laneH[col])
end
end
@@ -982,7 +1016,7 @@ AceGUI:RegisterLayout("Table",
child:DoLayout()
end
rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
rowV = max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
end
end
@@ -13,6 +13,7 @@
<Script file="widgets\AceGUIContainer-Window.lua"/>
<!-- Widgets -->
<Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-Button-ElvUI.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
@@ -2,7 +2,7 @@
BlizOptionsGroup Container
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
-------------------------------------------------------------------------------]]
local Type, Version = "BlizOptionsGroup", 26
local Type, Version = "BlizOptionsGroup", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -99,11 +99,7 @@ local methods = {
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
-- CoA-compat: InterfaceOptionsFramePanelContainer is a global from the stock 3.3.5
-- Interface Options frame; on the CoA reworked FrameXML it can be nil at the time
-- AceGUI widgets are constructed. Fall back to UIParent so CreateFrame doesn't blow up.
local _parent = InterfaceOptionsFramePanelContainer or UIParent
local frame = CreateFrame("Frame", nil, _parent)
local frame = CreateFrame("Frame")
frame:Hide()
-- support functions for the Blizzard Interface Options
@@ -112,11 +108,6 @@ local function Constructor()
frame.default = default
frame.refresh = refresh
-- 10.0 support function aliases (cancel has been removed)
frame.OnCommit = okay
frame.OnDefault = default
frame.OnRefresh = refresh
frame:SetScript("OnHide", OnHide)
frame:SetScript("OnShow", OnShow)
@@ -2,7 +2,7 @@
DropdownGroup Container
Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 22
local Type, Version = "DropdownGroup", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -125,7 +125,7 @@ local function Constructor()
dropdown.frame:Show()
dropdown:SetLabel("")
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
local border = CreateFrame("Frame", nil, frame)
border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop)
@@ -1,7 +1,7 @@
--[[-----------------------------------------------------------------------------
Frame Container
-------------------------------------------------------------------------------]]
local Type, Version = "Frame", 30
local Type, Version = "Frame", 25
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,11 +13,15 @@ local wipe = table.wipe
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame)
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
PlaySound("gsTitleOptionExit")
frame.obj:Hide()
end
@@ -79,7 +83,6 @@ local methods = {
["OnAcquire"] = function(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self.frame:SetFrameLevel(100) -- Lots of room to draw under it
self:SetTitle()
self:SetStatusText()
self:ApplyStatus()
@@ -176,21 +179,16 @@ local PaneBackdrop = {
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetFrameLevel(100) -- Lots of room to draw under it
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0, 0, 0, 1)
if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(400, 200)
else
frame:SetMinResize(400, 200)
end
frame:SetToplevel(true)
frame:SetScript("OnShow", Frame_OnShow)
frame:SetScript("OnHide", Frame_OnClose)
@@ -203,7 +201,7 @@ local function Constructor()
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
local statusbg = CreateFrame("Button", nil, frame)
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
statusbg:SetHeight(24)
@@ -271,7 +269,7 @@ local function Constructor()
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
x = 0.1 * 8/17
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame", nil, frame)
@@ -2,7 +2,7 @@
InlineGroup Container
Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 22
local Type, Version = "InlineGroup", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -75,7 +75,7 @@ local function Constructor()
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
local border = CreateFrame("Frame", nil, frame)
border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
@@ -187,7 +187,7 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetColorTexture(0, 0, 0, 0.4)
scrollbg:SetTexture(0, 0, 0, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, scrollframe)
@@ -2,18 +2,22 @@
TabGroup Container
Container that uses tabs on top to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TabGroup", 38
local Type, Version = "TabGroup", 31
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-- local upvalue storage used by BuildTabs
local widths = {}
local rowwidths = {}
@@ -22,143 +26,6 @@ local rowends = {}
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
local tabName = tab:GetName();
local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
local sideWidths = 2 * left:GetWidth();
local tabText = tab.Text or _G[tab:GetName().."Text"];
local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
local width, tabWidth;
local textWidth;
if ( absoluteTextSize ) then
textWidth = absoluteTextSize;
else
tabText:SetWidth(0);
textWidth = tabText:GetWidth();
end
-- If there's an absolute size specified then use it
if ( absoluteSize ) then
if ( absoluteSize < sideWidths) then
width = 1;
tabWidth = sideWidths
else
width = absoluteSize - sideWidths;
tabWidth = absoluteSize
end
tabText:SetWidth(width);
else
-- Otherwise try to use padding
if ( padding ) then
width = textWidth + padding;
else
width = textWidth + 24;
end
-- If greater than the maxWidth then cap it
if ( maxWidth and width > maxWidth ) then
if ( padding ) then
width = maxWidth + padding;
else
width = maxWidth + 24;
end
tabText:SetWidth(width);
else
tabText:SetWidth(0);
end
if (minWidth and width < minWidth) then
width = minWidth;
end
tabWidth = width + sideWidths;
end
if ( buttonMiddle ) then
buttonMiddle:SetWidth(width);
end
if ( buttonMiddleDisabled ) then
buttonMiddleDisabled:SetWidth(width);
end
tab:SetWidth(tabWidth);
if ( highlightTexture ) then
highlightTexture:SetWidth(tabWidth);
end
end
local function PanelTemplates_DeselectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Enable();
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function PanelTemplates_SelectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Hide();
middle:Hide();
right:Hide();
--tab:LockHighlight();
tab:Disable();
tab:SetDisabledFontObject(GameFontHighlightSmall);
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Show();
middleDisabled:Show();
rightDisabled:Show();
if GameTooltip:IsOwned(tab) then
GameTooltip:Hide();
end
end
local function PanelTemplates_SetDisabledTabState(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Disable();
tab.text = tab:GetText();
-- Gray out text
tab:SetDisabledFontObject(GameFontDisableSmall);
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function UpdateTabLook(frame)
if frame.disabled then
PanelTemplates_SetDisabledTabState(frame)
@@ -172,7 +39,7 @@ end
local function Tab_SetText(frame, text)
frame:_SetText(text)
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
PanelTemplates_TabResize(frame, 0, nil, width)
end
local function Tab_SetSelected(frame, selected)
@@ -196,7 +63,7 @@ Scripts
-------------------------------------------------------------------------------]]
local function Tab_OnClick(frame)
if not (frame.selected or frame.disabled) then
PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
PlaySound("igCharacterInfoTab")
frame.obj:SelectTab(frame.value)
end
end
@@ -236,64 +103,11 @@ local methods = {
["CreateTab"] = function(self, id)
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
local tab = CreateFrame("Button", tabname, self.border)
tab:SetSize(115, 24)
tab.deselectedTextY = -3
tab.selectedTextY = -2
tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.LeftDisabled:SetSize(20, 24)
tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.MiddleDisabled:SetSize(88, 24)
tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.RightDisabled:SetSize(20, 24)
tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Left:SetSize(20, 24)
tab.Left:SetPoint("TOPLEFT")
tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Middle:SetSize(88, 24)
tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Right:SetSize(20, 24)
tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Text = tab:CreateFontString(tabname .. "Text")
tab:SetFontString(tab.Text)
tab:SetNormalFontObject(GameFontNormalSmall)
tab:SetHighlightFontObject(GameFontHighlightSmall)
tab:SetDisabledFontObject(GameFontHighlightSmall)
tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
tab.HighlightTexture = tab:GetHighlightTexture()
tab.HighlightTexture:ClearAllPoints()
tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
tab.obj = self
tab.id = id
tab.text = tab.Text -- compat
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", 14, -3)
tab.text:SetPoint("RIGHT", -12, -3)
@@ -441,7 +255,7 @@ local methods = {
end
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
end
starttab = endtab + 1
end
@@ -502,7 +316,7 @@ local function Constructor()
titletext:SetHeight(18)
titletext:SetText("")
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
local border = CreateFrame("Frame", nil, frame)
border:SetPoint("TOPLEFT", 1, -27)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
@@ -2,18 +2,22 @@
TreeGroup Container
Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TreeGroup", 49
local Type, Version = "TreeGroup", 43
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, math.floor
local math_min, math_max, floor = math.min, math.max, floor
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-- Recycling functions
local new, del
do
@@ -155,7 +159,7 @@ end
local function FirstFrameUpdate(frame)
local self = frame.obj
frame:SetScript("OnUpdate", nil)
self:RefreshTree(nil, true)
self:RefreshTree()
end
local function BuildUniqueValue(...)
@@ -202,13 +206,11 @@ local function Button_OnEnter(frame)
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
if self.enabletooltips then
local tooltip = AceGUI.tooltip
tooltip:SetOwner(frame, "ANCHOR_NONE")
tooltip:ClearAllPoints()
tooltip:SetPoint("LEFT",frame,"RIGHT")
tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
GameTooltip:SetOwner(frame, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",frame,"RIGHT")
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
tooltip:Show()
GameTooltip:Show()
end
end
@@ -217,7 +219,7 @@ local function Button_OnLeave(frame)
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
if self.enabletooltips then
AceGUI.tooltip:Hide()
GameTooltip:Hide()
end
end
@@ -225,7 +227,7 @@ local function OnScrollValueChanged(frame, value)
if frame.obj.noupdate then return end
local self = frame.obj
local status = self.status or self.localstatus
status.scrollvalue = floor(value + 0.5)
status.scrollvalue = value
self:RefreshTree()
AceGUI:ClearFocus()
end
@@ -290,13 +292,10 @@ local methods = {
["OnAcquire"] = function(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
end,
["OnRelease"] = function(self)
self.status = nil
self.tree = nil
self.frame:SetScript("OnUpdate", nil)
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
@@ -384,9 +383,13 @@ local methods = {
end
end,
["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
["RefreshTree"] = function(self,scrollToSelection)
local buttons = self.buttons
local lines = self.lines
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
@@ -412,11 +415,6 @@ local methods = {
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
if maxlines <= 0 then return end
if self.frame:GetParent() == UIParent and not fromOnUpdate then
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
return
end
local first, last
scrollToSelection = status.scrollToSelection
@@ -495,10 +493,6 @@ local methods = {
buttonnum = buttonnum + 1
end
-- We hide the remaining buttons after updating others to avoid a blizzard bug that keeps them interactable even if hidden when hidden before updating the buttons.
for i = buttonnum, #buttons do
buttons[i]:Hide()
end
end,
["SetSelected"] = function(self, value)
@@ -563,11 +557,7 @@ local methods = {
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
if treeframe.SetResizeBounds then
treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
else
treeframe:SetMaxResize(maxtreewidth, 1600)
end
end,
["OnHeightSet"] = function(self, height)
@@ -629,7 +619,7 @@ local PaneBackdrop = {
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 1,
tile = true, tileSize = 16, edgeSize = 0,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
@@ -637,7 +627,7 @@ local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
local treeframe = CreateFrame("Frame", nil, frame)
treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
@@ -646,17 +636,13 @@ local function Constructor()
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true)
if treeframe.SetResizeBounds then -- WoW 10.0
treeframe:SetResizeBounds(100, 1, 400, 1600)
else
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400, 1600)
end
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
local dragger = CreateFrame("Frame", nil, treeframe)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
@@ -679,9 +665,9 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetColorTexture(0,0,0,0.4)
scrollbg:SetTexture(0,0,0,0.4)
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
local border = CreateFrame("Frame",nil,frame)
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop)
@@ -7,6 +7,10 @@ local pairs, assert, type = pairs, assert, type
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
----------------
-- Main Frame --
----------------
@@ -17,7 +21,7 @@ local CreateFrame, UIParent = CreateFrame, UIParent
]]
do
local Type = "Window"
local Version = 8
local Version = 5
local function frameOnShow(this)
this.obj:Fire("OnShow")
@@ -28,7 +32,7 @@ do
end
local function closeOnClick(this)
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
PlaySound("gsTitleOptionExit")
this.obj:Hide()
end
@@ -182,75 +186,71 @@ do
frame:SetScript("OnShow",frameOnShow)
frame:SetScript("OnHide",frameOnClose)
if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(240,240)
else
frame:SetMinResize(240,240)
end
frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
@@ -300,7 +300,7 @@ do
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
x = 0.1 * 8/17
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame)
@@ -0,0 +1,179 @@
--[[-----------------------------------------------------------------------------
Button Widget (Modified to change text color on SetDisabled method)
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button-ElvUI", 2
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local _G = _G
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
local IsShiftKeyDown = IsShiftKeyDown
-- GLOBALS: GameTooltip, ElvUI
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local dragdropButton
local function lockTooltip()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:SetText(" ")
GameTooltip:Show()
end
local function dragdrop_OnMouseDown(frame, ...)
if frame.obj.dragOnMouseDown then
dragdropButton.mouseDownFrame = frame
dragdropButton:SetText(frame.obj.value or "Unknown")
dragdropButton:SetSize(frame:GetSize())
frame.obj.dragOnMouseDown(frame, ...)
end
end
local function dragdrop_OnMouseUp(frame, ...)
if frame.obj.dragOnMouseUp then
frame:SetAlpha(1)
GameTooltip:Hide()
dragdropButton:Hide()
if dragdropButton.enteredFrame and dragdropButton.enteredFrame ~= frame and dragdropButton.enteredFrame:IsMouseOver() then
frame.obj.dragOnMouseUp(frame, ...)
frame.obj.ActivateMultiControl(frame.obj, ...)
end
dragdropButton.enteredFrame = nil
dragdropButton.mouseDownFrame = nil
end
end
local function dragdrop_OnLeave(frame, ...)
if frame.obj.dragOnLeave then
if dragdropButton.mouseDownFrame then
lockTooltip()
end
if frame == dragdropButton.mouseDownFrame then
frame:SetAlpha(0)
dragdropButton:Show()
frame.obj.dragOnLeave(frame, ...)
end
end
end
local function dragdrop_OnEnter(frame, ...)
if frame.obj.dragOnEnter and dragdropButton:IsShown() then
dragdropButton.enteredFrame = frame
lockTooltip()
frame.obj.dragOnEnter(frame, ...)
end
end
local function dragdrop_OnClick(frame, ...)
local button = ...
if frame.obj.dragOnClick and button == "RightButton" then
frame.obj.dragOnClick(frame, ...)
frame.obj.ActivateMultiControl(frame.obj, ...)
elseif frame.obj.stateSwitchOnClick and (button == "LeftButton") and IsShiftKeyDown() then
frame.obj.stateSwitchOnClick(frame, ...)
frame.obj.ActivateMultiControl(frame.obj, ...)
end
end
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
PlaySound("igMainMenuOption")
frame.obj:Fire("OnClick", ...)
end
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
self:SetDisabled(false)
self:SetAutoWidth(false)
self:SetText()
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.text:SetText(text)
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetAutoWidth"] = function(self, autoWidth)
self.autoWidth = autoWidth
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.4, 0.4, 0.4)
else
self.frame:Enable()
self.text:SetTextColor(1, 0.82, 0)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
frame:Hide()
frame:EnableMouse(true)
frame:RegisterForClicks("AnyUp")
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
-- dragdrop
if not dragdropButton then
dragdropButton = CreateFrame("Button", "ElvUIAceGUI30DragDropButton", UIParent, "UIPanelButtonTemplate")
dragdropButton:SetFrameStrata("TOOLTIP")
dragdropButton:SetFrameLevel(5)
dragdropButton:SetPoint('BOTTOM', GameTooltip, "BOTTOM", 0, 10)
dragdropButton:Hide()
ElvUI[1]:GetModule('Skins'):HandleButton(dragdropButton)
end
frame:HookScript("OnClick", dragdrop_OnClick)
frame:HookScript("OnEnter", dragdrop_OnEnter)
frame:HookScript("OnLeave", dragdrop_OnLeave)
frame:HookScript("OnMouseUp", dragdrop_OnMouseUp)
frame:HookScript("OnMouseDown", dragdrop_OnMouseDown)
local text = frame:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
local widget = {
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -2,7 +2,7 @@
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button", 24
local Type, Version = "Button", 23
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -18,7 +18,7 @@ Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
PlaySound("igMainMenuOption")
frame.obj:Fire("OnClick", ...)
end
@@ -74,7 +74,7 @@ Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
frame:Hide()
frame:EnableMouse(true)
@@ -12,6 +12,10 @@ local select, pairs = select, pairs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: SetDesaturation, GameFontHighlight
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
@@ -56,9 +60,9 @@ local function CheckBox_OnMouseUp(frame)
self:ToggleChecked()
if self.checked then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
PlaySound("igMainMenuOptionCheckBoxOn")
else -- for both nil and false (tristate)
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
PlaySound("igMainMenuOptionCheckBoxOff")
end
self:Fire("OnValueChanged", self.checked)
@@ -195,14 +199,13 @@ local methods = {
["SetDescription"] = function(self, desc)
if desc then
if not self.desc then
local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
f:ClearAllPoints()
f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
f:SetWidth(self.frame.width - 30)
f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
f:SetJustifyH("LEFT")
f:SetJustifyV("TOP")
self.desc = f
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
desc:SetWidth(self.frame.width - 30)
desc:SetJustifyH("LEFT")
desc:SetJustifyV("TOP")
self.desc = desc
end
self.desc:Show()
--self.text:SetFontObject(GameFontNormal)
@@ -1,7 +1,7 @@
--[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 28
local Type, Version = "ColorPicker-ElvUI", 25
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -11,24 +11,21 @@ local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Unfortunately we have no way to realistically detect if a client uses inverted alpha
-- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ColorPickerFrame, OpacitySliderFrame, ColorPPDefault
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha)
if INVERTED_ALPHA and a then
a = 1 - a
end
-- this will block an infinite loop from `E.GrabColorPickerValues`
-- which is caused when we set values into the color picker again on `OnValueChanged`
if ColorPickerFrame.noColorCallback then return end
if not self.HasAlpha then
a = 1
end
-- no change, skip update
if r == self.r and g == self.g and b == self.b and a == self.a then
return
end
self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
@@ -61,64 +58,38 @@ local function ColorSwatch_OnClick(frame)
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
ColorPickerFrame:SetClampedToScreen(true)
if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
if INVERTED_ALPHA then
a2 = 1 - a2
end
local info = {
swatchFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = ColorPickerFrame:GetColorAlpha()
ColorCallback(self, r, g, b, a)
end,
hasOpacity = self.HasAlpha,
opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = ColorPickerFrame:GetColorAlpha()
ColorCallback(self, r, g, b, a, true)
end,
opacity = a2,
cancelFunc = function()
ColorCallback(self, r2, g2, b2, a2, true)
end,
r = r2,
g = g2,
b = b2,
}
ColorPickerFrame:SetupColorPickerAndShow(info)
else
ColorPickerFrame.func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a)
end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
end
local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = a
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
if ColorPPDefault and self.dR and self.dG and self.dB then
local alpha = 1
if self.dA then alpha = 1 - self.dA end
if not ColorPPDefault.colors then ColorPPDefault.colors = {} end
ColorPPDefault.colors.r, ColorPPDefault.colors.g, ColorPPDefault.colors.b, ColorPPDefault.colors.a = self.dR, self.dG, self.dB, alpha
end
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
ColorPickerFrame:Show()
end
end
AceGUI:ClearFocus()
end
@@ -141,11 +112,15 @@ local methods = {
self.text:SetText(text)
end,
["SetColor"] = function(self, r, g, b, a)
["SetColor"] = function(self, r, g, b, a, defaultR, defaultG, defaultB, defaultA)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.dR = defaultR or self.dR
self.dG = defaultG or self.dG
self.dB = defaultB or self.dB
self.dA = defaultA or self.dA
self.colorSwatch:SetVertexColor(r, g, b, a)
end,
@@ -187,7 +162,7 @@ local function Constructor()
colorSwatch.background = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetColorTexture(1, 1, 1)
texture:SetTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch)
texture:Show()
@@ -41,7 +41,7 @@ local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
version = 2000,
version = 1000,
counter = 0,
}
@@ -178,7 +178,7 @@ function ItemBase.Create(type)
highlight:Hide()
self.highlight = highlight
local check = frame:CreateTexture(nil, "OVERLAY")
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
@@ -186,7 +186,7 @@ function ItemBase.Create(type)
check:Hide()
self.check = check
local sub = frame:CreateTexture(nil, "OVERLAY")
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
@@ -323,7 +323,7 @@ end
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 4
local widgetVersion = 3
local function UpdateToggle(self)
if self.value then
@@ -343,9 +343,9 @@ do
if self.disabled then return end
self.value = not self.value
if self.value then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
PlaySound("igMainMenuOptionCheckBoxOn")
else
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
PlaySound("igMainMenuOptionCheckBoxOff")
end
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
@@ -440,7 +440,7 @@ end
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 2
local widgetVersion = 1
-- exported, override
local function SetDisabled(self, disabled)
@@ -455,7 +455,7 @@ do
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetColorTexture(.5, .5, .5)
line:SetTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
@@ -4,13 +4,17 @@ local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
local tsort = table.sort
local tsort, tonumber = table.sort, tonumber
-- WoW APIs
local PlaySound = PlaySound
local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
@@ -35,7 +39,7 @@ end
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 5
local widgetVersion = 3
--[[ Static data ]]--
@@ -189,7 +193,12 @@ do
local height = 8
for i, item in pairs(items) do
item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
if i == 1 then
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
item:Show()
height = height + 16
@@ -249,7 +258,7 @@ do
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
local self = {}
self.count = count
self.type = widgetType
@@ -300,7 +309,7 @@ do
scrollFrame.obj = self
itemFrame.obj = self
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
@@ -347,7 +356,7 @@ end
do
local widgetType = "Dropdown"
local widgetVersion = 36
local widgetVersion = 35
--[[ Static data ]]--
@@ -372,6 +381,7 @@ do
local function Dropdown_TogglePullout(this)
local self = this.obj
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
if self.open then
self.open = nil
self.pullout:Close()
@@ -589,13 +599,38 @@ do
return tostring(x) < tostring(y)
end
end
local function SetList(self, list, order, itemType)
-- these were added by ElvUI
local sortStr1, sortStr2 = "%((%d+)%)", "%[(%d+)]"
local sortValue = function(a,b)
if a and b and (a[2] and b[2]) then
local a2 = tonumber(a[2]:match(sortStr1) or a[2]:match(sortStr2))
local b2 = tonumber(b[2]:match(sortStr1) or b[2]:match(sortStr2))
if a2 and b2 and (a2 ~= b2) then
return a2 < b2 -- try to sort by the number inside of brackets if we can
end
return a[2] < b[2]
end
end
local function SetList(self, list, order, itemType, sortByValue)
self.list = list or {}
self.pullout:Clear()
self.hasClose = nil
if not list then return end
if type(order) ~= "table" then
if sortByValue then -- added by ElvUI
for k, v in pairs(list) do
sortlist[#sortlist + 1] = {k,v}
end
tsort(sortlist, sortValue)
for i, sortedList in ipairs(sortlist) do
AddListItem(self, sortedList[1], sortedList[2], itemType)
sortlist[i] = nil
end
else -- this is the default way (unchanged by ElvUI)
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
@@ -605,6 +640,7 @@ do
AddListItem(self, key, list[key], itemType)
sortlist[i] = nil
end
end
else
for i, key in ipairs(order) do
AddListItem(self, key, list[key], itemType)
@@ -1,7 +1,7 @@
--[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 29
local Type, Version = "EditBox", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -10,21 +10,21 @@ local tostring, pairs = tostring, pairs
-- WoW APIs
local PlaySound = PlaySound
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
if ChatFrameUtil and ChatFrameUtil.InsertLink then
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
end
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
@@ -73,23 +73,19 @@ local function EditBox_OnEnterPressed(frame)
local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value)
if not cancel then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
PlaySound("igMainMenuOptionCheckBoxOn")
HideButton(self)
end
end
local function EditBox_OnReceiveDrag(frame)
local self = frame.obj
local type, id, info, extra = GetCursorInfo()
local type, id, info = GetCursorInfo()
local name
if type == "item" then
name = info
elseif type == "spell" then
if C_Spell and C_Spell.GetSpellName then
name = C_Spell.GetSpellName(extra)
else
name = GetSpellInfo(id, info)
end
elseif type == "macro" then
name = GetMacroInfo(id)
end
@@ -132,7 +132,7 @@ local function Constructor()
widget[method] = func
end
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
widget.SetText = widget.SetLabel
return AceGUI:RegisterAsWidget(widget)
end
@@ -2,7 +2,7 @@
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 27
local Type, Version = "Keybinding", 25
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,6 +13,10 @@ local pairs = pairs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
@@ -31,14 +35,12 @@ local function Keybinding_OnClick(frame, button)
if self.waitingForKey then
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
else
frame:EnableKeyboard(true)
frame:EnableMouseWheel(true)
frame:EnableGamePadButton(true)
self.msgframe:Show()
frame:LockHighlight()
self.waitingForKey = true
@@ -74,7 +76,6 @@ local function Keybinding_OnKeyDown(frame, key)
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
@@ -122,7 +123,6 @@ local methods = {
self:SetDisabled(false)
self.button:EnableKeyboard(false)
self.button:EnableMouseWheel(false)
self.button:EnableGamePadButton(false)
end,
-- ["OnRelease"] = nil,
@@ -188,7 +188,7 @@ local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
button:EnableMouse(true)
button:EnableMouseWheel(false)
@@ -199,12 +199,10 @@ local function Constructor()
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)
button:EnableKeyboard(false)
button:EnableGamePadButton(false)
local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0)
@@ -216,7 +214,7 @@ local function Constructor()
label:SetJustifyH("CENTER")
label:SetHeight(18)
local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
local msgframe = CreateFrame("Frame", nil, UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
@@ -2,7 +2,7 @@
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
local Type, Version = "Label", 28
local Type, Version = "Label", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -12,6 +12,10 @@ local max, select, pairs = math.max, select, pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
@@ -125,16 +129,12 @@ local methods = {
end,
["SetFont"] = function(self, font, height, flags)
if not self.fontObject then
self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
end
self.fontObject:SetFont(font, height, flags)
self:SetFontObject(self.fontObject)
self.label:SetFont(font, height, flags)
UpdateImageAnchor(self)
end,
["SetFontObject"] = function(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
UpdateImageAnchor(self)
self:SetFont((font or GameFontHighlightSmall):GetFont())
end,
["SetImageSize"] = function(self, width, height)
@@ -1,4 +1,4 @@
local Type, Version = "MultiLineEditBox", 33
local Type, Version = "MultiLineEditBox", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -6,22 +6,22 @@ if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local pairs = pairs
-- WoW APIs
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ACCEPT, ChatFontNormal
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIMultiLineEditBoxInsertLink then
-- upgradeable hook
if ChatFrameUtil and ChatFrameUtil.InsertLink then
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
end
end
function _G.AceGUIMultiLineEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
@@ -104,13 +104,9 @@ local function OnMouseUp(self)
end
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
local type, id, info, extra = GetCursorInfo()
local type, id, info = GetCursorInfo()
if type == "spell" then
if C_Spell and C_Spell.GetSpellName then
info = C_Spell.GetSpellName(extra)
else
info = GetSpellInfo(id, info)
end
elseif type ~= "item" then
return
end
@@ -149,14 +145,6 @@ local function OnVerticalScroll(self, offset)
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
end
local function OnScrollRangeChanged(self, xrange, yrange)
if yrange == 0 then
self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
else
OnVerticalScroll(self, self:GetVerticalScroll())
end
end
local function OnShowFocus(frame)
frame.obj.editBox:SetFocus()
frame:SetScript("OnShow", nil)
@@ -269,6 +257,8 @@ local methods = {
["SetCursorPosition"] = function(self, ...)
return self.editBox:SetCursorPosition(...)
end,
}
--[[-----------------------------------------------------------------------------
@@ -293,7 +283,7 @@ local function Constructor()
label:SetText(ACCEPT)
label:SetHeight(10)
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
button:SetPoint("BOTTOMLEFT", 0, 4)
button:SetHeight(22)
button:SetWidth(label:GetStringWidth() + 24)
@@ -307,7 +297,7 @@ local function Constructor()
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE")
local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
local scrollBG = CreateFrame("Frame", nil, frame)
scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
@@ -331,7 +321,6 @@ local function Constructor()
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
editBox:SetAllPoints()
@@ -2,7 +2,7 @@
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "Slider", 24
local Type, Version = "Slider", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -14,6 +14,10 @@ local tonumber, pairs = tonumber, pairs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
@@ -27,13 +31,13 @@ local function UpdateText(self)
end
local function UpdateLabels(self)
local min_value, max_value = (self.min or 0), (self.max or 100)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%", (min_value * 100))
self.hightext:SetFormattedText("%s%%", (max_value * 100))
self.lowtext:SetFormattedText("%s%%", (min * 100))
self.hightext:SetFormattedText("%s%%", (max * 100))
else
self.lowtext:SetText(min_value)
self.hightext:SetText(max_value)
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
end
@@ -56,10 +60,6 @@ end
local function Slider_OnValueChanged(frame, newvalue)
local self = frame.obj
if not frame.setup then
if self.step and self.step > 0 then
local min_value = self.min or 0
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
end
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
@@ -103,7 +103,7 @@ local function EditBox_OnEnterPressed(frame)
end
if value then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
PlaySound("igMainMenuOptionCheckBoxOn")
self.slider:SetValue(value)
self:Fire("OnMouseUp", value)
end
@@ -171,13 +171,16 @@ local methods = {
self.label:SetText(text)
end,
["SetSliderValues"] = function(self, min_value, max_value, step)
["SetSliderValues"] = function(self, min, max, step)
if type(min) == 'function' then min = min() end -- ElvUI
if type(max) == 'function' then max = max() end -- ElvUI
local frame = self.slider
frame.setup = true
self.min = min_value
self.max = max_value
self.min = min
self.max = max
self.step = step
frame:SetMinMaxValues(min_value or 0,max_value or 100)
frame:SetMinMaxValues(min or 0,max or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
if self.value then
@@ -221,7 +224,7 @@ local function Constructor()
label:SetJustifyH("CENTER")
label:SetHeight(15)
local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
local slider = CreateFrame("Slider", nil, frame)
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0)
@@ -243,7 +246,7 @@ local function Constructor()
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
local editbox = CreateFrame("EditBox", nil, frame)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM")
@@ -273,7 +276,6 @@ local function Constructor()
widget[method] = func
end
slider.obj, editbox.obj = widget, widget
C_Timer.After(0.3, function() editbox:SetText(" ") UpdateText(widget) end) -- Workaround for font loading issue, making the editboxes blank until the text is changed
return AceGUI:RegisterAsWidget(widget)
end