Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.

Fix remaining lua errors covered by ascension patches

Add Addon Skins
Add Enhanced Friends List
This commit is contained in:
Andrew6810
2022-10-28 07:12:13 -07:00
parent 60ef8a38af
commit df7cc26a64
205 changed files with 18480 additions and 35 deletions
@@ -0,0 +1,159 @@
local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule("Skins")
local AS = E:GetModule("AddOnSkins")
if not AS:IsAddonLODorEnabled("TradeskillInfoUI") then return end
local _G = _G
local unpack = unpack
-- TradeskillInfo r365
-- https://www.wowace.com/projects/tradeskill-info/files/449625
S:AddCallbackForAddon("TradeskillInfoUI", "TradeskillInfoUI", function()
if not E.private.addOnSkins.TradeskillInfo then return end
TradeskillInfoFrame:Width(670)
TradeskillInfoFrame:SetMinResize(670, TradeskillInfoFrame:GetHeight())
TradeskillInfoFrame:SetTemplate("Transparent")
S:HandleCloseButton(TradeskillInfoFrameCloseButton, TradeskillInfoFrame.backdrop)
S:HandleButton(TradeskillInfoResetButton)
S:HandleButton(TradeskillInfoOpposingButton)
S:HandleButton(TradeskillInfoNameButton)
S:HandleButton(TradeskillInfoReagentButton)
S:HandleButton(TradeskillInfoSearchButton)
S:HandleDropDownBox(TradeskillInfoSortDropDown)
S:HandleDropDownBox(TradeskillInfoTradeskillsDropDown)
S:HandleDropDownBox(TradeskillInfoAvailabilityDropDown)
TradeskillInfoListScrollFrame:StripTextures()
S:HandleScrollBar(TradeskillInfoListScrollFrameScrollBar)
TradeskillInfoDetailScrollFrame:StripTextures()
S:HandleScrollBar(TradeskillInfoDetailScrollFrameScrollBar)
S:HandleEditBox(TradeskillInfoInputBox)
TradeskillInfoDetailScrollChildFrame:StripTextures()
TradeskillInfoSkillIcon:StyleButton(nil, true)
TradeskillInfoSkillIcon:SetTemplate("Default")
TradeskillInfoSortDropDown:Point("TOPLEFT", 53, -29)
TradeskillInfoTradeskillsDropDown:Point("LEFT", TradeskillInfoSortDropDown, "RIGHT", -21, 0)
TradeskillInfoAvailabilityDropDown:Point("LEFT", TradeskillInfoTradeskillsDropDown, "RIGHT", -21, 0)
TradeskillInfoListFrame:Point("TOPLEFT", 8, -50)
TradeskillInfoListFrame:Point("RIGHT", TradeskillInfoDetailScrollFrame, "LEFT", -3, 0)
TradeskillInfoListFrame:Point("BOTTOM", TradeskillInfoResetButton, "TOP", 0, 5)
TradeskillInfoCollapseAllButton:Point("TOPLEFT", 4, -8)
TradeskillInfoSkill1:Point("TOPLEFT", 4, -28)
TradeskillInfoListScrollFrame:Point("TOPLEFT", 0, -26)
TradeskillInfoListScrollFrame:Point("BOTTOMRIGHT", -21, 0)
TradeskillInfoListScrollFrameScrollBar:Point("TOPLEFT", TradeskillInfoListScrollFrame, "TOPRIGHT", 3, -19)
TradeskillInfoListScrollFrameScrollBar:Point("BOTTOMLEFT", TradeskillInfoListScrollFrame, "BOTTOMRIGHT", 3, 19)
TradeskillInfoDetailScrollFrame:Width(304)
TradeskillInfoDetailScrollFrame:Point("TOPRIGHT", -29, -76)
TradeskillInfoDetailScrollFrame:Point("BOTTOMRIGHT", -31, 37)
TradeskillInfoDetailScrollFrameScrollBar:Point("TOPLEFT", TradeskillInfoDetailScrollFrame, "TOPRIGHT", 3, -19)
TradeskillInfoDetailScrollFrameScrollBar:Point("BOTTOMLEFT", TradeskillInfoDetailScrollFrame, "BOTTOMRIGHT", 3, 19)
TradeskillInfoSkillIcon:Size(47)
TradeskillInfoSkillIcon:Point("TOPLEFT", 10, -9)
TradeskillInfoSkillName:Point("TOPLEFT", 65, -9)
TradeskillInfoDescription:Point("TOPLEFT", 8, -64)
TradeskillInfoResetButton:Point("BOTTOMLEFT", 8, 8)
TradeskillInfoInputBox:Width(217)
TradeskillInfoSearchButton:Point("BOTTOMRIGHT", -8, 8)
TradeskillInfoInputBox:Point("RIGHT", TradeskillInfoSearchButton, "LEFT", -8, 0)
TradeskillInfoReagentButton:Point("RIGHT", TradeskillInfoInputBox, "LEFT", -8, 0)
TradeskillInfoNameButton:Point("RIGHT", TradeskillInfoReagentButton, "LEFT", -7, 0)
TradeskillInfoOpposingButton:Point("RIGHT", TradeskillInfoNameButton, "LEFT", -7, 0)
TradeskillInfoFrameResizeCorner:Point("BOTTOMRIGHT", -1, 1)
local skillIconSkinned
hooksecurefunc(TradeskillInfoSkillIcon, "SetNormalTexture", function(self)
local normalTexture = self:GetNormalTexture()
if normalTexture then
if not skillIconSkinned then
self:SetAlpha(1)
normalTexture:SetTexCoord(unpack(E.TexCoords))
normalTexture:SetInside()
skillIconSkinned = true
end
else
self:SetAlpha(0)
skillIconSkinned = nil
end
end)
for i = 1, TradeskillInfoUI.cons.maxSkillReagents or 8 do
local reagent = _G["TradeskillInfoReagent"..i]
local icon = _G["TradeskillInfoReagent"..i.."IconTexture"]
local count = _G["TradeskillInfoReagent"..i.."Count"]
local name = _G["TradeskillInfoReagent"..i.."Name"]
local nameFrame = _G["TradeskillInfoReagent"..i.."NameFrame"]
reagent:SetTemplate("Default")
reagent:StyleButton(nil, true)
reagent:Size(143, 40)
icon.backdrop = CreateFrame("Frame", nil, reagent)
icon.backdrop:SetTemplate()
icon.backdrop:Point("TOPLEFT", icon, -1, 1)
icon.backdrop:Point("BOTTOMRIGHT", icon, 1, -1)
icon:SetTexCoord(unpack(E.TexCoords))
icon:SetDrawLayer("OVERLAY")
icon:Size(E.PixelMode and 38 or 32)
icon:Point("TOPLEFT", E.PixelMode and 1 or 4, -(E.PixelMode and 1 or 4))
icon:SetParent(icon.backdrop)
count:SetParent(icon.backdrop)
count:SetDrawLayer("OVERLAY")
name:Point("LEFT", nameFrame, "LEFT", 20, 0)
nameFrame:Hide()
if i == 1 then
reagent:Point("TOPLEFT", TradeskillInfoReagentLabel, "BOTTOMLEFT", 1, -3)
elseif i % 2 == 0 then
reagent:Point("LEFT", _G["TradeskillInfoReagent"..(i-1)], "RIGHT", 3, 0)
else
reagent:Point("TOPLEFT", _G["TradeskillInfoReagent"..(i-2)], "BOTTOMLEFT", 0, -3)
end
end
local collapseButtons = -1
hooksecurefunc(TradeskillInfoUI, "DoFrameUpdate", function(self)
if collapseButtons >= self.vars.numSkillButtons then return end
if collapseButtons == -1 then
S:HandleCollapseExpandButton(TradeskillInfoCollapseAllButton)
collapseButtons = collapseButtons + 1
end
for i = collapseButtons + 1, self.vars.numSkillButtons do
local button = _G["TradeskillInfoSkill"..i]
if button then
S:HandleCollapseExpandButton(button)
end
end
collapseButtons = self.vars.numSkillButtons
end)
end)