Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.
Fix remaining lua errors covered by ascension patches Add Addon Skins Add Enhanced Friends List
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@@ -0,0 +1,119 @@
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local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule("Skins")
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local AS = E:GetModule("AddOnSkins")
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if not AS:IsAddonLODorEnabled("TipTac") then return end
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-- TipTac 10.05.01
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-- https://www.curseforge.com/wow/addons/tip-tac/files/427096
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S:AddCallbackForAddon("TipTac", "TipTac", function()
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if not E.private.addOnSkins.TipTac then return end
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if not TipTac_Config then
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TipTac_Config = {}
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end
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TipTac_Config.barTexture = E.media.normTex
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TipTac_Config.tipBackdropEdge = E.media.blankTex
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TipTac_Config.tipBackdropBG = E.media.blankTex
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TipTac_Config.backdropEdgeSize = E.mult
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TipTac_Config.tipColor = CopyTable(E.media.backdropfadecolor)
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TipTac_Config.tipBorderColor = CopyTable(E.media.bordercolor)
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TipTac_Config.gradientTip = false
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TipTac_Config.backdropInsets = E.mult
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if not TipTac.VARIABLES_LOADED then
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TipTac:ApplySettings()
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end
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-- Anchor frame
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TipTac:SetTemplate()
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S:HandleCloseButton(TipTac.close)
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local tooltips = {
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"AutoCompleteBox",
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"BNToastFrame",
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"DropDownList1MenuBackdrop",
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"DropDownList2MenuBackdrop",
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"DropDownList3MenuBackdrop",
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"FriendsTooltip",
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}
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for _, frame in ipairs(tooltips) do
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frame = _G[frame]
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if frame then
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frame:SetTemplate("Transparent")
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end
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end
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local TT = E:GetModule("Tooltip")
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local skinEnabled = E.private.skins.blizzard.enable and E.private.skins.blizzard.tooltip
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if not skinEnabled then
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S:HandleCloseButton(ItemRefCloseButton)
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end
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if skinEnabled and TT:IsHooked(GameTooltip, "OnShow") then
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local elvTooltips = {
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GameTooltip,
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ItemRefTooltip,
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ItemRefShoppingTooltip1,
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ItemRefShoppingTooltip2,
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ItemRefShoppingTooltip3,
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AutoCompleteBox,
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FriendsTooltip,
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ConsolidatedBuffsTooltip,
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ShoppingTooltip1,
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ShoppingTooltip2,
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ShoppingTooltip3,
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WorldMapTooltip,
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WorldMapCompareTooltip1,
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WorldMapCompareTooltip2,
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WorldMapCompareTooltip3
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}
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for _, tt in ipairs(elvTooltips) do
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if TT:IsHooked(tt, "OnShow") then
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TT:Unhook(tt, "OnShow", "SetStyle")
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end
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end
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else
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if skinEnabled then
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E.callbacks.events["SkinTooltip"] = nil
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end
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local function GameTooltip_ShowStatusBar_Skinned(tt, ...)
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local statusBar = _G[tt:GetName().."StatusBar"..tt.shownStatusBars]
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if statusBar and not statusBar.skinned then
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statusBar:StripTextures()
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statusBar:CreateBackdrop("Default")
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statusBar:SetStatusBarTexture(E.media.normTex)
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E:RegisterStatusBar(statusBar)
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statusBar.skinned = true
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end
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end
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S:SecureHook("GameTooltip_ShowStatusBar", GameTooltip_ShowStatusBar_Skinned)
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end
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end)
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S:AddCallbackForAddon("TipTacOptions", "TipTacOptions", function()
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if not E.private.addOnSkins.TipTac then return end
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TipTacOptions:StripTextures()
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TipTacOptions:SetTemplate("Transparent")
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TipTacOptions.outline:SetTemplate("Transparent")
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local buttons = {
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"btnAnchor",
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"btnReset",
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"btnClose",
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}
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for _, button in ipairs(buttons) do
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S:HandleButton(TipTacOptions[button])
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end
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AS:SkinLibrary("AzOptionsFactory")
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end)
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