Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.

Fix remaining lua errors covered by ascension patches

Add Addon Skins
Add Enhanced Friends List
This commit is contained in:
Andrew6810
2022-10-28 07:12:13 -07:00
parent 60ef8a38af
commit df7cc26a64
205 changed files with 18480 additions and 35 deletions
@@ -0,0 +1,89 @@
local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule("Skins")
local AS = E:GetModule("AddOnSkins")
if not AS:IsAddonLODorEnabled("TellMeWhen") then return end
local _G = _G
local unpack = unpack
-- TellMeWhen 1.2.5b1
-- https://www.curseforge.com/wow/addons/tellmewhen/files/448968
S:AddCallbackForAddon("TellMeWhen", "TellMeWhen", function()
if not E.private.addOnSkins.TellMeWhen then return end
TELLMEWHEN_ICONSPACING = E.Border
if TELLMEWHEN_VERSION == "1.2.4" then
hooksecurefunc("TellMeWhen_Group_Update", function(groupID)
local group = TellMeWhen_Settings.Groups[groupID]
if not group.Enabled then return end
local currentSpec = TellmeWhen_GetActiveTalentGroup()
if (currentSpec == 1 and not group.PrimarySpec)
or (currentSpec == 2 and not group.SecondarySpec)
then
return
end
local groupName = "TellMeWhen_Group" .. groupID
for row = 1, group.Rows do
for column = 1, group.Columns do
local iconID = (row - 1) * group.Columns + column
local iconName = groupName .. "_Icon" .. iconID
local icon = _G[iconName]
if icon and not icon.isSkinned then
icon:SetTemplate("Default")
icon:GetRegions():SetTexture(nil)
_G[iconName .. "Texture"]:SetTexCoord(unpack(E.TexCoords))
_G[iconName .. "Texture"]:SetInside()
_G[iconName .. "Count"]:FontTemplate()
_G[iconName .. "Highlight"]:SetTexture(1, 1, 1, 0.3)
_G[iconName .. "Highlight"]:SetInside()
E:RegisterCooldown(_G[iconName .. "Cooldown"])
icon.isSkinned = true
end
end
end
end)
else
hooksecurefunc("TellMeWhen_Group_Update", function(groupID)
local group = _G["TellMeWhen_Group" .. groupID]
if not group.Enabled then return end
for row = 1, group.Rows do
for column = 1, group.Columns do
local iconID = (row - 1) * group.Columns + column
local iconName = group.groupName .. "_Icon" .. iconID
local icon = _G[iconName]
if icon and not icon.isSkinned then
_G[iconName]:StyleButton()
icon:SetTemplate("Default")
icon:GetRegions():SetTexture(nil)
_G[iconName .. "Icon"]:SetTexCoord(unpack(E.TexCoords))
_G[iconName .. "Icon"]:SetInside()
_G[iconName .. "Count"]:FontTemplate()
E:RegisterCooldown(_G[iconName .. "Cooldown"])
icon.isSkinned = true
end
end
end
end)
end
end)