Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.

Fix remaining lua errors covered by ascension patches

Add Addon Skins
Add Enhanced Friends List
This commit is contained in:
Andrew6810
2022-10-28 07:12:13 -07:00
parent 60ef8a38af
commit df7cc26a64
205 changed files with 18480 additions and 35 deletions
@@ -0,0 +1,85 @@
local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule("Skins")
local AS = E:GetModule("AddOnSkins")
if not AS:IsAddonLODorEnabled("PlateBuffs") then return end
local unpack = unpack
local hooksecurefunc = hooksecurefunc
-- PlateBuffs 1.5.4
-- https://www.wowace.com/projects/platebuffs/files/447971
S:AddCallbackForAddon("PlateBuffs", "PlateBuffs", function()
if not E.private.addOnSkins.PlateBuffs then return end
local core = LibStub("AceAddon-3.0"):GetAddon("PlateBuffs", true)
if not core then return end
local NP = E:GetModule("NamePlates")
local buffBars = core.buffBars
local buffFrames = core.buffFrames
local function StyleAuraIcon(frame)
if not frame.isSkinned then
NP:StyleFrame(frame, true, frame.texture)
frame.texture:SetTexCoord(unpack(E.TexCoords))
frame.cdbg.Show = E.noop
frame.cdbg:Hide()
hooksecurefunc(frame.border, "SetVertexColor", function(self, r, g, b)
local parent = self:GetParent():GetParent()
parent.texture.bordertop:SetTexture(r, g, b)
parent.texture.borderbottom:SetTexture(r, g, b)
parent.texture.borderleft:SetTexture(r, g, b)
parent.texture.borderright:SetTexture(r, g, b)
self:SetTexture(nil)
end)
frame.isSkinned = true
end
end
hooksecurefunc(core, "BuildBuffFrame", function(self, plate)
local total = 1
if buffFrames[plate][total] then
StyleAuraIcon(buffFrames[plate][total])
end
local prevFrame = buffFrames[plate][total]
for i = 2, self.db.profile.iconsPerBar do
total = total + 1
if buffFrames[plate][total] then
StyleAuraIcon(buffFrames[plate][total])
buffFrames[plate][total]:ClearAllPoints()
buffFrames[plate][total]:SetPoint("BOTTOMLEFT", prevFrame, "BOTTOMRIGHT", E.Border + E.Spacing*3, 0)
end
prevFrame = self.buffFrames[plate][total]
end
if self.db.profile.numBars > 1 then
for r = 2, self.db.profile.numBars do
for i = 1, self.db.profile.iconsPerBar do
total = total + 1
if buffFrames[plate][total] then
StyleAuraIcon(buffFrames[plate][total])
buffFrames[plate][total]:ClearAllPoints()
if i == 1 then
buffFrames[plate][total]:SetPoint("BOTTOMLEFT", buffBars[plate][r], E.Border + E.Spacing*3, 0)
else
buffFrames[plate][total]:SetPoint("BOTTOMLEFT", prevFrame, "BOTTOMRIGHT", E.Border + E.Spacing*3, 0)
end
end
prevFrame = buffFrames[plate][total]
end
end
end
end)
end)