Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.
Fix remaining lua errors covered by ascension patches Add Addon Skins Add Enhanced Friends List
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@@ -0,0 +1,85 @@
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local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule("Skins")
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local AS = E:GetModule("AddOnSkins")
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if not AS:IsAddonLODorEnabled("PlateBuffs") then return end
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local unpack = unpack
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local hooksecurefunc = hooksecurefunc
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-- PlateBuffs 1.5.4
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-- https://www.wowace.com/projects/platebuffs/files/447971
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S:AddCallbackForAddon("PlateBuffs", "PlateBuffs", function()
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if not E.private.addOnSkins.PlateBuffs then return end
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local core = LibStub("AceAddon-3.0"):GetAddon("PlateBuffs", true)
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if not core then return end
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local NP = E:GetModule("NamePlates")
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local buffBars = core.buffBars
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local buffFrames = core.buffFrames
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local function StyleAuraIcon(frame)
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if not frame.isSkinned then
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NP:StyleFrame(frame, true, frame.texture)
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frame.texture:SetTexCoord(unpack(E.TexCoords))
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frame.cdbg.Show = E.noop
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frame.cdbg:Hide()
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hooksecurefunc(frame.border, "SetVertexColor", function(self, r, g, b)
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local parent = self:GetParent():GetParent()
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parent.texture.bordertop:SetTexture(r, g, b)
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parent.texture.borderbottom:SetTexture(r, g, b)
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parent.texture.borderleft:SetTexture(r, g, b)
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parent.texture.borderright:SetTexture(r, g, b)
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self:SetTexture(nil)
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end)
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frame.isSkinned = true
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end
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end
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hooksecurefunc(core, "BuildBuffFrame", function(self, plate)
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local total = 1
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if buffFrames[plate][total] then
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StyleAuraIcon(buffFrames[plate][total])
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end
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local prevFrame = buffFrames[plate][total]
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for i = 2, self.db.profile.iconsPerBar do
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total = total + 1
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if buffFrames[plate][total] then
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StyleAuraIcon(buffFrames[plate][total])
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buffFrames[plate][total]:ClearAllPoints()
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buffFrames[plate][total]:SetPoint("BOTTOMLEFT", prevFrame, "BOTTOMRIGHT", E.Border + E.Spacing*3, 0)
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end
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prevFrame = self.buffFrames[plate][total]
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end
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if self.db.profile.numBars > 1 then
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for r = 2, self.db.profile.numBars do
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for i = 1, self.db.profile.iconsPerBar do
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total = total + 1
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if buffFrames[plate][total] then
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StyleAuraIcon(buffFrames[plate][total])
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buffFrames[plate][total]:ClearAllPoints()
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if i == 1 then
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buffFrames[plate][total]:SetPoint("BOTTOMLEFT", buffBars[plate][r], E.Border + E.Spacing*3, 0)
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else
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buffFrames[plate][total]:SetPoint("BOTTOMLEFT", prevFrame, "BOTTOMRIGHT", E.Border + E.Spacing*3, 0)
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end
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end
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prevFrame = buffFrames[plate][total]
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end
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end
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end
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end)
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end)
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