Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.
Fix remaining lua errors covered by ascension patches Add Addon Skins Add Enhanced Friends List
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@@ -0,0 +1,102 @@
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local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule("Skins")
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local AS = E:GetModule("AddOnSkins")
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if not AS:IsAddonLODorEnabled("PAB") then return end
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local _G = _G
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local ipairs = ipairs
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local unpack = unpack
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-- Party Ability Bars r7
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-- https://www.wowace.com/projects/pab/files/353353
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S:AddCallbackForAddon("PAB", "PAB", function()
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if not E.private.addOnSkins.PAB then return end
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if not PAB then return end
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S:HandleSliderFrame(PAB_Panel_Slider1)
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S:HandleCheckBox(PAB_Panel_Toggle1)
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S:HandleCheckBox(PAB_Panel_Toggle2)
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S:HandleCheckBox(PAB_Panel_Toggle3)
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S:HandleScrollBar(PABScrollFrameScrollBar)
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S:HandleDropDownBox(PAB_Panel_DropDown1)
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_G["PABScrollFrameAbility name"]:Height(21)
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_G["PABScrollFrameCD (s)"]:Height(21)
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S:HandleEditBox(_G["PABScrollFrameAbility name"])
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S:HandleEditBox(_G["PABScrollFrameCD (s)"])
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PAB_Panel_Button1:Point("TOPLEFT", _G["PABScrollFrameAbility name"], "BOTTOMLEFT", -1, -7)
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S:HandleButton(PAB_Panel_Button1)
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S:HandleButton(PAB_Panel_Button2)
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local function SkinIcon(frame)
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if frame.backdrop then return end
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frame:CreateBackdrop("Transparent")
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frame.texture:SetTexCoord(unpack(E.TexCoords))
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frame.texture.SetTexCoord = E.noop
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E:RegisterCooldown(frame.cd)
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end
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local PABIcons
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local ICON_SIZE = 30
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local SCALE = 1
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hooksecurefunc(PAB, "ApplyAnchorSettings", function()
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if not PABIcons then return end
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SCALE = PABIcons:GetScale()
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PABIcons:SetScale(1)
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for i = 1, 4 do
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for _, iconFrame in ipairs(_G["PABAnchor"..i].icons) do
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iconFrame:Size(ICON_SIZE * SCALE)
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end
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end
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end)
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S:RawHook(PAB, "AppendIcon", function(self, icons, anchor, ...)
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local iconFrame = S.hooks[self].AppendIcon(self, icons, anchor, ...)
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SkinIcon(iconFrame)
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iconFrame:Size(ICON_SIZE * SCALE)
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if #icons == 0 then
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iconFrame:Point("TOPLEFT", anchor, "BOTTOMRIGHT", E.Border, -E.Border)
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else
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iconFrame:Point("LEFT", icons[#icons - 1], "RIGHT", E.Border, 0)
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end
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return iconFrame
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end)
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for i = 1, 4 do
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local frame = _G["PABAnchor"..i]
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frame:SetBackdrop(nil)
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frame:CreateBackdrop("Transparent")
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for _, iconFrame in ipairs(frame.icons) do
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if not PABIcons then
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PABIcons = iconFrame:GetParent()
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ICON_SIZE = math.floor(iconFrame:GetSize() + 0.5)
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end
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SkinIcon(iconFrame)
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iconFrame:Size(ICON_SIZE * SCALE)
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local point, anchor = iconFrame:GetPoint()
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if point == "LEFT" then
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iconFrame:Point("LEFT", anchor, "RIGHT", E.Border, 0)
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elseif point == "TOPLEFT" then
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iconFrame:Point("TOPLEFT", anchor, "BOTTOMRIGHT", E.Border, -E.Border)
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end
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end
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end
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end)
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