Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.

Fix remaining lua errors covered by ascension patches

Add Addon Skins
Add Enhanced Friends List
This commit is contained in:
Andrew6810
2022-10-28 07:12:13 -07:00
parent 60ef8a38af
commit df7cc26a64
205 changed files with 18480 additions and 35 deletions
@@ -0,0 +1,82 @@
local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule("Skins")
local AS = E:GetModule("AddOnSkins")
if not AS:IsAddonLODorEnabled("MoveAnything") then return end
local _G = _G
local unpack = unpack
-- MoveAnything 3.3.5-10
-- https://www.curseforge.com/wow/addons/move-anything/files/434496
S:AddCallbackForAddon("MoveAnything", "MoveAnything", function()
if not E.private.addOnSkins.MoveAnything then return end
local SPACING = 1 + (E.Spacing * 2)
local moverOnShow = function(self)
_G[self:GetName() .. "Backdrop"]:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor))
end
local moverOnEnter = function(self)
_G[self:GetName() .. "BackdropMovingFrameName"]:SetTextColor(1, 1, 1)
end
local moverOnLeave = function(self)
_G[self:GetName() .. "BackdropMovingFrameName"]:SetTextColor(unpack(E.media.rgbvaluecolor))
end
for i = 1, 20 do
_G["MAMover" .. i .. "Backdrop"]:SetTemplate("Transparent")
_G["MAMover" .. i]:HookScript("OnShow", moverOnShow)
_G["MAMover" .. i]:SetScript("OnEnter", moverOnEnter)
_G["MAMover" .. i]:SetScript("OnLeave", moverOnLeave)
end
MAOptions:StripTextures()
MAOptions:SetTemplate("Transparent")
MAOptions:Size(420, 500 + (16 * SPACING))
S:HandleCheckBox(MAOptionsCharacterSpecific)
S:HandleCheckBox(MAOptionsToggleTooltips)
S:HandleCheckBox(MAOptionsToggleModifiedFramesOnly)
S:HandleCheckBox(MAOptionsToggleCategories)
S:HandleButton(MAOptionsResetAll)
S:HandleButton(MAOptionsClose)
S:HandleButton(MAOptionsSync)
for i = 1, 17 do
_G["MAMove" .. i .. "Backdrop"]:SetTemplate("Default")
S:HandleCheckBox(_G["MAMove" .. i .. "Move"])
S:HandleCheckBox(_G["MAMove" .. i .. "Hide"])
S:HandleButton(_G["MAMove" .. i .. "Reset"])
if i ~= 1 then
_G["MAMove" .. i]:SetPoint("TOPLEFT", "MAMove" .. (i - 1), "BOTTOMLEFT", 0, -SPACING)
end
end
MAScrollFrame:Size(380, 442 + (16 * SPACING))
S:HandleScrollBar(MAScrollFrameScrollBar)
MAScrollBorder:StripTextures()
MANudger:SetTemplate("Transparent")
S:HandleButton(MANudger_NudgeUp)
MANudger_NudgeUp:Point("CENTER", 0, 24 + SPACING)
S:HandleButton(MANudger_CenterMe)
MANudger_CenterMe:Point("TOP", MANudger_NudgeUp, "BOTTOM", 0, -SPACING)
S:HandleButton(MANudger_NudgeDown)
MANudger_NudgeDown:Point("TOP", MANudger_CenterMe, "BOTTOM", 0, -SPACING)
S:HandleButton(MANudger_NudgeLeft)
MANudger_NudgeLeft:Point("RIGHT", MANudger_CenterMe, "LEFT", -SPACING, 0)
S:HandleButton(MANudger_NudgeRight)
MANudger_NudgeRight:Point("LEFT", MANudger_CenterMe, "RIGHT", SPACING, 0)
S:HandleButton(MANudger_CenterH)
S:HandleButton(MANudger_CenterV)
S:HandleButton(MANudger_Detach)
S:HandleButton(MANudger_Hide)
S:HandleButton(MANudger_MoverPlus)
S:HandleButton(MANudger_MoverMinus)
S:HandleButton(GameMenuButtonMoveAnything)
end)