Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.
Fix remaining lua errors covered by ascension patches Add Addon Skins Add Enhanced Friends List
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@@ -0,0 +1,130 @@
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local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule("Skins")
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local AS = E:GetModule("AddOnSkins")
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if not AS:IsAddonLODorEnabled("FeralbyNight") then return end
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local _G = _G
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local ipairs = ipairs
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local unpack = unpack
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local hooksecurefunc = hooksecurefunc
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-- FeralbyNight 3.321
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-- https://www.curseforge.com/wow/addons/fbn/files/441598
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S:AddCallbackForAddon("FeralbyNight", "FeralbyNight", function()
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if not E.private.addOnSkins.FeralbyNight then return end
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if E.myclass ~= "DRUID" or E.mylevel < 80 then return end
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local function setAlpha(self, alpha)
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self.backdrop:SetAlpha(alpha)
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end
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local function setTexture(self, texture)
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if texture then
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self.backdrop:Show()
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else
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self.backdrop:Hide()
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end
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end
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local function setScale(self, scale)
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if self.__scaleBlock then return end
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self.__scaleBlock = true
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self:SetScale(1)
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self.__scaleBlock = nil
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for _, child in ipairs({self:GetChildren()}) do
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if child:IsObjectType("Frame") then
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if not child.__baseWidth then
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child.__baseWidth, child.__baseHeight = child:GetSize()
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child.__basePointX, child.__basePointY = select(4, child:GetPoint())
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end
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local a1, p, a2 = child:GetPoint()
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child:Size(child.__baseWidth * scale, child.__baseHeight * scale)
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child:Point(a1, p, a2, child.__basePointX * scale, child.__basePointY * scale)
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end
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end
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end
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local function styleIcon(texture)
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hooksecurefunc(texture, "SetAlpha", setAlpha)
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hooksecurefunc(texture, "SetTexture", setTexture)
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texture:CreateBackdrop("Default")
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texture:SetDrawLayer("BORDER")
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texture:SetTexture(texture:GetTexture())
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texture:SetTexCoord(unpack(E.TexCoords))
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end
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local lists = {
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"abilitycdmon1",
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"abilitycdmon2",
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"abilitycdmon3",
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"bossfight",
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"myfight",
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"proc",
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"textureList",
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}
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for _, list in ipairs(lists) do
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for _, texture in pairs(FeralbyNight[list]) do
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styleIcon(texture)
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end
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end
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FeralbyNightDisplayFrame_current_cooldown:SetAllPoints(FeralbyNightDisplayFrame_current)
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local frames = {
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"FeralbyNightcdmonFrame1",
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"FeralbyNightcdmonFrame2",
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"FeralbyNightcdmonFrame3",
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"FeralbyNightbossfightFrame",
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"FeralbyNightmyfightFrame",
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"FeralbyNightDisplayFrame",
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}
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for _, frame in ipairs(frames) do
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frame = _G[frame]
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hooksecurefunc(frame, "SetScale", setScale)
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frame:SetScale(frame:GetScale())
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end
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FeralbyNightHudFrame_healthbar:Point("BOTTOM", FeralbyNightHudFrame, 0, -17)
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FeralbyNightHudFrame_powerbar:Point("BOTTOM", FeralbyNightHudFrame_healthbar, "TOP", 0, 1)
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FeralbyNightHudFrame_castbar:Point("BOTTOM", FeralbyNightHudFrame_powerbar, "TOP", 0, 1)
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FeralbyNightHudFrame_bosshealthbar:Point("TOP", FeralbyNightHudFrame, 0, 17)
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FeralbyNightHudFrame_bosspowerbar:Point("TOP", FeralbyNightHudFrame_bosshealthbar, "BOTTOM", 0, -1)
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FeralbyNightHudFrame_manabar:Point("BOTTOMLEFT", -7, 0)
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FeralbyNightHudFrame_threatbar:Point("BOTTOMRIGHT", 7, 0)
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local ufs = {
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"FeralbyNightHudFrame_powerbar",
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"FeralbyNightHudFrame_castbar",
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"FeralbyNightHudFrame_healthbar",
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"FeralbyNightHudFrame_bosspowerbar",
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"FeralbyNightHudFrame_bosshealthbar",
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"FeralbyNightHudFrame_manabar",
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"FeralbyNightHudFrame_threatbar"
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}
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local frame, statusbar
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for _, frameName in ipairs(ufs) do
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frame = _G[frameName]
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statusbar = _G[frameName.."_frame"]
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frame:SetBackdrop(nil)
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frame:CreateBackdrop("Transparent")
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frame:SetFrameStrata("BACKGROUND")
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-- statusbar:SetFrameStrata("LOW")
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-- statusbar.text
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statusbar:Size(frame:GetSize())
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-- statusbar:SetStatusBarTexture(E.media.normTex)
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-- E:RegisterStatusBar(statusbar)
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hooksecurefunc(frame, "SetScale", setScale)
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frame:SetScale(frame:GetScale())
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end
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end)
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