Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.
Fix remaining lua errors covered by ascension patches Add Addon Skins Add Enhanced Friends List
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@@ -0,0 +1,87 @@
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local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule("Skins")
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local AS = E:GetModule("AddOnSkins")
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if not AS:IsAddonLODorEnabled("SatrinaBuffFrame") then return end
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local _G = _G
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local ipairs = ipairs
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local unpack = unpack
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-- SatrinaBuffFrame 3.1.20
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S:AddCallbackForAddon("SatrinaBuffFrame", "SatrinaBuffFrame", function()
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if not E.private.addOnSkins.SatrinaBuffFrame then return end
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local SBF = LibStub("AceAddon-3.0"):GetAddon("SBF", true)
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if not SBF then return end
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local function skinIcon(frame)
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if frame.isSkinned then return end
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frame.icon:SetTexCoord(unpack(E.TexCoords))
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frame.icon:CreateBackdrop("Default")
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frame.border:Kill()
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frame.isSkinned = true
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end
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local function skinBar(frame)
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if frame.isSkinned then return end
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frame:SetFrameLevel(frame:GetFrameLevel() + 1)
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frame:StripTextures()
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frame:CreateBackdrop("Transparent")
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frame.isSkinned = true
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end
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do
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local iconCount = 0
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local barCount = 0
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for _, frame in ipairs(SBF.frames) do
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for _, slot in ipairs(frame.slots) do
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if slot.icon then
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skinIcon(slot.icon)
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iconCount = iconCount + 1
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end
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if slot.bar then
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skinBar(slot.bar)
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barCount = barCount + 1
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end
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end
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end
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local i = iconCount + 1
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local frame = _G["SBFBuffIcon"..i]
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while frame do
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skinIcon(frame)
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i = i + 1
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frame = _G["SBFBuffIcon"..i]
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end
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i = barCount + 1
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frame = _G["SBFBuffBar"..i]
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while frame do
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skinBar(frame)
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i = i + 1
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frame = _G["SBFBuffBar"..i]
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end
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end
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S:RawHook(SBF, "GetIcon", function(self)
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local element = S.hooks[SBF].GetIcon(self)
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skinIcon(element)
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return element
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end)
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S:RawHook(SBF, "GetBar", function(self)
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local element = S.hooks[SBF].GetBar(self)
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skinBar(element)
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return element
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end)
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end)
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