Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.
Fix remaining lua errors covered by ascension patches Add Addon Skins Add Enhanced Friends List
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@@ -0,0 +1,74 @@
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local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule("Skins")
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local select = select
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local unpack = unpack
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local GetItemInfo = GetItemInfo
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local GetItemQualityColor = GetItemQualityColor
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local hooksecurefunc = hooksecurefunc
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-- LootWonAlert 1.3
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-- https://gitlab.com/Artur91425/LootWonAlert
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S:AddCallbackForAddon("LootWonAlert", "LootWonAlert", function()
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if not E.private.addOnSkins.LootWonAlert then return end
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local function skinFrame(frame)
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if frame.isSkinned then return end
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frame:Size(300, 88)
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frame.Background:Hide()
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frame.lootItem.IconBorder:Hide()
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frame:CreateBackdrop("Transparent")
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frame.backdrop:Point("TOPLEFT", 0, -6)
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frame.backdrop:Point("BOTTOMRIGHT", 0, 6)
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S:SetBackdropHitRect(frame)
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frame.glow:Size(336, 116)
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frame.shine:Size(158, 66)
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frame.shine:Point("TOPLEFT", -10, -12)
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frame.lootItem:SetTemplate("Transparent")
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frame.lootItem:Point("TOPLEFT", 12, -18)
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frame.lootItem.Icon:CreateBackdrop("Transparent")
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frame.isSkinned = true
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end
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S:RawHook("LootWonAlertFrame_Create", function(self, ...)
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local frame = S.hooks.LootWonAlertFrame_Create(self, ...)
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skinFrame(frame)
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return frame
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end)
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hooksecurefunc("LootWonAlertFrame_SetUp", function(self, itemLink)
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if itemLink then
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local quality = select(3, GetItemInfo(itemLink))
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if quality then
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local r, g, b = GetItemQualityColor(quality)
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self:SetBackdropBorderColor(r, g, b)
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-- self.backdrop:SetBackdropBorderColor(r, g, b)
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self.lootItem.Icon.backdrop:SetBackdropBorderColor(r, g, b)
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else
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self:SetBackdropBorderColor(unpack(E.media.bordercolor))
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-- self.backdrop:SetBackdropBorderColor(r, g, b)
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self.lootItem.Icon.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
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end
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end
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end)
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do
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local i = 1
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local frame = _G["LootWonAlertFrame"..i]
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while frame do
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skinFrame(frame)
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i = i + 1
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frame = _G["LootWonAlertFrame"..i]
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end
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end
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end)
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