Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.

Fix remaining lua errors covered by ascension patches

Add Addon Skins
Add Enhanced Friends List
This commit is contained in:
Andrew6810
2022-10-28 07:12:13 -07:00
parent 60ef8a38af
commit df7cc26a64
205 changed files with 18480 additions and 35 deletions
@@ -0,0 +1,74 @@
local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule("Skins")
local select = select
local unpack = unpack
local GetItemInfo = GetItemInfo
local GetItemQualityColor = GetItemQualityColor
local hooksecurefunc = hooksecurefunc
-- LootWonAlert 1.3
-- https://gitlab.com/Artur91425/LootWonAlert
S:AddCallbackForAddon("LootWonAlert", "LootWonAlert", function()
if not E.private.addOnSkins.LootWonAlert then return end
local function skinFrame(frame)
if frame.isSkinned then return end
frame:Size(300, 88)
frame.Background:Hide()
frame.lootItem.IconBorder:Hide()
frame:CreateBackdrop("Transparent")
frame.backdrop:Point("TOPLEFT", 0, -6)
frame.backdrop:Point("BOTTOMRIGHT", 0, 6)
S:SetBackdropHitRect(frame)
frame.glow:Size(336, 116)
frame.shine:Size(158, 66)
frame.shine:Point("TOPLEFT", -10, -12)
frame.lootItem:SetTemplate("Transparent")
frame.lootItem:Point("TOPLEFT", 12, -18)
frame.lootItem.Icon:CreateBackdrop("Transparent")
frame.isSkinned = true
end
S:RawHook("LootWonAlertFrame_Create", function(self, ...)
local frame = S.hooks.LootWonAlertFrame_Create(self, ...)
skinFrame(frame)
return frame
end)
hooksecurefunc("LootWonAlertFrame_SetUp", function(self, itemLink)
if itemLink then
local quality = select(3, GetItemInfo(itemLink))
if quality then
local r, g, b = GetItemQualityColor(quality)
self:SetBackdropBorderColor(r, g, b)
-- self.backdrop:SetBackdropBorderColor(r, g, b)
self.lootItem.Icon.backdrop:SetBackdropBorderColor(r, g, b)
else
self:SetBackdropBorderColor(unpack(E.media.bordercolor))
-- self.backdrop:SetBackdropBorderColor(r, g, b)
self.lootItem.Icon.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
end
end)
do
local i = 1
local frame = _G["LootWonAlertFrame"..i]
while frame do
skinFrame(frame)
i = i + 1
frame = _G["LootWonAlertFrame"..i]
end
end
end)