Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.

Fix remaining lua errors covered by ascension patches

Add Addon Skins
Add Enhanced Friends List
This commit is contained in:
Andrew6810
2022-10-28 07:12:13 -07:00
parent 60ef8a38af
commit df7cc26a64
205 changed files with 18480 additions and 35 deletions
@@ -384,7 +384,8 @@ function UF:PostCastStart(unit)
if (self.notInterruptible and unit ~= "player") and UnitCanAttack("player", unit) then
r, g, b = colors.castNoInterrupt[1], colors.castNoInterrupt[2], colors.castNoInterrupt[3]
elseif UF.db.colors.castClassColor and UnitIsPlayer(unit) then
local t = E.media.herocolor
local _, class = UnitClass(unit)
local t = UnitIsUnit("player", unit) and E.media.herocolor or RAID_CLASS_COLORS[class]
if t then r, g, b = t[1], t[2], t[3] end
elseif UF.db.colors.castReactionColor then
local Reaction = UnitReaction(unit, "player")
@@ -411,7 +412,8 @@ function UF:PostCastInterruptible(unit)
if self.notInterruptible and UnitCanAttack("player", unit) then
r, g, b = colors.castNoInterrupt[1], colors.castNoInterrupt[2], colors.castNoInterrupt[3]
elseif UF.db.colors.castClassColor and UnitIsPlayer(unit) then
local t = E.media.herocolor
local _, class = UnitClass(unit)
local t = UnitIsUnit("player", unit) and E.media.herocolor or RAID_CLASS_COLORS[class]
if t then r, g, b = t[1], t[2], t[3] end
elseif UF.db.colors.castReactionColor then
local Reaction = UnitReaction(unit, "player")
@@ -186,7 +186,7 @@ function UF:FrameGlow_SetGlowColor(glow, unit, which)
if isPlayer then
local _, class = UnitClass(unit)
if class then
local color = E.media.herocolor
local color = UnitIsUnit("player", unit) and E.media.herocolor or RAID_CLASS_COLORS[class]
if color then
r, g, b = color.r, color.g, color.b
end