Change all use of heroclass to use RAID_CLASS_COLORS instead. This can be changed to CUSTOM_CLASS_COLORS later with a color picker for each class, but to support CoA classes need to go back to being colored properly.

Fix remaining lua errors covered by ascension patches

Add Addon Skins
Add Enhanced Friends List
This commit is contained in:
Andrew6810
2022-10-28 07:12:13 -07:00
parent 60ef8a38af
commit df7cc26a64
205 changed files with 18480 additions and 35 deletions
+2 -2
View File
@@ -50,7 +50,7 @@ function M:UpdateBubbleBorder()
wordMatch = classMatch and lowerCaseWord
if wordMatch and not E.global.chat.classColorMentionExcludedNames[wordMatch] then
classColorTable = E.media.herocolor
classColorTable = RAID_CLASS_COLORS[classMatch]
word = gsub(word, gsub(tempWord, "%-", "%%-"), format("\124cff%.2x%.2x%.2x%s\124r", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255, tempWord))
end
@@ -76,7 +76,7 @@ function M:AddChatBubbleName(chatBubble, guid, name)
if guid and guid ~= "" then
local _, class = GetPlayerInfoByGUID(guid)
if class then
color = E:RGBToHex(E.media.herocolor.r, E.media.herocolor.g, E.media.herocolor.b)
color = RAID_CLASS_COLORS[class].hex
end
else
color = "|cffffffff"
+1 -1
View File
@@ -141,7 +141,7 @@ local function buttonOnEnter(self)
for playerName, rollData in pairs(self.parent.rollResults) do
if self.rollType == rollData[1] and rollData[2] then
local classColor = E.media.herocolor
local classColor = RAID_CLASS_COLORS[rollData[2]]
GameTooltip:AddLine(playerName, classColor.r, classColor.g, classColor.b)
end
end
+4 -3
View File
@@ -49,12 +49,13 @@ end
function THREAT:GetColor(unit)
if UnitIsPlayer(unit) then
local class = E.media.herocolor
if not class then
local _, class = UnitClass(unit)
local color = UnitIsUnit("player", unit) and E.media.herocolor or RAID_CLASS_COLORS[class]
if not color then
return 194, 194, 194
end
return class.r*255, class.g*255, class.b*255
return color.r*255, color.g*255, color.b*255
end
local unitReaction = UnitReaction(unit, "player")