Merge pull request #59 from Sleaker/main

Add Ascension specific frame skins
This commit is contained in:
Andrew
2025-03-10 13:24:00 -07:00
committed by GitHub
4 changed files with 87 additions and 0 deletions
+19
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@@ -8,6 +8,25 @@ local unpack = unpack
S:AddCallbackForAddon("Blizzard_DebugTools", "Skin_Blizzard_DebugTools", function() S:AddCallbackForAddon("Blizzard_DebugTools", "Skin_Blizzard_DebugTools", function()
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.debug then return end if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.debug then return end
-- Error Handler Frame (AKA BugSack)
ErrorHandler:StripTextures()
ErrorHandler.NineSlice:StripTextures()
ErrorHandler:CreateBackdrop("Transparent")
ErrorHandler.backdrop:Point("TOPLEFT", 0, 0)
ErrorHandler.backdrop:Point("BOTTOMRIGHT", 0, 0)
S:HandleScrollBar(ErrorHandlerErrorScrollBar)
ErrorHandlerErrorScrollBarScrollDownButton:Point("TOP", ErrorHandlerErrorScrollBar, "BOTTOM", 0, 2)
S:HandleTabSystem(ErrorHandler)
S:HandleButton(ErrorHandlerPreviousButton)
S:HandleButton(ErrorHandlerCopyButton)
S:HandleButton(ErrorHandlerNextButton)
S:HandleCloseButton(ErrorHandlerCloseButton)
ErrorHandlerErrorInset:StripTextures()
-- Script Error Frame
ScriptErrorsFrame:SetParent(E.UIParent) ScriptErrorsFrame:SetParent(E.UIParent)
ScriptErrorsFrame:StripTextures() ScriptErrorsFrame:StripTextures()
ScriptErrorsFrame:SetTemplate("Transparent") ScriptErrorsFrame:SetTemplate("Transparent")
@@ -30,6 +30,7 @@
<Script file="Merchant.lua"/> <Script file="Merchant.lua"/>
<Script file="MirrorTimers.lua"/> <Script file="MirrorTimers.lua"/>
<Script file="Misc.lua"/> <Script file="Misc.lua"/>
<Script file="PathToAscension.lua"/>
<Script file="Petition.lua"/> <Script file="Petition.lua"/>
<Script file="PvP.lua"/> <Script file="PvP.lua"/>
<Script file="Quest.lua"/> <Script file="Quest.lua"/>
@@ -0,0 +1,62 @@
local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule("Skins")
local unpack = unpack
S:AddCallbackForAddon("Ascension_PathToAscension", "Skin_PathToAscension", function ()
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.pathtoascension then return end
PathToAscensionFrame:StripTextures()
PathToAscensionFramePortraitFrame:StripTextures()
-- Strip Border Textures
PathToAscensionFrameNineSlice:StripTextures()
PathToAscensionFrameDisplayNineSlice:StripTextures()
PathToAscensionFrameObjectivesInsetFrame:StripTextures()
PathToAscensionFrameMentorPanel:StripTextures()
PathToAscensionFrame:CreateBackdrop("Transparent")
-- Strip Objective Panel Frame textures
PathToAscensionFrameDisplay:StripTextures()
PathToAscensionFrameDisplayQuestObjectives:StripTextures()
-- Reskin the Frames in ElvUI style
S:HandleEditBox(PathToAscensionFrameObjectivesHeaderSearch)
S:HandleScrollBar(PathToAscensionFrameObjectivesScrollFrameScrollBar)
S:HandleButton(PathToAscensionFrameDisplayQuestObjectivesInteractButton)
S:HandleButton(PathToAscensionFrameDisplayLeftButton)
S:HandleButton(PathToAscensionFrameDisplayRightButton)
S:HandleTabSystem(PathToAscensionFrame)
-- sRGB values pulled from Achievement.lua
local sbcR, sbcG, sbcB = 4/255, 179/255, 30/255
local function skinStatusBar(bar)
bar:StripTextures()
bar:SetBackgroundTexture()
bar:SetStatusBarTexture(E.media.normTex)
bar:SetStatusBarColor(sbcR, sbcG, sbcB)
-- Clear out Unnamed Frames backdrop
local children = {bar:GetChildren()}
for i, child in ipairs(children) do
child:SetBackdrop(nil)
end
E:RegisterStatusBar(bar)
end
skinStatusBar(PathToAscensionFrameCompleteProgressRewardProgress)
PathToAscensionFrameObjectivesScrollFrameArtOverlay:StripTextures(true)
-- Reskin the objectives list
for i = 1, 12 do
local objectiveButton = _G["PathToAscensionFrameObjectivesScrollFrameButton"..i]
S:HandleButton(objectiveButton, true)
end
end)
+5
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@@ -208,6 +208,11 @@ E.Options.args.skins = {
name = L["Mirror Timers"], name = L["Mirror Timers"],
desc = L["TOGGLESKIN_DESC"] desc = L["TOGGLESKIN_DESC"]
}, },
pathtoascension = {
type = "toggle",
name = L["Path To Ascension"],
desc = L["TOGGLESKIN_DESC"]
},
petition = { petition = {
type = "toggle", type = "toggle",
name = L["Petition Frame"], name = L["Petition Frame"],