Add pve / pvp power to character frame
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@@ -194,6 +194,14 @@ local PAPERDOLL_STATINFO = {
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updateFunc = function(statFrame, unit) module:PrimaryStat(statFrame, unit) end
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},
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["PVE_POWER"] = {
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updateFunc = function(statFrame, unit) module:PvEPower(statFrame, unit) end
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},
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["PVP_POWER"] = {
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updateFunc = function(statFrame, unit) module:PvPPower(statFrame, unit) end
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},
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["FEL_COMM"] = {
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updateFunc = function(statFrame, unit) module:FelComm(statFrame, unit) end
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},
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@@ -324,14 +332,26 @@ local PAPERDOLL_STATCATEGORIES = {
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"PRIMARY_STAT"
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}
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},
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["FEL_COMM"] = {
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["PVE_POWER"] = {
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id = 3,
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stats = {
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"PVE_POWER"
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}
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},
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["PVP_POWER"] = {
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id = 4,
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stats = {
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"PVP_POWER"
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}
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},
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["FEL_COMM"] = {
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id = 5,
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stats = {
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"FEL_COMM"
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}
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},
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["BASE_STATS"] = {
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id = 4,
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id = 6,
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stats = {
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"STRENGTH",
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"AGILITY",
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@@ -341,7 +361,7 @@ local PAPERDOLL_STATCATEGORIES = {
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}
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},
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["MELEE_COMBAT"] = {
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id = 5,
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id = 7,
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stats = {
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"MELEE_DAMAGE",
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"MELEE_DPS",
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@@ -353,7 +373,7 @@ local PAPERDOLL_STATCATEGORIES = {
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}
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},
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["RANGED_COMBAT"] = {
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id = 6,
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id = 8,
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stats = {
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"RANGED_COMBAT1",
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"RANGED_COMBAT2",
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@@ -363,7 +383,7 @@ local PAPERDOLL_STATCATEGORIES = {
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}
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},
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["SPELL_COMBAT"] = {
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id = 7,
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id = 9,
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stats = {
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"SPELL_COMBAT1",
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"SPELL_COMBAT2",
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@@ -374,7 +394,7 @@ local PAPERDOLL_STATCATEGORIES = {
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}
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},
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["DEFENSES"] = {
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id = 8,
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id = 10,
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stats = {
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"DEFENSES1",
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"DEFENSES2",
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@@ -385,7 +405,7 @@ local PAPERDOLL_STATCATEGORIES = {
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}
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},
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["RESISTANCE"] = {
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id = 9,
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id = 11,
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stats = {
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"ARCANE",
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"FIRE",
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@@ -399,6 +419,8 @@ local PAPERDOLL_STATCATEGORIES = {
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local PAPERDOLL_STATCATEGORY_DEFAULTORDER = {
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"ITEM_LEVEL",
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"PRIMARY_STAT",
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"PVE_POWER",
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"PVP_POWER",
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"FEL_COMM",
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"BASE_STATS",
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"MELEE_COMBAT",
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@@ -876,6 +898,41 @@ function module:ItemLevel(statFrame, unit)
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statFrame.Label:SetTextColor(r, g, b)
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end
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function module:PvEPower(statFrame, unit)
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if not self.Initialized then return end
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statFrame.Label:SetText(PVE_POWER)
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statFrame.Label:SetTextColor(ColorUtil:Lerp(ITEM_QUALITY_COLORS[1], ITEM_QUALITY_COLORS[4], PVE_POWER/PVE_POWER_CAP):GetRGB())
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statFrame.tooltip = "PvE Power"
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local text = format("Increases damage against creatures by: |cffFFFFFF%s%%|r", PVE_POWER * PVE_POWER_DAMAGE_MULTIPLIER)
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text = text .. format("\nReduces damage taken from creatures by: |cffFFFFFF%s%%|r", PVE_POWER * PVE_POWER_DAMAGE_TAKEN_MULTIPLIER)
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text = text .. format("\nIncreases healing done and absorption in |cffFFFFFFinstances|r by: |cffFFFFFF%s%%|r", PVE_POWER * PVE_POWER_HEALING_MULTIPLIER)
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if UnitLevel("player") < GetMaxLevel() then
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text = text .. "\n" .. format(DOES_NOT_APPLY_BELOW_LEVEL_FORMAT, GetMaxLevel())
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end
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statFrame.tooltip2 = text
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end
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function module:PvPPower(statFrame, unit)
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if not self.Initialized then return end
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statFrame.Label:SetText(PVP_POWER)
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statFrame.Label:SetTextColor(ColorUtil:Lerp(ITEM_QUALITY_COLORS[1], ITEM_QUALITY_COLORS[5], PVP_POWER/PVP_POWER_CAP):GetRGB())
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statFrame.tooltip = "PvE Power"
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local text = format("Increases damage against players by: |cffFFFFFF%s%%|r", PVP_POWER * PVP_POWER_DAMAGE_MULTIPLIER)
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text = text .. format("\nWhile your Primary Stat is |cffFFFFFFSpirit|r your healing and absorption in |cffFFFFFFArenas and Battlegrounds|r is increased by: |cffFFFFFF%s%%|r", PVP_POWER * PVP_POWER_DAMAGE_MULTIPLIER)
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if UnitLevel("player") < GetMaxLevel() then
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text = text .. "\n" .. format(DOES_NOT_APPLY_BELOW_LEVEL_FORMAT, GetMaxLevel())
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end
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statFrame.tooltip2 = text
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end
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local felCommText = AscensionUI.CharacterFrame.Extension.StatPanel.FelCommutation.Content.CostText
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function module:FelComm(statFrame, unit)
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if not self.Initialized then return end
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@@ -1274,6 +1331,10 @@ function module:PaperDollFrame_UpdateStatCategory(categoryFrame)
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categoryFrame.NameText:SetText("Primary Stat")
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elseif category == "FEL_COMM" then
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categoryFrame.NameText:SetText("Fel Comm Cost")
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elseif category == "PVE_POWER" then
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categoryFrame.NameText:SetText("PvE Power")
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elseif category == "PVP_POWER" then
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categoryFrame.NameText:SetText("PvP Power")
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elseif category == "RESISTANCE" then
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categoryFrame.NameText:SetText(L["Resistance"])
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elseif category == "DEFENSES" then
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@@ -1302,7 +1363,7 @@ function module:PaperDollFrame_UpdateStatCategory(categoryFrame)
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end
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statFrame:Show()
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if stat == "ITEM_LEVEL" then
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if stat == "ITEM_LEVEL" or stat == "PVP_POWER" or stat == "PVE_POWER" then
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statFrame:Height(30)
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local label = statFrame.Label
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label:Width(187)
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@@ -1374,7 +1435,8 @@ function module:PaperDollFrame_UpdateStatCategory(categoryFrame)
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for index = 1, numVisible do
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local isSpecial = categoryInfo == PAPERDOLL_STATCATEGORIES["ITEM_LEVEL"] or
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categoryInfo == PAPERDOLL_STATCATEGORIES["PRIMARY_STAT"]
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categoryInfo == PAPERDOLL_STATCATEGORIES["PVE_POWER"] or
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categoryInfo == PAPERDOLL_STATCATEGORIES["FEL_COMM"]
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if index % 2 == 0 or isSpecial then
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local statFrame = categoryFrame.Stats[index]
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if not statFrame.leftGrad then
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@@ -2497,7 +2559,7 @@ do -- CharacterFrame
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statsPaneScrollChild:Size(169, 0)
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statsPaneScrollChild:Point("TOPLEFT")
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for i = 1, 10 do
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for i = 1, 12 do
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local button = CreateFrame("Frame", "CharacterStatsPaneCategory"..i, statsPaneScrollChild)
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button:Size(169, 0)
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