Use locale for tooltips

This commit is contained in:
BanditTech
2025-11-08 11:28:10 -08:00
parent b126eb2872
commit 8df8f83549
11 changed files with 32 additions and 5 deletions
+3
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@@ -69,6 +69,9 @@ L["Confused.. Try Again!"] = "Verwirrt.. Versuche es erneut!"
L["Continue"] = "Fortfahren"
L["Coords"] = "Koordinaten"
L["Count"] = "Zähler"
L["Current state: %s."] = "Klicken zum Umschalten.\nAktueller Status: %s."
L["Deconstruct Mode"] = "Zerlegen Modus"
L["Deconstruct Mode Desc"] = "Ermöglicht das Entzaubern, Mahlen, Sondieren und Öffnen von Gegenständen."
L["DND"] = "DND"
L["DPS"] = "DPS"
L["Dark"] = "Dunkel"
+3
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@@ -72,6 +72,9 @@ L["Confused.. Try Again!"] = true
L["Continue"] = true
L["Coords"] = true
L["Count"] = true
L["Current state: %s."] = "Click to toggle.\nCurrent state: %s."
L["Deconstruct Mode"] = true
L["Deconstruct Mode Desc"] = "Allow you to disenchant/mill/prospect/unlock items."
L["DND"] = true
L["DPS"] = true
L["Dark"] = true
+3
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@@ -69,6 +69,9 @@ L["Confused.. Try Again!"] = "Confundido... ¡Intenta de Nuevo!"
L["Continue"] = "Continuar"
L["Coords"] = true
L["Count"] = "Contador"
L["Current state: %s."] = "Haz clic para alternar.\nEstado actual: %s."
L["Deconstruct Mode"] = "Modo Deconstruir"
L["Deconstruct Mode Desc"] = "Permite desencantar, moler, prospectar y abrir objetos."
L["DND"] = "Oc"
L["DPS"] = "DPS"
L["Dark"] = "Oscuro"
+3
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@@ -69,6 +69,9 @@ L["Confused.. Try Again!"] = "Confus... Essayez à nouveau !"
L["Continue"] = true
L["Coords"] = "Coordonnées"
L["Count"] = "Nombre"
L["Current state: %s."] = "Cliquez pour basculer.\nÉtat actuel : %s."
L["Deconstruct Mode"] = "Mode Déconstruction"
L["Deconstruct Mode Desc"] = "Permet de désenchanter, moudre, prospecter et déverrouiller des objets."
L["DND"] = "OQP"
L["DPS"] = "DPS"
L["Dark"] = "Sombre"
+3
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@@ -69,6 +69,9 @@ L["Confused.. Try Again!"] = "작업에 혼선이 있었습니다. 다시 시도
L["Continue"] = true
L["Coords"] = "좌표"
L["Count"] = "갯수"
L["Current state: %s."] = "클릭하여 전환합니다.\n현재 상태: %s."
L["Deconstruct Mode"] = "분해 모드"
L["Deconstruct Mode Desc"] = "마법 부여 분해, 가루로 만들기, 세공 및 잠금 해제를 할 수 있습니다."
L["DND"] = "다른 용무 중"
L["DPS"] = "DPS"
L["Dark"] = "어두운 느낌"
+3
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@@ -69,6 +69,9 @@ L["Confused.. Try Again!"] = "Confuso... Tente novamente!"
L["Continue"] = true
L["Coords"] = true
L["Count"] = "Contar"
L["Current state: %s."] = "Clique para alternar.\nEstado atual: %s."
L["Deconstruct Mode"] = "Modo Desconstruir"
L["Deconstruct Mode Desc"] = "Permite desencantar, moer, prospectar e desbloquear itens."
L["DND"] = "NP"
L["DPS"] = "DPS"
L["Dark"] = "Escuro"
+3
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@@ -69,6 +69,9 @@ L["Confused.. Try Again!"] = "Что за?.. Попробуйте еще раз!
L["Continue"] = "Продолжить"
L["Coords"] = "Коорд."
L["Count"] = "Кол-во"
L["Current state: %s."] = "Нажмите для переключения.\nТекущее состояние: %s."
L["Deconstruct Mode"] = "Режим разборки"
L["Deconstruct Mode Desc"] = "Позволяет распылять, измельчать, обрабатывать и вскрывать предметы."
L["DND"] = "ДНД"
L["DPS"] = "УВС"
L["Dark"] = "Темная"
+3
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@@ -69,6 +69,9 @@ L["Confused.. Try Again!"] = "请再试一次!"
L["Continue"] = "下一步"
L["Coords"] = "坐标"
L["Count"] = "计数"
L["Current state: %s."] = "点击切换。\n当前状态: %s。"
L["Deconstruct Mode"] = "分解模式"
L["Deconstruct Mode Desc"] = "允许你分解、碾磨、勘探和解锁物品。"
L["DND"] = "忙碌"
L["DPS"] = "伤害输出"
L["Dark"] = "黑暗"
+3
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@@ -69,6 +69,9 @@ L["Confused.. Try Again!"] = "請再試一次!"
L["Continue"] = "下一步"
L["Coords"] = "坐標"
L["Count"] = "計數"
L["Current state: %s."] = "點擊切換。\n當前狀態: %s。"
L["Deconstruct Mode"] = "分解模式"
L["Deconstruct Mode Desc"] = "允許你分解、碾磨、勘探和解鎖物品。"
L["DND"] = "忙碌"
L["DPS"] = "傷害輸出"
L["Dark"] = "黑暗"
+3 -3
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@@ -320,7 +320,7 @@ function D:ToggleMode()
end
end
D.DeconstructButton.ttText2 = format("Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: %s.", D:GetDeconMode())
D.DeconstructButton.ttText2 = format(L["Deconstruct Mode Desc"] .. "\n" .. L["Current state: %s."], D:GetDeconMode())
if GameTooltip:IsOwned(D.DeconstructButton) then B.Tooltip_Show(D.DeconstructButton) end
end
@@ -510,8 +510,8 @@ local function CreateDeconstructButton(bagFrame)
button:GetPushedTexture():SetTexCoord(unpack(E.TexCoords))
button:GetPushedTexture():SetInside()
button:StyleButton(nil, true)
button.ttText = "Deconstruct Mode"
button.ttText2 = "Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: |cffFF0000Disabled|r"
button.ttText = L["Deconstruct Mode"]
button.ttText2 = format(L["Deconstruct Mode Desc"] .. "\n" .. L["Current state: %s."], D:GetDeconMode())
button:SetScript("OnEnter", B.Tooltip_Show)
button:SetScript("OnLeave", GameTooltip_Hide)
button:SetScript("OnClick", function() D:ToggleMode() end)
+2 -2
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@@ -152,8 +152,8 @@ E.Options.args.bags = {
deconstruct = {
order = 16,
type = "toggle",
name = "Deconstruct Mode",
desc = "Enable the Deconstruct Mode button for disenchanting, milling, prospecting, and unlocking items.",
name = L["Deconstruct Mode"],
desc = L["Deconstruct Mode Desc"],
set = function(info, value) E.db.bags[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end
},
unlearnedVanityIcon = {