Fixes Enhanced character frame
Update nameplate coloring. Fix world map blips
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@@ -0,0 +1,55 @@
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local E, L, V, P, G = unpack(ElvUI)
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local TC = E:NewModule("Enhanced_TargetClass", "AceEvent-3.0")
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local select = select
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local UnitClass = UnitClass
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local UnitClassification = UnitClassification
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local UnitIsPlayer = UnitIsPlayer
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local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
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function TC:TargetChanged()
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self.frame:Hide()
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local class = UnitIsPlayer("target") and select(2, UnitClass("target")) or UnitClassification("target")
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if class then
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local coordinates = CLASS_ICON_TCOORDS[class]
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if coordinates then
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self.frame.Texture:SetTexCoord(coordinates[1], coordinates[2], coordinates[3], coordinates[4])
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self.frame:Show()
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end
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end
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end
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function TC:ToggleSettings()
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if self.db.enable then
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self.frame:Size(self.db.size, self.db.size)
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self.frame:ClearAllPoints()
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self.frame:Point("CENTER", ElvUF_Target, "TOP", self.db.xOffset, self.db.yOffset)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
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self:TargetChanged()
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else
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self:UnregisterEvent("PLAYER_TARGET_CHANGED")
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self.frame:Hide()
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end
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end
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function TC:Initialize()
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self.db = E.db.enhanced.unitframe.units.target.classicon
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self.frame = CreateFrame("Frame", "TargetClass", E.UIParent)
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self.frame:SetFrameLevel(12)
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self.frame.Texture = self.frame:CreateTexture(nil, "ARTWORK")
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self.frame.Texture:SetAllPoints()
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self.frame.Texture:SetTexture([[Interface\WorldStateFrame\Icons-Classes]])
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self:ToggleSettings()
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end
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local function InitializeCallback()
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TC:Initialize()
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end
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E:RegisterModule(TC:GetName(), InitializeCallback)
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