add reborn spell to range checks. fixes #80
This commit is contained in:
@@ -46,91 +46,118 @@ G.unitframe = {
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PRIEST = {
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PRIEST = {
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enemySpells = {
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enemySpells = {
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[585] = true, -- Smite (30 yards)
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[585] = true, -- Smite (30 yards)
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[1100585] = true, -- Smite (30 yards)
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},
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},
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longEnemySpells = {
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longEnemySpells = {
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[589] = true, -- Shadow Word: Pain (30 yards)
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[589] = true, -- Shadow Word: Pain (30 yards)
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[1100589] = true, -- Shadow Word: Pain (30 yards)
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},
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},
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friendlySpells = {
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friendlySpells = {
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[2050] = true, -- Lesser Heal (40 yards)
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[2050] = true, -- Lesser Heal (40 yards)
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[1102050] = true, -- Lesser Heal (40 yards)
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},
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},
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resSpells = {
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resSpells = {
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[2006] = true, -- Resurrection (40 yards)
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[2006] = true, -- Resurrection (40 yards)
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[1102006] = true, -- Resurrection (40 yards)
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},
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},
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petSpells = {},
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petSpells = {},
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},
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},
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DRUID = {
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DRUID = {
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enemySpells = {
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enemySpells = {
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[33786] = true, -- Cyclone (20 yards)
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[33786] = true, -- Cyclone (20 yards)
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[1133786] = true, -- Cyclone (20 yards)
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},
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},
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longEnemySpells = {
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longEnemySpells = {
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[5176] = true, -- Wrath (30 yards)
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[5176] = true, -- Wrath (30 yards)
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[1105176] = true, -- Wrath (30 yards)
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},
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},
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friendlySpells = {
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friendlySpells = {
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[5185] = true, -- Healing Touch (40 yards)
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[5185] = true, -- Healing Touch (40 yards)
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[1105185] = true, -- Healing Touch (40 yards)
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},
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},
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resSpells = {
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resSpells = {
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[50769] = true, -- Revive (30 yards)
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[50769] = true, -- Revive (30 yards)
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[1150769] = true, -- Revive (30 yards)
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[20484] = true, -- Rebirth (30 yards)
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[20484] = true, -- Rebirth (30 yards)
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[1120484] = true, -- Rebirth (30 yards)
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},
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},
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petSpells = {},
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petSpells = {},
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},
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},
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PALADIN = {
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PALADIN = {
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enemySpells = {
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enemySpells = {
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[20271] = true, -- Judgement (10 yards)
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[20271] = true, -- Judgement (10 yards)
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[1120271] = true, -- Judgement (10 yards)
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},
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},
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longEnemySpells = {
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longEnemySpells = {
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[879] = true, -- Exorcism (30 yards)
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[879] = true, -- Exorcism (30 yards)
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[1100879] = true, -- Exorcism (30 yards)
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},
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},
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friendlySpells = {
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friendlySpells = {
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[635] = true, -- Holy Light (40 yards)
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[635] = true, -- Holy Light (40 yards)
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[1100635] = true, -- Holy Light (40 yards)
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},
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},
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resSpells = {
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resSpells = {
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[7328] = true, -- Redemption (30 yards)
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[7328] = true, -- Redemption (30 yards)
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[1107328] = true, -- Redemption (30 yards)
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},
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},
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petSpells = {},
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petSpells = {},
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},
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},
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SHAMAN = {
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SHAMAN = {
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enemySpells = {
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enemySpells = {
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[51514] = true, -- Hex (20 yards)
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[51514] = true, -- Hex (20 yards)
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[1151514] = true, -- Hex (20 yards)
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[8042] = true, -- Earth Shock (25 yards)
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[8042] = true, -- Earth Shock (25 yards)
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[1108042] = true, -- Earth Shock (25 yards)
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},
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},
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longEnemySpells = {
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longEnemySpells = {
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[403] = true, -- Lightning Bolt (30 yards)
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[403] = true, -- Lightning Bolt (30 yards)
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[1100403] = true, -- Lightning Bolt (30 yards)
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},
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},
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friendlySpells = {
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friendlySpells = {
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[331] = true, -- Healing Wave (40 yards)
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[331] = true, -- Healing Wave (40 yards)
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[1100331] = true, -- Healing Wave (40 yards)
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},
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},
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resSpells = {
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resSpells = {
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[2008] = true, -- Ancestral Spirit (30 yards)
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[2008] = true, -- Ancestral Spirit (30 yards)
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[1102008] = true, -- Ancestral Spirit (30 yards)
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},
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},
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petSpells = {},
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petSpells = {},
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},
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},
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WARLOCK = {
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WARLOCK = {
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enemySpells = {
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enemySpells = {
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[5782] = true, -- Fear (20 yards)
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[5782] = true, -- Fear (20 yards)
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[1105782] = true, -- Fear (20 yards)
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},
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},
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longEnemySpells = {
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longEnemySpells = {
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[686] = true, -- Shadow Bolt (30 yards)
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[686] = true, -- Shadow Bolt (30 yards)
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[1100686] = true, -- Shadow Bolt (30 yards)
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},
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},
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friendlySpells = {
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friendlySpells = {
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[5697] = true, -- Unending Breath (30 yards)
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[5697] = true, -- Unending Breath (30 yards)
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[1105697] = true, -- Unending Breath (30 yards)
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},
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},
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resSpells = {},
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resSpells = {},
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petSpells = {
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petSpells = {
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[755] = true, -- Health Funnel (45 yards)
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[755] = true, -- Health Funnel (45 yards)
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[1100755] = true, -- Health Funnel (45 yards)
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},
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},
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},
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},
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MAGE = {
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MAGE = {
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enemySpells = {
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enemySpells = {
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[2136] = true, -- Fire Blast (20 yards)
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[2136] = true, -- Fire Blast (20 yards)
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[1102136] = true, -- Fire Blast (20 yards)
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[12826] = true, -- Polymorph (30 yards)
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[12826] = true, -- Polymorph (30 yards)
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[1112826] = true, -- Polymorph (30 yards)
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},
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},
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longEnemySpells = {
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longEnemySpells = {
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[133] = true, -- Fireball (35 yards)
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[133] = true, -- Fireball (35 yards)
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[1100133] = true, -- Fireball (35 yards)
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[44614] = true, -- Frostfire Bolt (40 yards)
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[44614] = true, -- Frostfire Bolt (40 yards)
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[1144614] = true, -- Frostfire Bolt (40 yards)
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},
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},
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friendlySpells = {
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friendlySpells = {
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[475] = true, -- Remove Curse (40 yards)
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[475] = true, -- Remove Curse (40 yards)
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[1100475] = true, -- Remove Curse (40 yards)
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},
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},
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resSpells = {},
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resSpells = {},
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petSpells = {},
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petSpells = {},
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@@ -138,36 +165,44 @@ G.unitframe = {
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HUNTER = {
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HUNTER = {
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enemySpells = {
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enemySpells = {
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[75] = true, -- Auto Shot (35 yards)
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[75] = true, -- Auto Shot (35 yards)
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[1100075] = true, -- Auto Shot (35 yards)
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},
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},
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longEnemySpells = {},
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longEnemySpells = {},
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friendlySpells = {},
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friendlySpells = {},
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resSpells = {},
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resSpells = {},
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petSpells = {
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petSpells = {
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[136] = true, -- Mend Pet (45 yards)
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[136] = true, -- Mend Pet (45 yards)
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[1100136] = true, -- Mend Pet (45 yards)
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},
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},
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},
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},
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DEATHKNIGHT = {
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DEATHKNIGHT = {
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enemySpells = {
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enemySpells = {
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[49576] = true, -- Death Grip (30 yards)
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[49576] = true, -- Death Grip (30 yards)
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[1149576] = true, -- Death Grip (30 yards)
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},
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},
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longEnemySpells = {},
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longEnemySpells = {},
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friendlySpells = {
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friendlySpells = {
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[47541] = true, -- Death Coil (40 yards)
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[47541] = true, -- Death Coil (40 yards)
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[1147541] = true, -- Death Coil (40 yards)
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},
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},
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resSpells = {
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resSpells = {
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[61999] = true, -- Raise Ally (30 yards)
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[61999] = true, -- Raise Ally (30 yards)
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[1161999] = true, -- Raise Ally (30 yards)
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},
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},
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petSpells = {},
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petSpells = {},
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},
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},
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ROGUE = {
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ROGUE = {
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enemySpells = {
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enemySpells = {
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[2094] = true, -- Blind (10 yards)
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[2094] = true, -- Blind (10 yards)
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[1102094] = true, -- Blind (10 yards)
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},
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},
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longEnemySpells = {
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longEnemySpells = {
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[26679] = true, -- Deadly Throw (30 yards)
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[26679] = true, -- Deadly Throw (30 yards)
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[1126679] = true, -- Deadly Throw (30 yards)
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},
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},
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friendlySpells = {
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friendlySpells = {
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[57934] = true, -- Tricks of the Trade (20 yards)
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[57934] = true, -- Tricks of the Trade (20 yards)
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[1157934] = true, -- Tricks of the Trade (20 yards)
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},
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},
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resSpells = {},
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resSpells = {},
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petSpells = {},
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petSpells = {},
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@@ -175,13 +210,17 @@ G.unitframe = {
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WARRIOR = {
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WARRIOR = {
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enemySpells = {
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enemySpells = {
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[5246] = true, -- Intimidating Shout (8 yards)
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[5246] = true, -- Intimidating Shout (8 yards)
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[1105246] = true, -- Intimidating Shout (8 yards)
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[100] = true, -- Charge (25 yards)
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[100] = true, -- Charge (25 yards)
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[1100100] = true, -- Charge (25 yards)
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},
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},
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longEnemySpells = {
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longEnemySpells = {
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[355] = true, -- Taunt (30 yards)
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[355] = true, -- Taunt (30 yards)
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[1100355] = true, -- Taunt (30 yards)
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},
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},
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friendlySpells = {
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friendlySpells = {
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[3411] = true, -- Intervene (25 yards)
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[3411] = true, -- Intervene (25 yards)
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[1103411] = true, -- Intervene (25 yards)
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},
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},
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resSpells = {},
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resSpells = {},
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petSpells = {},
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petSpells = {},
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