init
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@@ -0,0 +1,227 @@
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local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local C, L = unpack(select(2, ...))
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local mod = E:GetModule("DataBars")
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E.Options.args.databars = {
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type = "group",
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name = L["DataBars"],
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childGroups = "tab",
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get = function(info) return E.db.databars[info[#info]] end,
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set = function(info, value) E.db.databars[info[#info]] = value end,
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args = {
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intro = {
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order = 1,
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type = "description",
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name = L["DATABAR_DESC"]
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},
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spacer = {
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order = 2,
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type = "description",
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name = ""
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},
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experience = {
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order = 3,
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type = "group",
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name = L["XPBAR_LABEL"],
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get = function(info) return mod.db.experience[info[#info]] end,
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set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperienceDimensions() end,
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args = {
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header = {
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order = 1,
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type = "header",
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name = L["XPBAR_LABEL"]
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},
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enable = {
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order = 2,
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type = "toggle",
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name = L["Enable"],
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set = function(info, value) mod.db.experience[info[#info]] = value mod:EnableDisable_ExperienceBar() end
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},
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mouseover = {
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order = 3,
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type = "toggle",
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name = L["Mouseover"]
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},
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hideAtMaxLevel = {
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order = 4,
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type = "toggle",
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name = L["Hide At Max Level"],
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set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperience() end
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},
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hideInVehicle = {
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order = 5,
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type = "toggle",
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name = L["Hide In Vehicle"],
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set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperience() end
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},
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hideInCombat = {
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order = 6,
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type = "toggle",
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name = L["Hide In Combat"],
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set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperience() end
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},
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spacer = {
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order = 7,
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type = "description",
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name = " "
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},
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orientation = {
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order = 8,
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type = "select",
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name = L["Statusbar Fill Orientation"],
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desc = L["Direction the bar moves on gains/losses"],
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values = {
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["HORIZONTAL"] = L["Horizontal"],
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["VERTICAL"] = L["Vertical"]
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}
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},
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width = {
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order = 9,
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type = "range",
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name = L["Width"],
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min = 5, max = ceil(GetScreenWidth() or 800), step = 1
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},
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height = {
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order = 10,
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type = "range",
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name = L["Height"],
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min = 5, max = ceil(GetScreenHeight() or 800), step = 1
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},
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font = {
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order = 11,
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type = "select", dialogControl = "LSM30_Font",
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name = L["Font"],
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values = AceGUIWidgetLSMlists.font
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},
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textSize = {
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order = 12,
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type = "range",
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name = L["FONT_SIZE"],
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min = 6, max = 22, step = 1
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},
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fontOutline = {
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order = 13,
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type = "select",
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name = L["Font Outline"],
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values = C.Values.FontFlags
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},
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textFormat = {
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order = 14,
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type = "select",
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name = L["Text Format"],
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width = "double",
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values = {
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NONE = L["NONE"],
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CUR = L["Current"],
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REM = L["Remaining"],
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PERCENT = L["Percent"],
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CURMAX = L["Current - Max"],
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CURPERC = L["Current - Percent"],
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CURREM = L["Current - Remaining"],
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CURPERCREM = L["Current - Percent (Remaining)"],
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},
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set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperience() end
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}
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}
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},
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reputation = {
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order = 4,
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type = "group",
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name = L["REPUTATION"],
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get = function(info) return mod.db.reputation[info[#info]] end,
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set = function(info, value) mod.db.reputation[info[#info]] = value mod:UpdateReputationDimensions() end,
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args = {
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header = {
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order = 1,
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type = "header",
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name = L["REPUTATION"]
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},
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enable = {
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order = 2,
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type = "toggle",
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name = L["Enable"],
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set = function(info, value) mod.db.reputation[info[#info]] = value mod:EnableDisable_ReputationBar() end
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},
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mouseover = {
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order = 3,
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type = "toggle",
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name = L["Mouseover"]
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},
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hideInVehicle = {
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order = 4,
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type = "toggle",
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name = L["Hide In Vehicle"],
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set = function(info, value) mod.db.reputation[info[#info]] = value mod:UpdateReputation() end
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},
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hideInCombat = {
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order = 5,
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type = "toggle",
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name = L["Hide In Combat"],
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set = function(info, value) mod.db.reputation[info[#info]] = value mod:UpdateReputation() end
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},
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spacer = {
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order = 6,
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type = "description",
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name = " "
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},
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orientation = {
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order = 7,
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type = "select",
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name = L["Statusbar Fill Orientation"],
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desc = L["Direction the bar moves on gains/losses"],
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values = {
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["HORIZONTAL"] = L["Horizontal"],
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["VERTICAL"] = L["Vertical"]
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}
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},
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width = {
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order = 8,
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type = "range",
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name = L["Width"],
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min = 5, max = ceil(GetScreenWidth() or 800), step = 1
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},
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height = {
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order = 9,
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type = "range",
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name = L["Height"],
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min = 5, max = ceil(GetScreenHeight() or 800), step = 1
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},
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font = {
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order = 10,
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type = "select", dialogControl = "LSM30_Font",
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name = L["Font"],
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values = AceGUIWidgetLSMlists.font
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},
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textSize = {
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order = 11,
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type = "range",
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name = L["FONT_SIZE"],
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min = 6, max = 22, step = 1
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},
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fontOutline = {
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order = 12,
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type = "select",
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name = L["Font Outline"],
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values = C.Values.FontFlags
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},
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textFormat = {
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order = 13,
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type = "select",
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name = L["Text Format"],
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width = "double",
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values = {
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NONE = L["NONE"],
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CUR = L["Current"],
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REM = L["Remaining"],
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PERCENT = L["Percent"],
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CURMAX = L["Current - Max"],
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CURPERC = L["Current - Percent"],
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CURREM = L["Current - Remaining"],
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CURPERCREM = L["Current - Percent (Remaining)"],
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},
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set = function(info, value) mod.db.reputation[info[#info]] = value mod:UpdateReputation() end
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}
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}
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}
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}
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}
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