init
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,413 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local C, L = unpack(select(2, ...))
|
||||
local A = E:GetModule("Auras")
|
||||
local RB = E:GetModule("ReminderBuffs")
|
||||
local M = E:GetModule("Minimap")
|
||||
|
||||
local format = string.format
|
||||
|
||||
local function GetAuraOptions(headerName)
|
||||
local auraOptions = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = headerName
|
||||
},
|
||||
size = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["Size"],
|
||||
desc = L["Set the size of the individual auras."],
|
||||
min = 16, max = 60, step = 2
|
||||
},
|
||||
durationFontSize = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Duration Font Size"],
|
||||
min = 4, max = 32, step = 1,
|
||||
},
|
||||
countFontSize = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["Count Font Size"],
|
||||
min = 4, max = 32, step = 1,
|
||||
},
|
||||
growthDirection = {
|
||||
order = 5,
|
||||
type = "select",
|
||||
name = L["Growth Direction"],
|
||||
desc = L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."],
|
||||
values = {
|
||||
DOWN_RIGHT = format(L["%s and then %s"], L["Down"], L["Right"]),
|
||||
DOWN_LEFT = format(L["%s and then %s"], L["Down"], L["Left"]),
|
||||
UP_RIGHT = format(L["%s and then %s"], L["Up"], L["Right"]),
|
||||
UP_LEFT = format(L["%s and then %s"], L["Up"], L["Left"]),
|
||||
RIGHT_DOWN = format(L["%s and then %s"], L["Right"], L["Down"]),
|
||||
RIGHT_UP = format(L["%s and then %s"], L["Right"], L["Up"]),
|
||||
LEFT_DOWN = format(L["%s and then %s"], L["Left"], L["Down"]),
|
||||
LEFT_UP = format(L["%s and then %s"], L["Left"], L["Up"])
|
||||
}
|
||||
},
|
||||
wrapAfter = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["Wrap After"],
|
||||
desc = L["Begin a new row or column after this many auras."],
|
||||
min = 1, max = 32, step = 1
|
||||
},
|
||||
maxWraps = {
|
||||
order = 7,
|
||||
type = "range",
|
||||
name = L["Max Wraps"],
|
||||
desc = L["Limit the number of rows or columns."],
|
||||
min = 1, max = 32, step = 1
|
||||
},
|
||||
horizontalSpacing = {
|
||||
order = 8,
|
||||
type = "range",
|
||||
name = L["Horizontal Spacing"],
|
||||
min = 0, max = 50, step = 1
|
||||
},
|
||||
verticalSpacing = {
|
||||
order = 9,
|
||||
type = "range",
|
||||
name = L["Vertical Spacing"],
|
||||
min = 0, max = 50, step = 1
|
||||
},
|
||||
sortMethod = {
|
||||
order = 10,
|
||||
type = "select",
|
||||
name = L["Sort Method"],
|
||||
desc = L["Defines how the group is sorted."],
|
||||
values = {
|
||||
["INDEX"] = L["Index"],
|
||||
["TIME"] = L["Time"],
|
||||
["NAME"] = L["NAME"]
|
||||
}
|
||||
},
|
||||
sortDir = {
|
||||
order = 11,
|
||||
type = "select",
|
||||
name = L["Sort Direction"],
|
||||
desc = L["Defines the sort order of the selected sort method."],
|
||||
values = {
|
||||
["+"] = L["Ascending"],
|
||||
["-"] = L["Descending"]
|
||||
}
|
||||
},
|
||||
seperateOwn = {
|
||||
order = 12,
|
||||
type = "select",
|
||||
name = L["Seperate"],
|
||||
desc = L["Indicate whether buffs you cast yourself should be separated before or after."],
|
||||
values = {
|
||||
[-1] = L["Other's First"],
|
||||
[0] = L["No Sorting"],
|
||||
[1] = L["Your Auras First"]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return auraOptions
|
||||
end
|
||||
|
||||
E.Options.args.auras = {
|
||||
type = "group",
|
||||
name = L["BUFFOPTIONS_LABEL"],
|
||||
childGroups = "tab",
|
||||
get = function(info) return E.db.auras[info[#info]] end,
|
||||
set = function(info, value) E.db.auras[info[#info]] = value A:UpdateHeader(ElvUIPlayerBuffs) A:UpdateHeader(ElvUIPlayerDebuffs) end,
|
||||
args = {
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["AURAS_DESC"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
get = function(info) return E.private.auras[info[#info]] end,
|
||||
set = function(info, value)
|
||||
E.private.auras[info[#info]] = value
|
||||
E:StaticPopup_Show("PRIVATE_RL")
|
||||
end
|
||||
},
|
||||
disableBlizzard = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Disabled Blizzard"],
|
||||
get = function(info) return E.private.auras[info[#info]] end,
|
||||
set = function(info, value)
|
||||
E.private.auras[info[#info]] = value
|
||||
E:StaticPopup_Show("PRIVATE_RL")
|
||||
end
|
||||
},
|
||||
general = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["General"]
|
||||
},
|
||||
fadeThreshold = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["Fade Threshold"],
|
||||
desc = L["Threshold before the icon will fade out and back in. Set to -1 to disable."],
|
||||
min = -1, max = 30, step = 1
|
||||
},
|
||||
showDuration = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Duration Enable"]
|
||||
},
|
||||
font = {
|
||||
order = 4,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font
|
||||
},
|
||||
fontOutline = {
|
||||
order = 5,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
desc = L["Set the font outline."],
|
||||
values = C.Values.FontFlags
|
||||
},
|
||||
timeXOffset = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["Time xOffset"],
|
||||
min = -60, max = 60, step = 1
|
||||
},
|
||||
timeYOffset = {
|
||||
order = 7,
|
||||
type = "range",
|
||||
name = L["Time yOffset"],
|
||||
min = -60, max = 60, step = 1
|
||||
},
|
||||
countXOffset = {
|
||||
order = 8,
|
||||
type = "range",
|
||||
name = L["Count xOffset"],
|
||||
min = -60, max = 60, step = 1
|
||||
},
|
||||
countYOffset = {
|
||||
order = 9,
|
||||
type = "range",
|
||||
name = L["Count yOffset"],
|
||||
min = -60, max = 60, step = 1
|
||||
},
|
||||
statusBar = {
|
||||
order = 10,
|
||||
type = "group",
|
||||
name = L["Statusbar"],
|
||||
guiInline = true,
|
||||
get = function(info) return E.db.auras[info[#info]] end,
|
||||
set = function(info, value) E.db.auras[info[#info]] = value; A:UpdateHeader(ElvUIPlayerBuffs); A:UpdateHeader(ElvUIPlayerDebuffs) end,
|
||||
args = {
|
||||
barShow = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
},
|
||||
barNoDuration = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["No Duration"],
|
||||
},
|
||||
barTexture = {
|
||||
order = 3,
|
||||
type = "select", dialogControl = "LSM30_Statusbar",
|
||||
name = L["Texture"],
|
||||
values = _G.AceGUIWidgetLSMlists.statusbar,
|
||||
},
|
||||
barColor = {
|
||||
type = "color",
|
||||
order = 4,
|
||||
name = L.COLOR,
|
||||
hasAlpha = false,
|
||||
disabled = function() return not E.db.auras.barShow or (E.db.auras.barColorGradient or not E.db.auras.barShow) end,
|
||||
get = function(info)
|
||||
local t = E.db.auras.barColor
|
||||
local d = P.auras.barColor
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.auras.barColor
|
||||
t.r, t.g, t.b = r, g, b
|
||||
end,
|
||||
},
|
||||
barColorGradient = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Color by Value"],
|
||||
disabled = function() return not E.db.auras.barShow end,
|
||||
},
|
||||
barWidth = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["Width"],
|
||||
min = 1, max = 10, step = 1,
|
||||
disabled = function() return not E.db.auras.barShow end,
|
||||
},
|
||||
barHeight = {
|
||||
order = 7,
|
||||
type = "range",
|
||||
name = L["Height"],
|
||||
min = 1, max = 10, step = 1,
|
||||
disabled = function() return not E.db.auras.barShow end,
|
||||
},
|
||||
barSpacing = {
|
||||
order = 8,
|
||||
type = "range",
|
||||
name = L["Spacing"],
|
||||
min = -10, max = 10, step = 1,
|
||||
disabled = function() return not E.db.auras.barShow end,
|
||||
},
|
||||
barPosition = {
|
||||
order = 9,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
disabled = function() return not E.db.auras.barShow end,
|
||||
values = {
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
lbf = {
|
||||
order = 11,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["LBF Support"],
|
||||
get = function(info) return E.private.auras.lbf[info[#info]] end,
|
||||
set = function(info, value) E.private.auras.lbf[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
disabled = function() return not E.private.auras.enable end,
|
||||
args = {
|
||||
enable = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Allow LBF to handle the skinning of this element."]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
buffs = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["Buffs"],
|
||||
get = function(info) return E.db.auras.buffs[info[#info]] end,
|
||||
set = function(info, value) E.db.auras.buffs[info[#info]] = value A:UpdateHeader(ElvUIPlayerBuffs) end,
|
||||
args = GetAuraOptions(L["Buffs"])
|
||||
},
|
||||
debuffs = {
|
||||
order = 6,
|
||||
type = "group",
|
||||
name = L["Debuffs"],
|
||||
get = function(info) return E.db.auras.debuffs[info[#info]] end,
|
||||
set = function(info, value) E.db.auras.debuffs[info[#info]] = value A:UpdateHeader(ElvUIPlayerDebuffs) end,
|
||||
args = GetAuraOptions(L["Debuffs"])
|
||||
},
|
||||
reminder = {
|
||||
order = 7,
|
||||
type = "group",
|
||||
name = L["Reminder"],
|
||||
get = function(info) return E.db.general.reminder[info[#info]] end,
|
||||
set = function(info, value) E.db.general.reminder[info[#info]] = value RB:UpdateSettings() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Reminder"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Display reminder bar on the minimap."],
|
||||
set = function(info, value) E.db.general.reminder[info[#info]] = value M:UpdateSettings() end
|
||||
},
|
||||
generalGroup = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["General"],
|
||||
disabled = function() return not E.db.general.reminder.enable end,
|
||||
args = {
|
||||
durations = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Remaining Time"]
|
||||
},
|
||||
reverse = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Reverse Style"],
|
||||
desc = L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."]
|
||||
},
|
||||
position = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
set = function(info, value) E.db.general.reminder[info[#info]] = value RB:UpdatePosition() end,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"]
|
||||
}
|
||||
},
|
||||
classtype = {
|
||||
order = 4,
|
||||
type = "select",
|
||||
name = L["Class Type"],
|
||||
get = function(info) return E.private.general.reminder[info[#info]] end,
|
||||
set = function(info, value) E.private.general.reminder[info[#info]] = value RB:UpdateSettings() end,
|
||||
values = {
|
||||
["Caster"] = L["Caster"],
|
||||
["Attack"] = L["Attack"]
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
fontGroup = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["Font"],
|
||||
disabled = function() return not E.db.general.reminder.enable or not E.db.general.reminder.durations end,
|
||||
args = {
|
||||
font = {
|
||||
order = 1,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font
|
||||
},
|
||||
fontSize = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 6, max = 22, step = 1
|
||||
},
|
||||
fontOutline = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
desc = L["Set the font outline."],
|
||||
values = C.Values.FontFlags
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,838 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local C, L = unpack(select(2, ...))
|
||||
local B = E:GetModule("Bags")
|
||||
|
||||
local _G = _G
|
||||
local gsub, match = string.gsub, string.match
|
||||
|
||||
local GameTooltip = _G["GameTooltip"]
|
||||
|
||||
E.Options.args.bags = {
|
||||
type = "group",
|
||||
name = L["BAGSLOT"],
|
||||
childGroups = "tab",
|
||||
get = function(info) return E.db.bags[info[#info]] end,
|
||||
set = function(info, value) E.db.bags[info[#info]] = value end,
|
||||
args = {
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["BAGS_DESC"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enable/Disable the all-in-one bag."],
|
||||
get = function(info) return E.private.bags.enable end,
|
||||
set = function(info, value) E.private.bags.enable = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
general = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
disabled = function() return not E.Bags.Initialized end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["General"],
|
||||
},
|
||||
strata = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
values = {
|
||||
["BACKGROUND"] = "BACKGROUND",
|
||||
["LOW"] = "LOW",
|
||||
["MEDIUM"] = "MEDIUM",
|
||||
["HIGH"] = "HIGH",
|
||||
["DIALOG"] = "DIALOG",
|
||||
["TOOLTIP"] = "TOOLTIP"
|
||||
}
|
||||
},
|
||||
currencyFormat = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Currency Format"],
|
||||
desc = L["The display format of the currency icons that get displayed below the main bag. (You have to be watching a currency for this to display)"],
|
||||
values = {
|
||||
["ICON"] = L["Icons Only"],
|
||||
["ICON_TEXT"] = L["Icons and Text"],
|
||||
["ICON_TEXT_ABBR"] = L["Icons and Text (Short)"]
|
||||
},
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:UpdateTokens() end
|
||||
},
|
||||
moneyFormat = {
|
||||
order = 4,
|
||||
type = "select",
|
||||
name = L["Money Format"],
|
||||
desc = L["The display format of the money text that is shown at the top of the main bag."],
|
||||
values = {
|
||||
["SMART"] = L["Smart"],
|
||||
["FULL"] = L["Full"],
|
||||
["SHORT"] = L["SHORT"],
|
||||
["SHORTINT"] = L["Short (Whole Numbers)"],
|
||||
["CONDENSED"] = L["Condensed"],
|
||||
["BLIZZARD"] = L["Blizzard Style"]
|
||||
},
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:UpdateGoldText() end
|
||||
},
|
||||
moneyCoins = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Show Coins"],
|
||||
desc = L["Use coin icons instead of colored text."],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:UpdateGoldText() end
|
||||
},
|
||||
transparent = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Transparent Buttons"],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
questIcon = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Show Quest Icon"],
|
||||
desc = L["Display an exclamation mark on items that starts a quest."],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:UpdateAllBagSlots() end
|
||||
},
|
||||
junkIcon = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["Show Junk Icon"],
|
||||
desc = L["Display the junk icon on all grey items that can be vendored."],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:UpdateAllBagSlots() end
|
||||
},
|
||||
junkDesaturate = {
|
||||
order = 9,
|
||||
type = "toggle",
|
||||
name = L["Desaturate Junk Items"],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:UpdateAllBagSlots() end,
|
||||
},
|
||||
qualityColors = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["Show Quality Color"],
|
||||
desc = L["Colors the border according to the Quality of the Item."],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:UpdateAllBagSlots() end
|
||||
},
|
||||
showBindType = {
|
||||
order = 11,
|
||||
type = "toggle",
|
||||
name = L["Show Bind on Equip/Use Text"],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:UpdateAllBagSlots() end
|
||||
},
|
||||
clearSearchOnClose = {
|
||||
order = 12,
|
||||
type = "toggle",
|
||||
name = L["Clear Search On Close"],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value end
|
||||
},
|
||||
reverseSlots = {
|
||||
order = 13,
|
||||
type = "toggle",
|
||||
name = L["Reverse Bag Slots"],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:UpdateAll() B:UpdateTokens() end
|
||||
},
|
||||
disableBagSort = {
|
||||
order = 14,
|
||||
type = "toggle",
|
||||
name = L["Disable Bag Sort"],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:ToggleSortButtonState(false) end
|
||||
},
|
||||
disableBankSort = {
|
||||
order = 15,
|
||||
type = "toggle",
|
||||
name = L["Disable Bank Sort"],
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:ToggleSortButtonState(true) end
|
||||
},
|
||||
countGroup = {
|
||||
order = 16,
|
||||
type = "group",
|
||||
name = L["Item Count Font"],
|
||||
guiInline = true,
|
||||
args = {
|
||||
countFont = {
|
||||
order = 1,
|
||||
type = "select",
|
||||
dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
set = function(info, value) E.db.bags.countFont = value B:UpdateCountDisplay() end
|
||||
},
|
||||
countFontSize = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 4, max = 33, step = 1,
|
||||
set = function(info, value) E.db.bags.countFontSize = value B:UpdateCountDisplay() end,
|
||||
},
|
||||
countFontOutline = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
set = function(info, value) E.db.bags.countFontOutline = value B:UpdateCountDisplay() end,
|
||||
values = C.Values.FontFlags
|
||||
},
|
||||
countFontColor = {
|
||||
order = 4,
|
||||
type = "color",
|
||||
name = L["COLOR"],
|
||||
get = function(info)
|
||||
local t = E.db.bags[info[#info]]
|
||||
local d = P.bags[info[#info]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.bags[info[#info]]
|
||||
t.r, t.g, t.b = r, g, b
|
||||
B:UpdateCountDisplay()
|
||||
end
|
||||
}
|
||||
}
|
||||
},
|
||||
itemLevelGroup = {
|
||||
order = 17,
|
||||
type = "group",
|
||||
name = L["Item Level"],
|
||||
guiInline = true,
|
||||
args = {
|
||||
itemLevel = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Display Item Level"],
|
||||
desc = L["Displays item level on equippable items."],
|
||||
set = function(info, value) E.db.bags.itemLevel = value B:UpdateItemLevelDisplay() end
|
||||
},
|
||||
itemLevelCustomColorEnable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable Custom Color"],
|
||||
disabled = function() return not E.db.bags.itemLevel end,
|
||||
set = function(info, value) E.db.bags.itemLevelCustomColorEnable = value B:UpdateItemLevelDisplay() end
|
||||
},
|
||||
itemLevelCustomColor = {
|
||||
order = 3,
|
||||
type = "color",
|
||||
name = L["Custom Color"],
|
||||
disabled = function() return not E.db.bags.itemLevel or not E.db.bags.itemLevelCustomColorEnable end,
|
||||
get = function(info)
|
||||
local t = E.db.bags.itemLevelCustomColor
|
||||
local d = P.bags.itemLevelCustomColor
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.bags.itemLevelCustomColor
|
||||
t.r, t.g, t.b = r, g, b
|
||||
B:UpdateItemLevelDisplay()
|
||||
end
|
||||
},
|
||||
itemLevelThreshold = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["Item Level Threshold"],
|
||||
desc = L["The minimum item level required for it to be shown."],
|
||||
min = 1, max = 1000, step = 1,
|
||||
disabled = function() return not E.db.bags.itemLevel end,
|
||||
set = function(info, value) E.db.bags.itemLevelThreshold = value B:UpdateItemLevelDisplay() end
|
||||
},
|
||||
itemLevelFont = {
|
||||
order = 5,
|
||||
type = "select",
|
||||
dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
disabled = function() return not E.db.bags.itemLevel end,
|
||||
set = function(info, value) E.db.bags.itemLevelFont = value B:UpdateItemLevelDisplay() end
|
||||
},
|
||||
itemLevelFontSize = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 4, max = 33, step = 1,
|
||||
disabled = function() return not E.db.bags.itemLevel end,
|
||||
set = function(info, value) E.db.bags.itemLevelFontSize = value B:UpdateItemLevelDisplay() end
|
||||
},
|
||||
itemLevelFontOutline = {
|
||||
order = 7,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
disabled = function() return not E.db.bags.itemLevel end,
|
||||
set = function(info, value) E.db.bags.itemLevelFontOutline = value B:UpdateItemLevelDisplay() end,
|
||||
values = C.Values.FontFlags
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
sizeGroup = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
name = L["Size"],
|
||||
disabled = function() return not E.Bags.Initialized end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
},
|
||||
bagSize = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["Button Size (Bag)"],
|
||||
desc = L["The size of the individual buttons on the bag frame."],
|
||||
min = 15, max = 60, step = 1,
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:Layout() end
|
||||
},
|
||||
bankSize = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Button Size (Bank)"],
|
||||
desc = L["The size of the individual buttons on the bank frame."],
|
||||
min = 15, max = 60, step = 1,
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:Layout(true) end
|
||||
},
|
||||
spacer = {
|
||||
order = 4,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
bagWidth = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Panel Width (Bags)"],
|
||||
desc = L["Adjust the width of the bag frame."],
|
||||
min = 150, max = 1400, step = 1,
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:Layout() end
|
||||
},
|
||||
bankWidth = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["Panel Width (Bank)"],
|
||||
desc = L["Adjust the width of the bank frame."],
|
||||
min = 150, max = 1400, step = 1,
|
||||
set = function(info, value) E.db.bags[info[#info]] = value B:Layout(true) end
|
||||
}
|
||||
}
|
||||
},
|
||||
colorGroup = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["COLORS"],
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["COLORS"]
|
||||
},
|
||||
profession = {
|
||||
order = 2,
|
||||
type = "group",
|
||||
name = L["Profession Bags"],
|
||||
guiInline = true,
|
||||
get = function(info)
|
||||
local t = E.db.bags.colors.profession[info[#info]]
|
||||
local d = P.bags.colors.profession[info[#info]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.bags.colors.profession[info[#info]]
|
||||
t.r, t.g, t.b = r, g, b
|
||||
if not E.Bags.Initialized then return end
|
||||
B:UpdateBagColors("ProfessionColors", info[#info], r, g, b)
|
||||
B:UpdateAllBagSlots()
|
||||
end,
|
||||
args = {
|
||||
professionBagColors = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
get = function(info) return E.db.bags[info[#info]] end,
|
||||
set = function(info, value)
|
||||
E.db.bags[info[#info]] = value
|
||||
if not E.Bags.Initialized then return end
|
||||
B:UpdateAllBagSlots()
|
||||
end
|
||||
},
|
||||
spacer = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
quiver = {
|
||||
order = 3,
|
||||
type = "color",
|
||||
name = L["Quiver"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
},
|
||||
ammoPouch = {
|
||||
order = 4,
|
||||
type = "color",
|
||||
name = L["Ammo Pouch"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
},
|
||||
soulBag = {
|
||||
order = 5,
|
||||
type = "color",
|
||||
name = L["Soul Bag"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
},
|
||||
leatherworking = {
|
||||
order = 6,
|
||||
type = "color",
|
||||
name = L["Leatherworking"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
},
|
||||
inscription = {
|
||||
order = 7,
|
||||
type = "color",
|
||||
name = L["INSCRIPTION"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
},
|
||||
herbs = {
|
||||
order = 8,
|
||||
type = "color",
|
||||
name = L["Herbalism"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
},
|
||||
enchanting = {
|
||||
order = 9,
|
||||
type = "color",
|
||||
name = L["Enchanting"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
},
|
||||
engineering = {
|
||||
order = 10,
|
||||
type = "color",
|
||||
name = L["Engineering"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
},
|
||||
gems = {
|
||||
order = 11,
|
||||
type = "color",
|
||||
name = L["Gems"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
},
|
||||
mining = {
|
||||
order = 12,
|
||||
type = "color",
|
||||
name = L["Mining"],
|
||||
disabled = function() return not E.db.bags.professionBagColors end
|
||||
}
|
||||
}
|
||||
},
|
||||
items = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["ITEMS"],
|
||||
guiInline = true,
|
||||
get = function(info)
|
||||
local t = E.db.bags.colors.items[info[#info]]
|
||||
local d = P.bags.colors.items[info[#info]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.bags.colors.items[info[#info]]
|
||||
t.r, t.g, t.b = r, g, b
|
||||
if not E.Bags.Initialized then return end
|
||||
B:UpdateQuestColors("QuestColors", info[#info], r, g, b)
|
||||
B:UpdateAllBagSlots()
|
||||
end,
|
||||
args = {
|
||||
questItemColors = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
get = function(info) return E.db.bags[info[#info]] end,
|
||||
set = function(info, value)
|
||||
E.db.bags[info[#info]] = value
|
||||
if not E.Bags.Initialized then return end
|
||||
B:UpdateAllBagSlots()
|
||||
end
|
||||
},
|
||||
questStarter = {
|
||||
order = 2,
|
||||
type = "color",
|
||||
name = L["Quest Starter"],
|
||||
disabled = function() return not E.db.bags.questItemColors end
|
||||
},
|
||||
questItem = {
|
||||
order = 3,
|
||||
type = "color",
|
||||
name = L["ITEM_BIND_QUEST"],
|
||||
disabled = function() return not E.db.bags.questItemColors end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
bagBar = {
|
||||
order = 6,
|
||||
type = "group",
|
||||
name = L["Bag-Bar"],
|
||||
get = function(info) return E.db.bags.bagBar[info[#info]] end,
|
||||
set = function(info, value) E.db.bags.bagBar[info[#info]] = value B:SizeAndPositionBagBar() end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Bag-Bar"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enable/Disable the Bag-Bar."],
|
||||
get = function(info) return E.private.bags.bagBar end,
|
||||
set = function(info, value) E.private.bags.bagBar = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
showBackdrop = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Backdrop"],
|
||||
disabled = function() return not E.private.bags.bagBar end
|
||||
},
|
||||
mouseover = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Mouse Over"],
|
||||
desc = L["The frame is not shown unless you mouse over the frame."],
|
||||
disabled = function() return not E.private.bags.bagBar end
|
||||
},
|
||||
size = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Button Size"],
|
||||
desc = L["Set the size of your bag buttons."],
|
||||
min = 24, max = 60, step = 1,
|
||||
disabled = function() return not E.private.bags.bagBar end
|
||||
},
|
||||
spacing = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["Button Spacing"],
|
||||
desc = L["The spacing between buttons."],
|
||||
min = -1, max = 10, step = 1,
|
||||
disabled = function() return not E.private.bags.bagBar end
|
||||
},
|
||||
backdropSpacing = {
|
||||
order = 7,
|
||||
type = "range",
|
||||
name = L["Backdrop Spacing"],
|
||||
desc = L["The spacing between the backdrop and the buttons."],
|
||||
min = 0, max = 10, step = 1,
|
||||
disabled = function() return not E.private.bags.bagBar end
|
||||
},
|
||||
sortDirection = {
|
||||
order = 8,
|
||||
type = "select",
|
||||
name = L["Sort Direction"],
|
||||
desc = L["The direction that the bag frames will grow from the anchor."],
|
||||
values = {
|
||||
["ASCENDING"] = L["Ascending"],
|
||||
["DESCENDING"] = L["Descending"]
|
||||
},
|
||||
disabled = function() return not E.private.bags.bagBar end
|
||||
},
|
||||
growthDirection = {
|
||||
order = 9,
|
||||
type = "select",
|
||||
name = L["Bar Direction"],
|
||||
desc = L["The direction that the bag frames be (Horizontal or Vertical)."],
|
||||
values = {
|
||||
["VERTICAL"] = L["Vertical"],
|
||||
["HORIZONTAL"] = L["Horizontal"]
|
||||
},
|
||||
disabled = function() return not E.private.bags.bagBar end
|
||||
},
|
||||
visibility = {
|
||||
order = 10,
|
||||
type = "input",
|
||||
name = L["Visibility State"],
|
||||
desc = L["This works like a macro, you can run different situations to get the actionbar to show/hide differently.\n Example: '[combat] show;hide'"],
|
||||
width = "full",
|
||||
multiline = true,
|
||||
set = function(info, value)
|
||||
if value and value:match("[\n\r]") then
|
||||
value = value:gsub("[\n\r]","")
|
||||
end
|
||||
E.db.bags.bagBar.visibility = value
|
||||
B:SizeAndPositionBagBar()
|
||||
end,
|
||||
disabled = function() return not E.private.bags.bagBar end
|
||||
}
|
||||
}
|
||||
},
|
||||
split = {
|
||||
order = 7,
|
||||
type = "group",
|
||||
name = L["Split"],
|
||||
get = function(info) return E.db.bags.split[info[#info]] end,
|
||||
set = function(info, value) E.db.bags.split[info[#info]] = value B:UpdateAll() end,
|
||||
disabled = function() return not E.Bags.Initialized end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Split"]
|
||||
},
|
||||
bagSpacing = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["Bag Spacing"],
|
||||
min = 0, max = 20, step = 1
|
||||
},
|
||||
player = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Bag"],
|
||||
set = function(info, value) E.db.bags.split[info[#info]] = value B:Layout() end
|
||||
},
|
||||
bank = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Bank"],
|
||||
set = function(info, value) E.db.bags.split[info[#info]] = value B:Layout(true) end
|
||||
},
|
||||
splitbags = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["PLAYER"],
|
||||
get = function(info) return E.db.bags.split[info[#info]] end,
|
||||
set = function(info, value) E.db.bags.split[info[#info]] = value B:Layout() end,
|
||||
disabled = function() return not E.db.bags.split.player end,
|
||||
guiInline = true,
|
||||
args = {
|
||||
bag1 = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Bag 1"]
|
||||
},
|
||||
bag2 = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Bag 2"]
|
||||
},
|
||||
bag3 = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Bag 3"]
|
||||
},
|
||||
bag4 = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Bag 4"]
|
||||
}
|
||||
}
|
||||
},
|
||||
splitbank = {
|
||||
order = 6,
|
||||
type = "group",
|
||||
name = L["Bank"],
|
||||
get = function(info) return E.db.bags.split[info[#info]] end,
|
||||
set = function(info, value) E.db.bags.split[info[#info]] = value B:Layout(true) end,
|
||||
disabled = function() return not E.db.bags.split.bank end,
|
||||
guiInline = true,
|
||||
args = {
|
||||
bag5 = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Bank 1"]
|
||||
},
|
||||
bag6 = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Bank 2"]
|
||||
},
|
||||
bag7 = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Bank 3"]
|
||||
},
|
||||
bag8 = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Bank 4"]
|
||||
},
|
||||
bag9 = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Bank 5"]
|
||||
},
|
||||
bag10 = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Bank 6"]
|
||||
},
|
||||
bag11 = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["Bank 7"]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
vendorGrays = {
|
||||
order = 8,
|
||||
type = "group",
|
||||
name = L["Vendor Grays"],
|
||||
get = function(info) return E.db.bags.vendorGrays[info[#info]] end,
|
||||
set = function(info, value) E.db.bags.vendorGrays[info[#info]] = value B:UpdateSellFrameSettings() end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Vendor Grays"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Automatically vendor gray items when visiting a vendor."]
|
||||
},
|
||||
interval = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Sell Interval"],
|
||||
desc = L["Will attempt to sell another item in set interval after previous one was sold."],
|
||||
min = 0.1, max = 1, step = 0.1,
|
||||
disabled = function() return not E.db.bags.vendorGrays.enable end
|
||||
},
|
||||
details = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Vendor Gray Detailed Report"],
|
||||
desc = L["Displays a detailed report of every item sold when enabled."],
|
||||
disabled = function() return not E.db.bags.vendorGrays.enable end
|
||||
},
|
||||
progressBar = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Progress Bar"],
|
||||
disabled = function() return not E.db.bags.vendorGrays.enable end
|
||||
}
|
||||
}
|
||||
},
|
||||
bagSortingGroup = {
|
||||
order = 9,
|
||||
type = "group",
|
||||
name = L["Bag Sorting"],
|
||||
disabled = function() return not E.Bags.Initialized end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Bag Sorting"]
|
||||
},
|
||||
sortInverted = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Sort Inverted"],
|
||||
desc = L["Direction the bag sorting will use to allocate the items."]
|
||||
},
|
||||
spacer = {
|
||||
order = 3,
|
||||
type = "description",
|
||||
name = " "
|
||||
},
|
||||
description = {
|
||||
order = 4,
|
||||
type = "description",
|
||||
name = L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."]
|
||||
},
|
||||
addEntryGroup = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["Add Item or Search Syntax"],
|
||||
guiInline = true,
|
||||
args = {
|
||||
addEntryProfile = {
|
||||
order = 1,
|
||||
type = "input",
|
||||
name = L["Profile"],
|
||||
desc = L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."],
|
||||
get = function(info) return "" end,
|
||||
set = function(info, value)
|
||||
if value == "" or gsub(value, "%s+", "") == "" then return end --Don't allow empty entries
|
||||
--Store by itemID if possible
|
||||
local itemID = match(value, "item:(%d+)")
|
||||
E.db.bags.ignoredItems[(itemID or value)] = value
|
||||
end
|
||||
},
|
||||
spacer = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = " ",
|
||||
width = "normal"
|
||||
},
|
||||
addEntryGlobal = {
|
||||
order = 3,
|
||||
type = "input",
|
||||
name = L["Global"],
|
||||
desc = L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."],
|
||||
get = function(info) return "" end,
|
||||
set = function(info, value)
|
||||
if value == "" or gsub(value, "%s+", "") == "" then return end --Don't allow empty entries
|
||||
--Store by itemID if possible
|
||||
local itemID = match(value, "item:(%d+)")
|
||||
E.global.bags.ignoredItems[(itemID or value)] = value
|
||||
--Remove from profile list if we just added the same item to global list
|
||||
if E.db.bags.ignoredItems[(itemID or value)] then
|
||||
E.db.bags.ignoredItems[(itemID or value)] = nil
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
},
|
||||
ignoredEntriesProfile = {
|
||||
order = 6,
|
||||
type = "multiselect",
|
||||
name = L["Ignored Items and Search Syntax (Profile)"],
|
||||
values = function() return E.db.bags.ignoredItems end,
|
||||
get = function(info, value) return E.db.bags.ignoredItems[value] end,
|
||||
set = function(info, value)
|
||||
E.db.bags.ignoredItems[value] = nil
|
||||
GameTooltip:Hide()--Make sure tooltip is properly hidden
|
||||
end
|
||||
},
|
||||
ignoredEntriesGlobal = {
|
||||
order = 7,
|
||||
type = "multiselect",
|
||||
name = L["Ignored Items and Search Syntax (Global)"],
|
||||
values = function() return E.global.bags.ignoredItems end,
|
||||
get = function(info, value) return E.global.bags.ignoredItems[value] end,
|
||||
set = function(info, value)
|
||||
E.global.bags.ignoredItems[value] = nil
|
||||
GameTooltip:Hide()--Make sure tooltip is properly hidden
|
||||
end
|
||||
}
|
||||
}
|
||||
},
|
||||
search_syntax = {
|
||||
order = 10,
|
||||
type = "group",
|
||||
name = L["Search Syntax"],
|
||||
disabled = function() return not E.Bags.Initialized end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Search Syntax"]
|
||||
},
|
||||
text = {
|
||||
order = 2,
|
||||
type = "input",
|
||||
multiline = 26,
|
||||
width = "full",
|
||||
name = "",
|
||||
get = function(info) return L["SEARCH_SYNTAX_DESC"] end,
|
||||
set = E.noop
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,718 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local C, L = unpack(select(2, ...))
|
||||
local CH = E:GetModule("Chat")
|
||||
local Bags = E:GetModule("Bags")
|
||||
local Layout = E:GetModule("Layout")
|
||||
|
||||
local gsub, strlower = string.gsub, string.lower
|
||||
|
||||
local tabSelectorTable = {}
|
||||
|
||||
E.Options.args.chat = {
|
||||
type = "group",
|
||||
name = L["Chat"],
|
||||
childGroups = "tab",
|
||||
get = function(info) return E.db.chat[info[#info]] end,
|
||||
set = function(info, value) E.db.chat[info[#info]] = value end,
|
||||
args = {
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["CHAT_DESC"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
get = function(info) return E.private.chat.enable end,
|
||||
set = function(info, value) E.private.chat.enable = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
general = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
disabled = function() return not E.Chat.Initialized end,
|
||||
args = {
|
||||
url = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["URL Links"],
|
||||
desc = L["Attempt to create URL links inside the chat."]
|
||||
},
|
||||
shortChannels = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Short Channels"],
|
||||
desc = L["Shorten the channel names in chat."]
|
||||
},
|
||||
hyperlinkHover = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Hyperlink Hover"],
|
||||
desc = L["Display the hyperlink tooltip while hovering over a hyperlink."],
|
||||
set = function(info, value)
|
||||
E.db.chat[info[#info]] = value
|
||||
CH:ToggleHyperlink(value)
|
||||
end
|
||||
},
|
||||
sticky = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Sticky Chat"],
|
||||
desc = L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."]
|
||||
},
|
||||
emotionIcons = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Emotion Icons"],
|
||||
desc = L["Display emotion icons in chat."]
|
||||
},
|
||||
fadeUndockedTabs = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Fade Undocked Tabs"],
|
||||
desc = L["Fades the text on chat tabs that are not docked at the left or right chat panel."],
|
||||
set = function(info, value)
|
||||
E.db.chat.fadeUndockedTabs = value
|
||||
CH:UpdateChatTabs()
|
||||
end
|
||||
},
|
||||
fadeTabsNoBackdrop = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Fade Tabs No Backdrop"],
|
||||
desc = L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."],
|
||||
set = function(info, value)
|
||||
E.db.chat.fadeTabsNoBackdrop = value
|
||||
CH:UpdateChatTabs()
|
||||
end
|
||||
},
|
||||
useAltKey = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["Use Alt Key"],
|
||||
desc = L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."],
|
||||
set = function(info, value)
|
||||
E.db.chat.useAltKey = value
|
||||
CH:UpdateSettings()
|
||||
end
|
||||
},
|
||||
fadeChatToggles = {
|
||||
order = 9,
|
||||
type = "toggle",
|
||||
name = L["Fade Chat Toggles"],
|
||||
desc = L["Fades the buttons that toggle chat windows when that window has been toggled off."],
|
||||
set = function(info, value)
|
||||
E.db.chat.fadeChatToggles = value
|
||||
CH:RefreshToggleButtons()
|
||||
end
|
||||
},
|
||||
spacer = {
|
||||
order = 10,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
numAllowedCombatRepeat = {
|
||||
order = 11,
|
||||
type = "range",
|
||||
name = L["Allowed Combat Repeat"],
|
||||
desc = L["Number of repeat characters while in combat before the chat editbox is automatically closed. Set to 0 to disable."],
|
||||
min = 0, max = 10, step = 1,
|
||||
set = function(info, value)
|
||||
if value == 1 then
|
||||
value = 0
|
||||
end
|
||||
E.db.chat[info[#info]] = value
|
||||
end
|
||||
},
|
||||
throttleInterval = {
|
||||
order = 12,
|
||||
type = "range",
|
||||
name = L["Spam Interval"],
|
||||
desc = L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."],
|
||||
min = 0, max = 120, step = 1,
|
||||
set = function(info, value)
|
||||
E.db.chat[info[#info]] = value
|
||||
if value == 0 then
|
||||
CH:DisableChatThrottle()
|
||||
end
|
||||
end
|
||||
},
|
||||
scrollDownInterval = {
|
||||
order = 13,
|
||||
type = "range",
|
||||
name = L["Scroll Interval"],
|
||||
desc = L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."],
|
||||
min = 0, max = 120, step = 5
|
||||
},
|
||||
numScrollMessages = {
|
||||
order = 14,
|
||||
type = "range",
|
||||
name = L["Scroll Messages"],
|
||||
desc = L["Number of messages you scroll for each step."],
|
||||
min = 1, max = 10, step = 1,
|
||||
},
|
||||
maxLines = {
|
||||
order = 15,
|
||||
type = "range",
|
||||
name = L["Max Lines"],
|
||||
min = 10, max = 5000, step = 1,
|
||||
set = function(info, value) E.db.chat[info[#info]] = value CH:SetupChat() end
|
||||
},
|
||||
editboxHistorySize = {
|
||||
order = 16,
|
||||
type = "range",
|
||||
name = L["Editbox History Size"],
|
||||
min = 5, max = 50, step = 1
|
||||
},
|
||||
resetHistory = {
|
||||
order = 17,
|
||||
type = "execute",
|
||||
name = L["Reset Editbox History"],
|
||||
func = function() CH:ResetEditboxHistory() end
|
||||
},
|
||||
historyGroup = {
|
||||
order = 18,
|
||||
type = "group",
|
||||
name = L["History"],
|
||||
set = function(info, value) E.db.chat[info[#info]] = value end,
|
||||
args = {
|
||||
chatHistory = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."]
|
||||
},
|
||||
resetHistory = {
|
||||
order = 2,
|
||||
type = "execute",
|
||||
name = L["Reset History"],
|
||||
func = function() CH:ResetHistory() end,
|
||||
disabled = function() return not E.db.chat.chatHistory end
|
||||
},
|
||||
historySize = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["History Size"],
|
||||
min = 10, max = 500, step = 1,
|
||||
disabled = function() return not E.db.chat.chatHistory end
|
||||
},
|
||||
historyTypes = {
|
||||
order = 4,
|
||||
type = "multiselect",
|
||||
name = L["Display Types"],
|
||||
get = function(info, key) return
|
||||
E.db.chat.showHistory[key]
|
||||
end,
|
||||
set = function(info, key, value)
|
||||
E.db.chat.showHistory[key] = value
|
||||
end,
|
||||
disabled = function() return not E.db.chat.chatHistory end,
|
||||
values = {
|
||||
WHISPER = L["WHISPER"],
|
||||
GUILD = L["GUILD"],
|
||||
OFFICER = L["OFFICER"],
|
||||
PARTY = L["PARTY"],
|
||||
RAID = L["RAID"],
|
||||
BATTLEGROUND = L["BATTLEGROUND"],
|
||||
CHANNEL = L["CHANNEL"],
|
||||
SAY = L["SAY"],
|
||||
YELL = L["YELL"],
|
||||
EMOTE = L["EMOTE"]
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
tabSelection = {
|
||||
order = 19,
|
||||
type = "group",
|
||||
name = L["Tab Selector"],
|
||||
set = function(info, value)
|
||||
E.db.chat[info[#info]] = value
|
||||
CH:UpdateChatTabColors()
|
||||
end,
|
||||
args = {
|
||||
tabSelectedTextEnabled = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Colorize Selected Text"]
|
||||
},
|
||||
tabSelectedTextColor = {
|
||||
order = 2,
|
||||
type = "color",
|
||||
hasAlpha = false,
|
||||
name = L["Selected Text Color"],
|
||||
disabled = function() return not E.db.chat.tabSelectedTextEnabled end,
|
||||
get = function(info)
|
||||
local t = E.db.chat.tabSelectedTextColor
|
||||
local d = P.chat.tabSelectedTextColor
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.chat.tabSelectedTextColor
|
||||
t.r, t.g, t.b = r, g, b
|
||||
CH:UpdateChatTabColors()
|
||||
end
|
||||
},
|
||||
spacer = {
|
||||
order = 3,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
tabSelector = {
|
||||
order = 4,
|
||||
type = 'select',
|
||||
name = L["Selector Style"],
|
||||
values = function()
|
||||
wipe(tabSelectorTable)
|
||||
|
||||
for key, value in pairs(CH.TabStyles) do
|
||||
if key == "NONE" then
|
||||
tabSelectorTable[key] = L[key]
|
||||
else
|
||||
local color = E.db.chat.tabSelectorColor
|
||||
local hexColor = E:RGBToHex(color.r, color.g, color.b)
|
||||
local selectedColor = E.media.hexvaluecolor
|
||||
|
||||
if E.db.chat.tabSelectedTextEnabled then
|
||||
color = E.db.chat.tabSelectedTextColor
|
||||
selectedColor = E:RGBToHex(color.r, color.g, color.b)
|
||||
end
|
||||
|
||||
tabSelectorTable[key] = format(value, hexColor, format("%sName|r", selectedColor), hexColor)
|
||||
end
|
||||
end
|
||||
|
||||
return tabSelectorTable
|
||||
end
|
||||
},
|
||||
tabSelectorColor = {
|
||||
order = 5,
|
||||
type = "color",
|
||||
hasAlpha = false,
|
||||
name = L["Selector Color"],
|
||||
disabled = function() return E.db.chat.tabSelector == "NONE" end,
|
||||
get = function(info)
|
||||
local t = E.db.chat.tabSelectorColor
|
||||
local d = P.chat.tabSelectorColor
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.chat.tabSelectorColor
|
||||
t.r, t.g, t.b = r, g, b
|
||||
E:UpdateMedia()
|
||||
end
|
||||
}
|
||||
}
|
||||
},
|
||||
fadingGroup = {
|
||||
order = 20,
|
||||
type = "group",
|
||||
name = L["Text Fade"],
|
||||
disabled = function() return not E.Chat.Initialized end,
|
||||
set = function(info, value) E.db.chat[info[#info]] = value CH:UpdateFading() end,
|
||||
args = {
|
||||
fade = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Fade the chat text when there is no activity."]
|
||||
},
|
||||
inactivityTimer = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["Inactivity Timer"],
|
||||
desc = L["Controls how many seconds of inactivity has to pass before chat is faded."],
|
||||
disabled = function() return not E.db.chat.fade end,
|
||||
min = 5, softMax = 120, step = 1
|
||||
}
|
||||
}
|
||||
},
|
||||
fontGroup = {
|
||||
order = 21,
|
||||
type = "group",
|
||||
name = L["Fonts"],
|
||||
set = function(info, value) E.db.chat[info[#info]] = value CH:SetupChat() end,
|
||||
disabled = function() return not E.Chat.Initialized end,
|
||||
args = {
|
||||
font = {
|
||||
order = 1,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font
|
||||
},
|
||||
fontOutline = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
desc = L["Set the font outline."],
|
||||
values = C.Values.FontFlags
|
||||
},
|
||||
spacer = {
|
||||
order = 3,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
tabFont = {
|
||||
order = 4,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Tab Font"],
|
||||
values = AceGUIWidgetLSMlists.font
|
||||
},
|
||||
tabFontSize = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Tab Font Size"],
|
||||
min = 4, max = 22, step = 1
|
||||
},
|
||||
tabFontOutline = {
|
||||
order = 6,
|
||||
type = "select",
|
||||
name = L["Tab Font Outline"],
|
||||
desc = L["Set the font outline."],
|
||||
values = C.Values.FontFlags
|
||||
}
|
||||
}
|
||||
},
|
||||
alerts = {
|
||||
order = 22,
|
||||
type = "group",
|
||||
name = L["Alerts"],
|
||||
disabled = function() return not E.Chat.Initialized end,
|
||||
args = {
|
||||
noAlertInCombat = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["No Alert In Combat"]
|
||||
},
|
||||
keywordAlerts = {
|
||||
order = 2,
|
||||
type = "group",
|
||||
name = L["Keyword Alert"],
|
||||
guiInline = true,
|
||||
args = {
|
||||
keywordSound = {
|
||||
order = 1,
|
||||
type = "select", dialogControl = "LSM30_Sound",
|
||||
name = L["Keyword Alert"],
|
||||
width = "double",
|
||||
values = AceGUIWidgetLSMlists.sound,
|
||||
},
|
||||
keywords = {
|
||||
order = 2,
|
||||
type = "input",
|
||||
name = L["Keywords"],
|
||||
desc = L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"],
|
||||
width = "full",
|
||||
set = function(info, value) E.db.chat[info[#info]] = value CH:UpdateChatKeywords() end
|
||||
}
|
||||
}
|
||||
},
|
||||
channelAlerts = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["Channel Alerts"],
|
||||
guiInline = true,
|
||||
get = function(info) return E.db.chat.channelAlerts[info[#info]] end,
|
||||
set = function(info, value) E.db.chat.channelAlerts[info[#info]] = value end,
|
||||
args = {
|
||||
GUILD = {
|
||||
type = "select", dialogControl = "LSM30_Sound",
|
||||
name = L["GUILD"],
|
||||
width = "double",
|
||||
values = AceGUIWidgetLSMlists.sound
|
||||
},
|
||||
OFFICER = {
|
||||
type = "select", dialogControl = "LSM30_Sound",
|
||||
name = L["OFFICER"],
|
||||
width = "double",
|
||||
values = AceGUIWidgetLSMlists.sound
|
||||
},
|
||||
BATTLEGROUND = {
|
||||
type = "select", dialogControl = "LSM30_Sound",
|
||||
name = L["BATTLEGROUND"],
|
||||
width = "double",
|
||||
values = AceGUIWidgetLSMlists.sound
|
||||
},
|
||||
PARTY = {
|
||||
type = "select", dialogControl = "LSM30_Sound",
|
||||
name = L["PARTY"],
|
||||
width = "double",
|
||||
values = AceGUIWidgetLSMlists.sound
|
||||
},
|
||||
RAID = {
|
||||
type = "select", dialogControl = "LSM30_Sound",
|
||||
name = L["RAID"],
|
||||
width = "double",
|
||||
values = AceGUIWidgetLSMlists.sound
|
||||
},
|
||||
WHISPER = {
|
||||
type = "select", dialogControl = "LSM30_Sound",
|
||||
name = L["WHISPER"],
|
||||
width = "double",
|
||||
values = AceGUIWidgetLSMlists.sound
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
timestampGroup = {
|
||||
order = 23,
|
||||
type = "group",
|
||||
name = L["TIMESTAMPS_LABEL"],
|
||||
args = {
|
||||
useCustomTimeColor = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Custom Timestamp Color"],
|
||||
disabled = function() return not E.db.chat.timeStampFormat == "NONE" end
|
||||
},
|
||||
customTimeColor = {
|
||||
order = 2,
|
||||
type = "color",
|
||||
hasAlpha = false,
|
||||
name = L["Timestamp Color"],
|
||||
disabled = function() return (not E.db.chat.timeStampFormat == "NONE" or not E.db.chat.useCustomTimeColor) end,
|
||||
get = function(info)
|
||||
local t = E.db.chat.customTimeColor
|
||||
local d = P.chat.customTimeColor
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = E.db.chat.customTimeColor
|
||||
t.r, t.g, t.b = r, g, b
|
||||
end
|
||||
},
|
||||
timeStampFormat = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["TIMESTAMPS_LABEL"],
|
||||
desc = L["OPTION_TOOLTIP_TIMESTAMPS"],
|
||||
values = {
|
||||
["NONE"] = L["NONE"],
|
||||
["%I:%M"] = "03:27",
|
||||
["%I:%M:%S"] = "03:27:32",
|
||||
["%I:%M %p"] = "03:27 PM",
|
||||
["%I:%M:%S %p"] = "03:27:32 PM",
|
||||
["%H:%M"] = "15:27",
|
||||
["%H:%M:%S"] = "15:27:32"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
classColorMentionGroup = {
|
||||
order = 24,
|
||||
type = "group",
|
||||
name = L["Class Color Mentions"],
|
||||
args = {
|
||||
classColorMentionsChat = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Chat"],
|
||||
desc = L["Use class color for the names of players when they are mentioned."],
|
||||
get = function(info) return E.db.chat.classColorMentionsChat end,
|
||||
set = function(info, value) E.db.chat.classColorMentionsChat = value end,
|
||||
disabled = function() return not E.private.chat.enable end
|
||||
},
|
||||
classColorMentionsSpeech = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Chat Bubbles"],
|
||||
desc = L["Use class color for the names of players when they are mentioned."],
|
||||
get = function(info) return E.private.general.classColorMentionsSpeech end,
|
||||
set = function(info, value) E.private.general.classColorMentionsSpeech = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
disabled = function() return (E.private.general.chatBubbles == "disabled" or not E.private.chat.enable) end
|
||||
},
|
||||
classColorMentionExcludeName = {
|
||||
order = 3,
|
||||
type = "input",
|
||||
name = L["Exclude Name"],
|
||||
desc = L["Excluded names will not be class colored."],
|
||||
get = function(info) return "" end,
|
||||
set = function(info, value)
|
||||
if value == "" or gsub(value, "%s+", "") == "" then return end
|
||||
E.global.chat.classColorMentionExcludedNames[strlower(value)] = value
|
||||
end
|
||||
},
|
||||
classColorMentionExcludedNames = {
|
||||
order = 4,
|
||||
type = "multiselect",
|
||||
name = L["Excluded Names"],
|
||||
values = function() return E.global.chat.classColorMentionExcludedNames end,
|
||||
get = function(info, value) return E.global.chat.classColorMentionExcludedNames[value] end,
|
||||
set = function(info, value)
|
||||
E.global.chat.classColorMentionExcludedNames[value] = nil
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
panels = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["Panels"],
|
||||
disabled = function() return not E.Chat.Initialized end,
|
||||
args = {
|
||||
lockPositions = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Lock Positions"],
|
||||
desc = L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."],
|
||||
set = function(info, value)
|
||||
E.db.chat[info[#info]] = value
|
||||
CH:UpdateDockState()
|
||||
if value then
|
||||
CH:PositionChat(true)
|
||||
end
|
||||
end
|
||||
},
|
||||
panelTabBackdrop = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Tab Panel"],
|
||||
desc = L["Toggle the chat tab panel backdrop."],
|
||||
set = function(info, value) E.db.chat.panelTabBackdrop = value Layout:ToggleChatPanels() end
|
||||
},
|
||||
panelTabTransparency = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Tab Panel Transparency"],
|
||||
set = function(info, value) E.db.chat.panelTabTransparency = value Layout:SetChatTabStyle() end,
|
||||
disabled = function() return not E.db.chat.panelTabBackdrop end
|
||||
},
|
||||
editBoxPosition = {
|
||||
order = 4,
|
||||
type = "select",
|
||||
name = L["Chat EditBox Position"],
|
||||
desc = L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."],
|
||||
values = {
|
||||
["BELOW_CHAT"] = L["Below Chat"],
|
||||
["ABOVE_CHAT"] = L["Above Chat"]
|
||||
},
|
||||
set = function(info, value) E.db.chat[info[#info]] = value CH:UpdateAnchors() end
|
||||
},
|
||||
panelBackdrop = {
|
||||
order = 5,
|
||||
type = "select",
|
||||
name = L["Panel Backdrop"],
|
||||
desc = L["Toggle showing of the left and right chat panels."],
|
||||
set = function(info, value) E.db.chat.panelBackdrop = value Layout:ToggleChatPanels() CH:PositionChat(true) CH:UpdateAnchors() end,
|
||||
values = {
|
||||
["HIDEBOTH"] = L["Hide Both"],
|
||||
["SHOWBOTH"] = L["Show Both"],
|
||||
["LEFT"] = L["Left Only"],
|
||||
["RIGHT"] = L["Right Only"]
|
||||
}
|
||||
},
|
||||
separateSizes = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Separate Panel Sizes"],
|
||||
desc = L["Enable the use of separate size options for the right chat panel."],
|
||||
set = function(info, value)
|
||||
E.db.chat.separateSizes = value
|
||||
CH:PositionChat(true)
|
||||
Bags:Layout()
|
||||
end
|
||||
},
|
||||
spacer1 = {
|
||||
order = 7,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
panelHeight = {
|
||||
order = 8,
|
||||
type = "range",
|
||||
name = L["Panel Height"],
|
||||
desc = L["PANEL_DESC"],
|
||||
set = function(info, value) E.db.chat.panelHeight = value CH:PositionChat(true) end,
|
||||
min = 50, max = 600, step = 1
|
||||
},
|
||||
panelWidth = {
|
||||
order = 9,
|
||||
type = "range",
|
||||
name = L["Panel Width"],
|
||||
desc = L["PANEL_DESC"],
|
||||
set = function(info, value)
|
||||
E.db.chat.panelWidth = value
|
||||
CH:PositionChat(true)
|
||||
if not E.db.chat.separateSizes then
|
||||
Bags:Layout()
|
||||
end
|
||||
Bags:Layout(true)
|
||||
end,
|
||||
min = 50, max = 1000, step = 1
|
||||
},
|
||||
panelColor = {
|
||||
order = 10,
|
||||
type = "color",
|
||||
name = L["Backdrop Color"],
|
||||
hasAlpha = true,
|
||||
get = function(info)
|
||||
local t = E.db.chat.panelColor
|
||||
local d = P.chat.panelColor
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local t = E.db.chat.panelColor
|
||||
t.r, t.g, t.b, t.a = r, g, b, a
|
||||
CH:Panels_ColorUpdate()
|
||||
end
|
||||
},
|
||||
spacer2 = {
|
||||
order = 11,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
panelHeightRight = {
|
||||
order = 12,
|
||||
type = "range",
|
||||
name = L["Right Panel Height"],
|
||||
desc = L["Adjust the height of your right chat panel."],
|
||||
disabled = function() return not E.db.chat.separateSizes end,
|
||||
hidden = function() return not E.db.chat.separateSizes end,
|
||||
set = function(info, value) E.db.chat.panelHeightRight = value CH:PositionChat(true) end,
|
||||
min = 50, max = 600, step = 1
|
||||
},
|
||||
panelWidthRight = {
|
||||
order = 13,
|
||||
type = "range",
|
||||
name = L["Right Panel Width"],
|
||||
desc = L["Adjust the width of your right chat panel."],
|
||||
disabled = function() return not E.db.chat.separateSizes end,
|
||||
hidden = function() return not E.db.chat.separateSizes end,
|
||||
set = function(info, value)
|
||||
E.db.chat.panelWidthRight = value
|
||||
CH:PositionChat(true)
|
||||
Bags:Layout()
|
||||
end,
|
||||
min = 50, max = 1000, step = 1
|
||||
},
|
||||
panelBackdropNameLeft = {
|
||||
order = 14,
|
||||
type = "input",
|
||||
width = "full",
|
||||
name = L["Panel Texture (Left)"],
|
||||
desc = L["Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.\n\nPlease Note:\n-The image size recommended is 256x128\n-You must do a complete game restart after adding a file to the folder.\n-The file type must be tga format.\n\nExample: Interface\\AddOns\\ElvUI\\Media\\Textures\\Copy\n\nOr for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here."],
|
||||
set = function(info, value)
|
||||
E.db.chat[info[#info]] = value
|
||||
E:UpdateMedia()
|
||||
end
|
||||
},
|
||||
panelBackdropNameRight = {
|
||||
order = 15,
|
||||
type = "input",
|
||||
width = "full",
|
||||
name = L["Panel Texture (Right)"],
|
||||
desc = L["Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.\n\nPlease Note:\n-The image size recommended is 256x128\n-You must do a complete game restart after adding a file to the folder.\n-The file type must be tga format.\n\nExample: Interface\\AddOns\\ElvUI\\Media\\Textures\\Copy\n\nOr for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here."],
|
||||
set = function(info, value)
|
||||
E.db.chat[info[#info]] = value
|
||||
E:UpdateMedia()
|
||||
end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,317 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local C, L = unpack(select(2, ...))
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
local function profile(db)
|
||||
return (db == "global" and E.db.cooldown) or E.db[db].cooldown
|
||||
end
|
||||
|
||||
local function private(db)
|
||||
return (db == "global" and P.cooldown) or P[db].cooldown
|
||||
end
|
||||
|
||||
local function group(order, db, label)
|
||||
E.Options.args.cooldown.args[db] = {
|
||||
order = order,
|
||||
type = "group",
|
||||
name = label,
|
||||
get = function(info)
|
||||
local t = (profile(db))[info[#info]]
|
||||
local d = (private(db))[info[#info]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local t = (profile(db))[info[#info]]
|
||||
t.r, t.g, t.b = r, g, b
|
||||
E:UpdateCooldownSettings(db)
|
||||
end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = label
|
||||
},
|
||||
reverse = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Reverse Toggle"],
|
||||
desc = L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."],
|
||||
get = function(info) return (profile(db))[info[#info]] end,
|
||||
set = function(info, value) (profile(db))[info[#info]] = value; E:UpdateCooldownSettings(db) end
|
||||
},
|
||||
secondsGroup = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["Text Threshold"],
|
||||
guiInline = true,
|
||||
get = function(info) return (profile(db))[info[#info]] end,
|
||||
set = function(info, value) (profile(db))[info[#info]] = value; E:UpdateCooldownSettings(db) end,
|
||||
args = {
|
||||
checkSeconds = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["This will override the global cooldown settings."],
|
||||
disabled = E.noop
|
||||
},
|
||||
threshold = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["Low Threshold"],
|
||||
desc = L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"],
|
||||
min = -1, max = 20, step = 1,
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
get = function(info) return (profile(db))[info[#info]] end,
|
||||
set = function(info, value) (profile(db))[info[#info]] = value; E:UpdateCooldownSettings(db) end,
|
||||
},
|
||||
mmssThreshold = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["MM:SS Threshold"],
|
||||
desc = L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."],
|
||||
min = -1, max = 10800, step = 1,
|
||||
disabled = function() return not (profile(db)).checkSeconds end
|
||||
},
|
||||
hhmmThreshold = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["HH:MM Threshold"],
|
||||
desc = L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."],
|
||||
min = -1, max = 1440, step = 1,
|
||||
disabled = function() return not (profile(db)).checkSeconds end
|
||||
}
|
||||
}
|
||||
},
|
||||
colorGroup = {
|
||||
order = 10,
|
||||
type = "group",
|
||||
name = L["Color Override"],
|
||||
guiInline = true,
|
||||
args = {
|
||||
override = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["This will override the global cooldown settings."],
|
||||
get = function(info) return (profile(db))[info[#info]] end,
|
||||
set = function(info, value) (profile(db))[info[#info]] = value; E:UpdateCooldownSettings(db) end,
|
||||
},
|
||||
spacer1 = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = " "
|
||||
},
|
||||
expiringColor = {
|
||||
order = 3,
|
||||
type = "color",
|
||||
name = L["Expiring"],
|
||||
desc = L["Color when the text is about to expire"],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
secondsColor = {
|
||||
order = 4,
|
||||
type = "color",
|
||||
name = L["Seconds"],
|
||||
desc = L["Color when the text is in the seconds format."],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
minutesColor = {
|
||||
order = 5,
|
||||
type = "color",
|
||||
name = L["Minutes"],
|
||||
desc = L["Color when the text is in the minutes format."],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
hoursColor = {
|
||||
order = 6,
|
||||
type = "color",
|
||||
name = L["Hours"],
|
||||
desc = L["Color when the text is in the hours format."],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
daysColor = {
|
||||
order = 7,
|
||||
type = "color",
|
||||
name = L["Days"],
|
||||
desc = L["Color when the text is in the days format."],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
mmssColor = {
|
||||
order = 8,
|
||||
type = "color",
|
||||
name = L["MM:SS"],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
hhmmColor = {
|
||||
order = 9,
|
||||
type = "color",
|
||||
name = L["HH:MM"],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
spacer3 = {
|
||||
order = 10,
|
||||
type = "header",
|
||||
name = L["Time Indicator Colors"]
|
||||
},
|
||||
useIndicatorColor = {
|
||||
order = 11,
|
||||
type = "toggle",
|
||||
name = L["Use Indicator Color"],
|
||||
get = function(info) return (profile(db))[info[#info]] end,
|
||||
set = function(info, value) (profile(db))[info[#info]] = value; E:UpdateCooldownSettings(db) end,
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
spacer4 = {
|
||||
order = 12,
|
||||
type = "description",
|
||||
name = " "
|
||||
},
|
||||
expireIndicator = {
|
||||
order = 13,
|
||||
type = "color",
|
||||
name = L["Expiring"],
|
||||
desc = L["Color when the text is about to expire"],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
secondsIndicator = {
|
||||
order = 14,
|
||||
type = "color",
|
||||
name = L["Seconds"],
|
||||
desc = L["Color when the text is in the seconds format."],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
minutesIndicator = {
|
||||
order = 15,
|
||||
type = "color",
|
||||
name = L["Minutes"],
|
||||
desc = L["Color when the text is in the minutes format."],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
hoursIndicator = {
|
||||
order = 16,
|
||||
type = "color",
|
||||
name = L["Hours"],
|
||||
desc = L["Color when the text is in the hours format."],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
daysIndicator = {
|
||||
order = 17,
|
||||
type = "color",
|
||||
name = L["Days"],
|
||||
desc = L["Color when the text is in the days format."],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
hhmmColorIndicator = {
|
||||
order = 18,
|
||||
type = "color",
|
||||
name = L["MM:SS"],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
mmssColorIndicator = {
|
||||
order = 19,
|
||||
type = "color",
|
||||
name = L["HH:MM"],
|
||||
disabled = function() return not (profile(db)).override end,
|
||||
},
|
||||
}
|
||||
},
|
||||
fontGroup = {
|
||||
order = 20, -- keep this at the bottom
|
||||
type = "group",
|
||||
name = L["Fonts"],
|
||||
guiInline = true,
|
||||
get = function(info) return (profile(db)).fonts[info[#info]] end,
|
||||
set = function(info, value) (profile(db)).fonts[info[#info]] = value; E:UpdateCooldownSettings(db) end,
|
||||
disabled = function() return not (profile(db)).fonts.enable end,
|
||||
args = {
|
||||
enable = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["This will override the global cooldown settings."],
|
||||
disabled = E.noop
|
||||
},
|
||||
spacer1 = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = " "
|
||||
},
|
||||
fontSize = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 10, max = 32, step = 1
|
||||
},
|
||||
font = {
|
||||
order = 4,
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font
|
||||
},
|
||||
fontOutline = {
|
||||
order = 5,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if db == "global" then
|
||||
-- clean up the main one
|
||||
E.Options.args.cooldown.args[db].args.reverse = nil
|
||||
E.Options.args.cooldown.args[db].args.secondsGroup.args.threshold.disabled = nil
|
||||
E.Options.args.cooldown.args[db].args.colorGroup.args.override = nil
|
||||
E.Options.args.cooldown.args[db].args.colorGroup.args.spacer1 = nil
|
||||
|
||||
-- remove disables
|
||||
for _, x in pairs(E.Options.args.cooldown.args[db].args.colorGroup.args) do
|
||||
if x.disabled then x.disabled = nil end
|
||||
end
|
||||
|
||||
-- rename the tab
|
||||
E.Options.args.cooldown.args[db].args.colorGroup.name = L["COLORS"]
|
||||
else
|
||||
E.Options.args.cooldown.args[db].args.colorGroup.args.spacer2 = nil
|
||||
end
|
||||
|
||||
if db == "auras" or db == "nameplates" then
|
||||
-- even though the top auras can support hiding the text don't allow this to be a setting to prevent confusion
|
||||
E.Options.args.cooldown.args[db].args.reverse = nil
|
||||
|
||||
-- this is basically creates a second way to change font, we only really need one
|
||||
E.Options.args.cooldown.args[db].args.fontGroup = nil
|
||||
end
|
||||
end
|
||||
|
||||
E.Options.args.cooldown = {
|
||||
type = "group",
|
||||
name = L["Cooldown Text"],
|
||||
childGroups = "tab",
|
||||
get = function(info) return E.db.cooldown[info[#info]] end,
|
||||
set = function(info, value) E.db.cooldown[info[#info]] = value; E:UpdateCooldownSettings("global") end,
|
||||
args = {
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["COOLDOWN_DESC"],
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Display cooldown text on anything with the cooldown spiral."]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
group(5, "global", L["Global"])
|
||||
group(6, "auras", L["BUFFOPTIONS_LABEL"])
|
||||
group(7, "actionbar", L["ActionBars"])
|
||||
group(8, "bags", L["Bags"])
|
||||
group(9, "nameplates", L["NamePlates"])
|
||||
group(10, "unitframe", L["UnitFrames"])
|
||||
@@ -0,0 +1,491 @@
|
||||
local E = unpack(ElvUI) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local D = E:GetModule("Distributor")
|
||||
|
||||
local _, Engine = ...
|
||||
Engine[1] = {}
|
||||
Engine[2] = E.Libs.ACL:GetLocale("ElvUI", E.global.general.locale or "enUS")
|
||||
local C, L = Engine[1], Engine[2]
|
||||
|
||||
local format = string.format
|
||||
|
||||
C.Values = {
|
||||
FontFlags = {
|
||||
["NONE"] = L["NONE"],
|
||||
["OUTLINE"] = "OUTLINE",
|
||||
["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE",
|
||||
["THICKOUTLINE"] = "THICKOUTLINE"
|
||||
}
|
||||
}
|
||||
|
||||
E:AddLib("AceGUI", "AceGUI-3.0")
|
||||
E:AddLib("AceConfig", "AceConfig-3.0-ElvUI")
|
||||
E:AddLib("AceConfigDialog", "AceConfigDialog-3.0-ElvUI")
|
||||
E:AddLib("AceConfigRegistry", "AceConfigRegistry-3.0-ElvUI")
|
||||
E:AddLib("AceDBOptions", "AceDBOptions-3.0")
|
||||
|
||||
local UnitName = UnitName
|
||||
local UnitExists = UnitExists
|
||||
local UnitIsUnit = UnitIsUnit
|
||||
local UnitIsFriend = UnitIsFriend
|
||||
local UnitIsPlayer = UnitIsPlayer
|
||||
local GameTooltip_Hide = GameTooltip_Hide
|
||||
local GameFontHighlightSmall = _G.GameFontHighlightSmall
|
||||
|
||||
--Function we can call on profile change to update GUI
|
||||
function E:RefreshGUI()
|
||||
E:RefreshCustomTextsConfigs()
|
||||
E.Libs.AceConfigRegistry:NotifyChange("ElvUI")
|
||||
end
|
||||
|
||||
E.Libs.AceConfig:RegisterOptionsTable("ElvUI", E.Options)
|
||||
E.Libs.AceConfigDialog:SetDefaultSize("ElvUI", E:GetConfigDefaultSize())
|
||||
|
||||
E.Options.args = {
|
||||
ElvUI_Header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = format("%s: |cff99ff33%s|r", L["Version"], E.version),
|
||||
width = "full"
|
||||
},
|
||||
RepositionWindow = {
|
||||
order = 2,
|
||||
type = "execute",
|
||||
name = L["Reposition Window"],
|
||||
desc = L["Reset the size and position of this frame."],
|
||||
customWidth = 175,
|
||||
func = function()
|
||||
E:UpdateConfigSize(true)
|
||||
end
|
||||
},
|
||||
ToggleTutorial = {
|
||||
order = 3,
|
||||
type = "execute",
|
||||
name = L["Toggle Tutorials"],
|
||||
customWidth = 150,
|
||||
func = function()
|
||||
E:Tutorials(true)
|
||||
E:ToggleOptionsUI()
|
||||
end
|
||||
},
|
||||
Install = {
|
||||
order = 4,
|
||||
type = "execute",
|
||||
name = L["Install"],
|
||||
customWidth = 100,
|
||||
desc = L["Run the installation process."],
|
||||
func = function()
|
||||
E:Install()
|
||||
E:ToggleOptionsUI()
|
||||
end
|
||||
},
|
||||
ResetAllMovers = {
|
||||
order = 5,
|
||||
type = "execute",
|
||||
name = L["Reset Anchors"],
|
||||
customWidth = 150,
|
||||
desc = L["Reset all frames to their original positions."],
|
||||
func = function()
|
||||
E:ResetUI()
|
||||
end
|
||||
},
|
||||
ToggleAnchors = {
|
||||
order = 6,
|
||||
type = "execute",
|
||||
name = L["Toggle Anchors"],
|
||||
customWidth = 150,
|
||||
desc = L["Unlock various elements of the UI to be repositioned."],
|
||||
func = function()
|
||||
E:ToggleMoveMode()
|
||||
end
|
||||
},
|
||||
LoginMessage = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Login Message"],
|
||||
customWidth = 150,
|
||||
get = function(info)
|
||||
return E.db.general.loginmessage
|
||||
end,
|
||||
set = function(info, value)
|
||||
E.db.general.loginmessage = value
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
local DEVELOPERS = {
|
||||
"Tukz",
|
||||
"Haste",
|
||||
"Nightcracker",
|
||||
"Omega1970",
|
||||
"Hydrazine",
|
||||
"Blazeflack",
|
||||
"NihilisticPandemonium",
|
||||
"|cffff7d0aMerathilis|r",
|
||||
"|cFF8866ccSimpy|r",
|
||||
"|cFF0070DEAzilroka|r"
|
||||
}
|
||||
local TESTERS = {
|
||||
}
|
||||
local DONATORS = {
|
||||
}
|
||||
|
||||
do
|
||||
local DEVELOPER_STRING
|
||||
local TESTER_STRING
|
||||
local DONATOR_STRING
|
||||
|
||||
if #DEVELOPERS > 0 then
|
||||
table.sort(DEVELOPERS)
|
||||
DEVELOPER_STRING = table.concat(DEVELOPERS, "\n")
|
||||
end
|
||||
if #TESTERS > 0 then
|
||||
table.sort(TESTERS)
|
||||
TESTER_STRING = table.concat(TESTERS, "\n")
|
||||
end
|
||||
if #DONATORS > 0 then
|
||||
table.sort(DONATORS)
|
||||
DONATOR_STRING = table.concat(DONATORS, "\n")
|
||||
end
|
||||
|
||||
local CREDITS_STRING = format("%s%s%s%s",
|
||||
L["ELVUI_CREDITS"],
|
||||
(DEVELOPER_STRING and format("\n\n %s\n%s", L["Coding:"], DEVELOPER_STRING) or ""),
|
||||
(TESTER_STRING and format("\n\n %s\n%s", L["Testing:"], TESTER_STRING) or ""),
|
||||
(DONATOR_STRING and format("\n\n %s\n%s", L["Donations:"], DONATOR_STRING) or "")
|
||||
)
|
||||
|
||||
E.Options.args.credits = {
|
||||
order = -1,
|
||||
type = "group",
|
||||
name = L["Credits"],
|
||||
args = {
|
||||
text = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = CREDITS_STRING
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local profileTypeItems = {
|
||||
["profile"] = L["Profile"],
|
||||
["private"] = L["Private (Character Settings)"],
|
||||
["global"] = L["Global (Account Settings)"],
|
||||
["filters"] = L["Aura Filters"],
|
||||
["styleFilters"] = L["NamePlate Style Filters"]
|
||||
}
|
||||
local profileTypeListOrder = {
|
||||
"profile",
|
||||
"private",
|
||||
"global",
|
||||
"filters",
|
||||
"styleFilters"
|
||||
}
|
||||
local exportTypeItems = {
|
||||
["text"] = L["Text"],
|
||||
["luaTable"] = L["Table"],
|
||||
["luaPlugin"] = L["Plugin"]
|
||||
}
|
||||
local exportTypeListOrder = {
|
||||
"text",
|
||||
"luaTable",
|
||||
"luaPlugin"
|
||||
}
|
||||
|
||||
local exportString = ""
|
||||
local function ExportImport_Open(mode)
|
||||
local Frame = E.Libs.AceGUI:Create("Frame")
|
||||
Frame:SetTitle(" ")
|
||||
Frame:EnableResize(false)
|
||||
Frame:SetWidth(800)
|
||||
Frame:SetHeight(600)
|
||||
Frame.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
Frame:SetLayout("flow")
|
||||
|
||||
local Box = E.Libs.AceGUI:Create("MultiLineEditBox")
|
||||
Box:SetNumLines(30)
|
||||
Box:DisableButton(true)
|
||||
Box:SetWidth(800)
|
||||
Box:SetLabel(" ")
|
||||
Frame:AddChild(Box)
|
||||
--Save original script so we can restore it later
|
||||
Box.editBox.OnTextChangedOrig = Box.editBox:GetScript("OnTextChanged")
|
||||
Box.editBox.OnCursorChangedOrig = Box.editBox:GetScript("OnCursorChanged")
|
||||
--Remove OnCursorChanged script as it causes weird behaviour with long text
|
||||
Box.editBox:SetScript("OnCursorChanged", nil)
|
||||
|
||||
local Label1 = E.Libs.AceGUI:Create("Label")
|
||||
local font = GameFontHighlightSmall:GetFont()
|
||||
Label1:SetFont(font, 14)
|
||||
Label1:SetText(" ") --Set temporary text so height is set correctly
|
||||
Label1:SetWidth(800)
|
||||
Frame:AddChild(Label1)
|
||||
|
||||
local Label2 = E.Libs.AceGUI:Create("Label")
|
||||
font = GameFontHighlightSmall:GetFont()
|
||||
Label2:SetFont(font, 14)
|
||||
Label2:SetText(" \n ")
|
||||
Label2:SetWidth(800)
|
||||
Frame:AddChild(Label2)
|
||||
|
||||
if mode == "export" then
|
||||
Frame:SetTitle(L["Export Profile"])
|
||||
|
||||
local ProfileTypeDropdown = E.Libs.AceGUI:Create("Dropdown")
|
||||
ProfileTypeDropdown:SetMultiselect(false)
|
||||
ProfileTypeDropdown:SetLabel(L["Choose What To Export"])
|
||||
ProfileTypeDropdown:SetList(profileTypeItems, profileTypeListOrder)
|
||||
ProfileTypeDropdown:SetValue("profile") --Default export
|
||||
Frame:AddChild(ProfileTypeDropdown)
|
||||
|
||||
local ExportFormatDropdown = E.Libs.AceGUI:Create("Dropdown")
|
||||
ExportFormatDropdown:SetMultiselect(false)
|
||||
ExportFormatDropdown:SetLabel(L["Choose Export Format"])
|
||||
ExportFormatDropdown:SetList(exportTypeItems, exportTypeListOrder)
|
||||
ExportFormatDropdown:SetValue("text") --Default format
|
||||
ExportFormatDropdown:SetWidth(150)
|
||||
Frame:AddChild(ExportFormatDropdown)
|
||||
|
||||
local exportButton = E.Libs.AceGUI:Create("Button")
|
||||
exportButton:SetText(L["Export Now"])
|
||||
exportButton:SetAutoWidth(true)
|
||||
local function OnClick(self)
|
||||
--Clear labels
|
||||
Label1:SetText(" ")
|
||||
Label2:SetText(" ")
|
||||
|
||||
local profileType, exportFormat = ProfileTypeDropdown:GetValue(), ExportFormatDropdown:GetValue()
|
||||
local profileKey, profileExport = D:ExportProfile(profileType, exportFormat)
|
||||
if not profileKey or not profileExport then
|
||||
Label1:SetText(L["Error exporting profile!"])
|
||||
else
|
||||
Label1:SetText(
|
||||
format("%s: %s%s|r", L["Exported"], E.media.hexvaluecolor, profileTypeItems[profileType])
|
||||
)
|
||||
if profileType == "profile" then
|
||||
Label2:SetText(format("%s: %s%s|r", L["Profile Name"], E.media.hexvaluecolor, profileKey))
|
||||
end
|
||||
end
|
||||
Box:SetText(profileExport)
|
||||
Box.editBox:HighlightText()
|
||||
Box:SetFocus()
|
||||
exportString = profileExport
|
||||
end
|
||||
exportButton:SetCallback("OnClick", OnClick)
|
||||
Frame:AddChild(exportButton)
|
||||
|
||||
--Set scripts
|
||||
Box.editBox:SetScript("OnChar", function()
|
||||
Box:SetText(exportString)
|
||||
Box.editBox:HighlightText()
|
||||
end)
|
||||
Box.editBox:SetScript("OnTextChanged", function(self, userInput)
|
||||
if userInput then
|
||||
--Prevent user from changing export string
|
||||
Box:SetText(exportString)
|
||||
Box.editBox:HighlightText()
|
||||
end
|
||||
end)
|
||||
elseif mode == "import" then
|
||||
Frame:SetTitle(L["Import Profile"])
|
||||
local importButton = E.Libs.AceGUI:Create("Button-ElvUI") --This version changes text color on SetDisabled
|
||||
importButton:SetDisabled(true)
|
||||
importButton:SetText(L["Import Now"])
|
||||
importButton:SetAutoWidth(true)
|
||||
importButton:SetCallback("OnClick", function()
|
||||
--Clear labels
|
||||
Label1:SetText(" ")
|
||||
Label2:SetText(" ")
|
||||
|
||||
local text
|
||||
local success = D:ImportProfile(Box:GetText())
|
||||
if success then
|
||||
text = L["Profile imported successfully!"]
|
||||
else
|
||||
text = L["Error decoding data. Import string may be corrupted!"]
|
||||
end
|
||||
Label1:SetText(text)
|
||||
end)
|
||||
Frame:AddChild(importButton)
|
||||
|
||||
local decodeButton = E.Libs.AceGUI:Create("Button-ElvUI")
|
||||
decodeButton:SetDisabled(true)
|
||||
decodeButton:SetText(L["Decode Text"])
|
||||
decodeButton:SetAutoWidth(true)
|
||||
decodeButton:SetCallback("OnClick", function()
|
||||
--Clear labels
|
||||
Label1:SetText(" ")
|
||||
Label2:SetText(" ")
|
||||
local decodedText
|
||||
local profileType, profileKey, profileData = D:Decode(Box:GetText())
|
||||
if profileData then
|
||||
decodedText = E:TableToLuaString(profileData)
|
||||
end
|
||||
local importText = D:CreateProfileExport(decodedText, profileType, profileKey)
|
||||
Box:SetText(importText)
|
||||
end)
|
||||
Frame:AddChild(decodeButton)
|
||||
|
||||
local oldText = ""
|
||||
local function OnTextChanged()
|
||||
local text = Box:GetText()
|
||||
if text == "" then
|
||||
Label1:SetText(" ")
|
||||
Label2:SetText(" ")
|
||||
importButton:SetDisabled(true)
|
||||
decodeButton:SetDisabled(true)
|
||||
elseif oldText ~= text then
|
||||
local stringType = D:GetImportStringType(text)
|
||||
if stringType == "Base64" then
|
||||
decodeButton:SetDisabled(false)
|
||||
else
|
||||
decodeButton:SetDisabled(true)
|
||||
end
|
||||
|
||||
local profileType, profileKey = D:Decode(text)
|
||||
if not profileType or (profileType and profileType == "profile" and not profileKey) then
|
||||
Label1:SetText(L["Error decoding data. Import string may be corrupted!"])
|
||||
Label2:SetText(" ")
|
||||
importButton:SetDisabled(true)
|
||||
decodeButton:SetDisabled(true)
|
||||
else
|
||||
Label1:SetText(
|
||||
format("%s: %s%s|r", L["Importing"], E.media.hexvaluecolor, profileTypeItems[profileType] or "")
|
||||
)
|
||||
if profileType == "profile" then
|
||||
Label2:SetText(format("%s: %s%s|r", L["Profile Name"], E.media.hexvaluecolor, profileKey))
|
||||
end
|
||||
importButton:SetDisabled(false)
|
||||
end
|
||||
|
||||
--Scroll frame doesn't scroll to the bottom by itself, so let's do that now
|
||||
Box.scrollFrame:UpdateScrollChildRect()
|
||||
Box.scrollFrame:SetVerticalScroll(Box.scrollFrame:GetVerticalScrollRange())
|
||||
|
||||
oldText = text
|
||||
end
|
||||
end
|
||||
|
||||
Box.editBox:SetFocus()
|
||||
--Set scripts
|
||||
Box.editBox:SetScript("OnChar", nil)
|
||||
Box.editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||
end
|
||||
|
||||
Frame:SetCallback("OnClose", function(widget)
|
||||
--Restore changed scripts
|
||||
Box.editBox:SetScript("OnChar", nil)
|
||||
Box.editBox:SetScript("OnTextChanged", Box.editBox.OnTextChangedOrig)
|
||||
Box.editBox:SetScript("OnCursorChanged", Box.editBox.OnCursorChangedOrig)
|
||||
Box.editBox.OnTextChangedOrig = nil
|
||||
Box.editBox.OnCursorChangedOrig = nil
|
||||
|
||||
--Clear stored export string
|
||||
exportString = ""
|
||||
|
||||
E.Libs.AceGUI:Release(widget)
|
||||
E.Libs.AceConfigDialog:Open("ElvUI")
|
||||
end)
|
||||
|
||||
--Clear default text
|
||||
Label1:SetText(" ")
|
||||
Label2:SetText(" ")
|
||||
|
||||
--Close ElvUI OptionsUI
|
||||
E.Libs.AceConfigDialog:Close("ElvUI")
|
||||
|
||||
GameTooltip_Hide() --The tooltip from the Export/Import button stays on screen, so hide it
|
||||
end
|
||||
|
||||
--Create Profiles Table
|
||||
E.Options.args.profiles = E.Libs.AceDBOptions:GetOptionsTable(E.data)
|
||||
E.Libs.AceConfig:RegisterOptionsTable("ElvProfiles", E.Options.args.profiles)
|
||||
E.Options.args.profiles.order = -10
|
||||
|
||||
E.Libs.DualSpec:EnhanceOptions(E.Options.args.profiles, E.data)
|
||||
|
||||
if not E.Options.args.profiles.plugins then
|
||||
E.Options.args.profiles.plugins = {}
|
||||
end
|
||||
|
||||
E.Options.args.profiles.plugins.ElvUI = {
|
||||
spacer = {
|
||||
order = 89,
|
||||
type = "description",
|
||||
name = "\n\n"
|
||||
},
|
||||
desc = {
|
||||
order = 90,
|
||||
type = "description",
|
||||
name = L["This feature will allow you to transfer settings to other characters."]
|
||||
},
|
||||
distributeProfile = {
|
||||
order = 91,
|
||||
type = "execute",
|
||||
name = L["Share Current Profile"],
|
||||
desc = L["Sends your current profile to your target."],
|
||||
func = function()
|
||||
if not UnitExists("target") or not UnitIsPlayer("target")
|
||||
or not UnitIsFriend("player", "target") or UnitIsUnit("player", "target") then
|
||||
E:Print(L["You must be targeting a player."])
|
||||
return
|
||||
end
|
||||
|
||||
local name, server = UnitName("target")
|
||||
if name and (not server or server == "") then
|
||||
D:Distribute(name)
|
||||
elseif server then
|
||||
D:Distribute(name, true)
|
||||
end
|
||||
end
|
||||
},
|
||||
distributeGlobal = {
|
||||
order = 92,
|
||||
type = "execute",
|
||||
name = L["Share Filters"],
|
||||
desc = L["Sends your filter settings to your target."],
|
||||
func = function()
|
||||
if not UnitExists("target") or not UnitIsPlayer("target")
|
||||
or not UnitIsFriend("player", "target") or UnitIsUnit("player", "target") then
|
||||
E:Print(L["You must be targeting a player."])
|
||||
return
|
||||
end
|
||||
|
||||
local name, server = UnitName("target")
|
||||
if name and (not server or server == "") then
|
||||
D:Distribute(name, false, true)
|
||||
elseif server then
|
||||
D:Distribute(name, true, true)
|
||||
end
|
||||
end
|
||||
},
|
||||
spacer2 = {
|
||||
order = 93,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
exportProfile = {
|
||||
order = 94,
|
||||
type = "execute",
|
||||
name = L["Export Profile"],
|
||||
func = function()
|
||||
ExportImport_Open("export")
|
||||
end
|
||||
},
|
||||
importProfile = {
|
||||
order = 95,
|
||||
type = "execute",
|
||||
name = L["Import Profile"],
|
||||
func = function()
|
||||
ExportImport_Open("import")
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
do
|
||||
local _, _, enabled = GetAddOnInfo("ElvUI_Config")
|
||||
if enabled then
|
||||
E:StaticPopup_Show("ELVUI_CONFIG_FOUND")
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,227 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local C, L = unpack(select(2, ...))
|
||||
local mod = E:GetModule("DataBars")
|
||||
|
||||
E.Options.args.databars = {
|
||||
type = "group",
|
||||
name = L["DataBars"],
|
||||
childGroups = "tab",
|
||||
get = function(info) return E.db.databars[info[#info]] end,
|
||||
set = function(info, value) E.db.databars[info[#info]] = value end,
|
||||
args = {
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["DATABAR_DESC"]
|
||||
},
|
||||
spacer = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
experience = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["XPBAR_LABEL"],
|
||||
get = function(info) return mod.db.experience[info[#info]] end,
|
||||
set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperienceDimensions() end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["XPBAR_LABEL"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
set = function(info, value) mod.db.experience[info[#info]] = value mod:EnableDisable_ExperienceBar() end
|
||||
},
|
||||
mouseover = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Mouseover"]
|
||||
},
|
||||
hideAtMaxLevel = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Hide At Max Level"],
|
||||
set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperience() end
|
||||
},
|
||||
hideInVehicle = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Hide In Vehicle"],
|
||||
set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperience() end
|
||||
},
|
||||
hideInCombat = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Hide In Combat"],
|
||||
set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperience() end
|
||||
},
|
||||
spacer = {
|
||||
order = 7,
|
||||
type = "description",
|
||||
name = " "
|
||||
},
|
||||
orientation = {
|
||||
order = 8,
|
||||
type = "select",
|
||||
name = L["Statusbar Fill Orientation"],
|
||||
desc = L["Direction the bar moves on gains/losses"],
|
||||
values = {
|
||||
["HORIZONTAL"] = L["Horizontal"],
|
||||
["VERTICAL"] = L["Vertical"]
|
||||
}
|
||||
},
|
||||
width = {
|
||||
order = 9,
|
||||
type = "range",
|
||||
name = L["Width"],
|
||||
min = 5, max = ceil(GetScreenWidth() or 800), step = 1
|
||||
},
|
||||
height = {
|
||||
order = 10,
|
||||
type = "range",
|
||||
name = L["Height"],
|
||||
min = 5, max = ceil(GetScreenHeight() or 800), step = 1
|
||||
},
|
||||
font = {
|
||||
order = 11,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font
|
||||
},
|
||||
textSize = {
|
||||
order = 12,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 6, max = 22, step = 1
|
||||
},
|
||||
fontOutline = {
|
||||
order = 13,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags
|
||||
},
|
||||
textFormat = {
|
||||
order = 14,
|
||||
type = "select",
|
||||
name = L["Text Format"],
|
||||
width = "double",
|
||||
values = {
|
||||
NONE = L["NONE"],
|
||||
CUR = L["Current"],
|
||||
REM = L["Remaining"],
|
||||
PERCENT = L["Percent"],
|
||||
CURMAX = L["Current - Max"],
|
||||
CURPERC = L["Current - Percent"],
|
||||
CURREM = L["Current - Remaining"],
|
||||
CURPERCREM = L["Current - Percent (Remaining)"],
|
||||
},
|
||||
set = function(info, value) mod.db.experience[info[#info]] = value mod:UpdateExperience() end
|
||||
}
|
||||
}
|
||||
},
|
||||
reputation = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
name = L["REPUTATION"],
|
||||
get = function(info) return mod.db.reputation[info[#info]] end,
|
||||
set = function(info, value) mod.db.reputation[info[#info]] = value mod:UpdateReputationDimensions() end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["REPUTATION"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
set = function(info, value) mod.db.reputation[info[#info]] = value mod:EnableDisable_ReputationBar() end
|
||||
},
|
||||
mouseover = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Mouseover"]
|
||||
},
|
||||
hideInVehicle = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Hide In Vehicle"],
|
||||
set = function(info, value) mod.db.reputation[info[#info]] = value mod:UpdateReputation() end
|
||||
},
|
||||
hideInCombat = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Hide In Combat"],
|
||||
set = function(info, value) mod.db.reputation[info[#info]] = value mod:UpdateReputation() end
|
||||
},
|
||||
spacer = {
|
||||
order = 6,
|
||||
type = "description",
|
||||
name = " "
|
||||
},
|
||||
orientation = {
|
||||
order = 7,
|
||||
type = "select",
|
||||
name = L["Statusbar Fill Orientation"],
|
||||
desc = L["Direction the bar moves on gains/losses"],
|
||||
values = {
|
||||
["HORIZONTAL"] = L["Horizontal"],
|
||||
["VERTICAL"] = L["Vertical"]
|
||||
}
|
||||
},
|
||||
width = {
|
||||
order = 8,
|
||||
type = "range",
|
||||
name = L["Width"],
|
||||
min = 5, max = ceil(GetScreenWidth() or 800), step = 1
|
||||
},
|
||||
height = {
|
||||
order = 9,
|
||||
type = "range",
|
||||
name = L["Height"],
|
||||
min = 5, max = ceil(GetScreenHeight() or 800), step = 1
|
||||
},
|
||||
font = {
|
||||
order = 10,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font
|
||||
},
|
||||
textSize = {
|
||||
order = 11,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 6, max = 22, step = 1
|
||||
},
|
||||
fontOutline = {
|
||||
order = 12,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags
|
||||
},
|
||||
textFormat = {
|
||||
order = 13,
|
||||
type = "select",
|
||||
name = L["Text Format"],
|
||||
width = "double",
|
||||
values = {
|
||||
NONE = L["NONE"],
|
||||
CUR = L["Current"],
|
||||
REM = L["Remaining"],
|
||||
PERCENT = L["Percent"],
|
||||
CURMAX = L["Current - Max"],
|
||||
CURPERC = L["Current - Percent"],
|
||||
CURREM = L["Current - Remaining"],
|
||||
CURPERCREM = L["Current - Percent (Remaining)"],
|
||||
},
|
||||
set = function(info, value) mod.db.reputation[info[#info]] = value mod:UpdateReputation() end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,389 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local C, L = unpack(select(2, ...))
|
||||
local DT = E:GetModule("DataTexts")
|
||||
local Layout = E:GetModule("Layout")
|
||||
local Chat = E:GetModule("Chat")
|
||||
local Minimap = E:GetModule("Minimap")
|
||||
|
||||
local _G = _G
|
||||
local pairs = pairs
|
||||
|
||||
local HideLeftChat = HideLeftChat
|
||||
local HideRightChat = HideRightChat
|
||||
|
||||
local datatexts = {}
|
||||
|
||||
function DT:PanelLayoutOptions()
|
||||
for name, data in pairs(DT.RegisteredDataTexts) do
|
||||
datatexts[name] = data.localizedName or L[name]
|
||||
end
|
||||
datatexts[""] = L["NONE"]
|
||||
|
||||
local order
|
||||
local table = E.Options.args.datatexts.args.panels.args
|
||||
for pointLoc, tab in pairs(P.datatexts.panels) do
|
||||
if not _G[pointLoc] then table[pointLoc] = nil return end
|
||||
if type(tab) == "table" then
|
||||
if pointLoc:find("Chat") then
|
||||
order = 15
|
||||
else
|
||||
order = 20
|
||||
end
|
||||
table[pointLoc] = {
|
||||
order = order,
|
||||
type = "group",
|
||||
name = L[pointLoc] or pointLoc,
|
||||
args = {}
|
||||
}
|
||||
for option in pairs(tab) do
|
||||
table[pointLoc].args[option] = {
|
||||
type = "select",
|
||||
name = L[option] or option:upper(),
|
||||
values = datatexts,
|
||||
get = function(info) return E.db.datatexts.panels[pointLoc][info[#info]] end,
|
||||
set = function(info, value) E.db.datatexts.panels[pointLoc][info[#info]] = value DT:LoadDataTexts() end
|
||||
}
|
||||
end
|
||||
elseif type(tab) == "string" then
|
||||
table.smallPanels.args[pointLoc] = {
|
||||
type = "select",
|
||||
name = L[pointLoc] or pointLoc,
|
||||
values = datatexts,
|
||||
get = function(info) return E.db.datatexts.panels[pointLoc] end,
|
||||
set = function(info, value) E.db.datatexts.panels[pointLoc] = value DT:LoadDataTexts() end
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
E.Options.args.datatexts = {
|
||||
type = "group",
|
||||
name = L["DataTexts"],
|
||||
childGroups = "tab",
|
||||
get = function(info) return E.db.datatexts[info[#info]] end,
|
||||
set = function(info, value) E.db.datatexts[info[#info]] = value DT:LoadDataTexts() end,
|
||||
args = {
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["DATATEXT_DESC"]
|
||||
},
|
||||
spacer = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
general = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["General"]
|
||||
},
|
||||
generalGroup = {
|
||||
order = 2,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["General"],
|
||||
args = {
|
||||
battleground = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Battleground Texts"],
|
||||
desc = L["When inside a battleground display personal scoreboard information on the main datatext bars."]
|
||||
},
|
||||
panelTransparency = {
|
||||
order = 2,
|
||||
name = L["Panel Transparency"],
|
||||
type = "toggle",
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
Layout:SetDataPanelStyle()
|
||||
end
|
||||
},
|
||||
panelBackdrop = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Backdrop"],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
Layout:SetDataPanelStyle()
|
||||
end
|
||||
},
|
||||
noCombatClick = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Block Combat Click"],
|
||||
desc = L["Blocks all click events while in combat."]
|
||||
},
|
||||
noCombatHover = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Block Combat Hover"],
|
||||
desc = L["Blocks datatext tooltip from showing in combat."]
|
||||
},
|
||||
goldFormat = {
|
||||
order = 6,
|
||||
type = "select",
|
||||
name = L["Gold Format"],
|
||||
desc = L["The display format of the money text that is shown in the gold datatext and its tooltip."],
|
||||
values = {
|
||||
["SMART"] = L["Smart"],
|
||||
["FULL"] = L["Full"],
|
||||
["SHORT"] = L["SHORT"],
|
||||
["SHORTINT"] = L["Short (Whole Numbers)"],
|
||||
["CONDENSED"] = L["Condensed"],
|
||||
["BLIZZARD"] = L["Blizzard Style"]
|
||||
}
|
||||
},
|
||||
goldCoins = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Show Coins"],
|
||||
desc = L["Use coin icons instead of colored text."]
|
||||
}
|
||||
}
|
||||
},
|
||||
fontGroup = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["Fonts"],
|
||||
args = {
|
||||
font = {
|
||||
order = 1,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font
|
||||
},
|
||||
fontSize = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 4, max = 22, step = 1
|
||||
},
|
||||
fontOutline = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
desc = L["Set the font outline."],
|
||||
values = C.Values.FontFlags
|
||||
},
|
||||
wordWrap = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Word Wrap"]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
panels = {
|
||||
type = "group",
|
||||
name = L["Panels"],
|
||||
order = 4,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Panels"]
|
||||
},
|
||||
leftChatPanel = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Datatext Panel (Left)"],
|
||||
desc = L["Display data panels below the chat, used for datatexts."],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
if E.db.LeftChatPanelFaded then
|
||||
E.db.LeftChatPanelFaded = true
|
||||
HideLeftChat()
|
||||
end
|
||||
Chat:UpdateAnchors()
|
||||
Layout:ToggleChatPanels()
|
||||
end
|
||||
},
|
||||
rightChatPanel = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Datatext Panel (Right)"],
|
||||
desc = L["Display data panels below the chat, used for datatexts."],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
if E.db.RightChatPanelFaded then
|
||||
E.db.RightChatPanelFaded = true
|
||||
HideRightChat()
|
||||
end
|
||||
Chat:UpdateAnchors()
|
||||
Layout:ToggleChatPanels()
|
||||
end
|
||||
},
|
||||
minimapPanels = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Minimap Panels"],
|
||||
desc = L["Display minimap panels below the minimap, used for datatexts."],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
Minimap:UpdateSettings()
|
||||
end
|
||||
},
|
||||
minimapTop = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["TopMiniPanel"],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
Minimap:UpdateSettings()
|
||||
end
|
||||
},
|
||||
minimapTopLeft = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["TopLeftMiniPanel"],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
Minimap:UpdateSettings()
|
||||
end
|
||||
},
|
||||
minimapTopRight = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["TopRightMiniPanel"],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
Minimap:UpdateSettings()
|
||||
end
|
||||
},
|
||||
minimapBottom = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["BottomMiniPanel"],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
Minimap:UpdateSettings()
|
||||
end
|
||||
},
|
||||
minimapBottomLeft = {
|
||||
order = 9,
|
||||
type = "toggle",
|
||||
name = L["BottomLeftMiniPanel"],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
Minimap:UpdateSettings()
|
||||
end
|
||||
},
|
||||
minimapBottomRight = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["BottomRightMiniPanel"],
|
||||
set = function(info, value)
|
||||
E.db.datatexts[info[#info]] = value
|
||||
Minimap:UpdateSettings()
|
||||
end
|
||||
},
|
||||
spacer = {
|
||||
order = 11,
|
||||
type = "description",
|
||||
name = "\n"
|
||||
},
|
||||
smallPanels = {
|
||||
order = 12,
|
||||
type = "group",
|
||||
name = L["Small Panels"],
|
||||
args = {}
|
||||
}
|
||||
}
|
||||
},
|
||||
time = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["Time"],
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Time"],
|
||||
},
|
||||
timeFormat = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Time Format"],
|
||||
values = {
|
||||
[""] = L["NONE"],
|
||||
["%I:%M"] = "03:27",
|
||||
["%I:%M:%S"] = "03:27:32",
|
||||
["%I:%M %p"] = "03:27 PM",
|
||||
["%I:%M:%S %p"] = "03:27:32 PM",
|
||||
["%H:%M"] = "15:27",
|
||||
["%H:%M:%S"] = "15:27:32"
|
||||
}
|
||||
},
|
||||
dateFormat = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Date Format"],
|
||||
values = {
|
||||
[""] = L["NONE"],
|
||||
["%d/%m/%y "] = "DD/MM/YY",
|
||||
["%m/%d/%y "] = "MM/DD/YY",
|
||||
["%y/%m/%d "] = "YY/MM/DD",
|
||||
["%d.%m.%y "] = "DD.MM.YY",
|
||||
["%m.%d.%y "] = "MM.DD.YY",
|
||||
["%y.%m.%d "] = "YY.MM.DD"
|
||||
}
|
||||
},
|
||||
realmTime = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Realm Time"],
|
||||
desc = L["Displayed server time."]
|
||||
}
|
||||
}
|
||||
},
|
||||
friends = {
|
||||
order = 6,
|
||||
type = "group",
|
||||
name = L["FRIENDS"],
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["FRIENDS"]
|
||||
},
|
||||
description = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = L["Hide specific sections in the datatext tooltip."]
|
||||
},
|
||||
hideGroup = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["HIDE"],
|
||||
args = {
|
||||
hideAFK = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["AFK"],
|
||||
get = function(info) return E.db.datatexts.friends.hideAFK end,
|
||||
set = function(info, value) E.db.datatexts.friends.hideAFK = value DT:LoadDataTexts() end
|
||||
},
|
||||
hideDND = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["DND"],
|
||||
get = function(info) return E.db.datatexts.friends.hideDND end,
|
||||
set = function(info, value) E.db.datatexts.friends.hideDND = value DT:LoadDataTexts() end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DT:PanelLayoutOptions()
|
||||
@@ -0,0 +1,27 @@
|
||||
## Interface: 30300
|
||||
## Author: Elv, Bunny
|
||||
## Version: 1.06
|
||||
## Title: |cff1784d1E|r|cffe5e3e3lvUI|r |cff1784d1O|r|cffe5e3e3ptionsUI|r
|
||||
## Notes: Options for ElvUI.
|
||||
## RequiredDeps: ElvUI
|
||||
## LoadOnDemand: 1
|
||||
|
||||
Libraries\Load_Libraries.xml
|
||||
Locales\Load_locales.xml
|
||||
Core.lua
|
||||
General.lua
|
||||
ActionBars.lua
|
||||
Auras.lua
|
||||
Bags.lua
|
||||
Chat.lua
|
||||
Cooldown.lua
|
||||
DataTexts.lua
|
||||
Filters.lua
|
||||
Nameplates.lua
|
||||
Skins.lua
|
||||
Tooltip.lua
|
||||
UnitFrames.lua
|
||||
DataBars.lua
|
||||
Maps.lua
|
||||
ModuleControl.lua
|
||||
Tags.lua
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,718 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local C, L = unpack(select(2, ...))
|
||||
local Misc = E:GetModule("Misc")
|
||||
local Layout = E:GetModule("Layout")
|
||||
local Totems = E:GetModule("Totems")
|
||||
local Blizzard = E:GetModule("Blizzard")
|
||||
local Threat = E:GetModule("Threat")
|
||||
local AFK = E:GetModule("AFK")
|
||||
|
||||
local _G = _G
|
||||
|
||||
local FCF_GetNumActiveChatFrames = FCF_GetNumActiveChatFrames
|
||||
|
||||
local function GetChatWindowInfo()
|
||||
local ChatTabInfo = {}
|
||||
for i = 1, FCF_GetNumActiveChatFrames() do
|
||||
if i ~= 2 then
|
||||
ChatTabInfo["ChatFrame"..i] = _G["ChatFrame"..i.."Tab"]:GetText()
|
||||
end
|
||||
end
|
||||
|
||||
return ChatTabInfo
|
||||
end
|
||||
|
||||
E.Options.args.general = {
|
||||
order = 1,
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
childGroups = "tab",
|
||||
get = function(info) return E.db.general[info[#info]] end,
|
||||
set = function(info, value) E.db.general[info[#info]] = value end,
|
||||
args = {
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["ELVUI_DESC"]
|
||||
},
|
||||
general = {
|
||||
order = 2,
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
args = {
|
||||
generalHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["General"]
|
||||
},
|
||||
messageRedirect = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Chat Output"],
|
||||
desc = L["This selects the Chat Frame to use as the output of ElvUI messages."],
|
||||
values = GetChatWindowInfo()
|
||||
},
|
||||
AutoScale = {
|
||||
order = 3,
|
||||
type = "execute",
|
||||
name = L["Auto Scale"],
|
||||
func = function()
|
||||
E.global.general.UIScale = E:PixelBestSize()
|
||||
E:StaticPopup_Show("UISCALE_CHANGE")
|
||||
end
|
||||
},
|
||||
UIScale = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["UI_SCALE"],
|
||||
min = 0.1, max = 1.25, step = 0.0000000000000001,
|
||||
softMin = 0.40, softMax = 1.15, bigStep = 0.01,
|
||||
get = function(info) return E.global.general.UIScale end,
|
||||
set = function(info, value)
|
||||
E.global.general.UIScale = value
|
||||
E:StaticPopup_Show("UISCALE_CHANGE")
|
||||
end
|
||||
},
|
||||
ignoreScalePopup = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Ignore UI Scale Popup"],
|
||||
desc = L["This will prevent the UI Scale Popup from being shown when changing the game window size."],
|
||||
get = function(info) return E.global.general.ignoreScalePopup end,
|
||||
set = function(info, value) E.global.general.ignoreScalePopup = value end
|
||||
},
|
||||
pixelPerfect = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Thin Border Theme"],
|
||||
desc = L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."],
|
||||
get = function(info) return E.private.general.pixelPerfect end,
|
||||
set = function(info, value) E.private.general.pixelPerfect = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
eyefinity = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Multi-Monitor Support"],
|
||||
desc = L["Attempt to support eyefinity/nvidia surround."],
|
||||
get = function(info) return E.global.general.eyefinity end,
|
||||
set = function(info, value) E.global.general.eyefinity = value E:StaticPopup_Show("GLOBAL_RL") end
|
||||
},
|
||||
taintLog = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["Log Taints"],
|
||||
desc = L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."]
|
||||
},
|
||||
bottomPanel = {
|
||||
order = 9,
|
||||
type = "toggle",
|
||||
name = L["Bottom Panel"],
|
||||
desc = L["Display a panel across the bottom of the screen. This is for cosmetic only."],
|
||||
set = function(info, value) E.db.general.bottomPanel = value Layout:BottomPanelVisibility() end
|
||||
},
|
||||
topPanel = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["Top Panel"],
|
||||
desc = L["Display a panel across the top of the screen. This is for cosmetic only."],
|
||||
set = function(info, value) E.db.general.topPanel = value Layout:TopPanelVisibility() end
|
||||
},
|
||||
afk = {
|
||||
order = 11,
|
||||
type = "toggle",
|
||||
name = L["AFK Mode"],
|
||||
desc = L["When you go AFK display the AFK screen."],
|
||||
set = function(info, value) E.db.general.afk = value AFK:Toggle() end
|
||||
},
|
||||
decimalLength = {
|
||||
order = 12,
|
||||
type = "range",
|
||||
name = L["Decimal Length"],
|
||||
desc = L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."],
|
||||
min = 0, max = 4, step = 1,
|
||||
set = function(info, value)
|
||||
E.db.general.decimalLength = value
|
||||
E:BuildPrefixValues()
|
||||
E:StaticPopup_Show("CONFIG_RL")
|
||||
end
|
||||
},
|
||||
numberPrefixStyle = {
|
||||
order = 13,
|
||||
type = "select",
|
||||
name = L["Unit Prefix Style"],
|
||||
desc = L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."],
|
||||
set = function(info, value)
|
||||
E.db.general.numberPrefixStyle = value
|
||||
E:BuildPrefixValues()
|
||||
E:StaticPopup_Show("CONFIG_RL")
|
||||
end,
|
||||
values = {
|
||||
["CHINESE"] = "Chinese (W, Y)",
|
||||
["ENGLISH"] = "English (K, M, B)",
|
||||
["GERMAN"] = "German (Tsd, Mio, Mrd)",
|
||||
["KOREAN"] = "Korean (천, 만, 억)",
|
||||
["METRIC"] = "Metric (k, M, G)"
|
||||
}
|
||||
},
|
||||
smoothingAmount = {
|
||||
order = 14,
|
||||
type = "range",
|
||||
isPercent = true,
|
||||
name = L["Smoothing Amount"],
|
||||
desc = L["Controls the speed at which smoothed bars will be updated."],
|
||||
min = 0.1, max = 0.8, softMax = 0.75, softMin = 0.25, step = 0.01,
|
||||
set = function(info, value)
|
||||
E.db.general.smoothingAmount = value
|
||||
E:SetSmoothingAmount(value)
|
||||
end
|
||||
},
|
||||
locale = {
|
||||
order = 15,
|
||||
type = "select",
|
||||
name = L["LANGUAGE"],
|
||||
get = function(info) return E.global.general.locale end,
|
||||
set = function(info, value)
|
||||
E.global.general.locale = value
|
||||
E:StaticPopup_Show("CONFIG_RL")
|
||||
end,
|
||||
values = {
|
||||
["deDE"] = "Deutsch",
|
||||
["enUS"] = "English",
|
||||
["esMX"] = "Español",
|
||||
["frFR"] = "Français",
|
||||
["ptBR"] = "Português",
|
||||
["ruRU"] = "Русский",
|
||||
["zhCN"] = "简体中文",
|
||||
["zhTW"] = "正體中文",
|
||||
["koKR"] = "한국어"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
media = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["Media"],
|
||||
get = function(info) return E.db.general[info[#info]] end,
|
||||
set = function(info, value) E.db.general[info[#info]] = value end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Media"]
|
||||
},
|
||||
fontGroup = {
|
||||
order = 2,
|
||||
type = "group",
|
||||
name = L["Font"],
|
||||
guiInline = true,
|
||||
args = {
|
||||
font = {
|
||||
order = 1,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Default Font"],
|
||||
desc = L["The font that the core of the UI will use."],
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
set = function(info, value) E.db.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() end
|
||||
},
|
||||
fontSize = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
desc = L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"],
|
||||
min = 4, max = 32, step = 1,
|
||||
set = function(info, value) E.db.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() end
|
||||
},
|
||||
fontStyle = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags,
|
||||
set = function(info, value) E.db.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() end
|
||||
},
|
||||
applyFontToAll = {
|
||||
order = 4,
|
||||
type = "execute",
|
||||
name = L["Apply Font To All"],
|
||||
desc = L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."],
|
||||
func = function() E:StaticPopup_Show("APPLY_FONT_WARNING") end
|
||||
},
|
||||
dmgfont = {
|
||||
order = 5,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["CombatText Font"],
|
||||
desc = L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
set = function(info, value) E.private.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
namefont = {
|
||||
order = 6,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Name Font"],
|
||||
desc = L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
set = function(info, value) E.private.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
replaceBlizzFonts = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Replace Blizzard Fonts"],
|
||||
desc = L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI Options. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."],
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
set = function(info, value) E.private.general[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
}
|
||||
}
|
||||
},
|
||||
textureGroup = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["Textures"],
|
||||
guiInline = true,
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
args = {
|
||||
normTex = {
|
||||
order = 1,
|
||||
type = "select", dialogControl = "LSM30_Statusbar",
|
||||
name = L["Primary Texture"],
|
||||
desc = L["The texture that will be used mainly for statusbars."],
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
set = function(info, value)
|
||||
local previousValue = E.private.general[info[#info]]
|
||||
E.private.general[info[#info]] = value
|
||||
|
||||
if E.db.unitframe.statusbar == previousValue then
|
||||
E.db.unitframe.statusbar = value
|
||||
E:UpdateAll(true)
|
||||
else
|
||||
E:UpdateMedia()
|
||||
E:UpdateStatusBars()
|
||||
end
|
||||
end
|
||||
},
|
||||
glossTex = {
|
||||
order = 2,
|
||||
type = "select", dialogControl = "LSM30_Statusbar",
|
||||
name = L["Secondary Texture"],
|
||||
desc = L["This texture will get used on objects like chat windows and dropdown menus."],
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
set = function(info, value)
|
||||
E.private.general[info[#info]] = value
|
||||
E:UpdateMedia()
|
||||
E:UpdateFrameTemplates()
|
||||
end
|
||||
},
|
||||
applyTextureToAll = {
|
||||
order = 3,
|
||||
type = "execute",
|
||||
name = L["Apply Texture To All"],
|
||||
desc = L["Applies the primary texture to all statusbars."],
|
||||
func = function()
|
||||
local texture = E.private.general.normTex
|
||||
E.db.unitframe.statusbar = texture
|
||||
E.db.nameplates.statusbar = texture
|
||||
E:UpdateAll(true)
|
||||
end
|
||||
}
|
||||
}
|
||||
},
|
||||
colorsGroup = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
name = L["COLORS"],
|
||||
guiInline = true,
|
||||
get = function(info)
|
||||
local t = E.db.general[info[#info]]
|
||||
local d = P.general[info[#info]]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local setting = info[#info]
|
||||
local t = E.db.general[setting]
|
||||
t.r, t.g, t.b, t.a = r, g, b, a
|
||||
E:UpdateMedia()
|
||||
if setting == "bordercolor" then
|
||||
E:UpdateBorderColors()
|
||||
elseif setting == "backdropcolor" or setting == "backdropfadecolor" then
|
||||
E:UpdateBackdropColors()
|
||||
end
|
||||
end,
|
||||
args = {
|
||||
bordercolor = {
|
||||
order = 1,
|
||||
type = "color",
|
||||
name = L["Border Color"],
|
||||
desc = L["Main border color of the UI."],
|
||||
hasAlpha = false,
|
||||
},
|
||||
backdropcolor = {
|
||||
order = 2,
|
||||
type = "color",
|
||||
name = L["Backdrop Color"],
|
||||
desc = L["Main backdrop color of the UI."],
|
||||
hasAlpha = false,
|
||||
},
|
||||
backdropfadecolor = {
|
||||
order = 3,
|
||||
type = "color",
|
||||
name = L["Backdrop Faded Color"],
|
||||
desc = L["Backdrop color of transparent frames"],
|
||||
hasAlpha = true,
|
||||
},
|
||||
valuecolor = {
|
||||
order = 4,
|
||||
type = "color",
|
||||
name = L["Value Color"],
|
||||
desc = L["Color some texts use."],
|
||||
hasAlpha = false,
|
||||
},
|
||||
herocolor = {
|
||||
order = 5,
|
||||
type = "color",
|
||||
name = "Class Color",
|
||||
desc = "Color of class colored elements.",
|
||||
hasAlpha = false,
|
||||
},
|
||||
cropIcon = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
tristate = true,
|
||||
name = L["Crop Icons"],
|
||||
desc = L["This is for Customized Icons in your Interface/Icons folder."],
|
||||
get = function(info)
|
||||
local value = E.db.general[info[#info]]
|
||||
if value == 2 then return true
|
||||
elseif value == 1 then return nil
|
||||
else return false end
|
||||
end,
|
||||
set = function(info, value)
|
||||
E.db.general[info[#info]] = (value and 2) or (value == nil and 1) or 0
|
||||
E:StaticPopup_Show("PRIVATE_RL")
|
||||
end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
totems = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
name = L["Class Totems"],
|
||||
get = function(info) return E.db.general.totems[info[#info]] end,
|
||||
set = function(info, value) E.db.general.totems[info[#info]] = value Totems:PositionAndSize() end,
|
||||
hidden = function() return false end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = TUTORIAL_TITLE47
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
set = function(info, value) E.db.general.totems[info[#info]] = value Totems:ToggleEnable() end
|
||||
},
|
||||
size = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Button Size"],
|
||||
min = 24, max = 60, step = 1,
|
||||
disabled = function() return not E.db.general.totems.enable end
|
||||
},
|
||||
spacing = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["Button Spacing"],
|
||||
min = 1, max = 10, step = 1,
|
||||
disabled = function() return not E.db.general.totems.enable end
|
||||
},
|
||||
sortDirection = {
|
||||
order = 5,
|
||||
type = "select",
|
||||
name = L["Sort Direction"],
|
||||
values = {
|
||||
["ASCENDING"] = L["Ascending"],
|
||||
["DESCENDING"] = L["Descending"]
|
||||
},
|
||||
disabled = function() return not E.db.general.totems.enable end
|
||||
},
|
||||
growthDirection = {
|
||||
order = 6,
|
||||
type = "select",
|
||||
name = L["Bar Direction"],
|
||||
values = {
|
||||
["VERTICAL"] = L["Vertical"],
|
||||
["HORIZONTAL"] = L["Horizontal"]
|
||||
},
|
||||
disabled = function() return not E.db.general.totems.enable end
|
||||
}
|
||||
}
|
||||
},
|
||||
chatBubblesGroup = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["Chat Bubbles"],
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
set = function(info, value) E.private.general[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Chat Bubbles"]
|
||||
},
|
||||
chatBubbles = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Chat Bubbles Style"],
|
||||
desc = L["Skin the blizzard chat bubbles."],
|
||||
values = {
|
||||
["backdrop"] = L["Skin Backdrop"],
|
||||
["nobackdrop"] = L["Remove Backdrop"],
|
||||
["backdrop_noborder"] = L["Skin Backdrop (No Borders)"],
|
||||
["disabled"] = L["DISABLE"]
|
||||
}
|
||||
},
|
||||
chatBubbleFont = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
disabled = function() return E.private.general.chatBubbles == "disabled" end
|
||||
},
|
||||
chatBubbleFontSize = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 4, max = 32, step = 1,
|
||||
disabled = function() return E.private.general.chatBubbles == "disabled" end
|
||||
},
|
||||
chatBubbleFontOutline = {
|
||||
order = 5,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
disabled = function() return E.private.general.chatBubbles == "disabled" end,
|
||||
values = C.Values.FontFlags
|
||||
},
|
||||
chatBubbleName = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Chat Bubble Names"],
|
||||
desc = L["Display the name of the unit on the chat bubble."],
|
||||
disabled = function() return E.private.general.chatBubbles == "disabled" or E.private.general.chatBubbles == "nobackdrop" end
|
||||
}
|
||||
}
|
||||
},
|
||||
objectiveFrameGroup = {
|
||||
order = 6,
|
||||
type = "group",
|
||||
name = L["Objective Frame"],
|
||||
get = function(info) return E.db.general[info[#info]] end,
|
||||
args = {
|
||||
objectiveFrameHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Objective Frame"],
|
||||
},
|
||||
watchFrameAutoHide = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Auto Hide"],
|
||||
desc = L["Automatically hide the objetive frame during boss or arena fights."],
|
||||
set = function(info, value) E.db.general.watchFrameAutoHide = value; Blizzard:SetObjectiveFrameAutoHide() end,
|
||||
},
|
||||
watchFrameHeight = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Objective Frame Height"],
|
||||
desc = L["Height of the objective tracker. Increase size to be able to see more objectives."],
|
||||
min = 400, max = E.screenheight, step = 1,
|
||||
set = function(info, value) E.db.general.watchFrameHeight = value; Blizzard:SetWatchFrameHeight() end,
|
||||
},
|
||||
},
|
||||
},
|
||||
threatGroup = {
|
||||
order = 7,
|
||||
type = "group",
|
||||
name = L["Threat"],
|
||||
get = function(info) return E.db.general.threat[info[#info]] end,
|
||||
args = {
|
||||
threatHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Threat"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
set = function(info, value) E.db.general.threat.enable = value Threat:ToggleEnable()end
|
||||
},
|
||||
position = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
desc = L["Adjust the position of the threat bar to either the left or right datatext panels."],
|
||||
values = {
|
||||
["LEFTCHAT"] = L["Left Chat"],
|
||||
["RIGHTCHAT"] = L["Right Chat"]
|
||||
},
|
||||
set = function(info, value) E.db.general.threat.position = value Threat:UpdatePosition() end,
|
||||
disabled = function() return not E.db.general.threat.enable end
|
||||
},
|
||||
spacer = {
|
||||
order = 4,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
textSize = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 6, max = 22, step = 1,
|
||||
set = function(info, value) E.db.general.threat.textSize = value Threat:UpdatePosition() end,
|
||||
disabled = function() return not E.db.general.threat.enable end
|
||||
},
|
||||
textOutline = {
|
||||
order = 6,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags,
|
||||
set = function(info, value) E.db.general.threat.textOutline = value Threat:UpdatePosition() end,
|
||||
disabled = function() return not E.db.general.threat.enable end
|
||||
}
|
||||
}
|
||||
},
|
||||
blizzUIImprovements = {
|
||||
order = 8,
|
||||
type = "group",
|
||||
name = L["BlizzUI Improvements"],
|
||||
get = function(info) return E.db.general[info[#info]] end,
|
||||
set = function(info, value) E.db.general[info[#info]] = value end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["BlizzUI Improvements"]
|
||||
},
|
||||
loot = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["LOOT"],
|
||||
desc = L["Enable/Disable the loot frame."],
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
set = function(info, value)
|
||||
E.private.general[info[#info]] = value
|
||||
E:StaticPopup_Show("PRIVATE_RL")
|
||||
end
|
||||
},
|
||||
lootRoll = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Loot Roll"],
|
||||
desc = L["Enable/Disable the loot roll frame."],
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
set = function(info, value)
|
||||
E.private.general[info[#info]] = value
|
||||
E:StaticPopup_Show("PRIVATE_RL")
|
||||
end
|
||||
},
|
||||
hideErrorFrame = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Hide Error Text"],
|
||||
desc = L["Hides the red error text at the top of the screen while in combat."],
|
||||
set = function(info, value)
|
||||
E.db.general[info[#info]] = value
|
||||
Misc:ToggleErrorHandling()
|
||||
end
|
||||
},
|
||||
enhancedPvpMessages = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Enhanced PVP Messages"],
|
||||
desc = L["Display battleground messages in the middle of the screen."],
|
||||
},
|
||||
raidUtility = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["RAID_CONTROL"],
|
||||
desc = L["Enables the ElvUI Raid Control panel."],
|
||||
get = function(info) return E.private.general[info[#info]] end,
|
||||
set = function(info, value)
|
||||
E.private.general[info[#info]] = value
|
||||
E:StaticPopup_Show("PRIVATE_RL")
|
||||
end
|
||||
},
|
||||
vehicleSeatIndicatorSize = {
|
||||
order = 8,
|
||||
type = "range",
|
||||
name = L["Vehicle Seat Indicator Size"],
|
||||
min = 64, max = 128, step = 4,
|
||||
set = function(info, value)
|
||||
E.db.general[info[#info]] = value
|
||||
Blizzard:UpdateVehicleFrame()
|
||||
end
|
||||
}
|
||||
}
|
||||
},
|
||||
misc = {
|
||||
order = 9,
|
||||
type = "group",
|
||||
name = L["MISCELLANEOUS"],
|
||||
get = function(info) return E.db.general[info[#info]] end,
|
||||
set = function(info, value) E.db.general[info[#info]] = value end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["MISCELLANEOUS"]
|
||||
},
|
||||
interruptAnnounce = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Announce Interrupts"],
|
||||
desc = L["Announce when you interrupt a spell to the specified chat channel."],
|
||||
values = {
|
||||
["NONE"] = L["NONE"],
|
||||
["SAY"] = L["SAY"],
|
||||
["PARTY"] = L["Party Only"],
|
||||
["RAID"] = L["Party / Raid"],
|
||||
["RAID_ONLY"] = L["Raid Only"],
|
||||
["EMOTE"] = L["EMOTE"]
|
||||
},
|
||||
set = function(info, value)
|
||||
E.db.general[info[#info]] = value
|
||||
Misc:ToggleInterruptAnnounce()
|
||||
end
|
||||
},
|
||||
autoRepair = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Auto Repair"],
|
||||
desc = L["Automatically repair using the following method when visiting a merchant."],
|
||||
values = {
|
||||
["NONE"] = L["NONE"],
|
||||
["GUILD"] = L["GUILD"],
|
||||
["PLAYER"] = L["PLAYER"]
|
||||
}
|
||||
},
|
||||
autoAcceptInvite = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Accept Invites"],
|
||||
desc = L["Automatically accept invites from guild/friends."]
|
||||
},
|
||||
autoRoll = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Auto Greed/DE"],
|
||||
desc = L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."],
|
||||
disabled = function() return not E.private.general.lootRoll end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
--- AceConfig-3.0 wrapper library.
|
||||
-- Provides an API to register an options table with the config registry,
|
||||
-- as well as associate it with a slash command.
|
||||
-- @class file
|
||||
-- @name AceConfig-3.0
|
||||
-- @release $Id$
|
||||
|
||||
--[[
|
||||
AceConfig-3.0
|
||||
|
||||
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
|
||||
|
||||
]]
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0-ElvUI")
|
||||
local cfgcmd = LibStub("AceConfigCmd-3.0-ElvUI")
|
||||
|
||||
local MAJOR, MINOR = "AceConfig-3.0-ElvUI", 3
|
||||
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfig then return end
|
||||
|
||||
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
|
||||
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
|
||||
|
||||
-- Lua APIs
|
||||
local pcall, error, type, pairs = pcall, error, type, pairs
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
|
||||
--
|
||||
-- - appName - (string) application name
|
||||
-- - options - table or function ref, see AceConfigRegistry
|
||||
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
|
||||
|
||||
--- Register a option table with the AceConfig registry.
|
||||
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
|
||||
-- @paramsig appName, options [, slashcmd]
|
||||
-- @param appName The application name for the config table.
|
||||
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
|
||||
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
|
||||
-- @usage
|
||||
-- local AceConfig = LibStub("AceConfig-3.0")
|
||||
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
|
||||
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
||||
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
||||
if not ok then error(msg, 2) end
|
||||
|
||||
if slashcmd then
|
||||
if type(slashcmd) == "table" then
|
||||
for _,cmd in pairs(slashcmd) do
|
||||
cfgcmd:CreateChatCommand(cmd, appName)
|
||||
end
|
||||
else
|
||||
cfgcmd:CreateChatCommand(slashcmd, appName)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
|
||||
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
|
||||
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
|
||||
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
|
||||
<Script file="AceConfig-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,794 @@
|
||||
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
|
||||
-- @class file
|
||||
-- @name AceConfigCmd-3.0
|
||||
-- @release $Id$
|
||||
|
||||
--[[
|
||||
AceConfigCmd-3.0
|
||||
|
||||
Handles commandline optionstable access
|
||||
|
||||
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
|
||||
|
||||
]]
|
||||
|
||||
-- TODO: plugin args
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0-ElvUI")
|
||||
|
||||
local MAJOR, MINOR = "AceConfigCmd-3.0-ElvUI", 14
|
||||
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigCmd then return end
|
||||
|
||||
AceConfigCmd.commands = AceConfigCmd.commands or {}
|
||||
local commands = AceConfigCmd.commands
|
||||
|
||||
local AceConsole -- LoD
|
||||
local AceConsoleName = "AceConsole-3.0"
|
||||
|
||||
-- Lua APIs
|
||||
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
|
||||
local format, tonumber, tostring = string.format, tonumber, tostring
|
||||
local tsort, tinsert = table.sort, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert = error, assert
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
|
||||
|
||||
|
||||
local L = setmetatable({}, { -- TODO: replace with proper locale
|
||||
__index = function(self,k) return k end
|
||||
})
|
||||
|
||||
|
||||
|
||||
local function print(msg)
|
||||
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
|
||||
end
|
||||
|
||||
-- constants used by getparam() calls below
|
||||
|
||||
local handlertypes = {["table"]=true}
|
||||
local handlermsg = "expected a table"
|
||||
|
||||
local functypes = {["function"]=true, ["string"]=true}
|
||||
local funcmsg = "expected function or member name"
|
||||
|
||||
|
||||
-- pickfirstset() - picks the first non-nil value and returns it
|
||||
|
||||
local function pickfirstset(...)
|
||||
for i=1,select("#",...) do
|
||||
if select(i,...)~=nil then
|
||||
return select(i,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- err() - produce real error() regarding malformed options tables etc
|
||||
|
||||
local function err(info,inputpos,msg )
|
||||
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
|
||||
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
|
||||
end
|
||||
|
||||
|
||||
-- usererr() - produce chatframe message regarding bad slash syntax etc
|
||||
|
||||
local function usererr(info,inputpos,msg )
|
||||
local cmdstr=strsub(info.input, 1, inputpos-1);
|
||||
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
|
||||
end
|
||||
|
||||
|
||||
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
|
||||
|
||||
local function callmethod(info, inputpos, tab, methodtype, ...)
|
||||
local method = info[methodtype]
|
||||
if not method then
|
||||
err(info, inputpos, "'"..methodtype.."': not set")
|
||||
end
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
elseif type(method)=="string" then
|
||||
if type(info.handler[method])~="function" then
|
||||
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
|
||||
end
|
||||
return info.handler[method](info.handler, info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
|
||||
|
||||
local function callfunction(info, tab, methodtype, ...)
|
||||
local method = tab[methodtype]
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- do_final() - do the final step (set/execute) along with validation and confirmation
|
||||
|
||||
local function do_final(info, inputpos, tab, methodtype, ...)
|
||||
if info.validate then
|
||||
local res = callmethod(info,inputpos,tab,"validate",...)
|
||||
if type(res)=="string" then
|
||||
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
|
||||
return
|
||||
end
|
||||
end
|
||||
-- console ignores .confirm
|
||||
|
||||
callmethod(info,inputpos,tab,methodtype, ...)
|
||||
end
|
||||
|
||||
|
||||
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
|
||||
|
||||
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
|
||||
local old,oldat = info[paramname], info[paramname.."_at"]
|
||||
local val=tab[paramname]
|
||||
if val~=nil then
|
||||
if val==false then
|
||||
val=nil
|
||||
elseif not types[type(val)] then
|
||||
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
|
||||
end
|
||||
info[paramname] = val
|
||||
info[paramname.."_at"] = depth
|
||||
end
|
||||
return old,oldat
|
||||
end
|
||||
|
||||
|
||||
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
|
||||
local dummytable={}
|
||||
|
||||
local function iterateargs(tab)
|
||||
if not tab.plugins then
|
||||
return pairs(tab.args)
|
||||
end
|
||||
|
||||
local argtabkey,argtab=next(tab.plugins)
|
||||
local v
|
||||
|
||||
return function(_, k)
|
||||
while argtab do
|
||||
k,v = next(argtab, k)
|
||||
if k then return k,v end
|
||||
if argtab==tab.args then
|
||||
argtab=nil
|
||||
else
|
||||
argtabkey,argtab = next(tab.plugins, argtabkey)
|
||||
if not argtabkey then
|
||||
argtab=tab.args
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function checkhidden(info, inputpos, tab)
|
||||
if tab.cmdHidden~=nil then
|
||||
return tab.cmdHidden
|
||||
end
|
||||
local hidden = tab.hidden
|
||||
if type(hidden) == "function" or type(hidden) == "string" then
|
||||
info.hidden = hidden
|
||||
hidden = callmethod(info, inputpos, tab, 'hidden')
|
||||
info.hidden = nil
|
||||
end
|
||||
return hidden
|
||||
end
|
||||
|
||||
local function showhelp(info, inputpos, tab, depth, noHead)
|
||||
if not noHead then
|
||||
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
|
||||
end
|
||||
|
||||
local sortTbl = {} -- [1..n]=name
|
||||
local refTbl = {} -- [name]=tableref
|
||||
|
||||
for k,v in iterateargs(tab) do
|
||||
if not refTbl[k] then -- a plugin overriding something in .args
|
||||
tinsert(sortTbl, k)
|
||||
refTbl[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
tsort(sortTbl, function(one, two)
|
||||
local o1 = refTbl[one].order or 100
|
||||
local o2 = refTbl[two].order or 100
|
||||
if type(o1) == "function" or type(o1) == "string" then
|
||||
info.order = o1
|
||||
info[#info+1] = one
|
||||
o1 = callmethod(info, inputpos, refTbl[one], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if type(o2) == "function" or type(o1) == "string" then
|
||||
info.order = o2
|
||||
info[#info+1] = two
|
||||
o2 = callmethod(info, inputpos, refTbl[two], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if o1<0 and o2<0 then return o1<o2 end
|
||||
if o2<0 then return true end
|
||||
if o1<0 then return false end
|
||||
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
|
||||
return o1<o2
|
||||
end)
|
||||
|
||||
for i = 1, #sortTbl do
|
||||
local k = sortTbl[i]
|
||||
local v = refTbl[k]
|
||||
if not checkhidden(info, inputpos, v) then
|
||||
if v.type ~= "description" and v.type ~= "header" then
|
||||
-- recursively show all inline groups
|
||||
local name, desc = v.name, v.desc
|
||||
if type(name) == "function" then
|
||||
name = callfunction(info, v, 'name')
|
||||
end
|
||||
if type(desc) == "function" then
|
||||
desc = callfunction(info, v, 'desc')
|
||||
end
|
||||
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
print(" "..(desc or name)..":")
|
||||
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
|
||||
showhelp(info, inputpos, v, depth, true)
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
else
|
||||
local key = k:gsub(" ", "_")
|
||||
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function keybindingValidateFunc(text)
|
||||
if text == nil or text == "NONE" then
|
||||
return nil
|
||||
end
|
||||
text = text:upper()
|
||||
local shift, ctrl, alt
|
||||
local modifier
|
||||
while true do
|
||||
if text == "-" then
|
||||
break
|
||||
end
|
||||
modifier, text = strsplit('-', text, 2)
|
||||
if text then
|
||||
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
|
||||
return false
|
||||
end
|
||||
if modifier == "SHIFT" then
|
||||
if shift then
|
||||
return false
|
||||
end
|
||||
shift = true
|
||||
end
|
||||
if modifier == "CTRL" then
|
||||
if ctrl then
|
||||
return false
|
||||
end
|
||||
ctrl = true
|
||||
end
|
||||
if modifier == "ALT" then
|
||||
if alt then
|
||||
return false
|
||||
end
|
||||
alt = true
|
||||
end
|
||||
else
|
||||
text = modifier
|
||||
break
|
||||
end
|
||||
end
|
||||
if text == "" then
|
||||
return false
|
||||
end
|
||||
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
|
||||
return false
|
||||
end
|
||||
local s = text
|
||||
if shift then
|
||||
s = "SHIFT-" .. s
|
||||
end
|
||||
if ctrl then
|
||||
s = "CTRL-" .. s
|
||||
end
|
||||
if alt then
|
||||
s = "ALT-" .. s
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- handle() - selfrecursing function that processes input->optiontable
|
||||
-- - depth - starts at 0
|
||||
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
|
||||
|
||||
local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
||||
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
|
||||
-- Note that we do NOT validate if method names are correct at this stage,
|
||||
-- the handler may change before they're actually used!
|
||||
|
||||
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
|
||||
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
|
||||
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
|
||||
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
|
||||
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
|
||||
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Act according to .type of this table
|
||||
|
||||
if tab.type=="group" then
|
||||
------------ group --------------------------------------------
|
||||
|
||||
if type(tab.args)~="table" then err(info, inputpos) end
|
||||
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
|
||||
|
||||
-- grab next arg from input
|
||||
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
|
||||
if not arg then
|
||||
showhelp(info, inputpos, tab, depth)
|
||||
return
|
||||
end
|
||||
nextpos=nextpos+1
|
||||
|
||||
-- loop .args and try to find a key with a matching name
|
||||
for k,v in iterateargs(tab) do
|
||||
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
|
||||
|
||||
-- is this child an inline group? if so, traverse into it
|
||||
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
info[depth+1] = k
|
||||
if handle(info, inputpos, v, depth+1, true)==false then
|
||||
info[depth+1] = nil
|
||||
-- wasn't found in there, but that's ok, we just keep looking down here
|
||||
else
|
||||
return -- done, name was found in inline group
|
||||
end
|
||||
-- matching name and not a inline group
|
||||
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
|
||||
info[depth+1] = k
|
||||
return handle(info,nextpos,v,depth+1)
|
||||
end
|
||||
end
|
||||
|
||||
-- no match
|
||||
if retfalse then
|
||||
-- restore old infotable members and return false to indicate failure
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
info.set,info.set_at = oldset,oldset_at
|
||||
info.get,info.get_at = oldget,oldget_at
|
||||
info.func,info.func_at = oldfunc,oldfunc_at
|
||||
info.validate,info.validate_at = oldvalidate,oldvalidate_at
|
||||
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
|
||||
return false
|
||||
end
|
||||
|
||||
-- couldn't find the command, display error
|
||||
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
|
||||
return
|
||||
end
|
||||
|
||||
local str = strsub(info.input,inputpos);
|
||||
|
||||
if tab.type=="execute" then
|
||||
------------ execute --------------------------------------------
|
||||
do_final(info, inputpos, tab, "func")
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="input" then
|
||||
------------ input --------------------------------------------
|
||||
|
||||
local res = true
|
||||
if tab.pattern then
|
||||
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
|
||||
if not strmatch(str, tab.pattern) then
|
||||
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="toggle" then
|
||||
------------ toggle --------------------------------------------
|
||||
local b
|
||||
local str = strtrim(strlower(str))
|
||||
if str=="" then
|
||||
b = callmethod(info, inputpos, tab, "get")
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
|
||||
elseif str==L["on"] then
|
||||
b = true
|
||||
elseif str==L["off"] then
|
||||
b = false
|
||||
elseif tab.tristate and str==L["default"] then
|
||||
b = nil
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", b)
|
||||
|
||||
|
||||
elseif tab.type=="range" then
|
||||
------------ range --------------------------------------------
|
||||
local val = tonumber(str)
|
||||
if not val then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
|
||||
return
|
||||
end
|
||||
if type(info.step)=="number" then
|
||||
val = val- (val % info.step)
|
||||
end
|
||||
if type(info.min)=="number" and val<info.min then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
|
||||
return
|
||||
end
|
||||
if type(info.max)=="number" and val>info.max then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", val)
|
||||
|
||||
|
||||
elseif tab.type=="select" then
|
||||
------------ select ------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local b = callmethod(info, inputpos, tab, "get")
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r:"])
|
||||
for k, v in pairs(values) do
|
||||
if b == k then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==str then
|
||||
str = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
elseif tab.type=="multiselect" then
|
||||
------------ multiselect -------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
|
||||
for k, v in pairs(values) do
|
||||
if callmethod(info, inputpos, tab, "get", k) then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--build a table of the selections, checking that they exist
|
||||
--parse for =on =off =default in the process
|
||||
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
|
||||
local sels = {}
|
||||
for v in str:gmatch("[^ ]+") do
|
||||
--parse option=on etc
|
||||
local opt, val = v:match('(.+)=(.+)')
|
||||
--get option if toggling
|
||||
if not opt then
|
||||
opt = v
|
||||
end
|
||||
|
||||
--check that the opt is valid
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==opt then
|
||||
opt = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
--check that if val was supplied it is valid
|
||||
if val then
|
||||
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
|
||||
--val is valid insert it
|
||||
sels[opt] = val
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
-- no val supplied, toggle
|
||||
sels[opt] = true
|
||||
end
|
||||
end
|
||||
|
||||
for opt, val in pairs(sels) do
|
||||
local newval
|
||||
|
||||
if (val == true) then
|
||||
--toggle the option
|
||||
local b = callmethod(info, inputpos, tab, "get", opt)
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
newval = b
|
||||
else
|
||||
--set the option as specified
|
||||
if val==L["on"] then
|
||||
newval = true
|
||||
elseif val==L["off"] then
|
||||
newval = false
|
||||
elseif val==L["default"] then
|
||||
newval = nil
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", opt, newval)
|
||||
end
|
||||
|
||||
|
||||
elseif tab.type=="color" then
|
||||
------------ color --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
|
||||
local r, g, b, a
|
||||
|
||||
local hasAlpha = tab.hasAlpha
|
||||
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
|
||||
info.hasAlpha = hasAlpha
|
||||
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
|
||||
info.hasAlpha = nil
|
||||
end
|
||||
|
||||
if hasAlpha then
|
||||
if str:len() == 8 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
|
||||
end
|
||||
if not (r and g and b and a) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
|
||||
return
|
||||
end
|
||||
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
a = a / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
|
||||
end
|
||||
else
|
||||
a = 1.0
|
||||
if str:len() == 6 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b = tonumber(r), tonumber(g), tonumber(b)
|
||||
end
|
||||
if not (r and g and b) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
|
||||
return
|
||||
end
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", r,g,b,a)
|
||||
|
||||
elseif tab.type=="keybinding" then
|
||||
------------ keybinding --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
local value = keybindingValidateFunc(str:upper())
|
||||
if value == false then
|
||||
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", value)
|
||||
|
||||
elseif tab.type=="description" then
|
||||
------------ description --------------------
|
||||
-- ignore description, GUI config only
|
||||
else
|
||||
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle the chat command.
|
||||
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
|
||||
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
|
||||
-- -- Use AceConsole-3.0 to register a Chat Command
|
||||
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
|
||||
--
|
||||
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
|
||||
-- function MyAddon:ChatCommand(input)
|
||||
-- -- Assuming "MyOptions" is the appName of a valid options table
|
||||
-- if not input or input:trim() == "" then
|
||||
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
|
||||
-- else
|
||||
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
|
||||
-- end
|
||||
-- end
|
||||
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
|
||||
|
||||
local optgetter = cfgreg:GetOptionsTable(appName)
|
||||
if not optgetter then
|
||||
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
|
||||
end
|
||||
local options = assert( optgetter("cmd", MAJOR) )
|
||||
|
||||
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
|
||||
[0] = slashcmd,
|
||||
appName = appName,
|
||||
options = options,
|
||||
input = input,
|
||||
self = self,
|
||||
handler = self,
|
||||
uiType = "cmd",
|
||||
uiName = MAJOR,
|
||||
}
|
||||
|
||||
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
|
||||
end
|
||||
|
||||
--- Utility function to create a slash command handler.
|
||||
-- Also registers tab completion with AceTab
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
|
||||
if not AceConsole then
|
||||
AceConsole = LibStub(AceConsoleName)
|
||||
end
|
||||
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
|
||||
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
|
||||
end,
|
||||
true) then -- succesfully registered so lets get the command -> app table in
|
||||
commands[slashcmd] = appName
|
||||
end
|
||||
end
|
||||
|
||||
--- Utility function that returns the options table that belongs to a slashcommand.
|
||||
-- Designed to be used for the AceTab interface.
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
|
||||
function AceConfigCmd:GetChatCommandOptions(slashcmd)
|
||||
return commands[slashcmd]
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigCmd-3.0.lua"/>
|
||||
</Ui>
|
||||
+2080
File diff suppressed because it is too large
Load Diff
+4
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigDialog-3.0.lua"/>
|
||||
</Ui>
|
||||
+384
@@ -0,0 +1,384 @@
|
||||
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
|
||||
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
|
||||
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
|
||||
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
||||
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
||||
-- * The **appName** field is the options table name as given at registration time \\
|
||||
--
|
||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||
-- @class file
|
||||
-- @name AceConfigRegistry-3.0
|
||||
-- @release $Id$
|
||||
local CallbackHandler = LibStub("CallbackHandler-1.0")
|
||||
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0-ElvUI", 20
|
||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigRegistry then return end
|
||||
|
||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||
|
||||
if not AceConfigRegistry.callbacks then
|
||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||
end
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat = table.insert, table.concat
|
||||
local strfind, strmatch = string.find, string.match
|
||||
local type, tostring, select, pairs = type, tostring, select, pairs
|
||||
local error, assert = error, assert
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Validating options table consistency:
|
||||
|
||||
|
||||
AceConfigRegistry.validated = {
|
||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
||||
cmd = {},
|
||||
dropdown = {},
|
||||
dialog = {},
|
||||
}
|
||||
|
||||
|
||||
|
||||
local function err(msg, errlvl, ...)
|
||||
local t = {}
|
||||
for i=select("#",...),1,-1 do
|
||||
tinsert(t, (select(i, ...)))
|
||||
end
|
||||
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
|
||||
end
|
||||
|
||||
|
||||
local isstring={["string"]=true, _="string"}
|
||||
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local istable={["table"]=true, _="table"}
|
||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||
local optnumberfunc={["nil"]=true,["number"]=true,["function"]=true,_="number"} -- added by ElvUI for range
|
||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
|
||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||
local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
|
||||
|
||||
local basekeys={
|
||||
type=isstring,
|
||||
name=isstringfunc,
|
||||
desc=optstringfunc,
|
||||
descStyle=optstring,
|
||||
order=optmethodnumber,
|
||||
validate=optmethodfalse,
|
||||
validatePopup=optbool, --ElvUI
|
||||
confirm=optmethodbool,
|
||||
confirmText=optstring,
|
||||
disabled=optmethodbool,
|
||||
hidden=optmethodbool,
|
||||
guiHidden=optmethodbool,
|
||||
dialogHidden=optmethodbool,
|
||||
dropdownHidden=optmethodbool,
|
||||
cmdHidden=optmethodbool,
|
||||
icon=optstringfunc,
|
||||
iconCoords=optmethodtable,
|
||||
handler=opttable,
|
||||
get=optmethodfalse,
|
||||
set=optmethodfalse,
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstringnumber,
|
||||
-- below here were created by ElvUI --
|
||||
customWidth=optnumber,
|
||||
textWidth=optmethodbool,
|
||||
sortByValue=optmethodbool,
|
||||
dragdrop=optmethodbool,
|
||||
dragOnEnter=optmethodfalse,
|
||||
dragOnLeave=optmethodfalse,
|
||||
dragOnClick=optmethodfalse,
|
||||
dragOnMouseUp=optmethodfalse,
|
||||
dragOnMouseDown=optmethodfalse,
|
||||
stateSwitchOnClick=optmethodfalse,
|
||||
stateSwitchGetText=optmethodfalse,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
header={
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
description={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
fontSize=optstringfunc,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
group={
|
||||
args=istable,
|
||||
plugins=opttable,
|
||||
inline=optbool,
|
||||
cmdInline=optbool,
|
||||
guiInline=optbool,
|
||||
dropdownInline=optbool,
|
||||
dialogInline=optbool,
|
||||
childGroups=optstring,
|
||||
},
|
||||
execute={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
input={
|
||||
pattern=optstring,
|
||||
usage=optstring,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
multiline=optboolnumber,
|
||||
},
|
||||
toggle={
|
||||
tristate=optbool,
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
tristate={
|
||||
},
|
||||
range={
|
||||
min=optnumberfunc, --ElvUI
|
||||
softMin=optnumberfunc, --ElvUI
|
||||
max=optnumberfunc, --ElvUI
|
||||
softMax=optnumberfunc, --ElvUI
|
||||
step=optnumber,
|
||||
bigStep=optnumberfunc, --ElvUI
|
||||
isPercent=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
select={
|
||||
values=ismethodtable,
|
||||
sorting=optmethodtable,
|
||||
style={
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
_="string: 'dropdown' or 'radio'"
|
||||
},
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
itemControl=optstring,
|
||||
},
|
||||
multiselect={
|
||||
values=ismethodtable,
|
||||
style=optstring,
|
||||
tristate=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
color={
|
||||
hasAlpha=optmethodbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
keybinding={
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
}
|
||||
|
||||
local function validateKey(k,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
if type(k)~="string" then
|
||||
err("["..tostring(k).."] - key is not a string", errlvl,...)
|
||||
end
|
||||
if strfind(k, "[%c\127]") then
|
||||
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
|
||||
end
|
||||
end
|
||||
|
||||
local function validateVal(v, oktypes, errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
local isok=oktypes[type(v)] or oktypes["*"]
|
||||
|
||||
if not isok then
|
||||
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
|
||||
if not isok[v] then
|
||||
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function validate(options,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
-- basic consistency
|
||||
if type(options)~="table" then
|
||||
err(": expected a table, got a "..type(options), errlvl,...)
|
||||
end
|
||||
if type(options.type)~="string" then
|
||||
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
||||
end
|
||||
|
||||
-- get type and 'typedkeys' member
|
||||
local tk = typedkeys[options.type]
|
||||
if not tk then
|
||||
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
||||
end
|
||||
|
||||
-- make sure that all options[] are known parameters
|
||||
for k,v in pairs(options) do
|
||||
if not (tk[k] or basekeys[k]) then
|
||||
err(": unknown parameter", errlvl,tostring(k),...)
|
||||
end
|
||||
end
|
||||
|
||||
-- verify that required params are there, and that everything is the right type
|
||||
for k,oktypes in pairs(basekeys) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
for k,oktypes in pairs(tk) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
|
||||
-- extra logic for groups
|
||||
if options.type=="group" then
|
||||
for k,v in pairs(options.args) do
|
||||
validateKey(k,errlvl,"args",...)
|
||||
validate(v, errlvl,k,"args",...)
|
||||
end
|
||||
if options.plugins then
|
||||
for plugname,plugin in pairs(options.plugins) do
|
||||
if type(plugin)~="table" then
|
||||
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
|
||||
end
|
||||
for k,v in pairs(plugin) do
|
||||
validateKey(k,errlvl,tostring(plugname),"plugins",...)
|
||||
validate(v, errlvl,k,tostring(plugname),"plugins",...)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Validates basic structure and integrity of an options table \\
|
||||
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
|
||||
-- @param options The table to be validated
|
||||
-- @param name The name of the table to be validated (shown in any error message)
|
||||
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
|
||||
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
name = name or "Optionstable"
|
||||
if not options.name then
|
||||
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
|
||||
end
|
||||
validate(options,errlvl,name)
|
||||
end
|
||||
|
||||
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
|
||||
-- You should call this function if your options table changed from any outside event, like a game event
|
||||
-- or a timer.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigRegistry:NotifyChange(appName)
|
||||
if not AceConfigRegistry.tables[appName] then return end
|
||||
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
|
||||
end
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- Registering and retreiving options tables:
|
||||
|
||||
|
||||
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
|
||||
|
||||
local function validateGetterArgs(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+2
|
||||
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
|
||||
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
|
||||
end
|
||||
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
|
||||
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
|
||||
end
|
||||
end
|
||||
|
||||
--- Register an options table with the config registry.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||
-- See the top of the page for info on arguments passed to such functions.
|
||||
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
|
||||
if type(options)=="table" then
|
||||
if options.type~="group" then -- quick sanity checker
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||
end
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return options
|
||||
end
|
||||
elseif type(options)=="function" then
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
local tab = assert(options(uiType, uiName, appName))
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return tab
|
||||
end
|
||||
else
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns an iterator of ["appName"]=funcref pairs
|
||||
function AceConfigRegistry:IterateOptionsTables()
|
||||
return pairs(AceConfigRegistry.tables)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Query the registry for a specific options table.
|
||||
-- If only appName is given, a function is returned which you
|
||||
-- can call with (uiType,uiName) to get the table.\\
|
||||
-- If uiType&uiName are given, the table is returned.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
|
||||
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
|
||||
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
||||
local f = AceConfigRegistry.tables[appName]
|
||||
if not f then
|
||||
return nil
|
||||
end
|
||||
|
||||
if uiType then
|
||||
return f(uiType,uiName,1) -- get the table for us
|
||||
else
|
||||
return f -- return the function
|
||||
end
|
||||
end
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigRegistry-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,460 @@
|
||||
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
||||
-- @class file
|
||||
-- @name AceDBOptions-3.0
|
||||
-- @release $Id$
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
|
||||
local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
|
||||
if not AceDBOptions then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next = pairs, next
|
||||
|
||||
-- WoW APIs
|
||||
local UnitClass = UnitClass
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
||||
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
|
||||
--[[
|
||||
Localization of AceDBOptions-3.0
|
||||
]]
|
||||
|
||||
local L = {
|
||||
choose = "Existing Profiles",
|
||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy = "Copy From",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
current = "Current Profile:",
|
||||
default = "Default",
|
||||
delete = "Delete a Profile",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||
new = "New",
|
||||
new_sub = "Create a new empty profile.",
|
||||
profiles = "Profiles",
|
||||
profiles_sub = "Manage Profiles",
|
||||
reset = "Reset Profile",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
}
|
||||
|
||||
local LOCALE = GetLocale()
|
||||
if LOCALE == "deDE" then
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
|
||||
L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["current"] = "Aktuelles Profil:"
|
||||
L["default"] = "Standard"
|
||||
L["delete"] = "Profil löschen"
|
||||
L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
|
||||
L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
|
||||
L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
|
||||
L["new"] = "Neu"
|
||||
L["new_sub"] = "Ein neues Profil erstellen."
|
||||
L["profiles"] = "Profile"
|
||||
L["profiles_sub"] = "Profile verwalten"
|
||||
L["reset"] = "Profil zurücksetzen"
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
|
||||
elseif LOCALE == "frFR" then
|
||||
L["choose"] = "Profils existants"
|
||||
L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
|
||||
L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
|
||||
L["copy"] = "Copier à partir de"
|
||||
L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
|
||||
L["current"] = "Profil actuel :"
|
||||
L["default"] = "Défaut"
|
||||
L["delete"] = "Supprimer un profil"
|
||||
L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["delete_sub"] = "Supprime un profil de la base de données."
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Créée un nouveau profil vierge."
|
||||
L["profiles"] = "Profils"
|
||||
L["profiles_sub"] = "Gestion des profils"
|
||||
L["reset"] = "Réinitialiser le profil"
|
||||
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
|
||||
elseif LOCALE == "koKR" then
|
||||
L["choose"] = "저장 중인 프로필"
|
||||
L["choose_desc"] = "입력창에 새로운 이름을 입력하거나 저장 중인 프로필 중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
|
||||
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
|
||||
L["copy"] = "복사해오기"
|
||||
L["copy_desc"] = "현재 사용 중인 프로필에 선택한 프로필의 설정을 복사합니다."
|
||||
L["current"] = "현재 프로필:"
|
||||
L["default"] = "기본값"
|
||||
L["delete"] = "프로필 삭제"
|
||||
L["delete_confirm"] = "정말로 선택한 프로필을 삭제할까요?"
|
||||
L["delete_desc"] = "저장 공간 절약과 SavedVariables 파일의 정리를 위해 데이터베이스에서 사용하지 않는 프로필을 삭제하세요."
|
||||
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
|
||||
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있고, 각 캐릭터 별로 다른 설정을 할 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "새로운 프로필을 만듭니다."
|
||||
L["profiles"] = "프로필"
|
||||
L["profiles_sub"] = "프로필 관리"
|
||||
L["reset"] = "프로필 초기화"
|
||||
L["reset_desc"] = "설정이 깨졌거나 처음부터 다시 설정을 원하는 경우, 현재 프로필을 기본값으로 초기화하세요."
|
||||
L["reset_sub"] = "현재 프로필을 기본값으로 초기화합니다"
|
||||
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy"] = "Copiar de"
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["current"] = "Perfil actual:"
|
||||
L["default"] = "Por defecto"
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["new"] = "Nuevo"
|
||||
L["new_sub"] = "Crear un nuevo perfil vacio."
|
||||
L["profiles"] = "Perfiles"
|
||||
L["profiles_sub"] = "Manejar Perfiles"
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
elseif LOCALE == "zhTW" then
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
|
||||
L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
|
||||
L["copy"] = "複製自"
|
||||
L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
|
||||
L["current"] = "目前設定檔:"
|
||||
L["default"] = "預設"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
|
||||
L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
|
||||
L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
|
||||
L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一個空的設定檔。"
|
||||
L["profiles"] = "設定檔"
|
||||
L["profiles_sub"] = "管理設定檔"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
|
||||
L["reset_sub"] = "將目前的設定檔重置為預設值"
|
||||
elseif LOCALE == "zhCN" then
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy"] = "复制自"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["current"] = "当前配置文件:"
|
||||
L["default"] = "默认"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一个空的配置文件。"
|
||||
L["profiles"] = "配置文件"
|
||||
L["profiles_sub"] = "管理配置文件"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
elseif LOCALE == "ruRU" then
|
||||
L["choose"] = "Существующие профили"
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
|
||||
L["copy"] = "Скопировать из"
|
||||
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
|
||||
L["current"] = "Текущий профиль:"
|
||||
L["default"] = "По умолчанию"
|
||||
L["delete"] = "Удалить профиль"
|
||||
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
|
||||
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
|
||||
L["delete_sub"] = "Удаление профиля из БД"
|
||||
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создать новый чистый профиль"
|
||||
L["profiles"] = "Профили"
|
||||
L["profiles_sub"] = "Управление профилями"
|
||||
L["reset"] = "Сброс профиля"
|
||||
L["reset_desc"] = "Сбросить текущий профиль к стандартным настройкам, если ваша конфигурация испорчена или вы хотите настроить всё заново."
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
elseif LOCALE == "itIT" then
|
||||
L["choose"] = "Profili Esistenti"
|
||||
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
|
||||
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
|
||||
L["copy"] = "Copia Da"
|
||||
L["copy_desc"] = "Copia le impostazioni da un profilo esistente, nel profilo attivo in questo momento."
|
||||
L["current"] = "Profilo Attivo:"
|
||||
L["default"] = "Standard"
|
||||
L["delete"] = "Cancella un Profilo"
|
||||
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
|
||||
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
|
||||
L["delete_sub"] = "Cancella un profilo dal Database."
|
||||
L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
|
||||
L["new"] = "Nuovo"
|
||||
L["new_sub"] = "Crea un nuovo profilo vuoto."
|
||||
L["profiles"] = "Profili"
|
||||
L["profiles_sub"] = "Gestisci Profili"
|
||||
L["reset"] = "Reimposta Profilo"
|
||||
L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
|
||||
L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
|
||||
elseif LOCALE == "ptBR" then
|
||||
L["choose"] = "Perfis Existentes"
|
||||
L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
|
||||
L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
|
||||
L["copy"] = "Copiar De"
|
||||
L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
|
||||
L["current"] = "Perfil Autal:"
|
||||
L["default"] = "Padrão"
|
||||
L["delete"] = "Remover um Perfil"
|
||||
L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
|
||||
L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
|
||||
L["delete_sub"] = "Remove um perfil do banco de dados."
|
||||
L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
|
||||
L["new"] = "Novo"
|
||||
L["new_sub"] = "Cria um novo perfil vazio."
|
||||
L["profiles"] = "Perfis"
|
||||
L["profiles_sub"] = "Gerenciar Perfis"
|
||||
L["reset"] = "Resetar Perfil"
|
||||
L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
|
||||
L["reset_sub"] = "Resetar o perfil atual ao padrão"
|
||||
end
|
||||
|
||||
local defaultProfiles
|
||||
local tmpprofiles = {}
|
||||
|
||||
-- Get a list of available profiles for the specified database.
|
||||
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
|
||||
-- @param db The db object to retrieve the profiles from
|
||||
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
|
||||
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
|
||||
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
|
||||
local function getProfileList(db, common, nocurrent)
|
||||
local profiles = {}
|
||||
|
||||
-- copy existing profiles into the table
|
||||
local currentProfile = db:GetCurrentProfile()
|
||||
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
||||
if not (nocurrent and v == currentProfile) then
|
||||
profiles[v] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- add our default profiles to choose from ( or rename existing profiles)
|
||||
for k,v in pairs(defaultProfiles) do
|
||||
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
|
||||
profiles[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
--[[
|
||||
OptionsHandlerPrototype
|
||||
prototype class for handling the options in a sane way
|
||||
]]
|
||||
local OptionsHandlerPrototype = {}
|
||||
|
||||
--[[ Reset the profile ]]
|
||||
function OptionsHandlerPrototype:Reset()
|
||||
self.db:ResetProfile()
|
||||
end
|
||||
|
||||
--[[ Set the profile to value ]]
|
||||
function OptionsHandlerPrototype:SetProfile(info, value)
|
||||
self.db:SetProfile(value)
|
||||
end
|
||||
|
||||
--[[ returns the currently active profile ]]
|
||||
function OptionsHandlerPrototype:GetCurrentProfile()
|
||||
return self.db:GetCurrentProfile()
|
||||
end
|
||||
|
||||
--[[
|
||||
List all active profiles
|
||||
you can control the output with the .arg variable
|
||||
currently four modes are supported
|
||||
|
||||
(empty) - return all available profiles
|
||||
"nocurrent" - returns all available profiles except the currently active profile
|
||||
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
|
||||
"both" - common except the active profile
|
||||
]]
|
||||
function OptionsHandlerPrototype:ListProfiles(info)
|
||||
local arg = info.arg
|
||||
local profiles
|
||||
if arg == "common" and not self.noDefaultProfiles then
|
||||
profiles = getProfileList(self.db, true, nil)
|
||||
elseif arg == "nocurrent" then
|
||||
profiles = getProfileList(self.db, nil, true)
|
||||
elseif arg == "both" then -- currently not used
|
||||
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
|
||||
else
|
||||
profiles = getProfileList(self.db)
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
function OptionsHandlerPrototype:HasNoProfiles(info)
|
||||
local profiles = self:ListProfiles(info)
|
||||
return ((not next(profiles)) and true or false)
|
||||
end
|
||||
|
||||
--[[ Copy a profile ]]
|
||||
function OptionsHandlerPrototype:CopyProfile(info, value)
|
||||
self.db:CopyProfile(value)
|
||||
end
|
||||
|
||||
--[[ Delete a profile from the db ]]
|
||||
function OptionsHandlerPrototype:DeleteProfile(info, value)
|
||||
self.db:DeleteProfile(value)
|
||||
end
|
||||
|
||||
--[[ fill defaultProfiles with some generic values ]]
|
||||
local function generateDefaultProfiles(db)
|
||||
defaultProfiles = {
|
||||
["Default"] = L["default"],
|
||||
[db.keys.char] = db.keys.char,
|
||||
[db.keys.realm] = db.keys.realm,
|
||||
[db.keys.class] = UnitClass("player")
|
||||
}
|
||||
end
|
||||
|
||||
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
|
||||
local function getOptionsHandler(db, noDefaultProfiles)
|
||||
if not defaultProfiles then
|
||||
generateDefaultProfiles(db)
|
||||
end
|
||||
|
||||
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
|
||||
|
||||
for k,v in pairs(OptionsHandlerPrototype) do
|
||||
handler[k] = v
|
||||
end
|
||||
|
||||
AceDBOptions.handlers[db] = handler
|
||||
return handler
|
||||
end
|
||||
|
||||
--[[
|
||||
the real options table
|
||||
]]
|
||||
local optionsTable = {
|
||||
desc = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["intro"] .. "\n",
|
||||
},
|
||||
descreset = {
|
||||
order = 9,
|
||||
type = "description",
|
||||
name = L["reset_desc"],
|
||||
},
|
||||
reset = {
|
||||
order = 10,
|
||||
type = "execute",
|
||||
name = L["reset"],
|
||||
desc = L["reset_sub"],
|
||||
func = "Reset",
|
||||
},
|
||||
current = {
|
||||
order = 11,
|
||||
type = "description",
|
||||
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
|
||||
width = "default",
|
||||
},
|
||||
choosedesc = {
|
||||
order = 20,
|
||||
type = "description",
|
||||
name = "\n" .. L["choose_desc"],
|
||||
},
|
||||
new = {
|
||||
name = L["new"],
|
||||
desc = L["new_sub"],
|
||||
type = "input",
|
||||
order = 30,
|
||||
get = false,
|
||||
set = "SetProfile",
|
||||
},
|
||||
choose = {
|
||||
name = L["choose"],
|
||||
desc = L["choose_sub"],
|
||||
type = "select",
|
||||
order = 40,
|
||||
get = "GetCurrentProfile",
|
||||
set = "SetProfile",
|
||||
values = "ListProfiles",
|
||||
arg = "common",
|
||||
},
|
||||
copydesc = {
|
||||
order = 50,
|
||||
type = "description",
|
||||
name = "\n" .. L["copy_desc"],
|
||||
},
|
||||
copyfrom = {
|
||||
order = 60,
|
||||
type = "select",
|
||||
name = L["copy"],
|
||||
desc = L["copy_desc"],
|
||||
get = false,
|
||||
set = "CopyProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
},
|
||||
deldesc = {
|
||||
order = 70,
|
||||
type = "description",
|
||||
name = "\n" .. L["delete_desc"],
|
||||
},
|
||||
delete = {
|
||||
order = 80,
|
||||
type = "select",
|
||||
name = L["delete"],
|
||||
desc = L["delete_sub"],
|
||||
get = false,
|
||||
set = "DeleteProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
confirm = true,
|
||||
confirmText = L["delete_confirm"],
|
||||
},
|
||||
}
|
||||
|
||||
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
|
||||
-- @param db The database object to create the options table for.
|
||||
-- @return The options table to be used in AceConfig-3.0
|
||||
-- @usage
|
||||
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
|
||||
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
|
||||
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
||||
local tbl = AceDBOptions.optionTables[db] or {
|
||||
type = "group",
|
||||
name = L["profiles"],
|
||||
desc = L["profiles_sub"],
|
||||
}
|
||||
|
||||
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
|
||||
tbl.args = optionsTable
|
||||
|
||||
AceDBOptions.optionTables[db] = tbl
|
||||
return tbl
|
||||
end
|
||||
|
||||
-- upgrade existing tables
|
||||
for db,tbl in pairs(AceDBOptions.optionTables) do
|
||||
tbl.handler = getOptionsHandler(db)
|
||||
tbl.args = optionsTable
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDBOptions-3.0.lua"/>
|
||||
</Ui>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,29 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceGUI-3.0.lua"/>
|
||||
<!-- Container -->
|
||||
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Frame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Window.lua"/>
|
||||
<!-- Widgets -->
|
||||
<Script file="widgets\AceGUIWidget-Button.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Button-ElvUI.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Heading.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Label.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
||||
</Ui>
|
||||
+138
@@ -0,0 +1,138 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
BlizOptionsGroup Container
|
||||
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "BlizOptionsGroup", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function OnHide(frame)
|
||||
frame.obj:Fire("OnHide")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function okay(frame)
|
||||
frame.obj:Fire("okay")
|
||||
end
|
||||
|
||||
local function cancel(frame)
|
||||
frame.obj:Fire("cancel")
|
||||
end
|
||||
|
||||
local function default(frame)
|
||||
frame.obj:Fire("default")
|
||||
end
|
||||
|
||||
local function refresh(frame)
|
||||
frame.obj:Fire("refresh")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetName()
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 63
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 26
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetName"] = function(self, name, parent)
|
||||
self.frame.name = name
|
||||
self.frame.parent = parent
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
local content = self.content
|
||||
content:ClearAllPoints()
|
||||
if not title or title == "" then
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
self.label:SetText("")
|
||||
else
|
||||
content:SetPoint("TOPLEFT", 10, -40)
|
||||
self.label:SetText(title)
|
||||
end
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:Hide()
|
||||
|
||||
-- support functions for the Blizzard Interface Options
|
||||
frame.okay = okay
|
||||
frame.cancel = cancel
|
||||
frame.default = default
|
||||
frame.refresh = refresh
|
||||
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
frame:SetScript("OnShow", OnShow)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||
label:SetPoint("TOPLEFT", 10, -15)
|
||||
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,157 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
DropdownGroup Container
|
||||
Container controlled by a dropdown on the top.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "DropdownGroup", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local assert, pairs, type = assert, pairs, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function SelectedGroup(self, event, value)
|
||||
local group = self.parentgroup
|
||||
local status = group.status or group.localstatus
|
||||
status.selected = value
|
||||
self.parentgroup:Fire("OnGroupSelected", value)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.dropdown:SetText("")
|
||||
self:SetDropdownWidth(200)
|
||||
self:SetTitle("")
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.dropdown.list = nil
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
self.dropdown.frame:ClearAllPoints()
|
||||
if title and title ~= "" then
|
||||
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
|
||||
else
|
||||
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetGroupList"] = function(self,list,order)
|
||||
self.dropdown:SetList(list,order)
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end,
|
||||
|
||||
["SetGroup"] = function(self,group)
|
||||
self.dropdown:SetValue(group)
|
||||
local status = self.status or self.localstatus
|
||||
status.selected = group
|
||||
self:Fire("OnGroupSelected", group)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 26
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 63
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
self:SetHeight((height or 0) + 63)
|
||||
end,
|
||||
|
||||
["SetDropdownWidth"] = function(self, width)
|
||||
self.dropdown:SetWidth(width)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 4, -5)
|
||||
titletext:SetPoint("TOPRIGHT", -4, -5)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
local dropdown = AceGUI:Create("Dropdown")
|
||||
dropdown.frame:SetParent(frame)
|
||||
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
||||
dropdown:SetCallback("OnValueChanged", SelectedGroup)
|
||||
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||
dropdown.frame:Show()
|
||||
dropdown:SetLabel("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
border:SetPoint("TOPLEFT", 0, -26)
|
||||
border:SetPoint("BOTTOMRIGHT", 0, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
dropdown = dropdown,
|
||||
border = border,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
dropdown.parentgroup = widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,316 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Frame Container
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Frame", 25
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local wipe = table.wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
frame.obj:Hide()
|
||||
end
|
||||
|
||||
local function Frame_OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function Frame_OnClose(frame)
|
||||
frame.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Title_OnMouseDown(frame)
|
||||
frame:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function MoverSizer_OnMouseUp(mover)
|
||||
local frame = mover:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function SizerSE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerS_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function StatusBar_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnterStatusBar")
|
||||
end
|
||||
|
||||
local function StatusBar_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeaveStatusBar")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:SetTitle()
|
||||
self:SetStatusText()
|
||||
self:ApplyStatus()
|
||||
self:Show()
|
||||
self:EnableResize(true)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
wipe(self.localstatus)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
|
||||
end,
|
||||
|
||||
["SetStatusText"] = function(self, text)
|
||||
self.statustext:SetText(text)
|
||||
end,
|
||||
|
||||
["Hide"] = function(self)
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["Show"] = function(self)
|
||||
self.frame:Show()
|
||||
end,
|
||||
|
||||
["EnableResize"] = function(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end,
|
||||
|
||||
-- called to set an external table to store status in
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end,
|
||||
|
||||
["ApplyStatus"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
frame:ClearAllPoints()
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
|
||||
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
|
||||
else
|
||||
frame:SetPoint("CENTER")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local FrameBackdrop = {
|
||||
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
}
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetBackdrop(FrameBackdrop)
|
||||
frame:SetBackdropColor(0, 0, 0, 1)
|
||||
frame:SetMinResize(400, 200)
|
||||
frame:SetToplevel(true)
|
||||
frame:SetScript("OnShow", Frame_OnShow)
|
||||
frame:SetScript("OnHide", Frame_OnClose)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
closebutton:SetScript("OnClick", Button_OnClick)
|
||||
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
|
||||
closebutton:SetHeight(20)
|
||||
closebutton:SetWidth(100)
|
||||
closebutton:SetText(CLOSE)
|
||||
|
||||
local statusbg = CreateFrame("Button", nil, frame)
|
||||
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
|
||||
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
|
||||
statusbg:SetHeight(24)
|
||||
statusbg:SetBackdrop(PaneBackdrop)
|
||||
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
||||
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
statusbg:SetScript("OnEnter", StatusBar_OnEnter)
|
||||
statusbg:SetScript("OnLeave", StatusBar_OnLeave)
|
||||
|
||||
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
statustext:SetPoint("TOPLEFT", 7, -2)
|
||||
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
|
||||
statustext:SetHeight(20)
|
||||
statustext:SetJustifyH("LEFT")
|
||||
statustext:SetText("")
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
|
||||
titlebg:SetPoint("TOP", 0, 12)
|
||||
titlebg:SetWidth(100)
|
||||
titlebg:SetHeight(40)
|
||||
|
||||
local title = CreateFrame("Frame", nil, frame)
|
||||
title:EnableMouse(true)
|
||||
title:SetScript("OnMouseDown", Title_OnMouseDown)
|
||||
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
title:SetAllPoints(titlebg)
|
||||
|
||||
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
|
||||
|
||||
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
|
||||
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
|
||||
titlebg_l:SetWidth(30)
|
||||
titlebg_l:SetHeight(40)
|
||||
|
||||
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
|
||||
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
|
||||
titlebg_r:SetWidth(30)
|
||||
titlebg_r:SetHeight(40)
|
||||
|
||||
local sizer_se = CreateFrame("Frame", nil, frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT")
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame", nil, frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT")
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse(true)
|
||||
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local sizer_e = CreateFrame("Frame", nil, frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
|
||||
sizer_e:SetPoint("TOPRIGHT")
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse(true)
|
||||
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 17, -27)
|
||||
content:SetPoint("BOTTOMRIGHT", -17, 40)
|
||||
|
||||
local widget = {
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
statustext = statustext,
|
||||
titlebg = titlebg,
|
||||
sizer_se = sizer_se,
|
||||
sizer_s = sizer_s,
|
||||
sizer_e = sizer_e,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
closebutton.obj, statusbg.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,103 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InlineGroup Container
|
||||
Simple container widget that creates a visible "box" with an optional title.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InlineGroup", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
self:SetTitle("")
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetTitle"] = function(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end,
|
||||
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 40)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
border:SetPoint("TOPLEFT", 0, -17)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
content = content,
|
||||
titletext = titletext,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,215 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ScrollFrame Container
|
||||
Plain container that scrolls its content and doesn't grow in height.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ScrollFrame", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function FixScrollOnUpdate(frame)
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
frame.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ScrollFrame_OnMouseWheel(frame, value)
|
||||
frame.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function ScrollFrame_OnSizeChanged(frame)
|
||||
frame:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
local function ScrollBar_OnScrollValueChanged(frame, value)
|
||||
frame.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetScroll(0)
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
self.scrollbar:Hide()
|
||||
self.scrollBarShown = nil
|
||||
self.content.height, self.content.width, self.content.original_width = nil, nil, nil
|
||||
end,
|
||||
|
||||
["SetScroll"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local viewheight = self.scrollframe:GetHeight()
|
||||
local height = self.content:GetHeight()
|
||||
local offset
|
||||
|
||||
if viewheight > height then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((height - viewheight) / 1000.0 * value)
|
||||
end
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end,
|
||||
|
||||
["MoveScroll"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
|
||||
if self.scrollBarShown then
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end,
|
||||
|
||||
["FixScroll"] = function(self)
|
||||
if self.updateLock then return end
|
||||
self.updateLock = true
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
|
||||
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
|
||||
if viewheight < height + 2 then
|
||||
if self.scrollBarShown then
|
||||
self.scrollBarShown = nil
|
||||
self.scrollbar:Hide()
|
||||
self.scrollbar:SetValue(0)
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
if self.content.original_width then
|
||||
self.content.width = self.content.original_width
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
else
|
||||
if not self.scrollBarShown then
|
||||
self.scrollBarShown = true
|
||||
self.scrollbar:Show()
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
|
||||
if self.content.original_width then
|
||||
self.content.width = self.content.original_width - 20
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.scrollbar:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
self.updateLock = nil
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
self.content:SetHeight(height or 0 + 20)
|
||||
|
||||
-- update the scrollframe
|
||||
self:FixScroll()
|
||||
|
||||
-- schedule another update when everything has "settled"
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
content.width = width - (self.scrollBarShown and 20 or 0)
|
||||
content.original_width = width
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
content.height = height
|
||||
end
|
||||
}
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe:SetPoint("TOPLEFT")
|
||||
scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
scrollframe:EnableMouseWheel(true)
|
||||
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
|
||||
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
|
||||
|
||||
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
||||
scrollbar:SetMinMaxValues(0, 1000)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:Hide()
|
||||
-- set the script as the last step, so it doesn't fire yet
|
||||
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0, 0, 0, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, scrollframe)
|
||||
content:SetPoint("TOPLEFT")
|
||||
content:SetPoint("TOPRIGHT")
|
||||
content:SetHeight(400)
|
||||
scrollframe:SetScrollChild(content)
|
||||
|
||||
local widget = {
|
||||
localstatus = { scrollvalue = 0 },
|
||||
scrollframe = scrollframe,
|
||||
scrollbar = scrollbar,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
scrollframe.obj, scrollbar.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,69 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
SimpleGroup Container
|
||||
Simple container widget that just groups widgets.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "SimpleGroup", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight(height or 0)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
content:SetWidth(width)
|
||||
content.width = width
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
content:SetHeight(height)
|
||||
content.height = height
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT")
|
||||
content:SetPoint("BOTTOMRIGHT")
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,349 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
TabGroup Container
|
||||
Container that uses tabs on top to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TabGroup", 31
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
||||
|
||||
-- local upvalue storage used by BuildTabs
|
||||
local widths = {}
|
||||
local rowwidths = {}
|
||||
local rowends = {}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function UpdateTabLook(frame)
|
||||
if frame.disabled then
|
||||
PanelTemplates_SetDisabledTabState(frame)
|
||||
elseif frame.selected then
|
||||
PanelTemplates_SelectTab(frame)
|
||||
else
|
||||
PanelTemplates_DeselectTab(frame)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetText(frame, text)
|
||||
frame:_SetText(text)
|
||||
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
|
||||
PanelTemplates_TabResize(frame, 0, nil, width)
|
||||
end
|
||||
|
||||
local function Tab_SetSelected(frame, selected)
|
||||
frame.selected = selected
|
||||
UpdateTabLook(frame)
|
||||
end
|
||||
|
||||
local function Tab_SetDisabled(frame, disabled)
|
||||
frame.disabled = disabled
|
||||
UpdateTabLook(frame)
|
||||
end
|
||||
|
||||
local function BuildTabsOnUpdate(frame)
|
||||
local self = frame.obj
|
||||
self:BuildTabs()
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Tab_OnClick(frame)
|
||||
if not (frame.selected or frame.disabled) then
|
||||
PlaySound("igCharacterInfoTab")
|
||||
frame.obj:SelectTab(frame.value)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_OnEnter(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
|
||||
end
|
||||
|
||||
local function Tab_OnLeave(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
|
||||
end
|
||||
|
||||
local function Tab_OnShow(frame)
|
||||
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.tablist = nil
|
||||
for _, tab in pairs(self.tabs) do
|
||||
tab:Hide()
|
||||
end
|
||||
end,
|
||||
|
||||
["CreateTab"] = function(self, id)
|
||||
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
|
||||
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
|
||||
tab.obj = self
|
||||
tab.id = id
|
||||
|
||||
tab.text = _G[tabname .. "Text"]
|
||||
tab.text:ClearAllPoints()
|
||||
tab.text:SetPoint("LEFT", 14, -3)
|
||||
tab.text:SetPoint("RIGHT", -12, -3)
|
||||
|
||||
tab:SetScript("OnClick", Tab_OnClick)
|
||||
tab:SetScript("OnEnter", Tab_OnEnter)
|
||||
tab:SetScript("OnLeave", Tab_OnLeave)
|
||||
tab:SetScript("OnShow", Tab_OnShow)
|
||||
|
||||
tab._SetText = tab.SetText
|
||||
tab.SetText = Tab_SetText
|
||||
tab.SetSelected = Tab_SetSelected
|
||||
tab.SetDisabled = Tab_SetDisabled
|
||||
|
||||
return tab
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, text)
|
||||
self.titletext:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.alignoffset = 25
|
||||
else
|
||||
self.alignoffset = 18
|
||||
end
|
||||
self:BuildTabs()
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end,
|
||||
|
||||
["SelectTab"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local found
|
||||
for i, v in ipairs(self.tabs) do
|
||||
if v.value == value then
|
||||
v:SetSelected(true)
|
||||
found = true
|
||||
else
|
||||
v:SetSelected(false)
|
||||
end
|
||||
end
|
||||
status.selected = value
|
||||
if found then
|
||||
self:Fire("OnGroupSelected",value)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetTabs"] = function(self, tabs)
|
||||
self.tablist = tabs
|
||||
self:BuildTabs()
|
||||
end,
|
||||
|
||||
|
||||
["BuildTabs"] = function(self)
|
||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||
local tablist = self.tablist
|
||||
local tabs = self.tabs
|
||||
|
||||
if not tablist then return end
|
||||
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
|
||||
wipe(widths)
|
||||
wipe(rowwidths)
|
||||
wipe(rowends)
|
||||
|
||||
--Place Text into tabs and get thier initial width
|
||||
for i, v in ipairs(tablist) do
|
||||
local tab = tabs[i]
|
||||
if not tab then
|
||||
tab = self:CreateTab(i)
|
||||
tabs[i] = tab
|
||||
end
|
||||
|
||||
tab:Show()
|
||||
tab:SetText(v.text)
|
||||
tab:SetDisabled(v.disabled)
|
||||
tab.value = v.value
|
||||
|
||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||
end
|
||||
|
||||
for i = (#tablist)+1, #tabs, 1 do
|
||||
tabs[i]:Hide()
|
||||
end
|
||||
|
||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||
local numtabs = #tablist
|
||||
local numrows = 1
|
||||
local usedwidth = 0
|
||||
|
||||
for i = 1, #tablist do
|
||||
--If this is not the first tab of a row and there isn't room for it
|
||||
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = i - 1
|
||||
numrows = numrows + 1
|
||||
usedwidth = 0
|
||||
end
|
||||
usedwidth = usedwidth + widths[i]
|
||||
end
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = #tablist
|
||||
|
||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||
if numrows > 1 then
|
||||
--if the last row has only one tab
|
||||
if rowends[numrows-1] == numtabs-1 then
|
||||
--if there are more than 2 tabs in the 2nd last row
|
||||
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||||
--move 1 tab from the second last row to the last, if there is enough space
|
||||
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||||
rowends[numrows-1] = rowends[numrows-1] - 1
|
||||
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||||
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the rows as defined and resize tabs to fill thier row
|
||||
local starttab = 1
|
||||
for row, endtab in ipairs(rowends) do
|
||||
local first = true
|
||||
for tabno = starttab, endtab do
|
||||
local tab = tabs[tabno]
|
||||
tab:ClearAllPoints()
|
||||
if first then
|
||||
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||||
first = false
|
||||
else
|
||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- equal padding for each tab to fill the available width,
|
||||
-- if the used space is above 75% already
|
||||
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
|
||||
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
|
||||
local padding = 0
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
|
||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||
end
|
||||
|
||||
for i = starttab, endtab do
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
||||
end
|
||||
starttab = endtab + 1
|
||||
end
|
||||
|
||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 60
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
self:BuildTabs(self)
|
||||
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - (self.borderoffset + 23)
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
titletext:SetText("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
border:SetPoint("TOPLEFT", 1, -27)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -7)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 7)
|
||||
|
||||
local widget = {
|
||||
num = num,
|
||||
frame = frame,
|
||||
localstatus = {},
|
||||
alignoffset = 18,
|
||||
titletext = titletext,
|
||||
border = border,
|
||||
borderoffset = 27,
|
||||
tabs = {},
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,705 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
TreeGroup Container
|
||||
Container that uses a tree control to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TreeGroup", 43
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
|
||||
local math_min, math_max, floor = math.min, math.max, floor
|
||||
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
-- Recycling functions
|
||||
local new, del
|
||||
do
|
||||
local pool = setmetatable({},{__mode='k'})
|
||||
function new()
|
||||
local t = next(pool)
|
||||
if t then
|
||||
pool[t] = nil
|
||||
return t
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
function del(t)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
|
||||
local DEFAULT_TREE_WIDTH = 175
|
||||
local DEFAULT_TREE_SIZABLE = true
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function GetButtonUniqueValue(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return GetButtonUniqueValue(parent).."\001"..line.value
|
||||
else
|
||||
return line.value
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local self = button.obj
|
||||
local toggle = button.toggle
|
||||
local text = treeline.text or ""
|
||||
local icon = treeline.icon
|
||||
local iconCoords = treeline.iconCoords
|
||||
local level = treeline.level
|
||||
local value = treeline.value
|
||||
local uniquevalue = treeline.uniquevalue
|
||||
local disabled = treeline.disabled
|
||||
|
||||
button.treeline = treeline
|
||||
button.value = value
|
||||
button.uniquevalue = uniquevalue
|
||||
if selected then
|
||||
button:LockHighlight()
|
||||
button.selected = true
|
||||
else
|
||||
button:UnlockHighlight()
|
||||
button.selected = false
|
||||
end
|
||||
button.level = level
|
||||
if ( level == 1 ) then
|
||||
button:SetNormalFontObject("GameFontNormal")
|
||||
button:SetHighlightFontObject("GameFontHighlight")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
|
||||
else
|
||||
button:SetNormalFontObject("GameFontHighlightSmall")
|
||||
button:SetHighlightFontObject("GameFontHighlightSmall")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
|
||||
end
|
||||
|
||||
if disabled then
|
||||
button:EnableMouse(false)
|
||||
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
|
||||
else
|
||||
button.text:SetText(text)
|
||||
button:EnableMouse(true)
|
||||
end
|
||||
|
||||
if icon then
|
||||
button.icon:SetTexture(icon)
|
||||
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
|
||||
else
|
||||
button.icon:SetTexture(nil)
|
||||
end
|
||||
|
||||
if iconCoords then
|
||||
button.icon:SetTexCoord(unpack(iconCoords))
|
||||
else
|
||||
button.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
if canExpand then
|
||||
if not isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
|
||||
end
|
||||
toggle:Show()
|
||||
else
|
||||
toggle:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function ShouldDisplayLevel(tree)
|
||||
local result = false
|
||||
for k, v in ipairs(tree) do
|
||||
if v.children == nil and v.visible ~= false then
|
||||
result = true
|
||||
elseif v.children then
|
||||
result = result or ShouldDisplayLevel(v.children)
|
||||
end
|
||||
if result then return result end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function addLine(self, v, tree, level, parent)
|
||||
local line = new()
|
||||
line.value = v.value
|
||||
line.text = v.text
|
||||
line.icon = v.icon
|
||||
line.iconCoords = v.iconCoords
|
||||
line.disabled = v.disabled
|
||||
line.tree = tree
|
||||
line.level = level
|
||||
line.parent = parent
|
||||
line.visible = v.visible
|
||||
line.uniquevalue = GetButtonUniqueValue(line)
|
||||
if v.children then
|
||||
line.hasChildren = true
|
||||
else
|
||||
line.hasChildren = nil
|
||||
end
|
||||
self.lines[#self.lines+1] = line
|
||||
return line
|
||||
end
|
||||
|
||||
--fire an update after one frame to catch the treeframes height
|
||||
local function FirstFrameUpdate(frame)
|
||||
local self = frame.obj
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function BuildUniqueValue(...)
|
||||
local n = select('#', ...)
|
||||
if n == 1 then
|
||||
return ...
|
||||
else
|
||||
return (...).."\001"..BuildUniqueValue(select(2,...))
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Expand_OnClick(frame)
|
||||
local button = frame.button
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnClick", frame.uniquevalue, frame.selected)
|
||||
if not frame.selected then
|
||||
self:SetSelected(frame.uniquevalue)
|
||||
frame.selected = true
|
||||
frame:LockHighlight()
|
||||
self:RefreshTree()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Button_OnDoubleClick(button)
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function Button_OnEnter(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:SetOwner(frame, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("LEFT",frame,"RIGHT")
|
||||
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
|
||||
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnLeave(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(frame, value)
|
||||
if frame.obj.noupdate then return end
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.scrollvalue = value
|
||||
self:RefreshTree()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Tree_OnSizeChanged(frame)
|
||||
frame.obj:RefreshTree()
|
||||
end
|
||||
|
||||
local function Tree_OnMouseWheel(frame, delta)
|
||||
local self = frame.obj
|
||||
if self.showscroll then
|
||||
local scrollbar = self.scrollbar
|
||||
local min, max = scrollbar:GetMinMaxValues()
|
||||
local value = scrollbar:GetValue()
|
||||
local newvalue = math_min(max,math_max(min,value - delta))
|
||||
if value ~= newvalue then
|
||||
scrollbar:SetValue(newvalue)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Dragger_OnLeave(frame)
|
||||
frame:SetBackdropColor(1, 1, 1, 0)
|
||||
end
|
||||
|
||||
local function Dragger_OnEnter(frame)
|
||||
frame:SetBackdropColor(1, 1, 1, 0.8)
|
||||
end
|
||||
|
||||
local function Dragger_OnMouseDown(frame)
|
||||
local treeframe = frame:GetParent()
|
||||
treeframe:StartSizing("RIGHT")
|
||||
end
|
||||
|
||||
local function Dragger_OnMouseUp(frame)
|
||||
local treeframe = frame:GetParent()
|
||||
local self = treeframe.obj
|
||||
local treeframeParent = treeframe:GetParent()
|
||||
treeframe:StopMovingOrSizing()
|
||||
--treeframe:SetScript("OnUpdate", nil)
|
||||
treeframe:SetUserPlaced(false)
|
||||
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
|
||||
treeframe:SetHeight(0)
|
||||
treeframe:ClearAllPoints()
|
||||
treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treeframe:GetWidth()
|
||||
|
||||
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
|
||||
-- recalculate the content width
|
||||
treeframe.obj:OnWidthSet(status.fullwidth)
|
||||
-- update the layout of the content
|
||||
treeframe.obj:DoLayout()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
|
||||
self:EnableButtonTooltips(true)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k, v in pairs(self.localstatus) do
|
||||
if k == "groups" then
|
||||
for k2 in pairs(v) do
|
||||
v[k2] = nil
|
||||
end
|
||||
else
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
self.localstatus.scrollvalue = 0
|
||||
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
|
||||
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end,
|
||||
|
||||
["EnableButtonTooltips"] = function(self, enable)
|
||||
self.enabletooltips = enable
|
||||
end,
|
||||
|
||||
["CreateButton"] = function(self)
|
||||
local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
|
||||
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
|
||||
button.obj = self
|
||||
|
||||
local icon = button:CreateTexture(nil, "OVERLAY")
|
||||
icon:SetWidth(14)
|
||||
icon:SetHeight(14)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnClick",Button_OnClick)
|
||||
button:SetScript("OnDoubleClick", Button_OnDoubleClick)
|
||||
button:SetScript("OnEnter",Button_OnEnter)
|
||||
button:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
button.toggle.button = button
|
||||
button.toggle:SetScript("OnClick",Expand_OnClick)
|
||||
|
||||
button.text:SetHeight(14) -- Prevents text wrapping
|
||||
|
||||
return button
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.groups then
|
||||
status.groups = {}
|
||||
end
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
if not status.treewidth then
|
||||
status.treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
if status.treesizable == nil then
|
||||
status.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
self:SetTreeWidth(status.treewidth,status.treesizable)
|
||||
self:RefreshTree()
|
||||
end,
|
||||
|
||||
--sets the tree to be displayed
|
||||
["SetTree"] = function(self, tree, filter)
|
||||
self.filter = filter
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
end
|
||||
self.tree = tree
|
||||
self:RefreshTree()
|
||||
end,
|
||||
|
||||
["BuildLevel"] = function(self, tree, level, parent)
|
||||
local groups = (self.status or self.localstatus).groups
|
||||
|
||||
for i, v in ipairs(tree) do
|
||||
if v.children then
|
||||
if not self.filter or ShouldDisplayLevel(v.children) then
|
||||
local line = addLine(self, v, tree, level, parent)
|
||||
if groups[line.uniquevalue] then
|
||||
self:BuildLevel(v.children, level+1, line)
|
||||
end
|
||||
end
|
||||
elseif v.visible ~= false or not self.filter then
|
||||
addLine(self, v, tree, level, parent)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["RefreshTree"] = function(self,scrollToSelection)
|
||||
local buttons = self.buttons
|
||||
local lines = self.lines
|
||||
|
||||
for i, v in ipairs(buttons) do
|
||||
v:Hide()
|
||||
end
|
||||
while lines[1] do
|
||||
local t = tremove(lines)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
del(t)
|
||||
end
|
||||
|
||||
if not self.tree then return end
|
||||
--Build the list of visible entries from the tree and status tables
|
||||
local status = self.status or self.localstatus
|
||||
local groupstatus = status.groups
|
||||
local tree = self.tree
|
||||
|
||||
local treeframe = self.treeframe
|
||||
|
||||
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
|
||||
|
||||
self:BuildLevel(tree, 1)
|
||||
|
||||
local numlines = #lines
|
||||
|
||||
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
|
||||
if maxlines <= 0 then return end
|
||||
|
||||
local first, last
|
||||
|
||||
scrollToSelection = status.scrollToSelection
|
||||
status.scrollToSelection = nil
|
||||
|
||||
if numlines <= maxlines then
|
||||
--the whole tree fits in the frame
|
||||
status.scrollvalue = 0
|
||||
self:ShowScroll(false)
|
||||
first, last = 1, numlines
|
||||
else
|
||||
self:ShowScroll(true)
|
||||
--scrolling will be needed
|
||||
self.noupdate = true
|
||||
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
|
||||
--check if we are scrolled down too far
|
||||
if numlines - status.scrollvalue < maxlines then
|
||||
status.scrollvalue = numlines - maxlines
|
||||
end
|
||||
self.noupdate = nil
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
--show selection?
|
||||
if scrollToSelection and status.selected then
|
||||
local show
|
||||
for i,line in ipairs(lines) do -- find the line number
|
||||
if line.uniquevalue==status.selected then
|
||||
show=i
|
||||
end
|
||||
end
|
||||
if not show then
|
||||
-- selection was deleted or something?
|
||||
elseif show>=first and show<=last then
|
||||
-- all good
|
||||
else
|
||||
-- scrolling needed!
|
||||
if show<first then
|
||||
status.scrollvalue = show-1
|
||||
else
|
||||
status.scrollvalue = show-maxlines
|
||||
end
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
end
|
||||
end
|
||||
if self.scrollbar:GetValue() ~= status.scrollvalue then
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
end
|
||||
|
||||
local buttonnum = 1
|
||||
for i = first, last do
|
||||
local line = lines[i]
|
||||
local button = buttons[buttonnum]
|
||||
if not button then
|
||||
button = self:CreateButton()
|
||||
|
||||
buttons[buttonnum] = button
|
||||
button:SetParent(treeframe)
|
||||
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
|
||||
button:ClearAllPoints()
|
||||
if buttonnum == 1 then
|
||||
if self.showscroll then
|
||||
button:SetPoint("TOPRIGHT", -22, -10)
|
||||
button:SetPoint("TOPLEFT", 0, -10)
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", 0, -10)
|
||||
button:SetPoint("TOPLEFT", 0, -10)
|
||||
end
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
|
||||
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
|
||||
end
|
||||
end
|
||||
|
||||
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
|
||||
button:Show()
|
||||
buttonnum = buttonnum + 1
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
["SetSelected"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
if status.selected ~= value then
|
||||
status.selected = value
|
||||
self:Fire("OnGroupSelected", value)
|
||||
end
|
||||
end,
|
||||
|
||||
["Select"] = function(self, uniquevalue, ...)
|
||||
self.filter = false
|
||||
local status = self.status or self.localstatus
|
||||
local groups = status.groups
|
||||
local path = {...}
|
||||
for i = 1, #path do
|
||||
groups[tconcat(path, "\001", 1, i)] = true
|
||||
end
|
||||
status.selected = uniquevalue
|
||||
self:RefreshTree(true)
|
||||
self:Fire("OnGroupSelected", uniquevalue)
|
||||
end,
|
||||
|
||||
["SelectByPath"] = function(self, ...)
|
||||
self:Select(BuildUniqueValue(...), ...)
|
||||
end,
|
||||
|
||||
["SelectByValue"] = function(self, uniquevalue)
|
||||
self:Select(uniquevalue, ("\001"):split(uniquevalue))
|
||||
end,
|
||||
|
||||
["ShowScroll"] = function(self, show)
|
||||
self.showscroll = show
|
||||
if show then
|
||||
self.scrollbar:Show()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
end
|
||||
else
|
||||
self.scrollbar:Hide()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local treeframe = self.treeframe
|
||||
local status = self.status or self.localstatus
|
||||
status.fullwidth = width
|
||||
|
||||
local contentwidth = width - status.treewidth - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
|
||||
local maxtreewidth = math_min(400, width - 50)
|
||||
|
||||
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
|
||||
self:SetTreeWidth(maxtreewidth, status.treesizable)
|
||||
end
|
||||
treeframe:SetMaxResize(maxtreewidth, 1600)
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTreeWidth"] = function(self, treewidth, resizable)
|
||||
if not resizable then
|
||||
if type(treewidth) == 'number' then
|
||||
resizable = false
|
||||
elseif type(treewidth) == 'boolean' then
|
||||
resizable = treewidth
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
else
|
||||
resizable = false
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
end
|
||||
self.treeframe:SetWidth(treewidth)
|
||||
self.dragger:EnableMouse(resizable)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treewidth
|
||||
status.treesizable = resizable
|
||||
|
||||
-- recalculate the content width
|
||||
if status.fullwidth then
|
||||
self:OnWidthSet(status.fullwidth)
|
||||
end
|
||||
end,
|
||||
|
||||
["GetTreeWidth"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
return status.treewidth or DEFAULT_TREE_WIDTH
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 20)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 0,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
|
||||
local treeframe = CreateFrame("Frame", nil, frame)
|
||||
treeframe:SetPoint("TOPLEFT")
|
||||
treeframe:SetPoint("BOTTOMLEFT")
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
treeframe:EnableMouseWheel(true)
|
||||
treeframe:SetBackdrop(PaneBackdrop)
|
||||
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
treeframe:SetResizable(true)
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400, 1600)
|
||||
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
|
||||
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
|
||||
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
|
||||
|
||||
local dragger = CreateFrame("Frame", nil, treeframe)
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
||||
dragger:SetBackdrop(DraggerBackdrop)
|
||||
dragger:SetBackdropColor(1, 1, 1, 0)
|
||||
dragger:SetScript("OnEnter", Dragger_OnEnter)
|
||||
dragger:SetScript("OnLeave", Dragger_OnLeave)
|
||||
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
|
||||
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
|
||||
|
||||
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar:SetScript("OnValueChanged", nil)
|
||||
scrollbar:SetPoint("TOPRIGHT", -10, -26)
|
||||
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
|
||||
scrollbar:SetMinMaxValues(0,0)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0,0,0,0.4)
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
|
||||
border:SetPoint("BOTTOMRIGHT")
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
lines = {},
|
||||
levels = {},
|
||||
buttons = {},
|
||||
hasChildren = {},
|
||||
localstatus = { groups = {}, scrollvalue = 0 },
|
||||
filter = false,
|
||||
treeframe = treeframe,
|
||||
dragger = dragger,
|
||||
scrollbar = scrollbar,
|
||||
border = border,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,336 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontNormal
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
--[[
|
||||
Events :
|
||||
OnClose
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "Window"
|
||||
local Version = 5
|
||||
|
||||
local function frameOnShow(this)
|
||||
this.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function closeOnClick(this)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
local function frameOnMouseDown(this)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function titleOnMouseDown(this)
|
||||
this:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function frameOnMouseUp(this)
|
||||
local frame = this:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function sizerseOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizersOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizereOnMouseDown(this)
|
||||
this:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizerOnMouseUp(this)
|
||||
this:GetParent():StopMovingOrSizing()
|
||||
end
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
local function SetStatusText(self,text)
|
||||
-- self.statustext:SetText(text)
|
||||
end
|
||||
|
||||
local function Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:ApplyStatus()
|
||||
self:EnableResize(true)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
local function ApplyStatus(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
||||
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
||||
else
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function EnableResize(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = "Window"
|
||||
|
||||
self.Hide = Hide
|
||||
self.Show = Show
|
||||
self.SetTitle = SetTitle
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetStatusText = SetStatusText
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.ApplyStatus = ApplyStatus
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableResize = EnableResize
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame:SetWidth(700)
|
||||
frame:SetHeight(500)
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
||||
frame:EnableMouse()
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
frame:SetScript("OnShow",frameOnShow)
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(240,240)
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
|
||||
titlebg:SetPoint("TOPLEFT", 9, -6)
|
||||
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
||||
|
||||
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
||||
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
||||
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
||||
dialogbg:SetVertexColor(0, 0, 0, .75)
|
||||
|
||||
local topleft = frame:CreateTexture(nil, "BORDER")
|
||||
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topleft:SetWidth(64)
|
||||
topleft:SetHeight(64)
|
||||
topleft:SetPoint("TOPLEFT")
|
||||
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
||||
|
||||
local topright = frame:CreateTexture(nil, "BORDER")
|
||||
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topright:SetWidth(64)
|
||||
topright:SetHeight(64)
|
||||
topright:SetPoint("TOPRIGHT")
|
||||
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
||||
|
||||
local top = frame:CreateTexture(nil, "BORDER")
|
||||
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
top:SetHeight(64)
|
||||
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
||||
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
||||
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
||||
|
||||
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
||||
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomleft:SetWidth(64)
|
||||
bottomleft:SetHeight(64)
|
||||
bottomleft:SetPoint("BOTTOMLEFT")
|
||||
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
||||
|
||||
local bottomright = frame:CreateTexture(nil, "BORDER")
|
||||
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomright:SetWidth(64)
|
||||
bottomright:SetHeight(64)
|
||||
bottomright:SetPoint("BOTTOMRIGHT")
|
||||
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
||||
|
||||
local bottom = frame:CreateTexture(nil, "BORDER")
|
||||
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottom:SetHeight(64)
|
||||
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
||||
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
||||
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
||||
|
||||
local left = frame:CreateTexture(nil, "BORDER")
|
||||
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
left:SetWidth(64)
|
||||
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
||||
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
||||
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BORDER")
|
||||
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
right:SetWidth(64)
|
||||
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
||||
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
||||
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
|
||||
|
||||
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
close:SetPoint("TOPRIGHT", 2, 1)
|
||||
close:SetScript("OnClick", closeOnClick)
|
||||
self.closebutton = close
|
||||
close.obj = self
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "ARTWORK")
|
||||
titletext:SetFontObject(GameFontNormal)
|
||||
titletext:SetPoint("TOPLEFT", 12, -8)
|
||||
titletext:SetPoint("TOPRIGHT", -32, -8)
|
||||
self.titletext = titletext
|
||||
|
||||
local title = CreateFrame("Button", nil, frame)
|
||||
title:SetPoint("TOPLEFT", titlebg)
|
||||
title:SetPoint("BOTTOMRIGHT", titlebg)
|
||||
title:EnableMouse()
|
||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.title = title
|
||||
|
||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_se = sizer_se
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line1 = line1
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line2 = line2
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse()
|
||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_s = sizer_s
|
||||
|
||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse()
|
||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_e = sizer_e
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,179 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Button Widget (Modified to change text color on SetDisabled method)
|
||||
Graphical Button.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Button-ElvUI", 2
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
||||
local IsShiftKeyDown = IsShiftKeyDown
|
||||
-- GLOBALS: GameTooltip, ElvUI
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local dragdropButton
|
||||
local function lockTooltip()
|
||||
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
|
||||
GameTooltip:SetText(" ")
|
||||
GameTooltip:Show()
|
||||
end
|
||||
local function dragdrop_OnMouseDown(frame, ...)
|
||||
if frame.obj.dragOnMouseDown then
|
||||
dragdropButton.mouseDownFrame = frame
|
||||
dragdropButton:SetText(frame.obj.value or "Unknown")
|
||||
dragdropButton:SetSize(frame:GetSize())
|
||||
frame.obj.dragOnMouseDown(frame, ...)
|
||||
end
|
||||
end
|
||||
local function dragdrop_OnMouseUp(frame, ...)
|
||||
if frame.obj.dragOnMouseUp then
|
||||
frame:SetAlpha(1)
|
||||
GameTooltip:Hide()
|
||||
dragdropButton:Hide()
|
||||
if dragdropButton.enteredFrame and dragdropButton.enteredFrame ~= frame and dragdropButton.enteredFrame:IsMouseOver() then
|
||||
frame.obj.dragOnMouseUp(frame, ...)
|
||||
frame.obj.ActivateMultiControl(frame.obj, ...)
|
||||
end
|
||||
dragdropButton.enteredFrame = nil
|
||||
dragdropButton.mouseDownFrame = nil
|
||||
end
|
||||
end
|
||||
local function dragdrop_OnLeave(frame, ...)
|
||||
if frame.obj.dragOnLeave then
|
||||
if dragdropButton.mouseDownFrame then
|
||||
lockTooltip()
|
||||
end
|
||||
if frame == dragdropButton.mouseDownFrame then
|
||||
frame:SetAlpha(0)
|
||||
dragdropButton:Show()
|
||||
frame.obj.dragOnLeave(frame, ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
local function dragdrop_OnEnter(frame, ...)
|
||||
if frame.obj.dragOnEnter and dragdropButton:IsShown() then
|
||||
dragdropButton.enteredFrame = frame
|
||||
lockTooltip()
|
||||
frame.obj.dragOnEnter(frame, ...)
|
||||
end
|
||||
end
|
||||
local function dragdrop_OnClick(frame, ...)
|
||||
local button = ...
|
||||
if frame.obj.dragOnClick and button == "RightButton" then
|
||||
frame.obj.dragOnClick(frame, ...)
|
||||
frame.obj.ActivateMultiControl(frame.obj, ...)
|
||||
elseif frame.obj.stateSwitchOnClick and (button == "LeftButton") and IsShiftKeyDown() then
|
||||
frame.obj.stateSwitchOnClick(frame, ...)
|
||||
frame.obj.ActivateMultiControl(frame.obj, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame, ...)
|
||||
AceGUI:ClearFocus()
|
||||
PlaySound("igMainMenuOption")
|
||||
frame.obj:Fire("OnClick", ...)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- restore default values
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetAutoWidth(false)
|
||||
self:SetText()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetAutoWidth"] = function(self, autoWidth)
|
||||
self.autoWidth = autoWidth
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.4, 0.4, 0.4)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 0.82, 0)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
|
||||
frame:Hide()
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForClicks("AnyUp")
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
|
||||
-- dragdrop
|
||||
if not dragdropButton then
|
||||
dragdropButton = CreateFrame("Button", "ElvUIAceGUI30DragDropButton", UIParent, "UIPanelButtonTemplate")
|
||||
dragdropButton:SetFrameStrata("TOOLTIP")
|
||||
dragdropButton:SetFrameLevel(5)
|
||||
dragdropButton:SetPoint('BOTTOM', GameTooltip, "BOTTOM", 0, 10)
|
||||
dragdropButton:Hide()
|
||||
ElvUI[1]:GetModule('Skins'):HandleButton(dragdropButton)
|
||||
end
|
||||
frame:HookScript("OnClick", dragdrop_OnClick)
|
||||
frame:HookScript("OnEnter", dragdrop_OnEnter)
|
||||
frame:HookScript("OnLeave", dragdrop_OnLeave)
|
||||
frame:HookScript("OnMouseUp", dragdrop_OnMouseUp)
|
||||
frame:HookScript("OnMouseDown", dragdrop_OnMouseDown)
|
||||
|
||||
local text = frame:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", 15, -1)
|
||||
text:SetPoint("BOTTOMRIGHT", -15, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local widget = {
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,103 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Button Widget
|
||||
Graphical Button.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Button", 23
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame, ...)
|
||||
AceGUI:ClearFocus()
|
||||
PlaySound("igMainMenuOption")
|
||||
frame.obj:Fire("OnClick", ...)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- restore default values
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetAutoWidth(false)
|
||||
self:SetText()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetAutoWidth"] = function(self, autoWidth)
|
||||
self.autoWidth = autoWidth
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
|
||||
local text = frame:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", 15, -1)
|
||||
text:SetPoint("BOTTOMRIGHT", -15, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local widget = {
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,295 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Checkbox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "CheckBox", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: SetDesaturation, GameFontHighlight
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function AlignImage(self)
|
||||
local img = self.image:GetTexture()
|
||||
self.text:ClearAllPoints()
|
||||
if not img then
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||
self.text:SetPoint("RIGHT")
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
|
||||
self.text:SetPoint("RIGHT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseDown(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
if self.image:GetTexture() then
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
self:ToggleChecked()
|
||||
|
||||
if self.checked then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else -- for both nil and false (tristate)
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
|
||||
self:Fire("OnValueChanged", self.checked)
|
||||
AlignImage(self)
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetType()
|
||||
self:SetValue(false)
|
||||
self:SetTriState(nil)
|
||||
-- height is calculated from the width and required space for the description
|
||||
self:SetWidth(200)
|
||||
self:SetImage()
|
||||
self:SetDisabled(nil)
|
||||
self:SetDescription(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
if self.desc then
|
||||
self.desc:SetWidth(width - 30)
|
||||
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
||||
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
SetDesaturation(self.check, true)
|
||||
if self.desc then
|
||||
self.desc:SetTextColor(0.5, 0.5, 0.5)
|
||||
end
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
if self.tristate and self.checked == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
end
|
||||
if self.desc then
|
||||
self.desc:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetValue"] = function(self, value)
|
||||
local check = self.check
|
||||
self.checked = value
|
||||
if value then
|
||||
SetDesaturation(check, false)
|
||||
check:Show()
|
||||
else
|
||||
--Nil is the unknown tristate value
|
||||
if self.tristate and value == nil then
|
||||
SetDesaturation(check, true)
|
||||
check:Show()
|
||||
else
|
||||
SetDesaturation(check, false)
|
||||
check:Hide()
|
||||
end
|
||||
end
|
||||
self:SetDisabled(self.disabled)
|
||||
end,
|
||||
|
||||
["GetValue"] = function(self)
|
||||
return self.checked
|
||||
end,
|
||||
|
||||
["SetTriState"] = function(self, enabled)
|
||||
self.tristate = enabled
|
||||
self:SetValue(self:GetValue())
|
||||
end,
|
||||
|
||||
["SetType"] = function(self, type)
|
||||
local checkbg = self.checkbg
|
||||
local check = self.check
|
||||
local highlight = self.highlight
|
||||
|
||||
local size
|
||||
if type == "radio" then
|
||||
size = 16
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
checkbg:SetTexCoord(0, 0.25, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
check:SetTexCoord(0.25, 0.5, 0, 1)
|
||||
check:SetBlendMode("ADD")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
highlight:SetTexCoord(0.5, 0.75, 0, 1)
|
||||
else
|
||||
size = 24
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
checkbg:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetBlendMode("BLEND")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
checkbg:SetHeight(size)
|
||||
checkbg:SetWidth(size)
|
||||
end,
|
||||
|
||||
["ToggleChecked"] = function(self)
|
||||
local value = self:GetValue()
|
||||
if self.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if value then
|
||||
self:SetValue(nil)
|
||||
elseif value == nil then
|
||||
self:SetValue(false)
|
||||
else
|
||||
self:SetValue(true)
|
||||
end
|
||||
else
|
||||
self:SetValue(not self:GetValue())
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, label)
|
||||
self.text:SetText(label)
|
||||
end,
|
||||
|
||||
["SetDescription"] = function(self, desc)
|
||||
if desc then
|
||||
if not self.desc then
|
||||
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
desc:ClearAllPoints()
|
||||
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
||||
desc:SetWidth(self.frame.width - 30)
|
||||
desc:SetJustifyH("LEFT")
|
||||
desc:SetJustifyV("TOP")
|
||||
self.desc = desc
|
||||
end
|
||||
self.desc:Show()
|
||||
--self.text:SetFontObject(GameFontNormal)
|
||||
self.desc:SetText(desc)
|
||||
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||
else
|
||||
if self.desc then
|
||||
self.desc:SetText("")
|
||||
self.desc:Hide()
|
||||
end
|
||||
--self.text:SetFontObject(GameFontHighlight)
|
||||
self:SetHeight(24)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
AlignImage(self)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
|
||||
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
|
||||
|
||||
local checkbg = frame:CreateTexture(nil, "ARTWORK")
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetPoint("TOPLEFT")
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
|
||||
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||
check:SetAllPoints(checkbg)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetHeight(18)
|
||||
text:SetPoint("LEFT", checkbg, "RIGHT")
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(checkbg)
|
||||
|
||||
local image = frame:CreateTexture(nil, "OVERLAY")
|
||||
image:SetHeight(16)
|
||||
image:SetWidth(16)
|
||||
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
|
||||
|
||||
local widget = {
|
||||
checkbg = checkbg,
|
||||
check = check,
|
||||
text = text,
|
||||
highlight = highlight,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,205 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ColorPicker Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ColorPicker-ElvUI", 25
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ColorPickerFrame, OpacitySliderFrame, ColorPPDefault
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ColorCallback(self, r, g, b, a, isAlpha)
|
||||
-- this will block an infinite loop from `E.GrabColorPickerValues`
|
||||
-- which is caused when we set values into the color picker again on `OnValueChanged`
|
||||
if ColorPickerFrame.noColorCallback then return end
|
||||
|
||||
if not self.HasAlpha then
|
||||
a = 1
|
||||
end
|
||||
self:SetColor(r, g, b, a)
|
||||
if ColorPickerFrame:IsVisible() then
|
||||
--colorpicker is still open
|
||||
self:Fire("OnValueChanged", r, g, b, a)
|
||||
else
|
||||
--colorpicker is closed, color callback is first, ignore it,
|
||||
--alpha callback is the final call after it closes so confirm now
|
||||
if isAlpha then
|
||||
self:Fire("OnValueConfirmed", r, g, b, a)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function ColorSwatch_OnClick(frame)
|
||||
ColorPickerFrame:Hide()
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
|
||||
ColorPickerFrame:SetClampedToScreen(true)
|
||||
|
||||
ColorPickerFrame.func = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
end
|
||||
|
||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||
ColorPickerFrame.opacityFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
local r, g, b, a = self.r, self.g, self.b, self.a
|
||||
if self.HasAlpha then
|
||||
ColorPickerFrame.opacity = 1 - (a or 0)
|
||||
end
|
||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||
|
||||
if ColorPPDefault and self.dR and self.dG and self.dB then
|
||||
local alpha = 1
|
||||
if self.dA then alpha = 1 - self.dA end
|
||||
if not ColorPPDefault.colors then ColorPPDefault.colors = {} end
|
||||
ColorPPDefault.colors.r, ColorPPDefault.colors.g, ColorPPDefault.colors.b, ColorPPDefault.colors.a = self.dR, self.dG, self.dB, alpha
|
||||
end
|
||||
|
||||
ColorPickerFrame.cancelFunc = function()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
ColorPickerFrame:Show()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetHasAlpha(false)
|
||||
self:SetColor(0, 0, 0, 1)
|
||||
self:SetDisabled(nil)
|
||||
self:SetLabel(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b, a, defaultR, defaultG, defaultB, defaultA)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a or 1
|
||||
self.dR = defaultR or self.dR
|
||||
self.dG = defaultG or self.dG
|
||||
self.dB = defaultB or self.dB
|
||||
self.dA = defaultA or self.dA
|
||||
self.colorSwatch:SetVertexColor(r, g, b, a)
|
||||
end,
|
||||
|
||||
["SetHasAlpha"] = function(self, HasAlpha)
|
||||
self.HasAlpha = HasAlpha
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if self.disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
||||
|
||||
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
||||
colorSwatch:SetWidth(19)
|
||||
colorSwatch:SetHeight(19)
|
||||
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
|
||||
colorSwatch:SetPoint("LEFT")
|
||||
|
||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.background = texture
|
||||
texture:SetWidth(16)
|
||||
texture:SetHeight(16)
|
||||
texture:SetTexture(1, 1, 1)
|
||||
texture:SetPoint("CENTER", colorSwatch)
|
||||
texture:Show()
|
||||
|
||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.checkers = checkers
|
||||
checkers:SetWidth(14)
|
||||
checkers:SetHeight(14)
|
||||
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
||||
checkers:SetTexCoord(.25, 0, 0.5, .25)
|
||||
checkers:SetDesaturated(true)
|
||||
checkers:SetVertexColor(1, 1, 1, 0.75)
|
||||
checkers:SetPoint("CENTER", colorSwatch)
|
||||
checkers:Show()
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
text:SetHeight(24)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetTextColor(1, 1, 1)
|
||||
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
--highlight:SetBlendMode("ADD")
|
||||
--highlight:SetAllPoints(frame)
|
||||
|
||||
local widget = {
|
||||
colorSwatch = colorSwatch,
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,471 @@
|
||||
--[[ $Id$ ]]--
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local select, assert = select, assert
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- ItemBase is the base "class" for all dropdown items.
|
||||
-- Each item has to use ItemBase.Create(widgetType) to
|
||||
-- create an initial 'self' value.
|
||||
-- ItemBase will add common functions and ui event handlers.
|
||||
-- Be sure to keep basic usage when you override functions.
|
||||
|
||||
local ItemBase = {
|
||||
-- NOTE: The ItemBase version is added to each item's version number
|
||||
-- to ensure proper updates on ItemBase changes.
|
||||
-- Use at least 1000er steps.
|
||||
version = 1000,
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
function ItemBase.Frame_OnEnter(this)
|
||||
local self = this.obj
|
||||
|
||||
if self.useHighlight then
|
||||
self.highlight:Show()
|
||||
end
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
function ItemBase.Frame_OnLeave(this)
|
||||
local self = this.obj
|
||||
|
||||
self.highlight:Hide()
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnAcquire(self)
|
||||
self.frame:SetToplevel(true)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnRelease(self)
|
||||
self:SetDisabled(false)
|
||||
self.pullout = nil
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetPullout(self, pullout)
|
||||
self.pullout = pullout
|
||||
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:SetParent(pullout.itemFrame)
|
||||
self.parent = pullout.itemFrame
|
||||
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.GetText(self)
|
||||
return self.text:GetText()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetPoint(self, ...)
|
||||
self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.useHighlight = false
|
||||
self.text:SetTextColor(.5, .5, .5)
|
||||
else
|
||||
self.useHighlight = true
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnLeave(self, func)
|
||||
self.specialOnLeave = func
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnEnter(self, func)
|
||||
self.specialOnEnter = func
|
||||
end
|
||||
|
||||
function ItemBase.Create(type)
|
||||
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
|
||||
local count = AceGUI:GetNextWidgetNum(type)
|
||||
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
|
||||
local self = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.type = type
|
||||
|
||||
self.useHighlight = true
|
||||
|
||||
frame:SetHeight(17)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
text:SetTextColor(1,1,1)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
|
||||
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
|
||||
self.text = text
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetHeight(14)
|
||||
highlight:ClearAllPoints()
|
||||
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
self.check = check
|
||||
|
||||
local sub = frame:CreateTexture("OVERLAY")
|
||||
sub:SetWidth(16)
|
||||
sub:SetHeight(16)
|
||||
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
||||
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
||||
sub:Hide()
|
||||
self.sub = sub
|
||||
|
||||
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
|
||||
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
|
||||
|
||||
self.OnAcquire = ItemBase.OnAcquire
|
||||
self.OnRelease = ItemBase.OnRelease
|
||||
|
||||
self.SetPullout = ItemBase.SetPullout
|
||||
self.GetText = ItemBase.GetText
|
||||
self.SetText = ItemBase.SetText
|
||||
self.SetDisabled = ItemBase.SetDisabled
|
||||
|
||||
self.SetPoint = ItemBase.SetPoint
|
||||
self.Show = ItemBase.Show
|
||||
self.Hide = ItemBase.Hide
|
||||
|
||||
self.SetOnLeave = ItemBase.SetOnLeave
|
||||
self.SetOnEnter = ItemBase.SetOnEnter
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
|
||||
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
|
||||
if IBLib then
|
||||
IBLib.GetItemBase = function() return ItemBase end
|
||||
end
|
||||
|
||||
--[[
|
||||
Template for items:
|
||||
|
||||
-- Item:
|
||||
--
|
||||
do
|
||||
local widgetType = "Dropdown-Item-"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
--]]
|
||||
|
||||
-- Item: Header
|
||||
-- A single text entry.
|
||||
-- Special: Different text color and no highlight
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Header"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
if not disabled then
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnLeave", OnLeave)
|
||||
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Execute
|
||||
-- A simple button
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Execute"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self:Fire("OnClick")
|
||||
if self.pullout then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Toggle
|
||||
-- Some sort of checkbox for dropdown menus.
|
||||
-- Does not close the pullout on click.
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Toggle"
|
||||
local widgetVersion = 3
|
||||
|
||||
local function UpdateToggle(self)
|
||||
if self.value then
|
||||
self.check:Show()
|
||||
else
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
ItemBase.OnRelease(self)
|
||||
self:SetValue(nil)
|
||||
end
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self.value = not self.value
|
||||
if self.value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
UpdateToggle(self)
|
||||
self:Fire("OnValueChanged", self.value)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
self.value = value
|
||||
UpdateToggle(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Menu
|
||||
-- Shows a submenu on mouse over
|
||||
-- Does not close the pullout on click
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Menu"
|
||||
local widgetVersion = 2
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
|
||||
self.highlight:Show()
|
||||
|
||||
if not self.disabled and self.submenu then
|
||||
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.submenu then
|
||||
self.submenu:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMenu(self, menu)
|
||||
assert(menu.type == "Dropdown-Pullout")
|
||||
self.submenu = menu
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function CloseMenu(self)
|
||||
self.submenu:Close()
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.sub:Show()
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.SetMenu = SetMenu
|
||||
self.CloseMenu = CloseMenu
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Separator
|
||||
-- A single line to separate items
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Separator"
|
||||
local widgetVersion = 1
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
self.useHighlight = false
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
line:SetHeight(1)
|
||||
line:SetTexture(.5, .5, .5)
|
||||
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
||||
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
||||
|
||||
self.text:Hide()
|
||||
|
||||
self.useHighlight = false
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
@@ -0,0 +1,768 @@
|
||||
--[[ $Id$ ]]--
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
|
||||
local tsort, tonumber = table.sort, tonumber
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local UIParent, CreateFrame = UIParent, CreateFrame
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown-Pullout"
|
||||
local widgetVersion = 3
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
edgeSize = 32,
|
||||
tileSize = 32,
|
||||
tile = true,
|
||||
insets = { left = 11, right = 12, top = 12, bottom = 11 },
|
||||
}
|
||||
local sliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local defaultWidth = 200
|
||||
local defaultMaxHeight = 600
|
||||
|
||||
--[[ UI Event Handlers ]]--
|
||||
|
||||
-- HACK: This should be no part of the pullout, but there
|
||||
-- is no other 'clean' way to response to any item-OnEnter
|
||||
-- Used to close Submenus when an other item is entered
|
||||
local function OnEnter(item)
|
||||
local self = item.pullout
|
||||
for k, v in ipairs(self.items) do
|
||||
if v.CloseMenu and v ~= item then
|
||||
v:CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- See the note in Constructor() for each scroll related function
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported
|
||||
local function SetScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
local offset
|
||||
if height > viewheight then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((viewheight - height) / 1000 * value)
|
||||
end
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.slider:Hide()
|
||||
else
|
||||
self.slider:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function FixScroll(self)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
|
||||
if viewheight < height then
|
||||
self.slider:Hide()
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
|
||||
self.slider:SetValue(0)
|
||||
else
|
||||
self.slider:Show()
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.slider:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
--self.itemFrame:SetToplevel(true)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
self:Clear()
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, item)
|
||||
self.items[#self.items + 1] = item
|
||||
|
||||
local h = #self.items * 16
|
||||
self.itemFrame:SetHeight(h)
|
||||
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
|
||||
|
||||
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
|
||||
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
|
||||
|
||||
item:SetPullout(self)
|
||||
item:SetOnEnter(OnEnter)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Open(self, point, relFrame, relPoint, x, y)
|
||||
local items = self.items
|
||||
local frame = self.frame
|
||||
local itemFrame = self.itemFrame
|
||||
|
||||
frame:SetPoint(point, relFrame, relPoint, x, y)
|
||||
|
||||
|
||||
local height = 8
|
||||
for i, item in pairs(items) do
|
||||
if i == 1 then
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
|
||||
else
|
||||
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
|
||||
end
|
||||
|
||||
item:Show()
|
||||
|
||||
height = height + 16
|
||||
end
|
||||
itemFrame:SetHeight(height)
|
||||
fixstrata("TOOLTIP", frame, frame:GetChildren())
|
||||
frame:Show()
|
||||
self:Fire("OnOpen")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Close(self)
|
||||
self.frame:Hide()
|
||||
self:Fire("OnClose")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Clear(self)
|
||||
local items = self.items
|
||||
for i, item in pairs(items) do
|
||||
AceGUI:Release(item)
|
||||
items[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function IterateItems(self)
|
||||
return ipairs(self.items)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetHideOnLeave(self, val)
|
||||
self.hideOnLeave = val
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMaxHeight(self, height)
|
||||
self.maxHeight = height or defaultMaxHeight
|
||||
if self.frame:GetHeight() > height then
|
||||
self.frame:SetHeight(height)
|
||||
elseif (self.itemFrame:GetHeight() + 34) < height then
|
||||
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetRightBorderWidth(self)
|
||||
return 6 + (self.slider:IsShown() and 12 or 0)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetLeftBorderWidth(self)
|
||||
return 6
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
|
||||
local self = {}
|
||||
self.count = count
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.OnAcquire = OnAcquire
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
self.AddItem = AddItem
|
||||
self.Open = Open
|
||||
self.Close = Close
|
||||
self.Clear = Clear
|
||||
self.IterateItems = IterateItems
|
||||
self.SetHideOnLeave = SetHideOnLeave
|
||||
|
||||
self.SetScroll = SetScroll
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
|
||||
self.SetMaxHeight = SetMaxHeight
|
||||
self.GetRightBorderWidth = GetRightBorderWidth
|
||||
self.GetLeftBorderWidth = GetLeftBorderWidth
|
||||
|
||||
self.items = {}
|
||||
|
||||
self.scrollStatus = {
|
||||
scrollvalue = 0,
|
||||
}
|
||||
|
||||
self.maxHeight = defaultMaxHeight
|
||||
|
||||
frame:SetBackdrop(backdrop)
|
||||
frame:SetBackdropColor(0, 0, 0)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetClampedToScreen(true)
|
||||
frame:SetWidth(defaultWidth)
|
||||
frame:SetHeight(self.maxHeight)
|
||||
--frame:SetToplevel(true)
|
||||
|
||||
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
|
||||
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
|
||||
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
|
||||
|
||||
self.scrollFrame = scrollFrame
|
||||
self.itemFrame = itemFrame
|
||||
|
||||
scrollFrame.obj = self
|
||||
itemFrame.obj = self
|
||||
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
slider:SetWidth(8)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
|
||||
slider:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self.slider = slider
|
||||
slider.obj = self
|
||||
|
||||
scrollFrame:SetScrollChild(itemFrame)
|
||||
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
|
||||
scrollFrame:EnableMouseWheel(true)
|
||||
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:SetToplevel(true)
|
||||
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
|
||||
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
|
||||
itemFrame:SetHeight(400)
|
||||
itemFrame:SetToplevel(true)
|
||||
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
|
||||
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
|
||||
slider:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
slider:SetMinMaxValues(0, 1000)
|
||||
slider:SetValueStep(1)
|
||||
slider:SetValue(0)
|
||||
|
||||
scrollFrame:Show()
|
||||
itemFrame:Show()
|
||||
slider:Hide()
|
||||
|
||||
self:FixScroll()
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown"
|
||||
local widgetVersion = 35
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
--[[ UI event handler ]]--
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj.button:LockHighlight()
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj.button:UnlockHighlight()
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Dropdown_OnHide(this)
|
||||
local self = this.obj
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Dropdown_TogglePullout(this)
|
||||
local self = this.obj
|
||||
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
|
||||
if self.open then
|
||||
self.open = nil
|
||||
self.pullout:Close()
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
self.open = true
|
||||
self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
|
||||
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
|
||||
AceGUI:SetFocus(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnPulloutOpen(this)
|
||||
local self = this.userdata.obj
|
||||
local value = self.value
|
||||
|
||||
if not self.multiselect then
|
||||
for i, item in this:IterateItems() do
|
||||
item:SetValue(item.userdata.value == value)
|
||||
end
|
||||
end
|
||||
|
||||
self.open = true
|
||||
self:Fire("OnOpened")
|
||||
end
|
||||
|
||||
local function OnPulloutClose(this)
|
||||
local self = this.userdata.obj
|
||||
self.open = nil
|
||||
self:Fire("OnClosed")
|
||||
end
|
||||
|
||||
local function ShowMultiText(self)
|
||||
local text
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.type == "Dropdown-Item-Toggle" then
|
||||
if widget:GetValue() then
|
||||
if text then
|
||||
text = text..", "..widget:GetText()
|
||||
else
|
||||
text = widget:GetText()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:SetText(text)
|
||||
end
|
||||
|
||||
local function OnItemValueChanged(this, event, checked)
|
||||
local self = this.userdata.obj
|
||||
|
||||
if self.multiselect then
|
||||
self:Fire("OnValueChanged", this.userdata.value, checked)
|
||||
ShowMultiText(self)
|
||||
else
|
||||
if checked then
|
||||
self:SetValue(this.userdata.value)
|
||||
self:Fire("OnValueChanged", this.userdata.value)
|
||||
else
|
||||
this:SetValue(true)
|
||||
end
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
local pullout = AceGUI:Create("Dropdown-Pullout")
|
||||
self.pullout = pullout
|
||||
pullout.userdata.obj = self
|
||||
pullout:SetCallback("OnClose", OnPulloutClose)
|
||||
pullout:SetCallback("OnOpen", OnPulloutOpen)
|
||||
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
|
||||
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
|
||||
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
self:SetLabel()
|
||||
self:SetPulloutWidth(nil)
|
||||
self.list = {}
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
AceGUI:Release(self.pullout)
|
||||
self.pullout = nil
|
||||
|
||||
self:SetText("")
|
||||
self:SetDisabled(false)
|
||||
self:SetMultiselect(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.button:Disable()
|
||||
self.button_cover:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.button_cover:Enable()
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.text:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function ClearFocus(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
|
||||
self:SetHeight(40)
|
||||
self.alignoffset = 26
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
self:SetText(self.list[value] or "")
|
||||
self.value = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemValue(self, item, value)
|
||||
if not self.multiselect then return end
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
if widget.SetValue then
|
||||
widget:SetValue(value)
|
||||
end
|
||||
end
|
||||
end
|
||||
ShowMultiText(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemDisabled(self, item, disabled)
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
widget:SetDisabled(disabled)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddListItem(self, value, text, itemType)
|
||||
if not itemType then itemType = "Dropdown-Item-Toggle" end
|
||||
local exists = AceGUI:GetWidgetVersion(itemType)
|
||||
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
|
||||
|
||||
local item = AceGUI:Create(itemType)
|
||||
item:SetText(text)
|
||||
item.userdata.obj = self
|
||||
item.userdata.value = value
|
||||
item:SetCallback("OnValueChanged", OnItemValueChanged)
|
||||
self.pullout:AddItem(item)
|
||||
end
|
||||
|
||||
local function AddCloseButton(self)
|
||||
if not self.hasClose then
|
||||
local close = AceGUI:Create("Dropdown-Item-Execute")
|
||||
close:SetText(CLOSE)
|
||||
self.pullout:AddItem(close)
|
||||
self.hasClose = true
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local sortlist = {}
|
||||
local function sortTbl(x,y)
|
||||
local num1, num2 = tonumber(x), tonumber(y)
|
||||
if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
|
||||
return num1 < num2
|
||||
else -- compare everything else tostring'ed
|
||||
return tostring(x) < tostring(y)
|
||||
end
|
||||
end
|
||||
|
||||
-- these were added by ElvUI
|
||||
local sortStr1, sortStr2 = "%((%d+)%)", "%[(%d+)]"
|
||||
local sortValue = function(a,b)
|
||||
if a and b and (a[2] and b[2]) then
|
||||
local a2 = tonumber(a[2]:match(sortStr1) or a[2]:match(sortStr2))
|
||||
local b2 = tonumber(b[2]:match(sortStr1) or b[2]:match(sortStr2))
|
||||
if a2 and b2 and (a2 ~= b2) then
|
||||
return a2 < b2 -- try to sort by the number inside of brackets if we can
|
||||
end
|
||||
return a[2] < b[2]
|
||||
end
|
||||
end
|
||||
|
||||
local function SetList(self, list, order, itemType, sortByValue)
|
||||
self.list = list or {}
|
||||
self.pullout:Clear()
|
||||
self.hasClose = nil
|
||||
if not list then return end
|
||||
|
||||
if type(order) ~= "table" then
|
||||
if sortByValue then -- added by ElvUI
|
||||
for k, v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = {k,v}
|
||||
end
|
||||
tsort(sortlist, sortValue)
|
||||
|
||||
for i, sortedList in ipairs(sortlist) do
|
||||
AddListItem(self, sortedList[1], sortedList[2], itemType)
|
||||
sortlist[i] = nil
|
||||
end
|
||||
else -- this is the default way (unchanged by ElvUI)
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist, sortTbl)
|
||||
|
||||
for i, key in ipairs(sortlist) do
|
||||
AddListItem(self, key, list[key], itemType)
|
||||
sortlist[i] = nil
|
||||
end
|
||||
end
|
||||
else
|
||||
for i, key in ipairs(order) do
|
||||
AddListItem(self, key, list[key], itemType)
|
||||
end
|
||||
end
|
||||
if self.multiselect then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, value, text, itemType)
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text, itemType)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMultiselect(self, multi)
|
||||
self.multiselect = multi
|
||||
if multi then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetMultiselect(self)
|
||||
return self.multiselect
|
||||
end
|
||||
|
||||
local function SetPulloutWidth(self, width)
|
||||
self.pulloutWidth = width
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
|
||||
|
||||
local self = {}
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
self.dropdown = dropdown
|
||||
self.count = count
|
||||
frame.obj = self
|
||||
dropdown.obj = self
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.ClearFocus = ClearFocus
|
||||
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.SetPulloutWidth = SetPulloutWidth
|
||||
|
||||
self.alignoffset = 26
|
||||
|
||||
frame:SetScript("OnHide",Dropdown_OnHide)
|
||||
|
||||
dropdown:ClearAllPoints()
|
||||
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
|
||||
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
|
||||
dropdown:SetScript("OnHide", nil)
|
||||
|
||||
local left = _G[dropdown:GetName() .. "Left"]
|
||||
local middle = _G[dropdown:GetName() .. "Middle"]
|
||||
local right = _G[dropdown:GetName() .. "Right"]
|
||||
|
||||
middle:ClearAllPoints()
|
||||
right:ClearAllPoints()
|
||||
|
||||
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
|
||||
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
|
||||
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
|
||||
|
||||
local button = _G[dropdown:GetName() .. "Button"]
|
||||
self.button = button
|
||||
button.obj = self
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local button_cover = CreateFrame("BUTTON",nil,self.frame)
|
||||
self.button_cover = button_cover
|
||||
button_cover.obj = self
|
||||
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
|
||||
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
|
||||
button_cover:SetScript("OnEnter",Control_OnEnter)
|
||||
button_cover:SetScript("OnLeave",Control_OnLeave)
|
||||
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local text = _G[dropdown:GetName() .. "Text"]
|
||||
self.text = text
|
||||
text.obj = self
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
|
||||
text:SetPoint("LEFT", left, "LEFT", 25, 2)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
label:Hide()
|
||||
self.label = label
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
@@ -0,0 +1,263 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
EditBox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "EditBox", 28
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local tostring, pairs = tostring, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
if not AceGUIEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
end
|
||||
|
||||
function _G.AceGUIEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G["AceGUI-3.0EditBox"..i]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ShowButton(self)
|
||||
if not self.disablebutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0, 20, 3, 3)
|
||||
end
|
||||
end
|
||||
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0, 0, 3, 3)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Frame_OnShowFocus(frame)
|
||||
frame.obj.editbox:SetFocus()
|
||||
frame:SetScript("OnShow", nil)
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed", value)
|
||||
if not cancel then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnReceiveDrag(frame)
|
||||
local self = frame.obj
|
||||
local type, id, info = GetCursorInfo()
|
||||
local name
|
||||
if type == "item" then
|
||||
name = info
|
||||
elseif type == "spell" then
|
||||
name = GetSpellInfo(id, info)
|
||||
elseif type == "macro" then
|
||||
name = GetMacroInfo(id)
|
||||
end
|
||||
if name then
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed", name)
|
||||
ClearCursor()
|
||||
HideButton(self)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if tostring(value) ~= tostring(self.lasttext) then
|
||||
self:Fire("OnTextChanged", value)
|
||||
self.lasttext = value
|
||||
ShowButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnFocusGained(frame)
|
||||
AceGUI:SetFocus(frame.obj)
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local editbox = frame.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- height is controlled by SetLabel
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetLabel()
|
||||
self:SetText()
|
||||
self:DisableButton(false)
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self:ClearFocus()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
self.editbox:SetTextColor(0.5,0.5,0.5)
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.editbox:EnableMouse(true)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.lasttext = text or ""
|
||||
self.editbox:SetText(text or "")
|
||||
self.editbox:SetCursorPosition(0)
|
||||
HideButton(self)
|
||||
end,
|
||||
|
||||
["GetText"] = function(self, text)
|
||||
return self.editbox:GetText()
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
||||
self:SetHeight(44)
|
||||
self.alignoffset = 30
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end,
|
||||
|
||||
["DisableButton"] = function(self, disabled)
|
||||
self.disablebutton = disabled
|
||||
if disabled then
|
||||
HideButton(self)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetMaxLetters"] = function (self, num)
|
||||
self.editbox:SetMaxLetters(num or 0)
|
||||
end,
|
||||
|
||||
["ClearFocus"] = function(self)
|
||||
self.editbox:ClearFocus()
|
||||
self.frame:SetScript("OnShow", nil)
|
||||
end,
|
||||
|
||||
["SetFocus"] = function(self)
|
||||
self.editbox:SetFocus()
|
||||
if not self.frame:IsShown() then
|
||||
self.frame:SetScript("OnShow", Frame_OnShowFocus)
|
||||
end
|
||||
end,
|
||||
|
||||
["HighlightText"] = function(self, from, to)
|
||||
self.editbox:HighlightText(from, to)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEnter", Control_OnEnter)
|
||||
editbox:SetScript("OnLeave", Control_OnLeave)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
|
||||
editbox:SetTextInsets(0, 0, 3, 3)
|
||||
editbox:SetMaxLetters(256)
|
||||
editbox:SetPoint("BOTTOMLEFT", 6, 0)
|
||||
editbox:SetPoint("BOTTOMRIGHT")
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", 0, -2)
|
||||
label:SetPoint("TOPRIGHT", 0, -2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
|
||||
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT", -2, 0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
local widget = {
|
||||
alignoffset = 30,
|
||||
editbox = editbox,
|
||||
label = label,
|
||||
button = button,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
editbox.obj, button.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,78 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Heading Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Heading", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetText()
|
||||
self:SetFullWidth()
|
||||
self:SetHeight(18)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
|
||||
self.right:Show()
|
||||
else
|
||||
self.left:SetPoint("RIGHT", -3, 0)
|
||||
self.right:Hide()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
|
||||
label:SetPoint("TOP")
|
||||
label:SetPoint("BOTTOM")
|
||||
label:SetJustifyH("CENTER")
|
||||
|
||||
local left = frame:CreateTexture(nil, "BACKGROUND")
|
||||
left:SetHeight(8)
|
||||
left:SetPoint("LEFT", 3, 0)
|
||||
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
|
||||
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BACKGROUND")
|
||||
right:SetHeight(8)
|
||||
right:SetPoint("RIGHT", -3, 0)
|
||||
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
|
||||
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
left = left,
|
||||
right = right,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,140 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Icon Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Icon", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs, print = select, pairs, print
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(110)
|
||||
self:SetWidth(110)
|
||||
self:SetLabel()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(64, 64)
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:Show()
|
||||
self.label:SetText(text)
|
||||
self:SetHeight(self.image:GetHeight() + 25)
|
||||
else
|
||||
self.label:Hide()
|
||||
self:SetHeight(self.image:GetHeight() + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
--self.frame:SetWidth(width + 30)
|
||||
if self.label:IsShown() then
|
||||
self:SetHeight(height + 25)
|
||||
else
|
||||
self:SetHeight(height + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
self.image:SetVertexColor(1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
|
||||
label:SetPoint("BOTTOMLEFT")
|
||||
label:SetPoint("BOTTOMRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetJustifyV("TOP")
|
||||
label:SetHeight(18)
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
image:SetWidth(64)
|
||||
image:SetHeight(64)
|
||||
image:SetPoint("TOP", 0, -5)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetAllPoints(image)
|
||||
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0.23, 0.77)
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
widget.SetText = widget.SetLabel
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,94 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InteractiveLabel Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InteractiveLabel", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Label_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:LabelOnAcquire()
|
||||
self:SetHighlight()
|
||||
self:SetHighlightTexCoord()
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetHighlight"] = function(self, ...)
|
||||
self.highlight:SetTexture(...)
|
||||
end,
|
||||
|
||||
["SetHighlightTexCoord"] = function(self, ...)
|
||||
local c = select("#", ...)
|
||||
if c == 4 or c == 8 then
|
||||
self.highlight:SetTexCoord(...)
|
||||
else
|
||||
self.highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self,disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:EnableMouse(false)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:EnableMouse(true)
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
-- create a Label type that we will hijack
|
||||
local label = AceGUI:Create("Label")
|
||||
|
||||
local frame = label.frame
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", Label_OnClick)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture(nil)
|
||||
highlight:SetAllPoints()
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
label.highlight = highlight
|
||||
label.type = Type
|
||||
label.LabelOnAcquire = label.OnAcquire
|
||||
for method, func in pairs(methods) do
|
||||
label[method] = func
|
||||
end
|
||||
|
||||
return label
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -0,0 +1,249 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Keybinding Widget
|
||||
Set Keybindings in the Config UI.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Keybinding", 25
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NOT_BOUND
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Keybinding_OnClick(frame, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
local self = frame.obj
|
||||
if self.waitingForKey then
|
||||
frame:EnableKeyboard(false)
|
||||
frame:EnableMouseWheel(false)
|
||||
self.msgframe:Hide()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
else
|
||||
frame:EnableKeyboard(true)
|
||||
frame:EnableMouseWheel(true)
|
||||
self.msgframe:Show()
|
||||
frame:LockHighlight()
|
||||
self.waitingForKey = true
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local ignoreKeys = {
|
||||
["BUTTON1"] = true, ["BUTTON2"] = true,
|
||||
["UNKNOWN"] = true,
|
||||
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
||||
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
||||
}
|
||||
local function Keybinding_OnKeyDown(frame, key)
|
||||
local self = frame.obj
|
||||
if self.waitingForKey then
|
||||
local keyPressed = key
|
||||
if keyPressed == "ESCAPE" then
|
||||
keyPressed = ""
|
||||
else
|
||||
if ignoreKeys[keyPressed] then return end
|
||||
if IsShiftKeyDown() then
|
||||
keyPressed = "SHIFT-"..keyPressed
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
keyPressed = "CTRL-"..keyPressed
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
keyPressed = "ALT-"..keyPressed
|
||||
end
|
||||
end
|
||||
|
||||
frame:EnableKeyboard(false)
|
||||
frame:EnableMouseWheel(false)
|
||||
self.msgframe:Hide()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
|
||||
if not self.disabled then
|
||||
self:SetKey(keyPressed)
|
||||
self:Fire("OnKeyChanged", keyPressed)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseDown(frame, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
return
|
||||
elseif button == "MiddleButton" then
|
||||
button = "BUTTON3"
|
||||
elseif button == "Button4" then
|
||||
button = "BUTTON4"
|
||||
elseif button == "Button5" then
|
||||
button = "BUTTON5"
|
||||
end
|
||||
Keybinding_OnKeyDown(frame, button)
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseWheel(frame, direction)
|
||||
local button
|
||||
if direction >= 0 then
|
||||
button = "MOUSEWHEELUP"
|
||||
else
|
||||
button = "MOUSEWHEELDOWN"
|
||||
end
|
||||
Keybinding_OnKeyDown(frame, button)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(200)
|
||||
self:SetLabel("")
|
||||
self:SetKey("")
|
||||
self.waitingForKey = nil
|
||||
self.msgframe:Hide()
|
||||
self:SetDisabled(false)
|
||||
self.button:EnableKeyboard(false)
|
||||
self.button:EnableMouseWheel(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,1,1)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetKey"] = function(self, key)
|
||||
if (key or "") == "" then
|
||||
self.button:SetText(NOT_BOUND)
|
||||
self.button:SetNormalFontObject("GameFontNormal")
|
||||
else
|
||||
self.button:SetText(key)
|
||||
self.button:SetNormalFontObject("GameFontHighlight")
|
||||
end
|
||||
end,
|
||||
|
||||
["GetKey"] = function(self)
|
||||
local key = self.button:GetText()
|
||||
if key == NOT_BOUND then
|
||||
key = nil
|
||||
end
|
||||
return key
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, label)
|
||||
self.label:SetText(label or "")
|
||||
if (label or "") == "" then
|
||||
self.alignoffset = nil
|
||||
self:SetHeight(24)
|
||||
else
|
||||
self.alignoffset = 30
|
||||
self:SetHeight(44)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local ControlBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local function keybindingMsgFixWidth(frame)
|
||||
frame:SetWidth(frame.msg:GetWidth() + 10)
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
|
||||
|
||||
button:EnableMouse(true)
|
||||
button:EnableMouseWheel(false)
|
||||
button:RegisterForClicks("AnyDown")
|
||||
button:SetScript("OnEnter", Control_OnEnter)
|
||||
button:SetScript("OnLeave", Control_OnLeave)
|
||||
button:SetScript("OnClick", Keybinding_OnClick)
|
||||
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
|
||||
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
|
||||
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
|
||||
button:SetPoint("BOTTOMLEFT")
|
||||
button:SetPoint("BOTTOMRIGHT")
|
||||
button:SetHeight(24)
|
||||
button:EnableKeyboard(false)
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:SetPoint("LEFT", 7, 0)
|
||||
text:SetPoint("RIGHT", -7, 0)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
|
||||
local msgframe = CreateFrame("Frame", nil, UIParent)
|
||||
msgframe:SetHeight(30)
|
||||
msgframe:SetBackdrop(ControlBackdrop)
|
||||
msgframe:SetBackdropColor(0,0,0)
|
||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
msgframe:SetFrameLevel(1000)
|
||||
msgframe:SetToplevel(true)
|
||||
|
||||
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
|
||||
msgframe.msg = msg
|
||||
msg:SetPoint("TOPLEFT", 5, -5)
|
||||
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
||||
msgframe:SetPoint("BOTTOM", button, "TOP")
|
||||
msgframe:Hide()
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
label = label,
|
||||
msgframe = msgframe,
|
||||
frame = frame,
|
||||
alignoffset = 30,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj = widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,179 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Label Widget
|
||||
Displays text and optionally an icon.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Label", 27
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local max, select, pairs = math.max, select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function UpdateImageAnchor(self)
|
||||
if self.resizing then return end
|
||||
local frame = self.frame
|
||||
local width = frame.width or frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local height
|
||||
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
-- image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP")
|
||||
label:SetPoint("TOP", image, "BOTTOM")
|
||||
label:SetPoint("LEFT")
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetStringHeight()
|
||||
else
|
||||
-- image on the left
|
||||
image:SetPoint("TOPLEFT")
|
||||
if image:GetHeight() > label:GetStringHeight() then
|
||||
label:SetPoint("LEFT", image, "RIGHT", 4, 0)
|
||||
else
|
||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||
end
|
||||
label:SetWidth(width - imagewidth - 4)
|
||||
height = max(image:GetHeight(), label:GetStringHeight())
|
||||
end
|
||||
else
|
||||
-- no image shown
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetWidth(width)
|
||||
height = label:GetStringHeight()
|
||||
end
|
||||
|
||||
-- avoid zero-height labels, since they can used as spacers
|
||||
if not height or height == 0 then
|
||||
height = 1
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
frame:SetHeight(height)
|
||||
frame.height = height
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- set the flag to stop constant size updates
|
||||
self.resizing = true
|
||||
-- height is set dynamically by the text and image size
|
||||
self:SetWidth(200)
|
||||
self:SetText()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(16, 16)
|
||||
self:SetColor()
|
||||
self:SetFontObject()
|
||||
self:SetJustifyH("LEFT")
|
||||
self:SetJustifyV("TOP")
|
||||
|
||||
-- reset the flag
|
||||
self.resizing = nil
|
||||
-- run the update explicitly
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b)
|
||||
if not (r and g and b) then
|
||||
r, g, b = 1, 1, 1
|
||||
end
|
||||
self.label:SetVertexColor(r, g, b)
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetFont"] = function(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetFontObject"] = function(self, font)
|
||||
self:SetFont((font or GameFontHighlightSmall):GetFont())
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetJustifyH"] = function(self, justifyH)
|
||||
self.label:SetJustifyH(justifyH)
|
||||
end,
|
||||
|
||||
["SetJustifyV"] = function(self, justifyV)
|
||||
self.label:SetJustifyV(justifyV)
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
|
||||
-- create widget
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,366 @@
|
||||
local Type, Version = "MultiLineEditBox", 28
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ACCEPT, ChatFontNormal
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
if not AceGUIMultiLineEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
|
||||
end
|
||||
|
||||
function _G.AceGUIMultiLineEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function Layout(self)
|
||||
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
|
||||
|
||||
if self.labelHeight == 0 then
|
||||
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
|
||||
else
|
||||
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
|
||||
end
|
||||
|
||||
if self.disablebutton then
|
||||
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
|
||||
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
|
||||
else
|
||||
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
|
||||
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function OnClick(self) -- Button
|
||||
self = self.obj
|
||||
self.editBox:ClearFocus()
|
||||
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
|
||||
self.button:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
|
||||
self, y = self.obj.scrollFrame, -y
|
||||
local offset = self:GetVerticalScroll()
|
||||
if y < offset then
|
||||
self:SetVerticalScroll(y)
|
||||
else
|
||||
y = y + cursorHeight - self:GetHeight()
|
||||
if y > offset then
|
||||
self:SetVerticalScroll(y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnEditFocusLost(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self.obj:Fire("OnEditFocusLost")
|
||||
end
|
||||
|
||||
local function OnEnter(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if not self.entered then
|
||||
self.entered = true
|
||||
self:Fire("OnEnter")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if self.entered then
|
||||
self.entered = nil
|
||||
self:Fire("OnLeave")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnMouseUp(self) -- ScrollFrame
|
||||
self = self.obj.editBox
|
||||
self:SetFocus()
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
end
|
||||
|
||||
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "spell" then
|
||||
info = GetSpellInfo(id, info)
|
||||
elseif type ~= "item" then
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
self = self.obj
|
||||
local editBox = self.editBox
|
||||
if not editBox:HasFocus() then
|
||||
editBox:SetFocus()
|
||||
editBox:SetCursorPosition(editBox:GetNumLetters())
|
||||
end
|
||||
editBox:Insert(info)
|
||||
self.button:Enable()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(self, width, height) -- ScrollFrame
|
||||
self.obj.editBox:SetWidth(width)
|
||||
end
|
||||
|
||||
local function OnTextChanged(self, userInput) -- EditBox
|
||||
if userInput then
|
||||
self = self.obj
|
||||
self:Fire("OnTextChanged", self.editBox:GetText())
|
||||
self.button:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnTextSet(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
self:SetCursorPosition(0)
|
||||
self.obj.button:Disable()
|
||||
end
|
||||
|
||||
local function OnVerticalScroll(self, offset) -- ScrollFrame
|
||||
local editBox = self.obj.editBox
|
||||
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
||||
end
|
||||
|
||||
local function OnShowFocus(frame)
|
||||
frame.obj.editBox:SetFocus()
|
||||
frame:SetScript("OnShow", nil)
|
||||
end
|
||||
|
||||
local function OnEditFocusGained(frame)
|
||||
AceGUI:SetFocus(frame.obj)
|
||||
frame.obj:Fire("OnEditFocusGained")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.editBox:SetText("")
|
||||
self:SetDisabled(false)
|
||||
self:SetWidth(200)
|
||||
self:DisableButton(false)
|
||||
self:SetNumLines()
|
||||
self.entered = nil
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self:ClearFocus()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
local editBox = self.editBox
|
||||
if disabled then
|
||||
editBox:ClearFocus()
|
||||
editBox:EnableMouse(false)
|
||||
editBox:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.scrollFrame:EnableMouse(false)
|
||||
self.button:Disable()
|
||||
else
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetTextColor(1, 1, 1)
|
||||
self.label:SetTextColor(1, 0.82, 0)
|
||||
self.scrollFrame:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
if self.labelHeight ~= 10 then
|
||||
self.labelHeight = 10
|
||||
self.label:Show()
|
||||
end
|
||||
elseif self.labelHeight ~= 0 then
|
||||
self.labelHeight = 0
|
||||
self.label:Hide()
|
||||
end
|
||||
Layout(self)
|
||||
end,
|
||||
|
||||
["SetNumLines"] = function(self, value)
|
||||
if not value or value < 4 then
|
||||
value = 4
|
||||
end
|
||||
self.numlines = value
|
||||
Layout(self)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.editBox:SetText(text)
|
||||
end,
|
||||
|
||||
["GetText"] = function(self)
|
||||
return self.editBox:GetText()
|
||||
end,
|
||||
|
||||
["SetMaxLetters"] = function (self, num)
|
||||
self.editBox:SetMaxLetters(num or 0)
|
||||
end,
|
||||
|
||||
["DisableButton"] = function(self, disabled)
|
||||
self.disablebutton = disabled
|
||||
if disabled then
|
||||
self.button:Hide()
|
||||
else
|
||||
self.button:Show()
|
||||
end
|
||||
Layout(self)
|
||||
end,
|
||||
|
||||
["ClearFocus"] = function(self)
|
||||
self.editBox:ClearFocus()
|
||||
self.frame:SetScript("OnShow", nil)
|
||||
end,
|
||||
|
||||
["SetFocus"] = function(self)
|
||||
self.editBox:SetFocus()
|
||||
if not self.frame:IsShown() then
|
||||
self.frame:SetScript("OnShow", OnShowFocus)
|
||||
end
|
||||
end,
|
||||
|
||||
["HighlightText"] = function(self, from, to)
|
||||
self.editBox:HighlightText(from, to)
|
||||
end,
|
||||
|
||||
["GetCursorPosition"] = function(self)
|
||||
return self.editBox:GetCursorPosition()
|
||||
end,
|
||||
|
||||
["SetCursorPosition"] = function(self, ...)
|
||||
return self.editBox:SetCursorPosition(...)
|
||||
end,
|
||||
|
||||
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local backdrop = {
|
||||
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
|
||||
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
|
||||
insets = { left = 4, right = 3, top = 4, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetText(ACCEPT)
|
||||
label:SetHeight(10)
|
||||
|
||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
|
||||
button:SetPoint("BOTTOMLEFT", 0, 4)
|
||||
button:SetHeight(22)
|
||||
button:SetWidth(label:GetStringWidth() + 24)
|
||||
button:SetText(ACCEPT)
|
||||
button:SetScript("OnClick", OnClick)
|
||||
button:Disable()
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
||||
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local scrollBG = CreateFrame("Frame", nil, frame)
|
||||
scrollBG:SetBackdrop(backdrop)
|
||||
scrollBG:SetBackdropColor(0, 0, 0)
|
||||
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
|
||||
|
||||
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
|
||||
scrollBar:ClearAllPoints()
|
||||
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
|
||||
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
|
||||
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
|
||||
|
||||
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
|
||||
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
|
||||
|
||||
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
|
||||
scrollFrame:SetScript("OnEnter", OnEnter)
|
||||
scrollFrame:SetScript("OnLeave", OnLeave)
|
||||
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
|
||||
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
||||
|
||||
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
|
||||
editBox:SetAllPoints()
|
||||
editBox:SetFontObject(ChatFontNormal)
|
||||
editBox:SetMultiLine(true)
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetAutoFocus(false)
|
||||
editBox:SetCountInvisibleLetters(false)
|
||||
editBox:SetScript("OnCursorChanged", OnCursorChanged)
|
||||
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
|
||||
editBox:SetScript("OnEnter", OnEnter)
|
||||
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
|
||||
editBox:SetScript("OnLeave", OnLeave)
|
||||
editBox:SetScript("OnMouseDown", OnReceiveDrag)
|
||||
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||
editBox:SetScript("OnTextSet", OnTextSet)
|
||||
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
|
||||
|
||||
|
||||
scrollFrame:SetScrollChild(editBox)
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
editBox = editBox,
|
||||
frame = frame,
|
||||
label = label,
|
||||
labelHeight = 10,
|
||||
numlines = 4,
|
||||
scrollBar = scrollBar,
|
||||
scrollBG = scrollBG,
|
||||
scrollFrame = scrollFrame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,283 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Slider Widget
|
||||
Graphical Slider, like, for Range values.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Slider", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local tonumber, pairs = tonumber, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function UpdateText(self)
|
||||
local value = self.value or 0
|
||||
if self.ispercent then
|
||||
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
|
||||
else
|
||||
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateLabels(self)
|
||||
local min, max = (self.min or 0), (self.max or 100)
|
||||
if self.ispercent then
|
||||
self.lowtext:SetFormattedText("%s%%", (min * 100))
|
||||
self.hightext:SetFormattedText("%s%%", (max * 100))
|
||||
else
|
||||
self.lowtext:SetText(min)
|
||||
self.hightext:SetText(max)
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
frame.obj.slider:EnableMouseWheel(true)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Slider_OnValueChanged(frame, newvalue)
|
||||
local self = frame.obj
|
||||
if not frame.setup then
|
||||
if newvalue ~= self.value and not self.disabled then
|
||||
self.value = newvalue
|
||||
self:Fire("OnValueChanged", newvalue)
|
||||
end
|
||||
if self.value then
|
||||
UpdateText(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnMouseUp", self.value)
|
||||
end
|
||||
|
||||
local function Slider_OnMouseWheel(frame, v)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
local value = self.value
|
||||
if v > 0 then
|
||||
value = min(value + (self.step or 1), self.max)
|
||||
else
|
||||
value = max(value - (self.step or 1), self.min)
|
||||
end
|
||||
self.slider:SetValue(value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
frame:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if self.ispercent then
|
||||
value = value:gsub('%%', '')
|
||||
value = tonumber(value) / 100
|
||||
else
|
||||
value = tonumber(value)
|
||||
end
|
||||
|
||||
if value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
self.slider:SetValue(value)
|
||||
self:Fire("OnMouseUp", value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEnter(frame)
|
||||
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
|
||||
end
|
||||
|
||||
local function EditBox_OnLeave(frame)
|
||||
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetDisabled(false)
|
||||
self:SetIsPercent(nil)
|
||||
self:SetSliderValues(0,100,1)
|
||||
self:SetValue(0)
|
||||
self.slider:EnableMouseWheel(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.slider:EnableMouse(false)
|
||||
self.label:SetTextColor(.5, .5, .5)
|
||||
self.hightext:SetTextColor(.5, .5, .5)
|
||||
self.lowtext:SetTextColor(.5, .5, .5)
|
||||
--self.valuetext:SetTextColor(.5, .5, .5)
|
||||
self.editbox:SetTextColor(.5, .5, .5)
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
else
|
||||
self.slider:EnableMouse(true)
|
||||
self.label:SetTextColor(1, .82, 0)
|
||||
self.hightext:SetTextColor(1, 1, 1)
|
||||
self.lowtext:SetTextColor(1, 1, 1)
|
||||
--self.valuetext:SetTextColor(1, 1, 1)
|
||||
self.editbox:SetTextColor(1, 1, 1)
|
||||
self.editbox:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetValue"] = function(self, value)
|
||||
self.slider.setup = true
|
||||
self.slider:SetValue(value)
|
||||
self.value = value
|
||||
UpdateText(self)
|
||||
self.slider.setup = nil
|
||||
end,
|
||||
|
||||
["GetValue"] = function(self)
|
||||
return self.value
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
end,
|
||||
|
||||
["SetSliderValues"] = function(self, min, max, step)
|
||||
if type(min) == 'function' then min = min() end -- ElvUI
|
||||
if type(max) == 'function' then max = max() end -- ElvUI
|
||||
|
||||
local frame = self.slider
|
||||
frame.setup = true
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.step = step
|
||||
frame:SetMinMaxValues(min or 0,max or 100)
|
||||
UpdateLabels(self)
|
||||
frame:SetValueStep(step or 1)
|
||||
if self.value then
|
||||
frame:SetValue(self.value)
|
||||
end
|
||||
frame.setup = nil
|
||||
end,
|
||||
|
||||
["SetIsPercent"] = function(self, value)
|
||||
self.ispercent = value
|
||||
UpdateLabels(self)
|
||||
UpdateText(self)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local SliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
||||
}
|
||||
|
||||
local ManualBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
tile = true, edgeSize = 1, tileSize = 5,
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(15)
|
||||
|
||||
local slider = CreateFrame("Slider", nil, frame)
|
||||
slider:SetOrientation("HORIZONTAL")
|
||||
slider:SetHeight(15)
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(SliderBackdrop)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
||||
slider:SetPoint("TOP", label, "BOTTOM")
|
||||
slider:SetPoint("LEFT", 3, 0)
|
||||
slider:SetPoint("RIGHT", -3, 0)
|
||||
slider:SetValue(0)
|
||||
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
||||
slider:SetScript("OnEnter", Control_OnEnter)
|
||||
slider:SetScript("OnLeave", Control_OnLeave)
|
||||
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
||||
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
||||
|
||||
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
|
||||
|
||||
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
|
||||
|
||||
local editbox = CreateFrame("EditBox", nil, frame)
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(GameFontHighlightSmall)
|
||||
editbox:SetPoint("TOP", slider, "BOTTOM")
|
||||
editbox:SetHeight(14)
|
||||
editbox:SetWidth(70)
|
||||
editbox:SetJustifyH("CENTER")
|
||||
editbox:EnableMouse(true)
|
||||
editbox:SetBackdrop(ManualBackdrop)
|
||||
editbox:SetBackdropColor(0, 0, 0, 0.5)
|
||||
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
|
||||
editbox:SetScript("OnEnter", EditBox_OnEnter)
|
||||
editbox:SetScript("OnLeave", EditBox_OnLeave)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
slider = slider,
|
||||
lowtext = lowtext,
|
||||
hightext = hightext,
|
||||
editbox = editbox,
|
||||
alignoffset = 25,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
slider.obj, editbox.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
@@ -0,0 +1,235 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Background"
|
||||
local widgetVersion = 12
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentOnEnter(this, button)
|
||||
local self = this.obj
|
||||
local text = this.text:GetText()
|
||||
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
|
||||
self.dropdown.bgTex:SetTexture(background)
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
frame:SetScript("OnEnter", ContentOnEnter)
|
||||
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
local font, size = text:GetFont()
|
||||
text:SetFont(font,size,"OUTLINE")
|
||||
|
||||
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
|
||||
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("background")
|
||||
end
|
||||
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
|
||||
|
||||
self.frame.displayButton:SetBackdrop({bgFile = background,
|
||||
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
||||
edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.frame.displayButton:SetBackdropColor(1,1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
local width = self.frame:GetWidth()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
f.text:SetText(k)
|
||||
--print(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
f.obj = self
|
||||
f.dropdown = self.dropdown
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrameWithWindow()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,230 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Border"
|
||||
local widgetVersion = 12
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentOnEnter(this, button)
|
||||
local self = this.obj
|
||||
local text = this.text:GetText()
|
||||
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
|
||||
this.dropdown:SetBackdrop({edgeFile = border,
|
||||
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
frame:SetScript("OnEnter", ContentOnEnter)
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
|
||||
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("border")
|
||||
end
|
||||
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
|
||||
|
||||
self.frame.displayButton:SetBackdrop({edgeFile = border,
|
||||
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
local width = self.frame:GetWidth()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
f.text:SetText(k)
|
||||
--print(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
f.obj = self
|
||||
f.dropdown = self.dropdown
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrameWithWindow()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,216 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Font"
|
||||
local widgetVersion = 12
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
|
||||
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("font")
|
||||
end
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
|
||||
local _, size, outline= self.frame.text:GetFont()
|
||||
self.frame.text:SetFont(font,size,outline)
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
local width = self.frame:GetWidth()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
local _, size, outline= f.text:GetFont()
|
||||
local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
|
||||
f.text:SetFont(font,size,outline)
|
||||
f.text:SetText(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
f.obj = self
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrame()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,264 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Sound"
|
||||
local widgetVersion = 12
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentSpeakerOnClick(this, button)
|
||||
local self = this.frame.obj
|
||||
local sound = this.frame.text:GetText()
|
||||
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
|
||||
local soundbutton = CreateFrame("Button", nil, frame)
|
||||
soundbutton:SetWidth(16)
|
||||
soundbutton:SetHeight(16)
|
||||
soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
|
||||
soundbutton.frame = frame
|
||||
soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
|
||||
frame.soundbutton = soundbutton
|
||||
|
||||
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
|
||||
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
|
||||
speaker:SetAllPoints(soundbutton)
|
||||
frame.speaker = speaker
|
||||
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
|
||||
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
|
||||
speakeron:SetAllPoints(soundbutton)
|
||||
frame.speakeron = speakeron
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
|
||||
text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("sound")
|
||||
end
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.speaker:SetDesaturated(true)
|
||||
self.speakeron:SetDesaturated(true)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.speaker:SetDesaturated(false)
|
||||
self.speakeron:SetDesaturated(false)
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
local width = self.frame:GetWidth()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
f.text:SetText(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
f.obj = self
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function WidgetPlaySound(this)
|
||||
local self = this.obj
|
||||
local sound = self.frame.text:GetText()
|
||||
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrame()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
|
||||
local soundbutton = CreateFrame("Button", nil, frame)
|
||||
soundbutton:SetWidth(16)
|
||||
soundbutton:SetHeight(16)
|
||||
soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
|
||||
soundbutton:SetScript("OnClick", WidgetPlaySound)
|
||||
soundbutton.obj = self
|
||||
self.soundbutton = soundbutton
|
||||
frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
|
||||
|
||||
|
||||
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
|
||||
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
|
||||
speaker:SetAllPoints(soundbutton)
|
||||
self.speaker = speaker
|
||||
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
|
||||
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
|
||||
speakeron:SetAllPoints(soundbutton)
|
||||
self.speakeron = speakeron
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,233 @@
|
||||
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
|
||||
-- Widget created by Yssaril
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
|
||||
|
||||
do
|
||||
local widgetType = "LSM30_Statusbar"
|
||||
local widgetVersion = 12
|
||||
|
||||
local contentFrameCache = {}
|
||||
local function ReturnSelf(self)
|
||||
self:ClearAllPoints()
|
||||
self:Hide()
|
||||
self.check:Hide()
|
||||
table.insert(contentFrameCache, self)
|
||||
end
|
||||
|
||||
local function ContentOnClick(this, button)
|
||||
local self = this.obj
|
||||
self:Fire("OnValueChanged", this.text:GetText())
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function GetContentLine()
|
||||
local frame
|
||||
if next(contentFrameCache) then
|
||||
frame = table.remove(contentFrameCache)
|
||||
else
|
||||
frame = CreateFrame("Button", nil, UIParent)
|
||||
--frame:SetWidth(200)
|
||||
frame:SetHeight(18)
|
||||
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
|
||||
frame:SetScript("OnClick", ContentOnClick)
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",1,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
frame.check = check
|
||||
local bar = frame:CreateTexture("ARTWORK")
|
||||
bar:SetHeight(16)
|
||||
bar:SetPoint("LEFT",check,"RIGHT",1,0)
|
||||
bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
|
||||
frame.bar = bar
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
|
||||
|
||||
local font, size = text:GetFont()
|
||||
text:SetFont(font,size,"OUTLINE")
|
||||
|
||||
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0)
|
||||
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetText("Test Test Test Test Test Test Test")
|
||||
frame.text = text
|
||||
frame.ReturnSelf = ReturnSelf
|
||||
end
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetValue(self, value) -- Set the value to an item in the List.
|
||||
if self.list then
|
||||
self:SetText(value or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
|
||||
self.list = list or Media:HashTable("statusbar")
|
||||
end
|
||||
|
||||
|
||||
local function SetText(self, text) -- Set the text displayed in the box.
|
||||
self.frame.text:SetText(text or "")
|
||||
local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
|
||||
self.bar:SetTexture(statusbar)
|
||||
end
|
||||
|
||||
local function SetLabel(self, text) -- Set the text for the label.
|
||||
self.frame.label:SetText(text or "")
|
||||
end
|
||||
|
||||
local function AddItem(self, key, value) -- Add an item to the list.
|
||||
self.list = self.list or {}
|
||||
self.list[key] = value
|
||||
end
|
||||
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
|
||||
|
||||
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
|
||||
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
|
||||
|
||||
local function SetDisabled(self, disabled) -- Disable the widget.
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function textSort(a,b)
|
||||
return string.upper(a) < string.upper(b)
|
||||
end
|
||||
|
||||
local sortedlist = {}
|
||||
local function ToggleDrop(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
AceGUI:SetFocus(self)
|
||||
self.dropdown = AGSMW:GetDropDownFrame()
|
||||
local width = self.frame:GetWidth()
|
||||
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
|
||||
for k, v in pairs(self.list) do
|
||||
sortedlist[#sortedlist+1] = k
|
||||
end
|
||||
table.sort(sortedlist, textSort)
|
||||
for i, k in ipairs(sortedlist) do
|
||||
local f = GetContentLine()
|
||||
f.text:SetText(k)
|
||||
--print(k)
|
||||
if k == self.value then
|
||||
f.check:Show()
|
||||
end
|
||||
|
||||
local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
|
||||
f.bar:SetTexture(statusbar)
|
||||
f.obj = self
|
||||
f.dropdown = self.dropdown
|
||||
self.dropdown:AddFrame(f)
|
||||
end
|
||||
wipe(sortedlist)
|
||||
end
|
||||
end
|
||||
|
||||
local function ClearFocus(self)
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.dropdown then
|
||||
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
|
||||
end
|
||||
end
|
||||
|
||||
local function Drop_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Drop_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = AGSMW:GetBaseFrame()
|
||||
local self = {}
|
||||
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame.dropButton.obj = self
|
||||
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
|
||||
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
|
||||
frame.dropButton:SetScript("OnClick",ToggleDrop)
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
|
||||
local bar = frame:CreateTexture(nil, "OVERLAY")
|
||||
bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
|
||||
bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
|
||||
bar:SetAlpha(0.5)
|
||||
self.bar = bar
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.ClearFocus = ClearFocus
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.ToggleDrop = ToggleDrop
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,266 @@
|
||||
-- Widget created by Yssaril
|
||||
local DataVersion = 9003
|
||||
local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
|
||||
|
||||
if not AGSMW then
|
||||
return -- already loaded and no upgrade necessary
|
||||
end
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Media = LibStub("LibSharedMedia-3.0")
|
||||
|
||||
AGSMW = AGSMW or {}
|
||||
|
||||
AceGUIWidgetLSMlists = {
|
||||
['font'] = Media:HashTable("font"),
|
||||
['sound'] = Media:HashTable("sound"),
|
||||
['statusbar'] = Media:HashTable("statusbar"),
|
||||
['border'] = Media:HashTable("border"),
|
||||
['background'] = Media:HashTable("background"),
|
||||
}
|
||||
|
||||
do
|
||||
local function disable(frame)
|
||||
frame.label:SetTextColor(.5,.5,.5)
|
||||
frame.text:SetTextColor(.5,.5,.5)
|
||||
frame.dropButton:Disable()
|
||||
if frame.displayButtonFont then
|
||||
frame.displayButtonFont:SetTextColor(.5,.5,.5)
|
||||
frame.displayButton:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function enable(frame)
|
||||
frame.label:SetTextColor(1,.82,0)
|
||||
frame.text:SetTextColor(1,1,1)
|
||||
frame.dropButton:Enable()
|
||||
if frame.displayButtonFont then
|
||||
frame.displayButtonFont:SetTextColor(1,1,1)
|
||||
frame.displayButton:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local displayButtonBackdrop = {
|
||||
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
||||
}
|
||||
|
||||
-- create or retrieve BaseFrame
|
||||
function AGSMW:GetBaseFrame()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
label:SetText("")
|
||||
frame.label = label
|
||||
|
||||
local DLeft = frame:CreateTexture(nil, "ARTWORK")
|
||||
DLeft:SetWidth(25)
|
||||
DLeft:SetHeight(64)
|
||||
DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
|
||||
DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
|
||||
DLeft:SetTexCoord(0, 0.1953125, 0, 1)
|
||||
frame.DLeft = DLeft
|
||||
|
||||
local DRight = frame:CreateTexture(nil, "ARTWORK")
|
||||
DRight:SetWidth(25)
|
||||
DRight:SetHeight(64)
|
||||
DRight:SetPoint("TOP", DLeft, "TOP")
|
||||
DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
|
||||
DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
|
||||
DRight:SetTexCoord(0.8046875, 1, 0, 1)
|
||||
frame.DRight = DRight
|
||||
|
||||
local DMiddle = frame:CreateTexture(nil, "ARTWORK")
|
||||
DMiddle:SetHeight(64)
|
||||
DMiddle:SetPoint("TOP", DLeft, "TOP")
|
||||
DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
|
||||
DMiddle:SetPoint("RIGHT", DRight, "LEFT")
|
||||
DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
|
||||
DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
|
||||
frame.DMiddle = DMiddle
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
|
||||
text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
|
||||
text:SetPoint("LEFT",DLeft,"LEFT",26,1)
|
||||
text:SetJustifyH("RIGHT")
|
||||
text:SetHeight(18)
|
||||
text:SetText("")
|
||||
frame.text = text
|
||||
|
||||
local dropButton = CreateFrame("Button", nil, frame)
|
||||
dropButton:SetWidth(24)
|
||||
dropButton:SetHeight(24)
|
||||
dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
|
||||
dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
|
||||
dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
|
||||
dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
|
||||
dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
|
||||
frame.dropButton = dropButton
|
||||
|
||||
frame.Disable = disable
|
||||
frame.Enable = enable
|
||||
return frame
|
||||
end
|
||||
|
||||
function AGSMW:GetBaseFrameWithWindow()
|
||||
local frame = self:GetBaseFrame()
|
||||
|
||||
local displayButton = CreateFrame("Button", nil, frame)
|
||||
displayButton:SetHeight(42)
|
||||
displayButton:SetWidth(42)
|
||||
displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
|
||||
displayButton:SetBackdrop(displayButtonBackdrop)
|
||||
displayButton:SetBackdropBorderColor(.5, .5, .5)
|
||||
frame.displayButton = displayButton
|
||||
|
||||
frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
|
||||
|
||||
frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
|
||||
|
||||
return frame
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
|
||||
local sliderBackdrop = {
|
||||
["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
|
||||
["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
|
||||
["tile"] = true,
|
||||
["edgeSize"] = 8,
|
||||
["tileSize"] = 8,
|
||||
["insets"] = {
|
||||
["left"] = 3,
|
||||
["right"] = 3,
|
||||
["top"] = 3,
|
||||
["bottom"] = 3,
|
||||
},
|
||||
}
|
||||
local frameBackdrop = {
|
||||
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
|
||||
edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 11, right = 12, top = 12, bottom = 9 },
|
||||
}
|
||||
|
||||
local function OnMouseWheel(self, dir)
|
||||
self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
|
||||
end
|
||||
|
||||
local function AddFrame(self, frame)
|
||||
frame:SetParent(self.contentframe)
|
||||
frame:SetFrameStrata(self:GetFrameStrata())
|
||||
frame:SetFrameLevel(self:GetFrameLevel() + 100)
|
||||
|
||||
if next(self.contentRepo) then
|
||||
frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
|
||||
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
|
||||
self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
|
||||
self.contentRepo[#self.contentRepo+1] = frame
|
||||
else
|
||||
self.contentframe:SetHeight(frame:GetHeight())
|
||||
frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
|
||||
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
|
||||
self.contentRepo[1] = frame
|
||||
end
|
||||
|
||||
if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12)
|
||||
self:SetHeight(UIParent:GetHeight()*2/5)
|
||||
self.slider:Show()
|
||||
self:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
|
||||
else
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12)
|
||||
self:SetHeight(self.contentframe:GetHeight()+25)
|
||||
self.slider:Hide()
|
||||
self:SetScript("OnMouseWheel", nil)
|
||||
self.slider:SetMinMaxValues(0, 0)
|
||||
end
|
||||
self.contentframe:SetWidth(self.scrollframe:GetWidth())
|
||||
end
|
||||
|
||||
local function ClearFrames(self)
|
||||
for i, frame in ipairs(self.contentRepo) do
|
||||
frame:ReturnSelf()
|
||||
self.contentRepo[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function slider_OnValueChanged(self, value)
|
||||
self.frame.scrollframe:SetVerticalScroll(value)
|
||||
end
|
||||
|
||||
local DropDownCache = {}
|
||||
function AGSMW:GetDropDownFrame()
|
||||
local frame
|
||||
if next(DropDownCache) then
|
||||
frame = table.remove(DropDownCache)
|
||||
else
|
||||
frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetClampedToScreen(true)
|
||||
frame:SetWidth(188)
|
||||
frame:SetBackdrop(frameBackdrop)
|
||||
frame:SetFrameStrata("TOOLTIP")
|
||||
frame:EnableMouseWheel(true)
|
||||
|
||||
local contentframe = CreateFrame("Frame", nil, frame)
|
||||
contentframe:SetWidth(160)
|
||||
contentframe:SetHeight(0)
|
||||
frame.contentframe = contentframe
|
||||
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe:SetWidth(160)
|
||||
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
|
||||
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12)
|
||||
scrollframe:SetScrollChild(contentframe)
|
||||
frame.scrollframe = scrollframe
|
||||
|
||||
contentframe:SetPoint("TOPLEFT", scrollframe)
|
||||
contentframe:SetPoint("TOPRIGHT", scrollframe)
|
||||
|
||||
local bgTex = frame:CreateTexture(nil, "ARTWORK")
|
||||
bgTex:SetAllPoints(scrollframe)
|
||||
frame.bgTex = bgTex
|
||||
|
||||
frame.AddFrame = AddFrame
|
||||
frame.ClearFrames = ClearFrames
|
||||
frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
|
||||
|
||||
local slider = CreateFrame("Slider", nil, scrollframe)
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
|
||||
slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
|
||||
slider:SetMinMaxValues(0, 1)
|
||||
--slider:SetValueStep(1)
|
||||
slider:SetWidth(12)
|
||||
slider.frame = frame
|
||||
slider:SetScript("OnValueChanged", slider_OnValueChanged)
|
||||
frame.slider = slider
|
||||
end
|
||||
frame:SetHeight(UIParent:GetHeight()*2/5)
|
||||
frame.slider:SetValue(0)
|
||||
frame:Show()
|
||||
return frame
|
||||
end
|
||||
|
||||
function AGSMW:ReturnDropDownFrame(frame)
|
||||
ClearFrames(frame)
|
||||
frame:ClearAllPoints()
|
||||
frame:Hide()
|
||||
frame:SetBackdrop(frameBackdrop)
|
||||
frame.bgTex:SetTexture(nil)
|
||||
table.insert(DropDownCache, frame)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,9 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="prototypes.lua" />
|
||||
<Script file="FontWidget.lua" />
|
||||
<Script file="SoundWidget.lua" />
|
||||
<Script file="StatusbarWidget.lua" />
|
||||
<Script file="BorderWidget.lua" />
|
||||
<Script file="BackgroundWidget.lua" />
|
||||
</Ui>
|
||||
@@ -0,0 +1,6 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="Ace3\AceDBOptions-3.0\AceDBOptions-3.0.xml"/>
|
||||
<Include file="Ace3\AceGUI-3.0\AceGUI-3.0.xml"/>
|
||||
<Include file="Ace3\AceConfig-3.0\AceConfig-3.0.xml"/>
|
||||
<Include file="AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,11 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Script file="enUS.lua"/>
|
||||
<Script file="deDE.lua"/>
|
||||
<Script file="esMX.lua"/>
|
||||
<Script file="frFR.lua"/>
|
||||
<Script file="koKR.lua"/>
|
||||
<Script file="ptBR.lua"/>
|
||||
<Script file="ruRU.lua"/>
|
||||
<Script file="zhTW.lua"/>
|
||||
<Script file="zhCN.lua"/>
|
||||
</Ui>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,581 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local C, L = unpack(select(2, ...))
|
||||
local WM = E:GetModule("WorldMap")
|
||||
local MM = E:GetModule("Minimap")
|
||||
local AB = E:GetModule("ActionBars")
|
||||
|
||||
E.Options.args.maps = {
|
||||
type = "group",
|
||||
name = L["Maps"],
|
||||
childGroups = "tab",
|
||||
args = {
|
||||
worldMap = {
|
||||
order = 1,
|
||||
type = "group",
|
||||
name = L["WORLD_MAP"],
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["WORLD_MAP"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
get = function(info) return E.private.worldmap[info[#info]] end,
|
||||
set = function(info, value) E.private.worldmap[info[#info]] = value; E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
generalGroup = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
guiInline = true,
|
||||
args = {
|
||||
smallerWorldMap = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Smaller World Map"],
|
||||
desc = L["Make the world map smaller."],
|
||||
get = function(info) return E.global.general.smallerWorldMap end,
|
||||
set = function(info, value) E.global.general.smallerWorldMap = value E:StaticPopup_Show("GLOBAL_RL") end,
|
||||
disabled = function() return not WM.Initialized end
|
||||
},
|
||||
fadeMapWhenMoving = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["MAP_FADE_TEXT"],
|
||||
get = function(info) return E.global.general.fadeMapWhenMoving end,
|
||||
set = function(info, value) E.global.general.fadeMapWhenMoving = value WM:UpdateMapAlpha() end
|
||||
},
|
||||
mapAlphaWhenMoving = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Map Opacity When Moving"],
|
||||
isPercent = true,
|
||||
min = 0, max = 1, step = 0.01,
|
||||
get = function(info) return E.global.general.mapAlphaWhenMoving end,
|
||||
set = function(info, value) E.global.general.mapAlphaWhenMoving = value WM:UpdateMapAlpha() end,
|
||||
disabled = function() return not E.global.general.fadeMapWhenMoving end
|
||||
}
|
||||
}
|
||||
},
|
||||
spacer = {
|
||||
order = 4,
|
||||
type = "description",
|
||||
name = "\n"
|
||||
},
|
||||
coordinatesGroup = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["World Map Coordinates"],
|
||||
guiInline = true,
|
||||
disabled = function() return not WM.Initialized end,
|
||||
args = {
|
||||
enable = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Puts coordinates on the world map."],
|
||||
get = function(info) return E.global.general.WorldMapCoordinates.enable end,
|
||||
set = function(info, value) E.global.general.WorldMapCoordinates.enable = value E:StaticPopup_Show("GLOBAL_RL") end
|
||||
},
|
||||
spacer = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = " "
|
||||
},
|
||||
position = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
get = function(info) return E.global.general.WorldMapCoordinates.position end,
|
||||
set = function(info, value) E.global.general.WorldMapCoordinates.position = value WM:PositionCoords() end,
|
||||
disabled = function() return not E.global.general.WorldMapCoordinates.enable end,
|
||||
values = {
|
||||
["TOP"] = "TOP",
|
||||
["TOPLEFT"] = "TOPLEFT",
|
||||
["TOPRIGHT"] = "TOPRIGHT",
|
||||
["BOTTOM"] = "BOTTOM",
|
||||
["BOTTOMLEFT"] = "BOTTOMLEFT",
|
||||
["BOTTOMRIGHT"] = "BOTTOMRIGHT"
|
||||
}
|
||||
},
|
||||
xOffset = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["X-Offset"],
|
||||
get = function(info) return E.global.general.WorldMapCoordinates.xOffset end,
|
||||
set = function(info, value) E.global.general.WorldMapCoordinates.xOffset = value WM:PositionCoords() end,
|
||||
disabled = function() return not E.global.general.WorldMapCoordinates.enable end,
|
||||
min = -200, max = 200, step = 1
|
||||
},
|
||||
yOffset = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Y-Offset"],
|
||||
get = function(info) return E.global.general.WorldMapCoordinates.yOffset end,
|
||||
set = function(info, value) E.global.general.WorldMapCoordinates.yOffset = value WM:PositionCoords() end,
|
||||
disabled = function() return not E.global.general.WorldMapCoordinates.enable end,
|
||||
min = -200, max = 200, step = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
minimap = {
|
||||
order = 2,
|
||||
type = "group",
|
||||
name = L["MINIMAP_LABEL"],
|
||||
get = function(info) return E.db.general.minimap[info[#info]] end,
|
||||
childGroups = "tab",
|
||||
args = {
|
||||
minimapHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["MINIMAP_LABEL"]
|
||||
},
|
||||
generalGroup = {
|
||||
order = 2,
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
guiInline = true,
|
||||
args = {
|
||||
enable = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the consolidated buffs bar, and prevent you from seeing the minimap datatexts.|r"],
|
||||
get = function(info) return E.private.general.minimap[info[#info]] end,
|
||||
set = function(info, value) E.private.general.minimap[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
size = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["Size"],
|
||||
desc = L["Adjust the size of the minimap."],
|
||||
min = 120, max = 250, step = 1,
|
||||
get = function(info) return E.db.general.minimap[info[#info]] end,
|
||||
set = function(info, value) E.db.general.minimap[info[#info]] = value MM:UpdateSettings() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end
|
||||
}
|
||||
}
|
||||
},
|
||||
locationTextGroup = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["Location Text"],
|
||||
args = {
|
||||
locationHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Location Text"]
|
||||
},
|
||||
locationText = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Location Text"],
|
||||
desc = L["Change settings for the display of the location text that is on the minimap."],
|
||||
get = function(info) return E.db.general.minimap.locationText end,
|
||||
set = function(info, value) E.db.general.minimap.locationText = value MM:UpdateSettings() MM:Update_ZoneText() end,
|
||||
values = {
|
||||
["MOUSEOVER"] = L["Minimap Mouseover"],
|
||||
["SHOW"] = L["Always Display"],
|
||||
["HIDE"] = L["HIDE"]
|
||||
},
|
||||
disabled = function() return not E.private.general.minimap.enable end
|
||||
},
|
||||
spacer = {
|
||||
order = 3,
|
||||
type = "description",
|
||||
name = "\n"
|
||||
},
|
||||
locationFont = {
|
||||
order = 4,
|
||||
type = "select",
|
||||
dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
set = function(info, value) E.db.general.minimap.locationFont = value MM:Update_ZoneText() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end
|
||||
},
|
||||
locationFontSize = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 6, max = 36, step = 1,
|
||||
set = function(info, value) E.db.general.minimap.locationFontSize = value MM:Update_ZoneText() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end
|
||||
},
|
||||
locationFontOutline = {
|
||||
order = 6,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
set = function(info, value) E.db.general.minimap.locationFontOutline = value MM:Update_ZoneText() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end,
|
||||
values = C.Values.FontFlags
|
||||
}
|
||||
}
|
||||
},
|
||||
zoomResetGroup = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
name = L["Reset Zoom"],
|
||||
args = {
|
||||
zoomResetHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Reset Zoom"]
|
||||
},
|
||||
enableZoomReset = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Reset Zoom"],
|
||||
get = function(info) return E.db.general.minimap.resetZoom.enable end,
|
||||
set = function(info, value) E.db.general.minimap.resetZoom.enable = value MM:UpdateSettings() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end
|
||||
},
|
||||
zoomResetTime = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Seconds"],
|
||||
min = 1, max = 15, step = 1,
|
||||
get = function(info) return E.db.general.minimap.resetZoom.time end,
|
||||
set = function(info, value) E.db.general.minimap.resetZoom.time = value MM:UpdateSettings() end,
|
||||
disabled = function() return (not E.db.general.minimap.resetZoom.enable or not E.private.general.minimap.enable) end
|
||||
}
|
||||
}
|
||||
},
|
||||
icons = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["Buttons"],
|
||||
args = {
|
||||
header = {
|
||||
order = 0,
|
||||
type = "header",
|
||||
name = L["Buttons"]
|
||||
},
|
||||
calendar = {
|
||||
order = 1,
|
||||
type = "group",
|
||||
name = L["Calendar"],
|
||||
get = function(info) return E.db.general.minimap.icons.calendar[info[#info]] end,
|
||||
set = function(info, value) E.db.general.minimap.icons.calendar[info[#info]] = value MM:UpdateSettings() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end,
|
||||
args = {
|
||||
calendarHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Calendar"]
|
||||
},
|
||||
hideCalendar = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["HIDE"],
|
||||
get = function(info) return E.private.general.minimap.hideCalendar end,
|
||||
set = function(info, value) E.private.general.minimap.hideCalendar = value MM:UpdateSettings() end,
|
||||
width = "full"
|
||||
},
|
||||
spacer = {
|
||||
order = 3,
|
||||
type = "description",
|
||||
name = "",
|
||||
width = "full"
|
||||
},
|
||||
position = {
|
||||
order = 4,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
disabled = function() return E.private.general.minimap.hideCalendar end,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["TOPLEFT"] = L["Top Left"],
|
||||
["TOPRIGHT"] = L["Top Right"],
|
||||
["BOTTOMLEFT"] = L["Bottom Left"],
|
||||
["BOTTOMRIGHT"] = L["Bottom Right"]
|
||||
}
|
||||
},
|
||||
scale = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Scale"],
|
||||
min = 0.5, max = 2, step = 0.05,
|
||||
disabled = function() return E.private.general.minimap.hideCalendar end
|
||||
},
|
||||
xOffset = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["X-Offset"],
|
||||
min = -50, max = 50, step = 1,
|
||||
disabled = function() return E.private.general.minimap.hideCalendar end
|
||||
},
|
||||
yOffset = {
|
||||
order = 7,
|
||||
type = "range",
|
||||
name = L["Y-Offset"],
|
||||
min = -50, max = 50, step = 1,
|
||||
disabled = function() return E.private.general.minimap.hideCalendar end
|
||||
}
|
||||
}
|
||||
},
|
||||
mail = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["MAIL_LABEL"],
|
||||
get = function(info) return E.db.general.minimap.icons.mail[info[#info]] end,
|
||||
set = function(info, value) E.db.general.minimap.icons.mail[info[#info]] = value MM:UpdateSettings() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end,
|
||||
args = {
|
||||
mailHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["MAIL_LABEL"]
|
||||
},
|
||||
position = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["TOPLEFT"] = L["Top Left"],
|
||||
["TOPRIGHT"] = L["Top Right"],
|
||||
["BOTTOMLEFT"] = L["Bottom Left"],
|
||||
["BOTTOMRIGHT"] = L["Bottom Right"]
|
||||
}
|
||||
},
|
||||
scale = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Scale"],
|
||||
min = 0.5, max = 2, step = 0.05
|
||||
},
|
||||
xOffset = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["X-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
},
|
||||
yOffset = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Y-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
}
|
||||
}
|
||||
},
|
||||
lfgEye = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
name = L["LFG Queue"],
|
||||
get = function(info) return E.db.general.minimap.icons.lfgEye[info[#info]] end,
|
||||
set = function(info, value) E.db.general.minimap.icons.lfgEye[info[#info]] = value MM:UpdateSettings() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end,
|
||||
args = {
|
||||
lfgEyeHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["LFG Queue"]
|
||||
},
|
||||
position = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["TOPLEFT"] = L["Top Left"],
|
||||
["TOPRIGHT"] = L["Top Right"],
|
||||
["BOTTOMLEFT"] = L["Bottom Left"],
|
||||
["BOTTOMRIGHT"] = L["Bottom Right"]
|
||||
}
|
||||
},
|
||||
scale = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Scale"],
|
||||
min = 0.5, max = 2, step = 0.05
|
||||
},
|
||||
xOffset = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["X-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
},
|
||||
yOffset = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Y-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
}
|
||||
}
|
||||
},
|
||||
battlefield = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["PvP Queue"],
|
||||
get = function(info) return E.db.general.minimap.icons.battlefield[info[#info]] end,
|
||||
set = function(info, value) E.db.general.minimap.icons.battlefield[info[#info]] = value MM:UpdateSettings() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end,
|
||||
args = {
|
||||
battlefieldHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["PvP Queue"]
|
||||
},
|
||||
position = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["TOPLEFT"] = L["Top Left"],
|
||||
["TOPRIGHT"] = L["Top Right"],
|
||||
["BOTTOMLEFT"] = L["Bottom Left"],
|
||||
["BOTTOMRIGHT"] = L["Bottom Right"]
|
||||
}
|
||||
},
|
||||
scale = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Scale"],
|
||||
min = 0.5, max = 2, step = 0.05
|
||||
},
|
||||
xOffset = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["X-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
},
|
||||
yOffset = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Y-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
}
|
||||
}
|
||||
},
|
||||
difficulty = {
|
||||
order = 6,
|
||||
type = "group",
|
||||
name = L["Instance Difficulty"],
|
||||
get = function(info) return E.db.general.minimap.icons.difficulty[info[#info]] end,
|
||||
set = function(info, value) E.db.general.minimap.icons.difficulty[info[#info]] = value MM:UpdateSettings() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end,
|
||||
args = {
|
||||
difficultyHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Instance Difficulty"]
|
||||
},
|
||||
position = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["TOPLEFT"] = L["Top Left"],
|
||||
["TOPRIGHT"] = L["Top Right"],
|
||||
["BOTTOMLEFT"] = L["Bottom Left"],
|
||||
["BOTTOMRIGHT"] = L["Bottom Right"]
|
||||
}
|
||||
},
|
||||
scale = {
|
||||
order = 3,
|
||||
type = "range",
|
||||
name = L["Scale"],
|
||||
min = 0.5, max = 2, step = 0.05
|
||||
},
|
||||
xOffset = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["X-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
},
|
||||
yOffset = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Y-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
}
|
||||
}
|
||||
},
|
||||
vehicleLeave = {
|
||||
order = 7,
|
||||
type = "group",
|
||||
name = L["LEAVE_VEHICLE"],
|
||||
get = function(info) return E.db.general.minimap.icons.vehicleLeave[info[#info]] end,
|
||||
set = function(info, value) E.db.general.minimap.icons.vehicleLeave[info[#info]] = value AB:UpdateVehicleLeave() end,
|
||||
disabled = function() return not E.private.general.minimap.enable end,
|
||||
args = {
|
||||
vehicleLeaveHeader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["LEAVE_VEHICLE"]
|
||||
},
|
||||
hide = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["HIDE"]
|
||||
},
|
||||
spacer = {
|
||||
order = 3,
|
||||
type = "description",
|
||||
name = "",
|
||||
width = "full"
|
||||
},
|
||||
position = {
|
||||
order = 4,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["TOPLEFT"] = L["Top Left"],
|
||||
["TOPRIGHT"] = L["Top Right"],
|
||||
["BOTTOMLEFT"] = L["Bottom Left"],
|
||||
["BOTTOMRIGHT"] = L["Bottom Right"]
|
||||
}
|
||||
},
|
||||
scale = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Scale"],
|
||||
min = 0.5, max = 2, step = 0.05,
|
||||
},
|
||||
xOffset = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["X-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
},
|
||||
yOffset = {
|
||||
order = 7,
|
||||
type = "range",
|
||||
name = L["Y-Offset"],
|
||||
min = -50, max = 50, step = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,602 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local _, L = unpack(select(2, ...))
|
||||
local UF = E:GetModule("UnitFrames")
|
||||
local MC = E:GetModule("ModuleCopy")
|
||||
|
||||
--Actionbars
|
||||
local function CreateActionbarsConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["ActionBars"], "actionbar")
|
||||
for i = 1, 6 do
|
||||
config.args["bar"..i] = {
|
||||
order = i + 1,
|
||||
type = "toggle",
|
||||
name = L["Bar "]..i,
|
||||
get = function(info) return E.global.profileCopy.actionbar[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.actionbar[info[#info]] = value end
|
||||
}
|
||||
end
|
||||
config.args.barPet = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["Pet Bar"],
|
||||
get = function(info) return E.global.profileCopy.actionbar[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.actionbar[info[#info]] = value end
|
||||
}
|
||||
config.args.stanceBar = {
|
||||
order = 9,
|
||||
type = "toggle",
|
||||
name = L["Stance Bar"],
|
||||
get = function(info) return E.global.profileCopy.actionbar[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.actionbar[info[#info]] = value end
|
||||
}
|
||||
config.args.microbar = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["Micro Bar"],
|
||||
get = function(info) return E.global.profileCopy.actionbar[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.actionbar[info[#info]] = value end
|
||||
}
|
||||
config.args.cooldown = {
|
||||
order = 11,
|
||||
type = "toggle",
|
||||
name = L["Cooldown Text"],
|
||||
get = function(info) return E.global.profileCopy.actionbar[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.actionbar[info[#info]] = value end
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--Auras
|
||||
local function CreateAurasConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["Auras"], "auras")
|
||||
config.args.buffs = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Buffs"],
|
||||
get = function(info) return E.global.profileCopy.auras[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.auras[info[#info]] = value end
|
||||
}
|
||||
config.args.debuffs = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Debuffs"],
|
||||
get = function(info) return E.global.profileCopy.auras[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.auras[info[#info]] = value end
|
||||
}
|
||||
config.args.cooldown = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Cooldown Text"],
|
||||
get = function(info) return E.global.profileCopy.auras[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.auras[info[#info]] = value end
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--Bags
|
||||
local function CreateBagsConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["Bags"], "bags")
|
||||
config.args.bagBar = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Bag-Bar"],
|
||||
get = function(info) return E.global.profileCopy.bags[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.bags[info[#info]] = value end
|
||||
}
|
||||
config.args.cooldown = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Cooldown Text"],
|
||||
get = function(info) return E.global.profileCopy.bags[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.bags[info[#info]] = value end
|
||||
}
|
||||
config.args.split = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Split"],
|
||||
get = function(info) return E.global.profileCopy.bags[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.bags[info[#info]] = value end
|
||||
}
|
||||
config.args.vendorGrays = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Vendor Grays"],
|
||||
get = function(info) return E.global.profileCopy.bags[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.bags[info[#info]] = value end
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--Chat
|
||||
local function CreateChatConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["Chat"], "chat")
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--Cooldowns
|
||||
local function CreateCooldownConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["Cooldown Text"], "cooldown")
|
||||
config.args.fonts = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Fonts"],
|
||||
get = function(info) return E.global.profileCopy.cooldown[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.cooldown[info[#info]] = value end
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--DataBars
|
||||
local function CreateDatatbarsConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["DataBars"], "databars")
|
||||
|
||||
config.args.experience = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["XPBAR_LABEL"],
|
||||
get = function(info) return E.global.profileCopy.databars[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.databars[info[#info]] = value end
|
||||
}
|
||||
config.args.reputation = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["REPUTATION"],
|
||||
get = function(info) return E.global.profileCopy.databars[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.databars[info[#info]] = value end
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--DataTexts
|
||||
local function CreateDatatextsConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["DataTexts"], "datatexts")
|
||||
config.args.panels = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Panels"],
|
||||
get = function(info) return E.global.profileCopy.datatexts[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.datatexts[info[#info]] = value end
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--General
|
||||
local function CreateGeneralConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["General"], "general")
|
||||
config.args.minimap = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["MINIMAP_LABEL"],
|
||||
get = function(info) return E.global.profileCopy.general[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.general[info[#info]] = value end
|
||||
}
|
||||
config.args.threat = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Threat"],
|
||||
get = function(info) return E.global.profileCopy.general[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.general[info[#info]] = value end
|
||||
}
|
||||
config.args.totems = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Class Totems"],
|
||||
get = function(info) return E.global.profileCopy.general[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.general[info[#info]] = value end
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--NamePlates
|
||||
local function CreateNamePlatesConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["NamePlates"], "nameplates")
|
||||
config.args.cooldown = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Cooldown Text"],
|
||||
get = function(info) return E.global.profileCopy.nameplates[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.nameplates[info[#info]] = value end
|
||||
}
|
||||
config.args.reactions = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Reaction Colors"],
|
||||
get = function(info) return E.global.profileCopy.nameplates[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.nameplates[info[#info]] = value end
|
||||
}
|
||||
config.args.threat = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Threat"],
|
||||
get = function(info) return E.global.profileCopy.nameplates[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.nameplates[info[#info]] = value end
|
||||
}
|
||||
config.args.units = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["NamePlates"],
|
||||
get = function(info) return E.global.profileCopy.nameplates[info[#info - 1]][info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.nameplates[info[#info - 1]][info[#info]] = value end,
|
||||
args = {
|
||||
["FRIENDLY_PLAYER"] = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Friendly Player Frames"]
|
||||
},
|
||||
["ENEMY_PLAYER"] = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enemy Player Frames"]
|
||||
},
|
||||
["FRIENDLY_NPC"] = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Friendly NPC Frames"]
|
||||
},
|
||||
["ENEMY_NPC"] = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Enemy NPC Frames"]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--Tooltip
|
||||
local function CreateTooltipConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["Tooltip"], "tooltip")
|
||||
config.args.visibility = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Visibility"],
|
||||
get = function(info) return E.global.profileCopy.tooltip[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.tooltip[info[#info]] = value end
|
||||
}
|
||||
config.args.healthBar = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Health Bar"],
|
||||
get = function(info) return E.global.profileCopy.tooltip[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.tooltip[info[#info]] = value end
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
--UnitFrames
|
||||
local function CreateUnitframesConfig()
|
||||
local config = MC:CreateModuleConfigGroup(L["UnitFrames"], "unitframe")
|
||||
config.args.cooldown = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Cooldown Text"],
|
||||
get = function(info) return E.global.profileCopy.unitframe[info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.unitframe[info[#info]] = value end
|
||||
}
|
||||
config.args.colors = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["COLORS"],
|
||||
get = function(info) return E.global.profileCopy.unitframe[info[#info - 1]][info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.unitframe[info[#info - 1]][info[#info]] = value end,
|
||||
args = {
|
||||
["general"] = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["General"]
|
||||
},
|
||||
["power"] = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Powers"]
|
||||
},
|
||||
["reaction"] = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Reactions"]
|
||||
},
|
||||
["healPrediction"] = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Heal Prediction"]
|
||||
},
|
||||
["classResources"] = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Class Resources"]
|
||||
},
|
||||
["frameGlow"] = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Frame Glow"]
|
||||
},
|
||||
["debuffHighlight"] = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Debuff Highlighting"]
|
||||
}
|
||||
}
|
||||
}
|
||||
config.args.units = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["UnitFrames"],
|
||||
get = function(info) return E.global.profileCopy.unitframe[info[#info - 1]][info[#info]] end,
|
||||
set = function(info, value) E.global.profileCopy.unitframe[info[#info - 1]][info[#info]] = value end,
|
||||
args = {
|
||||
["player"] = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["PLAYER"]
|
||||
},
|
||||
["target"] = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["TARGET"]
|
||||
},
|
||||
["targettarget"] = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["TargetTarget"]
|
||||
},
|
||||
["targettargettarget"] = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["TargetTargetTarget"]
|
||||
},
|
||||
["focus"] = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["FOCUS"]
|
||||
},
|
||||
["focustarget"] = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["FocusTarget"]
|
||||
},
|
||||
["pet"] = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Pet"]
|
||||
},
|
||||
["pettarget"] = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["PetTarget"]
|
||||
},
|
||||
["party"] = {
|
||||
order = 9,
|
||||
type = "toggle",
|
||||
name = L["PARTY"]
|
||||
},
|
||||
["raid"] = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["RAID"]
|
||||
},
|
||||
["raid40"] = {
|
||||
order = 11,
|
||||
type = "toggle",
|
||||
name = L["Raid-40"]
|
||||
},
|
||||
["raidpet"] = {
|
||||
order = 12,
|
||||
type = "toggle",
|
||||
name = L["Raid Pet"]
|
||||
},
|
||||
["tank"] = {
|
||||
order = 13,
|
||||
type = "toggle",
|
||||
name = L["Tank"]
|
||||
},
|
||||
["assist"] = {
|
||||
order = 14,
|
||||
type = "toggle",
|
||||
name = L["Assist"]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
E.Options.args.modulecontrol= {
|
||||
order = -2,
|
||||
type = "group",
|
||||
name = L["Module Control"],
|
||||
childGroups = "tab",
|
||||
args = {
|
||||
modulecopy = {
|
||||
type = "group",
|
||||
name = L["Module Copy"],
|
||||
order = 1,
|
||||
childGroups = "select",
|
||||
handler = E.Options.args.profiles.handler,
|
||||
args = {
|
||||
header = {
|
||||
order = 0,
|
||||
type = "header",
|
||||
name = L["Module Copy"]
|
||||
},
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["This section will allow you to copy settings to a select module from or to a different profile."]
|
||||
},
|
||||
pluginInfo = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."]
|
||||
},
|
||||
profile = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Profile"],
|
||||
desc = L["Select a profile to copy from/to."],
|
||||
get = function(info) return E.global.profileCopy.selected end,
|
||||
set = function(info, value) E.global.profileCopy.selected = value end,
|
||||
values = E.Options.args.profiles.args.copyfrom.values,
|
||||
disabled = E.Options.args.profiles.args.copyfrom.disabled,
|
||||
arg = E.Options.args.profiles.args.copyfrom.arg
|
||||
},
|
||||
elvui = {
|
||||
order = 10,
|
||||
type = "group",
|
||||
name = E.title,
|
||||
childGroups = "tab",
|
||||
disabled = E.Options.args.profiles.args.copyfrom.disabled,
|
||||
args = {
|
||||
header = {
|
||||
order = 0,
|
||||
type = "header",
|
||||
name = L["Core |cff1784d1E|r|cffe5e3e3lvUI|r options."],
|
||||
},
|
||||
actionbar = CreateActionbarsConfig(),
|
||||
auras = CreateAurasConfig(),
|
||||
bags = CreateBagsConfig(),
|
||||
chat = CreateChatConfig(),
|
||||
cooldown = CreateCooldownConfig(),
|
||||
databars = CreateDatatbarsConfig(),
|
||||
datatexts = CreateDatatextsConfig(),
|
||||
general = CreateGeneralConfig(),
|
||||
nameplates = CreateNamePlatesConfig(),
|
||||
tooltip = CreateTooltipConfig(),
|
||||
uniframes = CreateUnitframesConfig()
|
||||
}
|
||||
},
|
||||
movers = {
|
||||
order = 20,
|
||||
type = "group",
|
||||
name = L["Movers"],
|
||||
desc = L["On screen positions for different elements."],
|
||||
childGroups = "tab",
|
||||
disabled = E.Options.args.profiles.args.copyfrom.disabled,
|
||||
args = MC:CreateMoversConfigGroup()
|
||||
}
|
||||
}
|
||||
},
|
||||
modulereset = {
|
||||
type = "group",
|
||||
name = L["Module Reset"],
|
||||
order = 2,
|
||||
args = {
|
||||
header = {
|
||||
order = 0,
|
||||
type = "header",
|
||||
name = L["Module Reset"]
|
||||
},
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["This section will help reset specfic settings back to default."]
|
||||
},
|
||||
space1 = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
general = {
|
||||
order = 3,
|
||||
type = "execute",
|
||||
name = L["General"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset General settings?"],
|
||||
func = function() E:CopyTable(E.db.general, P.general) end
|
||||
},
|
||||
actionbar = {
|
||||
order = 5,
|
||||
type = "execute",
|
||||
name = L["ActionBars"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset ActionBars settings?"],
|
||||
func = function() E:CopyTable(E.db.actionbar, P.actionbar) end
|
||||
},
|
||||
bags = {
|
||||
order = 6,
|
||||
type = "execute",
|
||||
name = L["Bags"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset Bags settings?"],
|
||||
func = function() E:CopyTable(E.db.bags, P.bags) end
|
||||
},
|
||||
auras = {
|
||||
order = 7,
|
||||
type = "execute",
|
||||
name = L["Auras"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset Auras settings?"],
|
||||
func = function() E:CopyTable(E.db.auras, P.auras) end
|
||||
},
|
||||
chat = {
|
||||
order = 8,
|
||||
type = "execute",
|
||||
name = L["Chat"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset Chat settings?"],
|
||||
func = function() E:CopyTable(E.db.chat, P.chat) end
|
||||
},
|
||||
cooldown = {
|
||||
order = 9,
|
||||
type = "execute",
|
||||
name = L["Cooldown Text"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset Cooldown settings?"],
|
||||
func = function() E:CopyTable(E.db.cooldown, P.cooldown) end
|
||||
},
|
||||
databars = {
|
||||
order = 10,
|
||||
type = "execute",
|
||||
name = L["DataBars"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset DataBars settings?"],
|
||||
func = function() E:CopyTable(E.db.databars, P.databars) end
|
||||
},
|
||||
datatexts = {
|
||||
order = 11,
|
||||
type = "execute",
|
||||
name = L["DataTexts"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset DataTexts settings?"],
|
||||
func = function() E:CopyTable(E.db.datatexts, P.datatexts) end
|
||||
},
|
||||
nameplates = {
|
||||
order = 12,
|
||||
type = "execute",
|
||||
name = L["NamePlates"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset NamePlates settings?"],
|
||||
func = function() E:CopyTable(E.db.nameplates, P.nameplates) end
|
||||
},
|
||||
tooltip = {
|
||||
order = 13,
|
||||
type = "execute",
|
||||
name = L["Tooltip"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset Tooltip settings?"],
|
||||
func = function() E:CopyTable(E.db.tooltip, P.tooltip) end
|
||||
},
|
||||
uniframes = {
|
||||
order = 14,
|
||||
type = "execute",
|
||||
name = L["UnitFrames"],
|
||||
confirm = true,
|
||||
confirmText = L["Are you sure you want to reset UnitFrames settings?"],
|
||||
func = function() E:CopyTable(E.db.unitframe, P.unitframe) UF:Update_AllFrames() end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,309 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local _, L = unpack(select(2, ...))
|
||||
|
||||
E.Options.args.skins = {
|
||||
type = "group",
|
||||
name = L["Skins"],
|
||||
childGroups = "tree",
|
||||
args = {
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["SKINS_DESC"]
|
||||
},
|
||||
blizzardEnable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Blizzard"],
|
||||
get = function(info) return E.private.skins.blizzard.enable end,
|
||||
set = function(info, value) E.private.skins.blizzard.enable = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
ace3 = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = "Ace3",
|
||||
get = function(info) return E.private.skins.ace3.enable end,
|
||||
set = function(info, value) E.private.skins.ace3.enable = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
checkBoxSkin = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["CheckBox Skin"],
|
||||
get = function(info) return E.private.skins.checkBoxSkin end,
|
||||
set = function(info, value) E.private.skins.checkBoxSkin = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
disabled = function() return not E.private.skins.ace3.enable and not E.private.skins.blizzard.enable end
|
||||
},
|
||||
dropdownCheckBoxSkin = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Dropdown CheckBox Skin"],
|
||||
get = function(info) return E.private.skins.dropdownCheckBoxSkin end,
|
||||
set = function(info, value) E.private.skins.dropdownCheckBoxSkin = value E:StaticPopup_Show("PRIVATE_RL") end,
|
||||
disabled = function() return not E.private.skins.ace3.enable and not E.private.skins.blizzard.enable end
|
||||
},
|
||||
blizzard = {
|
||||
order = 100,
|
||||
type = "group",
|
||||
name = "Blizzard",
|
||||
get = function(info) return E.private.skins.blizzard[info[#info]] end,
|
||||
set = function(info, value) E.private.skins.blizzard[info[#info]] = value E:StaticPopup_Show("CONFIG_RL") end,
|
||||
disabled = function() return not E.private.skins.blizzard.enable end,
|
||||
guiInline = true,
|
||||
args = {
|
||||
achievement = {
|
||||
type = "toggle",
|
||||
name = L["ACHIEVEMENTS"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
alertframes = {
|
||||
type = "toggle",
|
||||
name = L["Alert Frames"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
arena = {
|
||||
type = "toggle",
|
||||
name = L["Arena Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
arenaregistrar = {
|
||||
type = "toggle",
|
||||
name = L["Arena Registrar"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
auctionhouse = {
|
||||
type = "toggle",
|
||||
name = L["AUCTIONS"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
bags = {
|
||||
type = "toggle",
|
||||
name = L["Bags"],
|
||||
desc = L["TOGGLESKIN_DESC"],
|
||||
disabled = function() return E.private.bags.enable end
|
||||
},
|
||||
barber = {
|
||||
type = "toggle",
|
||||
name = L["BARBERSHOP"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
bgmap = {
|
||||
type = "toggle",
|
||||
name = L["BG Map"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
bgscore = {
|
||||
type = "toggle",
|
||||
name = L["BG Score"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
binding = {
|
||||
type = "toggle",
|
||||
name = L["KEY_BINDINGS"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
BlizzardOptions = {
|
||||
type = "toggle",
|
||||
name = L["INTERFACE_OPTIONS"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
calendar = {
|
||||
type = "toggle",
|
||||
name = L["Calendar Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
character = {
|
||||
type = "toggle",
|
||||
name = L["Character Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
debug = {
|
||||
type = "toggle",
|
||||
name = L["Debug Tools"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
dressingroom = {
|
||||
type = "toggle",
|
||||
name = L["DRESSUP_FRAME"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
friends = {
|
||||
type = "toggle",
|
||||
name = L["FRIENDS"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
gbank = {
|
||||
type = "toggle",
|
||||
name = L["GUILD_BANK"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
gossip = {
|
||||
type = "toggle",
|
||||
name = L["Gossip Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
gmchat = {
|
||||
type = "toggle",
|
||||
name = L["GM Chat"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
guildregistrar = {
|
||||
type = "toggle",
|
||||
name = L["Guild Registrar"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
help = {
|
||||
type = "toggle",
|
||||
name = L["Help Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
inspect = {
|
||||
type = "toggle",
|
||||
name = L["INSPECT"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
lfd = {
|
||||
type = "toggle",
|
||||
name = L["LFD Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
lfr = {
|
||||
type = "toggle",
|
||||
name = L["LFR Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
loot = {
|
||||
type = "toggle",
|
||||
name = L["Loot Frames"],
|
||||
desc = L["TOGGLESKIN_DESC"],
|
||||
disabled = function() return E.private.general.loot end
|
||||
},
|
||||
lootRoll = {
|
||||
type = "toggle",
|
||||
name = L["Loot Roll"],
|
||||
desc = L["TOGGLESKIN_DESC"],
|
||||
disabled = function() return E.private.general.lootRoll end
|
||||
},
|
||||
macro = {
|
||||
type = "toggle",
|
||||
name = L["MACROS"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
mail = {
|
||||
type = "toggle",
|
||||
name = L["MAIL_LABEL"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
merchant = {
|
||||
type = "toggle",
|
||||
name = L["MERCHANT"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
misc = {
|
||||
type = "toggle",
|
||||
name = L["Misc Frames"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
mirrorTimers = {
|
||||
type = "toggle",
|
||||
name = L["Mirror Timers"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
petition = {
|
||||
type = "toggle",
|
||||
name = L["Petition Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
pvp = {
|
||||
type = "toggle",
|
||||
name = L["PvP Frames"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
quest = {
|
||||
type = "toggle",
|
||||
name = L["Quest Frames"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
raid = {
|
||||
type = "toggle",
|
||||
name = L["Raid Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
socket = {
|
||||
type = "toggle",
|
||||
name = L["Socket Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
spellbook = {
|
||||
type = "toggle",
|
||||
name = L["SPELLBOOK"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
stable = {
|
||||
type = "toggle",
|
||||
name = L["Stable"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
tabard = {
|
||||
type = "toggle",
|
||||
name = L["Tabard Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
talent = {
|
||||
type = "toggle",
|
||||
name = L["TALENTS"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
taxi = {
|
||||
type = "toggle",
|
||||
name = L["FLIGHT_MAP"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
timemanager = {
|
||||
type = "toggle",
|
||||
name = L["TIMEMANAGER_TITLE"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
tooltip = {
|
||||
type = "toggle",
|
||||
name = L["Tooltip"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
trade = {
|
||||
type = "toggle",
|
||||
name = L["TRADE"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
tradeskill = {
|
||||
type = "toggle",
|
||||
name = L["TRADESKILLS"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
trainer = {
|
||||
type = "toggle",
|
||||
name = L["Trainer Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
tutorial = {
|
||||
type = "toggle",
|
||||
name = L["Tutorial Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
watchframe = {
|
||||
type = "toggle",
|
||||
name = L["Watch Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
worldmap = {
|
||||
type = "toggle",
|
||||
name = L["WORLD_MAP"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
},
|
||||
WorldStateFrame = {
|
||||
type = "toggle",
|
||||
name = L["World State Frame"],
|
||||
desc = L["TOGGLESKIN_DESC"]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local _, L = unpack(select(2, ...))
|
||||
|
||||
local format = format
|
||||
|
||||
E.Options.args.tagGroup = {
|
||||
order = 925,
|
||||
type = "group",
|
||||
name = L["Available Tags"],
|
||||
childGroups = "tab",
|
||||
args = {
|
||||
link = {
|
||||
order = 1,
|
||||
type = "input",
|
||||
width = "full",
|
||||
name = L["Guide:"],
|
||||
get = function() return "https://www.tukui.org/forum/viewtopic.php?f=9&t=6" end,
|
||||
},
|
||||
header = {
|
||||
order = 2,
|
||||
type = "header",
|
||||
name = L["Available Tags"],
|
||||
},
|
||||
Colors = {
|
||||
type = "group",
|
||||
name = "Colors",
|
||||
args = {
|
||||
header = {
|
||||
order = 0,
|
||||
type = "header",
|
||||
name = E.InfoColor.."Colors",
|
||||
},
|
||||
customTagColorInfo = {
|
||||
order = 1,
|
||||
type = "input",
|
||||
width = "full",
|
||||
name = "Custom color your Text: replace the XXXXXX with a Hex color code",
|
||||
get = function() return "||cffXXXXXX [tags] or text here ||r" end
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
for Tag in next, E.oUF.Tags.Methods do
|
||||
if not E.TagInfo[Tag] then
|
||||
E.TagInfo[Tag] = {category = "Miscellaneous", description = ""}
|
||||
--E:Print("['"..Tag.."'] = { category = 'Miscellaneous', description = '' }")
|
||||
end
|
||||
|
||||
if not E.Options.args.tagGroup.args[E.TagInfo[Tag].category] then
|
||||
E.Options.args.tagGroup.args[E.TagInfo[Tag].category] = {
|
||||
type = "group",
|
||||
name = E.TagInfo[Tag].category,
|
||||
args = {
|
||||
header = {
|
||||
order = 0,
|
||||
type = "header",
|
||||
name = E.InfoColor..E.TagInfo[Tag].category,
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
E.Options.args.tagGroup.args[E.TagInfo[Tag].category].args[Tag] = {
|
||||
type = "input",
|
||||
name = E.TagInfo[Tag].description,
|
||||
order = E.TagInfo[Tag].order or nil,
|
||||
width = "full",
|
||||
get = function() return format("[%s]", Tag) end,
|
||||
}
|
||||
end
|
||||
@@ -0,0 +1,367 @@
|
||||
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
||||
local C, L = unpack(select(2, ...))
|
||||
local TT = E:GetModule("Tooltip")
|
||||
|
||||
local tonumber = tonumber
|
||||
|
||||
local GameTooltipStatusBar = GameTooltipStatusBar
|
||||
|
||||
E.Options.args.tooltip = {
|
||||
type = "group",
|
||||
name = L["Tooltip"],
|
||||
childGroups = "tab",
|
||||
get = function(info) return E.db.tooltip[info[#info]] end,
|
||||
set = function(info, value) E.db.tooltip[info[#info]] = value end,
|
||||
args = {
|
||||
intro = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["TOOLTIP_DESC"]
|
||||
},
|
||||
enable = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
get = function(info) return E.private.tooltip[info[#info]] end,
|
||||
set = function(info, value) E.private.tooltip[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end
|
||||
},
|
||||
general = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
disabled = function() return not E.Tooltip.Initialized end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["General"]
|
||||
},
|
||||
cursorAnchor = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Cursor Anchor"],
|
||||
desc = L["Should tooltip be anchored to mouse cursor"]
|
||||
},
|
||||
cursorAnchorType = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Cursor Anchor Type"],
|
||||
values = {
|
||||
["ANCHOR_CURSOR"] = L["ANCHOR_CURSOR"],
|
||||
["ANCHOR_CURSOR_LEFT"] = L["ANCHOR_CURSOR_LEFT"],
|
||||
["ANCHOR_CURSOR_RIGHT"] = L["ANCHOR_CURSOR_RIGHT"],
|
||||
},
|
||||
disabled = function() return (not E.db.tooltip.cursorAnchor) end
|
||||
},
|
||||
cursorAnchorX = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["Cursor Anchor Offset X"],
|
||||
min = -128, max = 128, step = 1,
|
||||
disabled = function() return (not E.db.tooltip.cursorAnchor) or (E.db.tooltip.cursorAnchorType == "ANCHOR_CURSOR") end
|
||||
},
|
||||
cursorAnchorY = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Cursor Anchor Offset Y"],
|
||||
min = -128, max = 128, step = 1,
|
||||
disabled = function() return (not E.db.tooltip.cursorAnchor) or (E.db.tooltip.cursorAnchorType == "ANCHOR_CURSOR") end
|
||||
},
|
||||
targetInfo = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["Target Info"],
|
||||
desc = L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."]
|
||||
},
|
||||
alwaysShowRealm = {
|
||||
order = 7,
|
||||
type = "toggle",
|
||||
name = L["Always Show Realm"],
|
||||
},
|
||||
playerTitles = {
|
||||
order = 8,
|
||||
type = "toggle",
|
||||
name = L["Player Titles"],
|
||||
desc = L["Display player titles."]
|
||||
},
|
||||
guildRanks = {
|
||||
order = 9,
|
||||
type = "toggle",
|
||||
name = L["Guild Ranks"],
|
||||
desc = L["Display guild ranks if a unit is guilded."]
|
||||
},
|
||||
spellID = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["Spell/Item IDs"],
|
||||
desc = L["Display the spell or item ID when mousing over a spell or item tooltip."]
|
||||
},
|
||||
npcID = {
|
||||
order = 11,
|
||||
type = "toggle",
|
||||
name = L["NPC IDs"],
|
||||
desc = L["Display the npc ID when mousing over a npc tooltip."],
|
||||
},
|
||||
itemCount = {
|
||||
order = 12,
|
||||
type = "select",
|
||||
name = L["Item Count"],
|
||||
desc = L["Display how many of a certain item you have in your possession."],
|
||||
values = {
|
||||
["BAGS_ONLY"] = L["Bags Only"],
|
||||
["BANK_ONLY"] = L["Bank Only"],
|
||||
["BOTH"] = L["Both"],
|
||||
["NONE"] = L["NONE"]
|
||||
}
|
||||
},
|
||||
colorAlpha = {
|
||||
order = 13,
|
||||
type = "range",
|
||||
name = L["OPACITY"],
|
||||
isPercent = true,
|
||||
min = 0, max = 1, step = 0.01,
|
||||
},
|
||||
fontGroup = {
|
||||
order = 14,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["Tooltip Font Settings"],
|
||||
args = {
|
||||
font = {
|
||||
order = 1,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
get = function(info) return E.db.tooltip.font end,
|
||||
set = function(info, value) E.db.tooltip.font = value TT:SetTooltipFonts() end
|
||||
},
|
||||
fontOutline = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags,
|
||||
get = function(info) return E.db.tooltip.fontOutline end,
|
||||
set = function(info, value) E.db.tooltip.fontOutline = value TT:SetTooltipFonts() end
|
||||
},
|
||||
spacer = {
|
||||
order = 3,
|
||||
type = "description",
|
||||
name = ""
|
||||
},
|
||||
headerFontSize = {
|
||||
order = 4,
|
||||
type = "range",
|
||||
name = L["Header Font Size"],
|
||||
min = 4, max = 50, step = 1,
|
||||
get = function(info) return E.db.tooltip.headerFontSize end,
|
||||
set = function(info, value) E.db.tooltip.headerFontSize = value TT:SetTooltipFonts() end
|
||||
},
|
||||
textFontSize = {
|
||||
order = 5,
|
||||
type = "range",
|
||||
name = L["Text Font Size"],
|
||||
min = 4, max = 33, step = 1,
|
||||
get = function(info) return E.db.tooltip.textFontSize end,
|
||||
set = function(info, value) E.db.tooltip.textFontSize = value TT:SetTooltipFonts() end
|
||||
},
|
||||
smallTextFontSize = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["Comparison Font Size"],
|
||||
desc = L["This setting controls the size of text in item comparison tooltips."],
|
||||
min = 4, max = 33, step = 1,
|
||||
get = function(info) return E.db.tooltip.smallTextFontSize end,
|
||||
set = function(info, value) E.db.tooltip.smallTextFontSize = value TT:SetTooltipFonts() end
|
||||
}
|
||||
}
|
||||
},
|
||||
factionColors = {
|
||||
order = 15,
|
||||
type = "group",
|
||||
name = L["Custom Faction Colors"],
|
||||
guiInline = true,
|
||||
args = {
|
||||
useCustomFactionColors = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Custom Faction Colors"],
|
||||
get = function(info) return E.db.tooltip.useCustomFactionColors end,
|
||||
set = function(info, value) E.db.tooltip.useCustomFactionColors = value end
|
||||
}
|
||||
},
|
||||
get = function(info)
|
||||
local v = tonumber(info[#info])
|
||||
local t = E.db.tooltip.factionColors[v]
|
||||
local d = P.tooltip.factionColors[v]
|
||||
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local v = tonumber(info[#info])
|
||||
local t = E.db.tooltip.factionColors[v]
|
||||
t.r, t.g, t.b = r, g, b
|
||||
end
|
||||
}
|
||||
}
|
||||
},
|
||||
visibility = {
|
||||
order = 4,
|
||||
type = "group",
|
||||
name = L["Visibility"],
|
||||
get = function(info) return E.db.tooltip.visibility[info[#info]] end,
|
||||
set = function(info, value) E.db.tooltip.visibility[info[#info]] = value end,
|
||||
disabled = function() return not E.Tooltip.Initialized end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Visibility"]
|
||||
},
|
||||
actionbars = {
|
||||
order = 2,
|
||||
type = "select",
|
||||
name = L["ActionBars"],
|
||||
desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
|
||||
values = {
|
||||
["ALL"] = L["Always Hide"],
|
||||
["NONE"] = L["Never Hide"],
|
||||
["SHIFT"] = L["SHIFT_KEY"],
|
||||
["ALT"] = L["ALT_KEY_TEXT"],
|
||||
["CTRL"] = L["CTRL_KEY"]
|
||||
}
|
||||
},
|
||||
bags = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Bags/Bank"],
|
||||
desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
|
||||
values = {
|
||||
["ALL"] = L["Always Hide"],
|
||||
["NONE"] = L["Never Hide"],
|
||||
["SHIFT"] = L["SHIFT_KEY"],
|
||||
["ALT"] = L["ALT_KEY_TEXT"],
|
||||
["CTRL"] = L["CTRL_KEY"]
|
||||
}
|
||||
},
|
||||
unitFrames = {
|
||||
order = 4,
|
||||
type = "select",
|
||||
name = L["UnitFrames"],
|
||||
desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
|
||||
values = {
|
||||
["ALL"] = L["Always Hide"],
|
||||
["NONE"] = L["Never Hide"],
|
||||
["SHIFT"] = L["SHIFT_KEY"],
|
||||
["ALT"] = L["ALT_KEY_TEXT"],
|
||||
["CTRL"] = L["CTRL_KEY"]
|
||||
}
|
||||
},
|
||||
combat = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Hide In Combat"],
|
||||
desc = L["Hide tooltip while in combat."]
|
||||
},
|
||||
combatOverride = {
|
||||
order = 6,
|
||||
type = "select",
|
||||
name = L["Combat Override Key"],
|
||||
desc = L["Choose when you want the tooltip to show in combat. If a modifer is chosen, then you need to hold that down to show the tooltip."],
|
||||
disabled = function() return not E.db.tooltip.visibility.combat end,
|
||||
values = {
|
||||
["ALL"] = L["Always Hide"],
|
||||
["SHIFT"] = L["SHIFT_KEY"],
|
||||
["ALT"] = L["ALT_KEY_TEXT"],
|
||||
["CTRL"] = L["CTRL_KEY"]
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
healthBar = {
|
||||
order = 5,
|
||||
type = "group",
|
||||
name = L["Health Bar"],
|
||||
get = function(info) return E.db.tooltip.healthBar[info[#info]] end,
|
||||
set = function(info, value) E.db.tooltip.healthBar[info[#info]] = value end,
|
||||
disabled = function() return not E.Tooltip.Initialized end,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Health Bar"]
|
||||
},
|
||||
height = {
|
||||
order = 2,
|
||||
type = "range",
|
||||
name = L["Height"],
|
||||
min = 1, max = 15, step = 1,
|
||||
set = function(info, value) E.db.tooltip.healthBar.height = value GameTooltipStatusBar:Height(value) end
|
||||
},
|
||||
statusPosition = {
|
||||
order = 3,
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
values = {
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["TOP"] = L["Top"]
|
||||
}
|
||||
},
|
||||
text = {
|
||||
order = 4,
|
||||
type = "toggle",
|
||||
name = L["Text"],
|
||||
set = function(info, value)
|
||||
E.db.tooltip.healthBar.text = value
|
||||
if value then
|
||||
GameTooltipStatusBar.text:Show()
|
||||
else
|
||||
GameTooltipStatusBar.text:Hide()
|
||||
end
|
||||
end
|
||||
},
|
||||
font = {
|
||||
order = 5,
|
||||
type = "select", dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
set = function(info, value)
|
||||
E.db.tooltip.healthBar.font = value
|
||||
GameTooltipStatusBar.text:FontTemplate(E.Libs.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline)
|
||||
end,
|
||||
disabled = function() return not E.db.tooltip.healthBar.text end
|
||||
},
|
||||
fontSize = {
|
||||
order = 6,
|
||||
type = "range",
|
||||
name = L["FONT_SIZE"],
|
||||
min = 4, max = 33, step = 1,
|
||||
set = function(info, value)
|
||||
E.db.tooltip.healthBar.fontSize = value
|
||||
GameTooltipStatusBar.text:FontTemplate(E.Libs.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline)
|
||||
end,
|
||||
disabled = function() return not E.db.tooltip.healthBar.text end
|
||||
},
|
||||
fontOutline = {
|
||||
order = 7,
|
||||
type = "select",
|
||||
name = L["Font Outline"],
|
||||
values = C.Values.FontFlags,
|
||||
set = function(info, value)
|
||||
E.db.tooltip.healthBar.fontOutline = value
|
||||
GameTooltipStatusBar.text:FontTemplate(E.Libs.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline)
|
||||
end,
|
||||
disabled = function() return not E.db.tooltip.healthBar.text end
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for i = 1, 8 do
|
||||
E.Options.args.tooltip.args.general.args.factionColors.args[""..i] = {
|
||||
order = i,
|
||||
type = "color",
|
||||
hasAlpha = false,
|
||||
name = L["FACTION_STANDING_LABEL"..i],
|
||||
disabled = function() return not E.Tooltip.Initialized or not E.db.tooltip.useCustomFactionColors end,
|
||||
}
|
||||
end
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user