init
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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--Lua functions
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local _G = _G
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local tinsert = tinsert
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--WoW API / Variables
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function UF:Construct_TargetTargetTargetFrame(frame)
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frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
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frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
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frame.Name = self:Construct_NameText(frame)
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frame.Portrait3D = self:Construct_Portrait(frame, "model")
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frame.Portrait2D = self:Construct_Portrait(frame, "texture")
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frame.Buffs = self:Construct_Buffs(frame)
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frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
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frame.Debuffs = self:Construct_Debuffs(frame)
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frame.ThreatIndicator = self:Construct_Threat(frame)
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frame.InfoPanel = self:Construct_InfoPanel(frame)
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frame.MouseGlow = self:Construct_MouseGlow(frame)
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frame.TargetGlow = self:Construct_TargetGlow(frame)
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frame.Fader = self:Construct_Fader()
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frame.Cutaway = self:Construct_Cutaway(frame)
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frame.customTexts = {}
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frame:Point("BOTTOM", E.UIParent, "BOTTOM", 0, 160) --Set to default position
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E:CreateMover(frame, frame:GetName().."Mover", L["TargetTargetTarget Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,targettargettarget,generalGroup")
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frame.unitframeType = "targettargettarget"
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end
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function UF:Update_TargetTargetTargetFrame(frame, db)
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frame.db = db
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do
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frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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frame.VARIABLES_SET = true
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end
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frame.colors = ElvUF.colors
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frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
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frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
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frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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_G[frame:GetName().."Mover"]:Size(frame:GetSize())
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UF:Configure_InfoPanel(frame)
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--Health
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UF:Configure_HealthBar(frame)
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--Name
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UF:UpdateNameSettings(frame)
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--Power
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UF:Configure_Power(frame)
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--Portrait
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UF:Configure_Portrait(frame)
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--Threat
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UF:Configure_Threat(frame)
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--Auras
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UF:EnableDisable_Auras(frame)
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UF:Configure_Auras(frame, "Buffs")
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UF:Configure_Auras(frame, "Debuffs")
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--Fader
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UF:Configure_Fader(frame)
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--Cutaway
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UF:Configure_Cutaway(frame)
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--Raid Icon
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UF:Configure_RaidIcon(frame)
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UF:Configure_CustomTexts(frame)
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E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + self.db.units.player.castbar.height))
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frame:UpdateAllElements("ForceUpdate")
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end
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tinsert(UF.unitstoload, "targettargettarget")
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