init
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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--Lua functions
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local max = math.max
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local InCombatLockdown = InCombatLockdown
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local RegisterStateDriver = RegisterStateDriver
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function UF:Construct_TankFrames()
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self:SetScript("OnEnter", UnitFrame_OnEnter)
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self:SetScript("OnLeave", UnitFrame_OnLeave)
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self.RaisedElementParent = CreateFrame("Frame", nil, self)
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self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
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self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
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self.Health = UF:Construct_HealthBar(self, true)
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self.Name = UF:Construct_NameText(self)
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self.ThreatIndicator = UF:Construct_Threat(self)
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self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
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self.MouseGlow = UF:Construct_MouseGlow(self)
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self.TargetGlow = UF:Construct_TargetGlow(self)
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self.Fader = UF:Construct_Fader()
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self.Cutaway = UF:Construct_Cutaway(self)
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if not self.isChild then
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self.Buffs = UF:Construct_Buffs(self)
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self.Debuffs = UF:Construct_Debuffs(self)
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self.AuraWatch = UF:Construct_AuraWatch(self)
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self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
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self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
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self.unitframeType = "tank"
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else
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self.unitframeType = "tanktarget"
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end
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UF:Update_StatusBars()
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UF:Update_FontStrings()
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self.originalParent = self:GetParent()
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self.db = UF.db.units.tank
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self.PostCreate = UF.Update_TankFrames
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return self
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end
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function UF:Update_TankHeader(header, db)
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header:Hide()
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header.db = db
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RegisterStateDriver(header, "visibility", "show")
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RegisterStateDriver(header, "visibility", "[@raid1,exists] show;hide")
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local width, height = header:GetSize()
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header.dirtyWidth, header.dirtyHeight = width, max(height, db.height)
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if not header.positioned then
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header:ClearAllPoints()
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header:Point("TOPLEFT", E.UIParent, "TOPLEFT", 4, -186)
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E:CreateMover(header, header:GetName().."Mover", L["MT Frames"], nil, nil, nil, "ALL,RAID", nil, "unitframe,tank,generalGroup")
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header.mover.positionOverride = "TOPLEFT"
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header:SetAttribute("minHeight", header.dirtyHeight)
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header:SetAttribute("minWidth", header.dirtyWidth)
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header.positioned = true
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end
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end
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function UF:Update_TankFrames(frame, db)
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if not db then
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db = frame.db
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else
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frame.db = db
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end
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frame.colors = ElvUF.colors
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frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
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do
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frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
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if self.thinBorders then
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frame.SPACING = 0
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frame.BORDER = E.mult
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else
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frame.BORDER = E.Border
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frame.SPACING = E.Spacing
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end
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frame.SHADOW_SPACING = 3
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.height
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frame.USE_POWERBAR = false
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frame.POWERBAR_DETACHED = false
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frame.USE_INSET_POWERBAR = false
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frame.USE_MINI_POWERBAR = false
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frame.USE_POWERBAR_OFFSET = false
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frame.POWERBAR_OFFSET = 0
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frame.POWERBAR_HEIGHT = 0
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frame.POWERBAR_WIDTH = 0
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frame.USE_PORTRAIT = false
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frame.USE_PORTRAIT_OVERLAY = false
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frame.PORTRAIT_WIDTH = 0
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frame.CLASSBAR_YOFFSET = 0
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frame.BOTTOM_OFFSET = 0
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frame.VARIABLES_SET = true
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end
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if frame.isChild and frame.originalParent then
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local childDB = db.targetsGroup
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frame.db = db.targetsGroup
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if not frame.originalParent.childList then
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frame.originalParent.childList = {}
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end
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frame.originalParent.childList[frame] = true
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if not InCombatLockdown() then
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if childDB.enable then
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frame:SetParent(frame.originalParent)
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RegisterUnitWatch(frame)
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frame:Size(childDB.width, childDB.height)
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frame:ClearAllPoints()
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frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
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else
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UnregisterUnitWatch(frame)
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frame:SetParent(E.HiddenFrame)
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end
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else
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if childDB.enable then
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frame:SetAttribute("initial-anchor", format("%s,%s,%d,%d", E.InversePoints[childDB.anchorPoint], childDB.anchorPoint, childDB.xOffset, childDB.yOffset))
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frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
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frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
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end
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end
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else
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if not InCombatLockdown() then
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frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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else
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frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
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frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
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end
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end
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--Health
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UF:Configure_HealthBar(frame)
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--Name
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UF:UpdateNameSettings(frame)
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--Threat
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UF:Configure_Threat(frame)
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--Fader
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UF:Configure_Fader(frame)
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--Cutaway
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UF:Configure_Cutaway(frame)
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UF:Configure_RaidIcon(frame)
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if not frame.isChild then
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--Auras
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UF:EnableDisable_Auras(frame)
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UF:Configure_Auras(frame, "Buffs")
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UF:Configure_Auras(frame, "Debuffs")
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--RaidDebuffs
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UF:Configure_RaidDebuffs(frame)
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--Debuff Highlight
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UF:Configure_DebuffHighlight(frame)
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--Buff Indicator
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UF:UpdateAuraWatch(frame)
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end
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frame:UpdateAllElements("ForceUpdate")
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end
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UF.headerstoload.tank = {"MAINTANK", "ELVUI_UNITTARGET"}
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