init
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@@ -0,0 +1,243 @@
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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--Lua functions
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local GetInstanceInfo = GetInstanceInfo
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local InCombatLockdown = InCombatLockdown
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local RegisterStateDriver = RegisterStateDriver
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local UnregisterStateDriver = UnregisterStateDriver
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function UF:Construct_RaidFrames()
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self:SetScript("OnEnter", UnitFrame_OnEnter)
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self:SetScript("OnLeave", UnitFrame_OnLeave)
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self.RaisedElementParent = CreateFrame("Frame", nil, self)
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self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
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self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
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self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
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self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
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self.Power.frequentUpdates = false
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self.Portrait3D = UF:Construct_Portrait(self, "model")
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self.Portrait2D = UF:Construct_Portrait(self, "texture")
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self.Name = UF:Construct_NameText(self)
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self.Buffs = UF:Construct_Buffs(self)
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self.Debuffs = UF:Construct_Debuffs(self)
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self.AuraWatch = UF:Construct_AuraWatch(self)
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self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
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self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
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self.ResurrectIndicator = UF:Construct_ResurrectionIcon(self)
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self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
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self.MouseGlow = UF:Construct_MouseGlow(self)
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self.TargetGlow = UF:Construct_TargetGlow(self)
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self.ThreatIndicator = UF:Construct_Threat(self)
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self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
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self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self)
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self.HealCommBar = UF:Construct_HealComm(self)
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self.GPS = UF:Construct_GPS(self)
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self.Fader = UF:Construct_Fader()
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self.Cutaway = UF:Construct_Cutaway(self)
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self.customTexts = {}
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self.InfoPanel = UF:Construct_InfoPanel(self)
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self.unitframeType = "raid"
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UF:Update_StatusBars()
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UF:Update_FontStrings()
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self.db = UF.db.units.raid
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self.PostCreate = UF.Update_RaidFrames
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return self
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end
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function UF:RaidSmartVisibility(event)
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if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then
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self.blockVisibilityChanges = false
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return
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end
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if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end
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if not InCombatLockdown() then
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self.isInstanceForced = nil
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local _, instanceType, _, _, maxPlayers = GetInstanceInfo()
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if instanceType == "raid" or instanceType == "pvp" then
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local mapID = GetCurrentMapAreaID()
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if UF.instanceMapIDs[mapID] then
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maxPlayers = UF.instanceMapIDs[mapID]
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end
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UnregisterStateDriver(self, "visibility")
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if maxPlayers < 40 then
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self:Show()
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self.isInstanceForced = true
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self.blockVisibilityChanges = false
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if ElvUF_Raid.numGroups ~= E:Round(maxPlayers/5) and event then
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UF:CreateAndUpdateHeaderGroup("raid")
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end
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else
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self.blockVisibilityChanges = true
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self:Hide()
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end
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elseif self.db.visibility then
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RegisterStateDriver(self, "visibility", self.db.visibility)
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self.blockVisibilityChanges = false
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if ElvUF_Raid.numGroups ~= self.db.numGroups then
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UF:CreateAndUpdateHeaderGroup("raid")
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end
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end
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else
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self:RegisterEvent("PLAYER_REGEN_ENABLED")
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return
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end
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end
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function UF:Update_RaidHeader(header, db)
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header.db = db
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local headerHolder = header:GetParent()
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headerHolder.db = db
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if not headerHolder.positioned then
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headerHolder:ClearAllPoints()
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headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
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E:CreateMover(headerHolder, headerHolder:GetName().."Mover", L["Raid Frames"], nil, nil, nil, "ALL,RAID", nil, "unitframe,raid,generalGroup")
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headerHolder:RegisterEvent("PLAYER_LOGIN")
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headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA")
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headerHolder:SetScript("OnEvent", UF.RaidSmartVisibility)
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headerHolder.positioned = true
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end
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UF.RaidSmartVisibility(headerHolder)
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end
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function UF:Update_RaidFrames(frame, db)
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if not db then
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db = frame.db
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else
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frame.db = db
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end
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frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
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frame.colors = ElvUF.colors
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frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
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do
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if self.thinBorders then
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frame.SPACING = 0
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frame.BORDER = E.mult
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else
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frame.BORDER = E.Border
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frame.SPACING = E.Spacing
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end
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frame.SHADOW_SPACING = 3
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frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.CLASSBAR_YOFFSET = 0
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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frame.VARIABLES_SET = true
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end
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if not InCombatLockdown() then
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frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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else
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frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
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frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
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end
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UF:Configure_InfoPanel(frame)
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--Health
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UF:Configure_HealthBar(frame)
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--Name
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UF:UpdateNameSettings(frame)
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--Power
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UF:Configure_Power(frame)
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--Portrait
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UF:Configure_Portrait(frame)
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--Threat
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UF:Configure_Threat(frame)
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--Auras
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UF:EnableDisable_Auras(frame)
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UF:Configure_Auras(frame, "Buffs")
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UF:Configure_Auras(frame, "Debuffs")
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--RaidDebuffs
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UF:Configure_RaidDebuffs(frame)
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--Raid Icon
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UF:Configure_RaidIcon(frame)
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--Resurrect Icon
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UF:Configure_ResurrectionIcon(frame)
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--Debuff Highlight
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UF:Configure_DebuffHighlight(frame)
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--OverHealing
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UF:Configure_HealComm(frame)
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--GPS Arrow
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UF:Configure_GPS(frame)
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--Raid Roles
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UF:Configure_RaidRoleIcons(frame)
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--Fader
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UF:Configure_Fader(frame)
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--Cutaway
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UF:Configure_Cutaway(frame)
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--Buff Indicators
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UF:UpdateAuraWatch(frame)
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--ReadyCheck
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UF:Configure_ReadyCheckIcon(frame)
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--CustomTexts
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UF:Configure_CustomTexts(frame)
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frame:UpdateAllElements("ForceUpdate")
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end
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UF.headerstoload.raid = true
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