This commit is contained in:
Andrew6810
2022-10-21 07:09:01 -07:00
parent cbdabfbcca
commit 60ef8a38af
614 changed files with 138573 additions and 2 deletions
+152
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
local _G = _G
--WoW API / Variables
local CreateFrame = CreateFrame
local ArenaHeader = CreateFrame("Frame", "ArenaHeader", UIParent)
ArenaHeader:SetFrameStrata("LOW")
function UF:Construct_ArenaFrames(frame)
frame.RaisedElementParent = CreateFrame("Frame", nil, frame)
frame.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, frame.RaisedElementParent)
frame.RaisedElementParent:SetFrameLevel(frame:GetFrameLevel() + 100)
frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
frame.Name = self:Construct_NameText(frame)
frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
frame.Portrait3D = self:Construct_Portrait(frame, "model")
frame.Portrait2D = self:Construct_Portrait(frame, "texture")
frame.Buffs = self:Construct_Buffs(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.Castbar = self:Construct_Castbar(frame)
frame.HealCommBar = self:Construct_HealComm(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
frame.Trinket = self:Construct_Trinket(frame)
frame.Fader = self:Construct_Fader()
frame.Cutaway = self:Construct_Cutaway(frame)
frame:SetAttribute("type2", "focus")
frame.customTexts = {}
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.unitframeType = "arena"
ArenaHeader:Point("BOTTOMRIGHT", E.UIParent, "RIGHT", -105, -165)
E:CreateMover(ArenaHeader, ArenaHeader:GetName().."Mover", L["Arena Frames"], nil, nil, nil, "ALL,ARENA", nil, "unitframe,arena,generalGroup")
frame.mover = ArenaHeader.mover
end
function UF:Update_ArenaFrames(frame, db)
frame.db = db
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
frame.colors = ElvUF.colors
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
UF:Configure_InfoPanel(frame)
--Health
UF:Configure_HealthBar(frame)
--Name
UF:UpdateNameSettings(frame)
--Power
UF:Configure_Power(frame)
--Portrait
UF:Configure_Portrait(frame)
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--Castbar
UF:Configure_Castbar(frame)
--Trinket
UF:Configure_Trinket(frame)
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
--Heal Prediction
UF:Configure_HealComm(frame)
--CustomTexts
UF:Configure_CustomTexts(frame)
frame:ClearAllPoints()
if frame.index == 1 then
local ArenaHeaderMover = ArenaHeaderMover
if db.growthDirection == "UP" then
frame:Point("BOTTOMRIGHT", ArenaHeaderMover, "BOTTOMRIGHT")
elseif db.growthDirection == "RIGHT" then
frame:Point("LEFT", ArenaHeaderMover, "LEFT")
elseif db.growthDirection == "LEFT" then
frame:Point("RIGHT", ArenaHeaderMover, "RIGHT")
else --Down
frame:Point("TOPRIGHT", ArenaHeaderMover, "TOPRIGHT")
end
else
if db.growthDirection == "UP" then
frame:Point("BOTTOMRIGHT", _G["ElvUF_Arena"..frame.index-1], "TOPRIGHT", 0, db.spacing)
elseif db.growthDirection == "RIGHT" then
frame:Point("LEFT", _G["ElvUF_Arena"..frame.index-1], "RIGHT", db.spacing, 0)
elseif db.growthDirection == "LEFT" then
frame:Point("RIGHT", _G["ElvUF_Arena"..frame.index-1], "LEFT", -db.spacing, 0)
else --Down
frame:Point("TOPRIGHT", _G["ElvUF_Arena"..frame.index-1], "BOTTOMRIGHT", 0, -db.spacing)
end
end
if db.growthDirection == "UP" or db.growthDirection == "DOWN" then
ArenaHeader:Width(frame.UNIT_WIDTH)
ArenaHeader:Height(frame.UNIT_HEIGHT + ((frame.UNIT_HEIGHT + db.spacing) * 4))
elseif db.growthDirection == "LEFT" or db.growthDirection == "RIGHT" then
ArenaHeader:Width(frame.UNIT_WIDTH + ((frame.UNIT_WIDTH + db.spacing) * 4))
ArenaHeader:Height(frame.UNIT_HEIGHT)
end
frame:UpdateAllElements("ForceUpdate")
end
UF.unitgroupstoload.arena = {5}
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
local max = math.max
--WoW API / Variables
local CreateFrame = CreateFrame
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
function UF:Construct_AssistFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true)
self.Name = UF:Construct_NameText(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
if not self.isChild then
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.unitframeType = "assist"
else
self.unitframeType = "assisttarget"
end
self.originalParent = self:GetParent()
UF:Update_StatusBars()
UF:Update_FontStrings()
self.db = UF.db.units.assist
self.PostCreate = UF.Update_AssistFrames
return self
end
function UF:Update_AssistHeader(header, db)
header:Hide()
header.db = db
RegisterStateDriver(header, "visibility", "show")
RegisterStateDriver(header, "visibility", "[@raid1,exists] show;hide")
local width, height = header:GetSize()
header.dirtyWidth, header.dirtyHeight = width, max(height, db.height)
if not header.positioned then
header:ClearAllPoints()
header:Point("TOPLEFT", E.UIParent, "TOPLEFT", 4, -248)
E:CreateMover(header, header:GetName().."Mover", L["MA Frames"], nil, nil, nil, "ALL,RAID", nil, "unitframe,assist,generalGroup")
header.mover.positionOverride = "TOPLEFT"
header:SetAttribute("minHeight", header.dirtyHeight)
header:SetAttribute("minWidth", header.dirtyWidth)
header.positioned = true
end
end
function UF:Update_AssistFrames(frame, db)
if not db then
db = frame.db
else
frame.db = db
end
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.height
frame.USE_POWERBAR = false
frame.POWERBAR_DETACHED = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
frame.USE_PORTRAIT = false
frame.USE_PORTRAIT_OVERLAY = false
frame.PORTRAIT_WIDTH = 0
frame.CLASSBAR_YOFFSET = 0
frame.BOTTOM_OFFSET = 0
frame.VARIABLES_SET = true
end
if frame.isChild and frame.originalParent then
local childDB = db.targetsGroup
frame.db = db.targetsGroup
if not frame.originalParent.childList then
frame.originalParent.childList = {}
end
frame.originalParent.childList[frame] = true
if not InCombatLockdown() then
if childDB.enable then
frame:SetParent(frame.originalParent)
RegisterUnitWatch(frame)
frame:Size(childDB.width, childDB.height)
frame:ClearAllPoints()
frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
else
UnregisterUnitWatch(frame)
frame:SetParent(E.HiddenFrame)
end
else
if childDB.enable then
frame:SetAttribute("initial-anchor", format("%s,%s,%d,%d", E.InversePoints[childDB.anchorPoint], childDB.anchorPoint, childDB.xOffset, childDB.yOffset))
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
end
else
if not InCombatLockdown() then
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
else
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
end
--Health
UF:Configure_HealthBar(frame)
--Threat
UF:Configure_Threat(frame)
--Name
UF:UpdateNameSettings(frame)
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
UF:Configure_RaidIcon(frame)
if not frame.isChild then
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--RaidDebuffs
UF:Configure_RaidDebuffs(frame)
--Debuff Highlight
UF:Configure_DebuffHighlight(frame)
--Buff Indicator
UF:UpdateAuraWatch(frame)
end
frame:UpdateAllElements("ForceUpdate")
end
UF.headerstoload.assist = {"MAINASSIST", "ELVUI_UNITTARGET"}
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
local _G = _G
--WoW API / Variables
local MAX_BOSS_FRAMES = MAX_BOSS_FRAMES
local BossHeader = CreateFrame("Frame", "BossHeader", UIParent)
BossHeader:SetFrameStrata("LOW")
function UF:Construct_BossFrames(frame)
frame.RaisedElementParent = CreateFrame("Frame", nil, frame)
frame.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, frame.RaisedElementParent)
frame.RaisedElementParent:SetFrameLevel(frame:GetFrameLevel() + 100)
frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
frame.Name = self:Construct_NameText(frame)
frame.Portrait3D = self:Construct_Portrait(frame, "model")
frame.Portrait2D = self:Construct_Portrait(frame, "texture")
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.Buffs = self:Construct_Buffs(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.DebuffHighlight = self:Construct_DebuffHighlight(frame)
frame.Castbar = self:Construct_Castbar(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.Fader = self:Construct_Fader()
frame.Cutaway = self:Construct_Cutaway(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
frame:SetAttribute("type2", "focus")
frame.customTexts = {}
BossHeader:Point("BOTTOMRIGHT", E.UIParent, "RIGHT", -105, -165)
E:CreateMover(BossHeader, BossHeader:GetName().."Mover", L["Boss Frames"], nil, nil, nil, "ALL,PARTY,RAID", nil, "unitframe,boss,generalGroup")
frame.mover = BossHeader.mover
frame.unitframeType = "boss"
end
function UF:Update_BossFrames(frame, db)
frame.db = db
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
frame.colors = ElvUF.colors
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
UF:Configure_InfoPanel(frame)
--Health
UF:Configure_HealthBar(frame)
--Name
UF:UpdateNameSettings(frame)
--Power
UF:Configure_Power(frame)
--Portrait
UF:Configure_Portrait(frame)
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--Castbar
UF:Configure_Castbar(frame)
--Raid Icon
UF:Configure_RaidIcon(frame)
UF:Configure_DebuffHighlight(frame)
UF:Configure_CustomTexts(frame)
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
frame:ClearAllPoints()
if frame.index == 1 then
if db.growthDirection == "UP" then
frame:Point("BOTTOMRIGHT", BossHeaderMover, "BOTTOMRIGHT")
elseif db.growthDirection == "RIGHT" then
frame:Point("LEFT", BossHeaderMover, "LEFT")
elseif db.growthDirection == "LEFT" then
frame:Point("RIGHT", BossHeaderMover, "RIGHT")
else --Down
frame:Point("TOPRIGHT", BossHeaderMover, "TOPRIGHT")
end
else
if db.growthDirection == "UP" then
frame:Point("BOTTOMRIGHT", _G["ElvUF_Boss"..frame.index-1], "TOPRIGHT", 0, db.spacing)
elseif db.growthDirection == "RIGHT" then
frame:Point("LEFT", _G["ElvUF_Boss"..frame.index-1], "RIGHT", db.spacing, 0)
elseif db.growthDirection == "LEFT" then
frame:Point("RIGHT", _G["ElvUF_Boss"..frame.index-1], "LEFT", -db.spacing, 0)
else --Down
frame:Point("TOPRIGHT", _G["ElvUF_Boss"..frame.index-1], "BOTTOMRIGHT", 0, -db.spacing)
end
end
if db.growthDirection == "UP" or db.growthDirection == "DOWN" then
BossHeader:Width(frame.UNIT_WIDTH)
BossHeader:Height(frame.UNIT_HEIGHT + ((frame.UNIT_HEIGHT + db.spacing) * (MAX_BOSS_FRAMES -1)))
elseif db.growthDirection == "LEFT" or db.growthDirection == "RIGHT" then
BossHeader:Width(frame.UNIT_WIDTH + ((frame.UNIT_WIDTH + db.spacing) * (MAX_BOSS_FRAMES -1)))
BossHeader:Height(frame.UNIT_HEIGHT)
end
frame:UpdateAllElements("ForceUpdate")
end
UF.unitgroupstoload.boss = {MAX_BOSS_FRAMES}
@@ -0,0 +1,10 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="Party.lua"/>
<Script file="Raid.lua"/>
<Script file="Raid40.lua"/>
<Script file="Arena.lua"/>
<Script file="Boss.lua"/>
<Script file="Tank.lua"/>
<Script file="RaidPets.lua"/>
<Script file="Assist.lua"/>
</Ui>
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
local _G = _G
local format = string.format
--WoW API / Variables
local CreateFrame = CreateFrame
local GetInstanceInfo = GetInstanceInfo
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
local UnregisterStateDriver = UnregisterStateDriver
function UF:Construct_PartyFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.BORDER = E.Border
self.SPACING = E.Spacing
self.SHADOW_SPACING = 3
if self.isChild then
self.Health = UF:Construct_HealthBar(self, true)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.Name = UF:Construct_NameText(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.originalParent = self:GetParent()
self.childType = "pet"
if self == _G[self.originalParent:GetName().."Target"] then
self.childType = "target"
end
self.unitframeType = "party"..self.childType
else
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.InfoPanel = UF:Construct_InfoPanel(self)
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.ResurrectIndicator = UF:Construct_ResurrectionIcon(self)
self.GroupRoleIndicator = UF:Construct_RoleIcon(self)
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self)
self.HealCommBar = UF:Construct_HealComm(self)
self.GPS = UF:Construct_GPS(self)
self.customTexts = {}
self.Castbar = UF:Construct_Castbar(self)
self.unitframeType = "party"
end
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
UF:Update_StatusBars()
UF:Update_FontStrings()
self.db = UF.db.units.party
self.PostCreate = UF.Update_PartyFrames
return self
end
function UF:Update_PartyHeader(header, db)
header.db = db
local headerHolder = header:GetParent()
headerHolder.db = db
if not headerHolder.positioned then
headerHolder:ClearAllPoints()
headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(headerHolder, headerHolder:GetName().."Mover", L["Party Frames"], nil, nil, nil, "ALL,PARTY,ARENA", nil, "unitframe,party,generalGroup")
headerHolder.positioned = true
headerHolder:RegisterEvent("PLAYER_LOGIN")
headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA")
headerHolder:SetScript("OnEvent", UF.PartySmartVisibility)
end
UF.PartySmartVisibility(headerHolder)
end
function UF:PartySmartVisibility(event)
if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then
self.blockVisibilityChanges = false
return
end
if event == "PLAYER_REGEN_ENABLED" then
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
if not InCombatLockdown() then
local _, instanceType = GetInstanceInfo()
if instanceType == "raid" or instanceType == "pvp" then
UnregisterStateDriver(self, "visibility")
self.blockVisibilityChanges = true
self:Hide()
elseif self.db.visibility then
RegisterStateDriver(self, "visibility", self.db.visibility)
self.blockVisibilityChanges = false
end
else
self:RegisterEvent("PLAYER_REGEN_ENABLED")
end
end
function UF:Update_PartyFrames(frame, db)
if not db then
db = frame.db
else
frame.db = db
end
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
do
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
if frame.isChild then
frame.USE_PORTAIT = false
frame.USE_PORTRAIT_OVERLAY = false
frame.PORTRAIT_WIDTH = 0
frame.USE_POWERBAR = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
frame.BOTTOM_OFFSET = 0
local childDB = db.petsGroup
if frame.childType == "target" then
childDB = db.targetsGroup
end
frame.UNIT_WIDTH = childDB.width
frame.UNIT_HEIGHT = childDB.height
if not frame.originalParent.childList then
frame.originalParent.childList = {}
end
frame.originalParent.childList[frame] = true
if not InCombatLockdown() then
if childDB.enable then
frame:SetParent(frame.originalParent)
RegisterUnitWatch(frame)
frame:Size(childDB.width, childDB.height)
frame:ClearAllPoints()
frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
else
UnregisterUnitWatch(frame)
frame:SetParent(E.HiddenFrame)
end
else
if childDB.enable then
frame:SetAttribute("initial-anchor", format("%s,%s,%d,%d", E.InversePoints[childDB.anchorPoint], childDB.anchorPoint, childDB.xOffset, childDB.yOffset))
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
end
--Health
UF:Configure_HealthBar(frame)
UF:Configure_RaidIcon(frame)
--Name
UF:UpdateNameSettings(frame, frame.childType)
else
if not InCombatLockdown() then
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
else
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Power(frame)
UF:Configure_Portrait(frame)
UF:Configure_Threat(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_RaidDebuffs(frame)
UF:Configure_Castbar(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_DebuffHighlight(frame)
UF:Configure_ResurrectionIcon(frame)
UF:Configure_RoleIcon(frame)
UF:Configure_HealComm(frame)
UF:Configure_GPS(frame)
UF:Configure_RaidRoleIcons(frame)
UF:UpdateAuraWatch(frame)
UF:Configure_ReadyCheckIcon(frame)
UF:Configure_CustomTexts(frame)
end
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
frame:UpdateAllElements("ForceUpdate")
end
UF.headerstoload.party = {nil, "ELVUI_UNITPET, ELVUI_UNITTARGET"}
+243
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@@ -0,0 +1,243 @@
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
local GetInstanceInfo = GetInstanceInfo
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
local UnregisterStateDriver = UnregisterStateDriver
function UF:Construct_RaidFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.ResurrectIndicator = UF:Construct_ResurrectionIcon(self)
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self)
self.HealCommBar = UF:Construct_HealComm(self)
self.GPS = UF:Construct_GPS(self)
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
self.customTexts = {}
self.InfoPanel = UF:Construct_InfoPanel(self)
self.unitframeType = "raid"
UF:Update_StatusBars()
UF:Update_FontStrings()
self.db = UF.db.units.raid
self.PostCreate = UF.Update_RaidFrames
return self
end
function UF:RaidSmartVisibility(event)
if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then
self.blockVisibilityChanges = false
return
end
if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end
if not InCombatLockdown() then
self.isInstanceForced = nil
local _, instanceType, _, _, maxPlayers = GetInstanceInfo()
if instanceType == "raid" or instanceType == "pvp" then
local mapID = GetCurrentMapAreaID()
if UF.instanceMapIDs[mapID] then
maxPlayers = UF.instanceMapIDs[mapID]
end
UnregisterStateDriver(self, "visibility")
if maxPlayers < 40 then
self:Show()
self.isInstanceForced = true
self.blockVisibilityChanges = false
if ElvUF_Raid.numGroups ~= E:Round(maxPlayers/5) and event then
UF:CreateAndUpdateHeaderGroup("raid")
end
else
self.blockVisibilityChanges = true
self:Hide()
end
elseif self.db.visibility then
RegisterStateDriver(self, "visibility", self.db.visibility)
self.blockVisibilityChanges = false
if ElvUF_Raid.numGroups ~= self.db.numGroups then
UF:CreateAndUpdateHeaderGroup("raid")
end
end
else
self:RegisterEvent("PLAYER_REGEN_ENABLED")
return
end
end
function UF:Update_RaidHeader(header, db)
header.db = db
local headerHolder = header:GetParent()
headerHolder.db = db
if not headerHolder.positioned then
headerHolder:ClearAllPoints()
headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(headerHolder, headerHolder:GetName().."Mover", L["Raid Frames"], nil, nil, nil, "ALL,RAID", nil, "unitframe,raid,generalGroup")
headerHolder:RegisterEvent("PLAYER_LOGIN")
headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA")
headerHolder:SetScript("OnEvent", UF.RaidSmartVisibility)
headerHolder.positioned = true
end
UF.RaidSmartVisibility(headerHolder)
end
function UF:Update_RaidFrames(frame, db)
if not db then
db = frame.db
else
frame.db = db
end
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
do
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
if not InCombatLockdown() then
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
else
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
UF:Configure_InfoPanel(frame)
--Health
UF:Configure_HealthBar(frame)
--Name
UF:UpdateNameSettings(frame)
--Power
UF:Configure_Power(frame)
--Portrait
UF:Configure_Portrait(frame)
--Threat
UF:Configure_Threat(frame)
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--RaidDebuffs
UF:Configure_RaidDebuffs(frame)
--Raid Icon
UF:Configure_RaidIcon(frame)
--Resurrect Icon
UF:Configure_ResurrectionIcon(frame)
--Debuff Highlight
UF:Configure_DebuffHighlight(frame)
--OverHealing
UF:Configure_HealComm(frame)
--GPS Arrow
UF:Configure_GPS(frame)
--Raid Roles
UF:Configure_RaidRoleIcons(frame)
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
--Buff Indicators
UF:UpdateAuraWatch(frame)
--ReadyCheck
UF:Configure_ReadyCheckIcon(frame)
--CustomTexts
UF:Configure_CustomTexts(frame)
frame:UpdateAllElements("ForceUpdate")
end
UF.headerstoload.raid = true
+247
View File
@@ -0,0 +1,247 @@
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
local GetInstanceInfo = GetInstanceInfo
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
local UnregisterStateDriver = UnregisterStateDriver
function UF:Construct_Raid40Frames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.ResurrectIndicator = UF:Construct_ResurrectionIcon(self)
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.InfoPanel = UF:Construct_InfoPanel(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self)
self.HealCommBar = UF:Construct_HealComm(self)
self.GPS = UF:Construct_GPS(self)
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
self.customTexts = {}
self.unitframeType = "raid40"
UF:Update_StatusBars()
UF:Update_FontStrings()
self.db = UF.db.units.raid40
self.PostCreate = UF.Update_Raid40Frames
return self
end
function UF:Raid40SmartVisibility(event)
if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then
self.blockVisibilityChanges = false
return
end
if event == "PLAYER_REGEN_ENABLED" then
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
if not InCombatLockdown() then
self.isInstanceForced = nil
local _, instanceType, _, _, maxPlayers = GetInstanceInfo()
if instanceType == "raid" or instanceType == "pvp" then
local mapID = GetCurrentMapAreaID()
if UF.instanceMapIDs[mapID] then
maxPlayers = UF.instanceMapIDs[mapID]
end
UnregisterStateDriver(self, "visibility")
if maxPlayers == 40 then
self.isInstanceForced = true
self.blockVisibilityChanges = false
self:Show()
if ElvUF_Raid40.numGroups ~= E:Round(maxPlayers/5) and event then
UF:CreateAndUpdateHeaderGroup("raid40")
end
else
self.blockVisibilityChanges = true
self:Hide()
end
elseif self.db.visibility then
RegisterStateDriver(self, "visibility", self.db.visibility)
self.blockVisibilityChanges = false
if ElvUF_Raid40.numGroups ~= self.db.numGroups then
UF:CreateAndUpdateHeaderGroup("raid40")
end
end
else
self:RegisterEvent("PLAYER_REGEN_ENABLED")
return
end
end
function UF:Update_Raid40Header(header, db)
header:GetParent().db = db
local headerHolder = header:GetParent()
headerHolder.db = db
if not headerHolder.positioned then
headerHolder:ClearAllPoints()
headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(headerHolder, headerHolder:GetName().."Mover", L["Raid-40 Frames"], nil, nil, nil, "ALL,RAID", nil, "unitframe,raid40,generalGroup")
headerHolder:RegisterEvent("PLAYER_LOGIN")
headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA")
headerHolder:SetScript("OnEvent", UF.Raid40SmartVisibility)
headerHolder.positioned = true
end
UF.Raid40SmartVisibility(headerHolder)
end
function UF:Update_Raid40Frames(frame, db)
if not db then
db = frame.db
else
frame.db = db
end
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
do
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
if not InCombatLockdown() then
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
else
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
UF:Configure_InfoPanel(frame)
--Health
UF:Configure_HealthBar(frame)
--Name
UF:UpdateNameSettings(frame)
--Power
UF:Configure_Power(frame)
--Portrait
UF:Configure_Portrait(frame)
--Threat
UF:Configure_Threat(frame)
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--RaidDebuffs
UF:Configure_RaidDebuffs(frame)
--Raid Icon
UF:Configure_RaidIcon(frame)
--Debuff Highlight
UF:Configure_DebuffHighlight(frame)
--Resurrect Highlight
UF:Configure_ResurrectionIcon(frame)
--OverHealing
UF:Configure_HealComm(frame)
--GPS Arrow
UF:Configure_GPS(frame)
--Raid Roles
UF:Configure_RaidRoleIcons(frame)
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
--Buff Indicators
UF:UpdateAuraWatch(frame)
--ReadyCheck
UF:Configure_ReadyCheckIcon(frame)
--CustomTexts
UF:Configure_CustomTexts(frame)
frame:UpdateAllElements("ForceUpdate")
end
UF.headerstoload.raid40 = true
@@ -0,0 +1,189 @@
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
local GetInstanceInfo = GetInstanceInfo
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
local UnregisterStateDriver = UnregisterStateDriver
function UF:Construct_RaidpetFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Name = UF:Construct_NameText(self)
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.HealCommBar = UF:Construct_HealComm(self)
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
self.customTexts = {}
self.unitframeType = "raidpet"
UF:Update_StatusBars()
UF:Update_FontStrings()
self.db = UF.db.units.raidpet
self.PostCreate = UF.Update_RaidpetFrames
return self
end
--I don"t know if this function is needed or not? But the error I pm'ed you about was because of the missing OnEvent so I just added it.
function UF:RaidPetsSmartVisibility(event)
if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then return end
if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end
if not InCombatLockdown() then
local _, instanceType = GetInstanceInfo()
if instanceType == "raid" then
UnregisterStateDriver(self, "visibility")
self:Show()
elseif self.db.visibility then
RegisterStateDriver(self, "visibility", self.db.visibility)
end
else
self:RegisterEvent("PLAYER_REGEN_ENABLED")
return
end
end
function UF:Update_RaidpetHeader(header, db)
header.db = db
local headerHolder = header:GetParent()
headerHolder.db = db
if not headerHolder.positioned then
headerHolder:ClearAllPoints()
headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 574)
E:CreateMover(headerHolder, headerHolder:GetName().."Mover", L["Raid Pet Frames"], nil, nil, nil, "ALL,RAID10,RAID25,RAID40", nil, "unitframe,raidpet,generalGroup")
headerHolder.positioned = true
headerHolder:RegisterEvent("PLAYER_LOGIN")
headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA")
headerHolder:SetScript("OnEvent", UF.RaidPetsSmartVisibility)
end
UF.RaidPetsSmartVisibility(headerHolder)
end
function UF:Update_RaidpetFrames(frame, db)
if not db then
db = frame.db
else
frame.db = db
end
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
do
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.height
frame.USE_POWERBAR = false
frame.POWERBAR_DETACHED = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_YOFFSET = 0
frame.BOTTOM_OFFSET = 0
frame.VARIABLES_SET = true
end
if not InCombatLockdown() then
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
else
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
--Health
UF:Configure_HealthBar(frame)
--Name
UF:UpdateNameSettings(frame)
--Portrait
UF:Configure_Portrait(frame)
--Threat
UF:Configure_Threat(frame)
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--RaidDebuffs
UF:Configure_RaidDebuffs(frame)
--Raid Icon
UF:Configure_RaidIcon(frame)
--Debuff Highlight
UF:Configure_DebuffHighlight(frame)
--OverHealing
UF:Configure_HealComm(frame)
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
--BuffIndicator
UF:UpdateAuraWatch(frame, true) --2nd argument is the petOverride
--CustomTexts
UF:Configure_CustomTexts(frame)
frame:UpdateAllElements("ForceUpdate")
end
--Added an additional argument at the end, specifying the header Template we want to use
UF.headerstoload.raidpet = {nil, nil, "SecureGroupPetHeaderTemplate"}
+189
View File
@@ -0,0 +1,189 @@
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
local max = math.max
--WoW API / Variables
local CreateFrame = CreateFrame
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
function UF:Construct_TankFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true)
self.Name = UF:Construct_NameText(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
if not self.isChild then
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.unitframeType = "tank"
else
self.unitframeType = "tanktarget"
end
UF:Update_StatusBars()
UF:Update_FontStrings()
self.originalParent = self:GetParent()
self.db = UF.db.units.tank
self.PostCreate = UF.Update_TankFrames
return self
end
function UF:Update_TankHeader(header, db)
header:Hide()
header.db = db
RegisterStateDriver(header, "visibility", "show")
RegisterStateDriver(header, "visibility", "[@raid1,exists] show;hide")
local width, height = header:GetSize()
header.dirtyWidth, header.dirtyHeight = width, max(height, db.height)
if not header.positioned then
header:ClearAllPoints()
header:Point("TOPLEFT", E.UIParent, "TOPLEFT", 4, -186)
E:CreateMover(header, header:GetName().."Mover", L["MT Frames"], nil, nil, nil, "ALL,RAID", nil, "unitframe,tank,generalGroup")
header.mover.positionOverride = "TOPLEFT"
header:SetAttribute("minHeight", header.dirtyHeight)
header:SetAttribute("minWidth", header.dirtyWidth)
header.positioned = true
end
end
function UF:Update_TankFrames(frame, db)
if not db then
db = frame.db
else
frame.db = db
end
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.height
frame.USE_POWERBAR = false
frame.POWERBAR_DETACHED = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
frame.USE_PORTRAIT = false
frame.USE_PORTRAIT_OVERLAY = false
frame.PORTRAIT_WIDTH = 0
frame.CLASSBAR_YOFFSET = 0
frame.BOTTOM_OFFSET = 0
frame.VARIABLES_SET = true
end
if frame.isChild and frame.originalParent then
local childDB = db.targetsGroup
frame.db = db.targetsGroup
if not frame.originalParent.childList then
frame.originalParent.childList = {}
end
frame.originalParent.childList[frame] = true
if not InCombatLockdown() then
if childDB.enable then
frame:SetParent(frame.originalParent)
RegisterUnitWatch(frame)
frame:Size(childDB.width, childDB.height)
frame:ClearAllPoints()
frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
else
UnregisterUnitWatch(frame)
frame:SetParent(E.HiddenFrame)
end
else
if childDB.enable then
frame:SetAttribute("initial-anchor", format("%s,%s,%d,%d", E.InversePoints[childDB.anchorPoint], childDB.anchorPoint, childDB.xOffset, childDB.yOffset))
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
end
else
if not InCombatLockdown() then
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
else
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
end
--Health
UF:Configure_HealthBar(frame)
--Name
UF:UpdateNameSettings(frame)
--Threat
UF:Configure_Threat(frame)
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
UF:Configure_RaidIcon(frame)
if not frame.isChild then
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--RaidDebuffs
UF:Configure_RaidDebuffs(frame)
--Debuff Highlight
UF:Configure_DebuffHighlight(frame)
--Buff Indicator
UF:UpdateAuraWatch(frame)
end
frame:UpdateAllElements("ForceUpdate")
end
UF.headerstoload.tank = {"MAINTANK", "ELVUI_UNITTARGET"}