init
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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--Lua functions
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--WoW API / Variables
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function UF:Construct_ReadyCheckIcon(frame)
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local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
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tex:Size(12)
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tex:Point("BOTTOM", frame.Health, "BOTTOM", 0, 2)
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return tex
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end
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function UF:Configure_ReadyCheckIcon(frame)
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local ReadyCheckIndicator = frame.ReadyCheckIndicator
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local db = frame.db
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if (db.readycheckIcon.enable) then
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if not frame:IsElementEnabled("ReadyCheckIndicator") then
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frame:EnableElement("ReadyCheckIndicator")
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end
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local attachPoint = self:GetObjectAnchorPoint(frame, db.readycheckIcon.attachTo)
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ReadyCheckIndicator:ClearAllPoints()
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ReadyCheckIndicator:Point(db.readycheckIcon.position, attachPoint, db.readycheckIcon.position, db.readycheckIcon.xOffset, db.readycheckIcon.yOffset)
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ReadyCheckIndicator:Size(db.readycheckIcon.size)
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else
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frame:DisableElement("ReadyCheckIndicator")
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end
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end
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